This is a simple networked poker game. Although reduced to the bare
minimum, it is highly addictive even when played with telnet in linemode
as client.

It consists of two parts, a server and a client. The server listens on a
tcp port for client connections, it implements the rules of classical
Draw Poker (the one you know from bad western movies ;-)) and a simple chat.

To compile this game, just do "make" in at least the server directory.
The client I included in the client directory is *very* limited, but it
is still better than plain telnet in linemode (actually, this was its
only design goal). To compile it just do a "make" inside its directory.
You will need libcurses and libtermcap for it to compile.
If something breaks, you are encouraged to fix it, but please don't
puke on the code ;-)

To play the game one needs to run the server and then get some players
connecting to it.

The server expects to read one line at a time from a client. If this
line starts with a /, it is considered to be a command which is then
interpreted and executed. Everything else is sent to all players,
enabling the players to chat while playing.

The gameplay is quite simple, it is modeled after the rules of classical
Draw Poker as described at http://www.winneronline.com/rules/drawpoker.htm
The first player that connects to the server is the dealer for the first
round.


Send comments, hints and bugfixes concerning the server or the curses
client to rosenfeld@grumpf.hope-2000.org

See COPYING for licensing and warranty issues.
