1,**** RANDOM MESSAGES ****	FREE: 138	DUP: 101/103 
1,Welcome to Dungeon.			This version created 18-JAN-79.
2,Done.
3,Revision history:
3,
3,18-JAN-79	Revised DECUS version (V2.2A).
3,10-OCT-78	Puzzle Room (V2.1A).
3,10-SEP-78	Endgame (V2.0A).
3,10-AUG-78	DECUS version (V1.1B).
3,14-JUN-78	Public version with parser (V1.1A).
3,4-MAR-78	Debugging version (V1.0A).
4,Useful commands:
4,
4,   The 'BRIEF' command suppresses printing of long room descriptions
4,for rooms which have been visited.  The 'SUPERBRIEF' command suppresses
4,printing of long room descriptions for all rooms.  The 'VERBOSE'
4,command restores long descriptions.
4,   The 'INFO' command prints information which might give some idea
4,of what the game is about.
4,   The 'QUIT' command prints your score and asks whether you wish
4,to continue playing.
4,   The 'SAVE' command saves the state of the game for later continuation.
4,   The 'RESTORE' command restores a saved game.
4,   The 'INVENTORY' command lists the objects in your possession.
4,   The 'LOOK' command prints a description of your surroundings.
4,   The 'SCORE' command prints your current score and ranking.
4,   The 'TIME' command tells you how long you have been playing.
4,   The 'DIAGNOSE' command reports on your injuries, if any.
4,
4,Command abbreviations:
4,
4,   The 'INVENTORY' command may be abbreviated 'I'.
4,   The 'LOOK' command may be abbreviated 'L'.
4,   The 'QUIT' command may be abbreviated 'Q'.
4,
4,Containment:
4,
4,   Some objects can contain other objects.  Many such containers can
4,be opened and closed.  The rest are always open.   They may or may
4,not be transparent.  For you to access (e.g., take) an object
4,which is in a container, the container must be open.  For you
4,to see such an object, the container must be either open or
4,transparent.  Containers have a capacity, and objects have sizes;
4,the number of objects which will fit therefore depends on their
4,sizes.  You may put any object you have access to (it need not be
4,in your hands) into any other object.  At some point, the program
4,will attempt to pick it up if you don't already have it, which
4,process may fail if you're carrying too much.  Although containers
4,can contain other containers, the program doesn't access more than
4,one level down.
4,
4,Fighting:
4,
4,   Occupants of the dungeon will, as a rule, fight back when
4,attacked.  In some cases, they may attack even if unprovoked.
4,Useful verbs here are 'ATTACK <villain> WITH <weapon>', 'KILL',
4,etc.  Knife-throwing may or may not be useful.  You have a
4,fighting strength which varies with time.  Being in a fight,
4,getting killed, and being injured all lower this strength.
4,Strength is regained with time.  Thus, it is not a good idea to
4,fight someone immediately after being killed.  Other details
4,should become apparent after a few melees or deaths.
4,
4,Command parser:
4,
4,   A command is one line of text terminated by a carriage return.
4,For reasons of simplicity, all words are distinguished by their
4,first six letters.  All others are ignored.  For example, typing
4,'DISASSEMBLE THE ENCYCLOPEDIA' is not only meaningless, it also
4,creates excess effort for your fingers.  Note that this trunca-
4,tion may produce ambiguities in the intepretation of longer words.
4,
4,   You are dealing with a fairly stupid parser, which understands
4,the following types of things--
4,
4,   Actions:
4,	Among the more obvious of these, such as TAKE, PUT, DROP, etc.
4,	Fairly general forms of these may be used, such as PICK UP,
4,	PUT DOWN, etc.
4,
4,   Directions:
4,	NORTH, SOUTH, UP, DOWN, etc. and their various abbreviations.
4,	Other more obscure directions (LAND, CROSS) are appropriate in
4,	only certain situations.
4,
4,   Objects:
4,	Most objects have names and can be referenced by them.
4,
4,   Adjectives:
4,	Some adjectives are understood and required when there are
4,	two objects which can be referenced with the same 'name' (e.g.,
4,	DOORs, BUTTONs).
4,
4,   Prepositions:
4,	It may be necessary in some cases to include prepositions, but
4,	the parser attempts to handle cases which aren't ambiguous
4,	without.  Thus 'GIVE CAR TO DEMON' will work, as will 'GIVE DEMON
4,	CAR'.  'GIVE CAR DEMON' probably won't do anything interesting.
4,	When a preposition is used, it should be appropriate;  'GIVE CAR
4,	WITH DEMON' won't parse.
4,
4,   Sentences:
4,	The parser understands a reasonable number of syntactic construc-
4,	tions.  In particular, multiple commands (separated by commas)
4,	can be placed on the same line.
4,
4,   Ambiguity:
4,	The parser tries to be clever about what to do in the case of
4,	actions which require objects that are not explicitly specified.
4,	If there is only one possible object, the parser will assume
4,	that it should be used.  Otherwise, the parser will ask.
4,	Most questions asked by the parser can be answered.
5,Welcome to Dungeon!
5,
5,   You are near a large dungeon, which is reputed to contain vast
5,quantities of treasure.   Naturally, you wish to acquire some of it.
5,In order to do so, you must of course remove it from the dungeon.  To
5,receive full credit for it, you must deposit it safely in the trophy
5,case in the living room of the house.
5,
5,   In addition to valuables, the dungeon contains various objects
5,which may or may not be useful in your attempt to get rich.  You may
5,need sources of light, since dungeons are often dark, and weapons,
5,since dungeons often have unfriendly things wandering about.  Reading
5,material is scattered around the dungeon as well;  some of it
5,is rumored to be useful.
5,
5,   To determine how successful you have been, a score is kept.
5,When you find a valuable object and pick it up, you receive a
5,certain number of points, which depends on the difficulty of finding
5,the object.  You receive extra points for transporting the treasure
5,safely to the living room and placing it in the trophy case.  In
5,addition, some particularly interesting rooms have a value associated
5,with visiting them.  The only penalty is for getting yourself killed,
5,which you may do only twice.
5,
5,   Of special note is a thief (always carrying a large bag) who
5,likes to wander around in the dungeon (he has never been seen by the
5,light of day).  He likes to take things.  Since he steals for pleasure
5,rather than profit and is somewhat sadistic, he only takes things which
5,you have seen.  Although he prefers valuables, sometimes in his haste
5,he may take something which is worthless.  From time to time, he examines
5,his take and discards objects which he doesn't like.  He may occas-
5,ionally stop in a room you are visiting, but more often he just wanders
5,through and rips you off (he is a skilled pickpocket).
6,Please answer the question.
7,You clearly are a suicidal maniac.  We don't allow psychotics in the
7,dungeon, since they may harm other adventurers.  Your remains will be
7,installed in the land of the living dead, where your fellow adventurers
7,may gloat over them.
8,What?  You don't trust me?  Why, only last week I patched a running
8,RSX system and it survived for over thirty seconds.  Oh, well.
9,Now let me see...
9,Well, we weren't quite able to restore your state.  You can't have
9,everything.
10,Do you wish me to try to patch you?
11,You are behind the white house.  In one corner of the house
11,there is a window which is #.
12,open
13,slightly ajar
14,You are in the kitchen of the white house.  A table seems to have
14,been used recently for the preparation of food.  A passage leads to
14,the west, and a dark staircase can be seen leading upward.  To the
14,east is a small window which is #.
15,You are in the living room.  There is a door to the east.  To the west
15,is a wooden door with strange gothic lettering, which appears to be
15,nailed shut.
16,You are in the living room.  There is a door to the east.  To the west
16,is a cyclops-shaped hole in an old wooden door, above which is some
16,strange gothic lettering.
17,In the center of the room is a large oriental rug.
18,In the center of the room is a closed trap door.
19,In the center of the room is an open trap door.
20,There is a rug lying next to an open trap door.
21,You are in a dark and damp cellar with a narrow passageway leading
21,east, and a crawlway to the south.  To the west is the bottom of a
21,steep metal ramp which is unclimbable.
22,The door crashes shut, and you hear someone barring it.
23,You are in a small room near the maze.  There are twisty
23,passages in the immediate vicinity.
24,Above you is a grating locked with a skull-and-crossbones lock.
25,Above you is an open grating with sunlight pouring in.
26,Above you is a grating.
27,You are in a clearing, with a forest surrounding you on the west
27,and south.
28,There is a grating securely fastened into the ground.
29,There is an open grating descending into darkness.
30,A grating appears on the ground.
31,You are in a long room on the south shore of a large reservoir.
32,You are in a long room, to the north of which was formerly a
32,reservoir.  However, with the water level lowered, there is merely
32,a wide stream running through the center of the room.
33,There is a western exit, a passageway south, and a steep pathway
33,climbing up along the edge of a cliff.
34,You are on the reservoir.  Beaches can be seen north and south.
34,Upstream a small stream enters the reservoir through a narrow
34,cleft in the rocks.  The dam can be seen downstream.
35,You are on what used to be a large reservoir, but which is now a
35,large mud pile.  There are 'shores' to the north and south.
36,You are in a large cavernous room, north of a large reservoir.
37,You are in a large cavernous room, to the south of which was formerly
37,a reservoir.  However, with the water level lowered, there is merely
37,a wide stream running through the center of the room.
38,There is a tunnel leaving the room to the north.
39,You are in a large room with giant icicles hanging from the walls
39,and ceiling.  There are passages to the north and east.
40,Part of the glacier has been melted.
41,There is a large passageway leading westward.
42,You are in a large square room with tall ceilings.  There are exits
42,on the north, east, and west sides of the room.  On the south wall is
42,an enormous mirror which fills the entire wall.
43,Unfortunately, you have managed to destroy it by your reckless
43,actions.
44,		BOOOOOOOOOM
45,You are in large room which seems to be air conditioned.  In one
45,corner there is a machine (?) which is shaped somewhat like a clothes
45,dryer.  On the 'panel' there is a switch which is labelled in an
45,obscure dialect of Swahili.  Fortunately, I know this dialect, and the
45,label translates to 'START'.  The switch does not appear to be manip-
45,ulable by any human hand (unless the fingers are about 1/16 by 1/4
45,inch).  On the front of the machine is a large lid, which is #.
46,closed
47,The cave is very windy at the moment, and your candles have blown out.
48,You are in a small room that has only one door, to the east.
49,In the corner of the room on the ceiling is a large vampire bat who
49,is obviously deranged and holding his nose.
50,A deranged vampire bat (a reject from WUMPUS) swoops down
50,from the ceiling and lifts you away...
51,You are at the periphery of a large dome, which forms the ceiling
51,of another room below.  Protecting you from a precipitous drop is a
51,wooden railing which circles the dome.
52,Hanging down from the railing is a rope which ends about ten feet
52,from the floor below.
53,I'm afraid that the leap you attempted has done you in.
54,You are in a large room with a prominent doorway leading to a down
54,staircase.  To the west is a narrow twisting tunnel.  Above you is a
54,large dome painted with scenes depicting elvish hacking rites.  Up
54,around the edge of the dome (20 feet up) is a wooden railing.  In the
54,center of the room there is a white marble pedestal.
55,A large piece of rope descends from the railing above, ending some
55,five feet above your head.
56,You are in a circular room with passages off in eight directions.
57,Your compass needle spins wildly, and you cannot get your bearings.
58,According to Prof. TAA of MIT Tech, the rapidly changing magnetic
58,fields in the room are so intense as to cause you to be electrocuted.
58,I really don't know, but in any event, something has killed you.
59,You are outside a large gateway, on which is inscribed:
59,
59,	"Abandon every hope, all ye who enter here."
59,
59,The gate is open.  Through it you can see a desolation, with a pile of
59,mangled corpses in one corner.  Thousands of voices, lamenting some
59,hideous fate, can be heard.
60,The way through the gate is barred by evil spirits, who jeer at your
60,attempts to pass.
61,There is a clap of thunder, and a voice echoes through the
61,cavern:  "Begone, chomper!"  Apparently, the voice thinks you
61,are an evil spirit and dismisses you from the land of the living.
62,You are not equipped for an exorcism.
63,There is a clap of thunder, and a voice echoes through the
63,cavern:  "Begone, fiends!"  The spirits, sensing the presense
63,of a greater power, flee through the walls.
64,You have entered the land of the living dead, a large desolate
64,room.  Although it is apparently uninhabited, you can hear the
64,sounds of thousands of lost souls weeping and moaning.  In
64,the east corner are stacked the remains of dozens of previous
64,adventurers who were less fortunate than yourself.  To the east
64,is an ornate passage, apparently recently constructed.
65,amid the desolation, you spot what appears to be your head,
65,tastefully impaled on the end of a long pole.
66,You are standing on the top of flood control dam #3, which was
66,quite a tourist attraction in times far distant.  There are paths
66,to the north, south, east, and down.
67,The sluice gates on the dam are closed.  Behind the dam, there can
67,be seen a wide lake.  A small stream is formed by the runoff from
67,the lake.
68,It appears that the dam has been opened, since the water level behind
68,the dam is low and the sluice gate is open.  Water is rushing down-
68,stream through the gates.
69,There is a control panel here.  There is a large metal bolt on the
69,panel.  Above the bolt is a small green plastic bubble.
70,The green bubble is glowing.
71,The water level is now up to your ankles.
72,The water level is now up to your shins.
73,The water level is now up to your knees.
74,The water level is now up to your hips.
75,The water level is now up to your waist.
76,The water level is now up to your chest.
77,The water level is now up to your neck.
78,The water level is now over your head.
79,The water level is now high in your lungs.
80,The room is full of water and cannot be entered.
81,I'm afraid you have done drowned yourself.
82,You hear a scream of anguish as you violate the robber's hideaway.
82,Using passages unknown to you, he rushes to its defense.
83,The thief gestures mysteriously, and the treasures in the room
83,suddenly vanish.
84,Something seems funny about the feel of the buoy.
85,Oh dear, you seem to have gone over Aragain Falls.  Not a very
85,smart thing to do, apparently.
86,You seem to be digging a hole here.
87,The hole is getting deeper, but that's about it.
88,You are surrounded by a wall of sand on all sides.
89,You can see a small statue in the sand.
90,The wall collapses, smothering you.
91,There is nothing to dig into here.
92,You are digging into a pile of bat guano.
93,You seem to be getting knee deep in guano.
94,You are covered with bat turds, cretin.
95,This is getting you nowhere.
96,You are at the top of Aragain Falls, an enormous waterfall with a
96,drop of about 450 feet.  The only path here is on the north end.
96,There is a man-sized barrel here which you could fit into.
97,A beautiful rainbow can be seen over the falls and to the east.
98,A solid rainbow spans the falls.
99,According to Prof. TAA of MIT Tech, the rapidly changing magnetic
99,fields in the room are so intense as to fry all the delicate innards
99,of the robot.  I really don't know, but in any event, smoke is coming
99,out of its ears, and it has stopped moving.
100,You are on a wide ledge high into the volcano.  The rim of the
100,volcano is about 200 feet above, and there is a precipitous drop
100,below to the floor.
101,The way to the south is blocked by rubble.
102,There is a small door to the south.
103,The way to the south is blocked by rubble.
104,You are in a dusty old room which is virtually featureless, except
104,for an exit on the north size.
105,Imbedded in the far wall is a rusty old box.  It appears that
105,the box is somewhat damaged, since an oblong hole has been
105,chipped out of the front of it.
106,On the far wall is a rusty box, whose door has been blown off.
107,You are in a room with a low ceiling which is circular in shape.
107,There are exits to the east and southeast.
108,As you enter, your compass starts spinning wildly.
109,The ledge has collapsed and cannot be landed on.
110,The ledge collapses, giving you a narrow escape.
111,The force of the explosion has caused the ledge to collapse belatedly.
112,The ledge collapses, leaving you with no place to land.
113,The ledge collapses, probably as a result of the explosion.  A large
113,chunk of it, which is attached to the hook, drags you down to the
113,ground.  Fatally.
114,The way is blocked by debris from an explosion.
115,You may recall your recent explosion.  Well, probably as a result of
115,that, you hear an ominous rumbling, as if one of the rooms in the
115,dungeon has collapsed.
116,The room trembles and 50,000 pounds of rock fall on you,
116,turning you into a pancake.
117,The house shakes, and the ceiling of the room you're in collapses,
117,turning you into a pancake.
118,A volcano gnome seems to walk straight out of the wall and says,
118,"I have a very busy appointment schedule and little time to waste on
118,trespassers, but for a very small fee, I'll show you the way out."
118,You notice that the gnome is nervously glancing at his watch.
119,Suddenly a sinister, wraithlike figure, cloaked and hooded, appears
119,seeming to float in the air before you.  In a low, almost inaudible
119,voice he says, "I welcome you to the ranks of the chosen of Zork.  You
119,have persisted through many trials and tests and have overcome them
119,all.  One such as yourself is fit to join even the implementers!"
119,He then raises his oaken staff and, chuckling, drifts away like a
119,wisp of smoke, his laughter fading in the distance.
120,Please forward problem reports and suggestions IN WRITING to:
120,
120,	Digital Equipment Computer Users Society (DECUS)
120,	One Iron Way, MR2-3/E55
120,	Marlboro, Mass. 01752
120,	Attention:  Dungeon Maintenance
121,Unfortunately, it is impossible to tell directions in here.
122,The slag turns out to be rather insubstantial and crumbles into dust
122,at your touch.  It must not have been very valuable.
123,The lid opens.
124,The lid closes.
125,Look around.
126,You think it isn't?
127,I think you've already done that.
128,The trophy case is securely fastened to the wall (perhaps to foil any
128,attempt by robbers to remove it).
129,The bottle hits the far wall and is decimated.
130,The basket is at the other end of the chain.
131,A brilliant maneuver destroys the bottle.
132,The water splashes on the walls and evaporates immediately.
133,The water spills to the floor and evaporates immediately.
134,It is not tied to anything.
135,There is nothing it can be tied to.
136,The rope is already attached.
137,The rope drops over the side and comes within ten feet of the floor.
138,I see no objects here.
139,Although you tied it incorrectly, the rope becomes free.
140,The rope drops gently to the floor below.
141,The rope is tied to the railing.
142,The lamp has smashed into the floor, and the light has gone out.
143,The rug is too heavy to lift, but in trying to raise it you
143,notice an irregularity beneath it.
144,The rug is extremely heavy and cannot be carried.
145,With a great effort, the rug is moved to one side of the room.
145,With the rug moved, the dusty cover of a closed trap door appears.
146,Having moved the carpet previously, you find it impossible
146,to move it again.
147,You are stopped by a cloud of poisonous gas.
148,Time passes... and you die from some obscure poisoning.
149,The gnome glances at his watch.  "Oops!  I'm late for an
149,an appointment."  He disappears, leaving you alone on the shelf.
150,Now you've done it.  It seems that the brick has other properties
150,than weight, namely the ability to blow you to smithereens.
151,There is an explosion nearby.
152,The wire rapidly burns into nothing.
153,The match has gone out.
154,The lamp appears to be getting dimmer.
155,The lamp is dying.
156,The candles grow short.
157,The candles are very short.
158,The leaves burn, and the neighbors start to complain.
159,The sight of someone carrying a pile of burning leaves so offends
159,the neighbors that they come over and put you out.
160,As you pick up the rusty knife, your sword gives a single pulse
160,of blinding blue light.
161,As the knife approaches its victim, your mind is submerged by an
161,overmastering will.  Slowly, your hand turns, until the rusty blade
161,is an inch from your neck.  The knife seems almost to sing as it
161,savagely cuts your throat.
162,A ghost appears in the room and is appalled by your desecration
162,of the remains of a fellow adventurer.  He casts a curse on
162,all of your valuables and orders them banished to the land of
162,the living dead.  The ghost leaves, muttering obscenities.
163,There is a rumble from deep within the earth, and the room shakes.
164,There is an ugly person staring at you.
165,The mirror is broken into many pieces.
166,Nobody but a greedy surgeon would allow you to attempt that trick.
167,You have broken the mirror.  I hope you have a seven years supply of
167,good luck available.
168,Haven't you done enough already?
169,The torch hits the glacier and explodes into a great ball of flame,
169,devouring the glacier.  The water from the melting glacier rushes
169,downstream, carrying the torch with it.  In place of the glacier,
169,there is a passageway leading west.
170,The melting glacier seems to have carried the torch away, leaving
170,you in the dark.
171,The glacier is unmoved by your ridiculous attempt.
172,Part of the glacier melts, drowning you under a torrent of water.
173,burned out ivory torch
174,There is a burned out ivory torch here.
175,The basket is raised to the top of the shaft.
176,The basket is lowered to the bottom of the shaft.
177,The cage is securely fastened to the iron chain.
178,You seem unable to affect these spirits.
179,How can you attack a spirit with material objects?
180,The book is open to page 569.
181,As hard as you try, the book cannot be closed.
182,A booming voice says, "Wrong, cretin!", and you notice that you
182,have turned into a pile of dust.
183,I'm afraid that you have run out of matches.
184,One of the matches starts to burn.
185,The match is out.
186,The tube refuses to accept anything.
187,The cyclops yawns and stares at the thing that woke him.
188,The cyclops, tired of all your games and trickery, eats you.
188,The cyclops says, "Mmm mmm!  Just like mom used to make 'em."
189,The cyclops says, "Mmm mmm!  I love hot peppers!  But oh, could I use
189,a drink.  Perhaps I could drink the blood of that thing."  From the
189,gleam in his eye, it could be surmised that you are 'that thing'.
190,The cyclops looks tired and quickly falls fast asleep (what did you
190,put in that drink, anyway?).
191,The cyclops is apparently not thirsty at the moment and refuses
191,your generous gesture.
192,The cyclops may be hungry, but there is a limit.
193,The cyclops is not so stupid as to eat that!
194,The cyclops seems somewhat agitated.
195,The cyclops appears to be getting more agitated.
196,The cyclops is moving about the room, looking for something.
197,The cyclops was looking for salt and pepper.  I think he is gathering
197,condiments for his upcoming snack.
198,The cyclops is moving toward you in an unfriendly manner.
199,You have two choices:  1. Leave  2. Become dinner.
200,Your actions don't appear to be doing much harm to the cyclops, but
200,they do not exactly lower your insurance premiums, either.
201,The cyclops ignores all injuries to his body with a shrug.
202,The cyclops is rather heavy and doesn't take kindly to being grabbed.
203,You cannot tie the cyclops, although he is fit to be tied.
204,Realizing just in time that you'd be stabbed in the back if you
204,tried to take the chalice, you return to the fray.
205,Congratulations!  Unlike the other vandals, who merely stole the
205,artist's masterpieces, you have destroyed one.
206,worthless piece of canvas
207,There is a worthless piece of canvas here.
208,With great effort, you open the window far enough to allow passage.
209,The window closes (more easily than it opened).
210,The bolt won't turn with your best effort.
211,The sluice gates open, and water pours through the dam.
212,The sluice gates close, and water starts to collect behind the dam.
213,You can't do that!
214,The grating is locked.
215,The grating opens to reveal trees above you.
216,The grating opens.
217,The grating is unlocked.
218,The door reluctantly opens to reveal a rickety staircase descending
218,into darkness.
219,The door swings shut and closes.
220,The door is locked from above.
221,The door cannot be opened.
222,You cannot burn this door.
223,The door is invulnerable.
224,You cannot damage this door.
225,The door is still under warranty.
226,The machine comes to life (figuratively) with a dazzling display
226,of colored lights and bizarre noises.  After a few moments, the
226,excitement fades.
227,The machine doesn't seem to want to do anything.
228,A force keeps you from taking the bodies.
229,The voice of the guardian of the dungeon booms out from the darkness,
229,"Your disrespect has cost you your life!" and places your head on a pole.
230,The lights within the room shut off.
231,The lights within the room come on.
232,Click.
233,There is a rumbling sound, and a stream of water appears to burst
233,from the east wall of the room (apparently, a leak has occurred
233,in a pipe).
234,The blue button appears to be jammed.
235,The boat must be on the ground to be inflated.
236,The boat inflates and appears seaworthy.
237,You don't have enough lung power to inflate it.
238,This boat will not inflate since some cretin put a hole in it.
239,Well done.  The boat is repaired.
240,There is a hissing sound and the boat deflates.
241,The boat deflates.
242,You can't deflate the boat while you're in it.
243,The boat must be on the ground to be deflated.
244,Very good.
245,The rainbow seems to have become somewhat run of the mill.
246,Suddenly, the rainbow appears to become solid and, I venture,
246,walkable (I think the giveaway was the stairs and bannister).
247,The structural integrity of the rainbow seems to have declined
247,precipitously, leaving you about 450 feet in the air, supported
247,by water vapor.
248,The ballon is fastened to the hook.
249,The balloon is not tied to anything.
250,The wire falls off the hook.
251,The box is imbedded in the wall.
252,What do you expect, BOOM?
253,The box has no door!
254,The box is rusted and will not open.
255,The box is not open, chomper!
256,The wire starts to burn.
257,"Thank you very much," he says.  "I don't believe I've seen a
257,# as beautiful.  Follow me."  A door appears on the west end
257,of the ledge.  Through the door, you can see a narrow chimney
257,sloping downward.  The gnome moves quickly, and he disappears
257,from sight.
258,"That wasn't quite what I had in mind", he says, crunching
258,the # in his rock hard hands.
259,The gnome appears increasingly nervous.
260,Although the implementers are gone, they foresaw that some cretin
260,would tamper with their remains.  Therefore, they took steps to
260,prevent this.
261,Unfortunately, we've run out of poles.  Therefore, in punishment for
261,your transgression, we shall deprive you of all your valuables, and
261,of your life.
262,Congratulations!  You've managed to break all the bottles.  Fortunately
262,for your feet, they were made of magic glass and disappear immediately.
263,As you reach for the sphere, an iron cage falls from the ceiling
263,to entrap you.  To make matters worse, poisonous gas starts coming
263,into the room.
264,As the robot reaches for sphere, an iron cage falls from the
264,ceiling.  The robot attempts to fend it off but is trapped below it.
264,Alas, the robot short circuits in his vain attempt to escape and
264,crushes the sphere beneath him as he falls to the floor.
265,There is a giant spark, and you are fried to a crisp.
266,Nothing seems to happen.
267,The whirring increases in intensity slightly.
268,The whirring decreases in intensity slightly.
269,A dull thump is heard in the distance.
270,The flask breaks into pieces.
271,Here noxious vapors prevent your entry.
272,Just before you pass out, you notice that the vapors from the
272,flask's contents are fatal.
273,Suddenly, the room appears to have become very large.
274,The only writing visible is a capital E.  The rest is too small to
274,be clearly visible.
275,You can't see through that!
276,The letters appear larger but are still too small to read.
277,The icing, now visible, says "EXPLODE".
278,The icing, now visible, says "EVAPORATE".
279,The icing, now visible, says "ENLARGE".
280,The pool of water evaporates, revealing a tin of rare spices.
281,The door to the room seems to be blocked by sticky orange rubble
281,from an explosion.  Probably some careless adventurer was playing
281,with blasting cakes.
282,You have been blasted to smithereens (whatever they are).
283,The room around you seems to be getting smaller.
284,The room seems to have become too small to hold you.  It seems
284,that the walls are not as compressable as your body, which is
284,more or less demolished.
285,The robot is injured (being of shoddy construction) and falls to the
285,floor in a pile of garbage, which disintegrates before your eyes.
286,How romantic!
287,If you must... Poof, you're dead!
288,The grue is a sinister, lurking presence in the dark places of the
288,earth.  Its favorite diet is adventurers, but its insatiable
288,appetite is tempered by its fear of light.  No grue has ever been
288,seen by the light of day, and few have survived its fearsome jaws
288,to tell the tale.
289,There is no grue here, but I'm sure there is at least one lurking in
289,the darkness nearby.  I wouldn't let my light go out if I were you!
290,The bucket rises and comes to a stop.
291,The bucket descends and comes to a stop.
292,You notice that the # has burned out, and that
292,the cloth bag is starting to deflate.
293,I hope you have more light than from a #.
294,I didn't realize that adventurers are stupid enough to light a
294,# in a room which reeks of coal gas.  Fortunately,
294,there is still justice in the world.
295,Oh, dear.  It appears that the smell coming from this room was coal
295,gas.  I would have thought twice about carrying a # in here.
296,There is now a puddle in the middle of the #.
297,The water leaks out of the # and evaporates immediately.
298,You won't melt it with a #.
299,The bolt can't be turned with your #.
300,It seems that a # won't do.
301,With a #?
302,The robot gladly takes the # and nods his headlike
302,appendage in thanks.
303,A #?  Surely you jest.
304,He who puts his hand to the plow and looks back is not fit for the
304,kingdom of winners.  In any case, 'BACK' doesn't work.
305,You'll have to speak up if you expect me to hear you.
306,I don't know how to do that.  I win in all cases.
307,At your service!
308,The Frobozz Company, Ltd., created, owns, and operates this dungeon.
309,Well, FOO, BAR, and BLETCH to you too!
310,It could very well be too late.
311,The dungeon is ALWAYS open (always room for one more).
312,Naturally!
313,AAAARRRRRRGGGGGGGGHHHHHHHHHH!
314,Very good.  Now you can go to the second grade.
315,Have you tried hopping around the dungeon, too?
316,Are you enjoying yourself?
317,Wheeeeee!
318,Do you expect me to applaud?
319,Such language in a high-class establishment like this!
320,You ought to be ashamed of yourself.
321,It's not so bad.  You could have been killed already.
322,Tough shit, asshole.
323,Oh, dear.  Such language from a supposedly winning adventurer!
324,That word is henceforth replaced with DUNGEON.
325,I think you are taking this thing for granite.
326,Brief descriptions.
327,Maximum verbosity.
328,No long descriptions.
329,You can see:  A #.
330,Swimming is not allowed in this dungeon.
331,I don't really see how.
332,I think that swimming is best performed in water.
333,Perhaps it is your head that is swimming.
334,Wasn't he an Indian?
335,I didn't think you would really try to go over the falls in a
335,barrel.  It seems that some 450 feet below, you were met by a number
335,of unfriendly rocks and boulders, causing your immediate demise.
336,Wasn't he a sailor?
337,The cyclops, hearing the name of his deadly nemesis, flees the room
337,by knocking down the wall on the north size of the room.
338,There is a clap of thunder and the east door opens.
339,Well what?
340,If you pray enough, your prayers may be answered.
341,Nothing happens.
342,I don't really know how to do that.
343,Do you wish to leave the game?
344,Underneath the pile of leaves is a grating.
345,Underneath the rug is a closed trap door.
346,Hello.
347,Good day.
348,Nice weather we've been having lately.
349,Goodbye.
350,Here, nothing happens.
351,Nothing happens here.
352,I think that phrase is getting a bit worn out.
353,You seem to be repeating yourself.
354,The # bows his head to you in greeting.
355,I think that only schizophrenics say hello to a #.
356,It is impossible to read in the dark.
357,How does one look through a #?
358,How can I read a #?
359,How, exactly, do I ring that?
360,Ding, dong.
361,I'm not sure that a # can be melted.
362,If you wish, but I can't understand why.
363,Dental hygiene is highly recommended, but I'm not sure what
363,you want to brush them with.
364,A nice idea, but with a #?
365,Well, you seem to have been brushing your teeth with some sort of
365,glue.  As a result, your mouth gets glued together with your nose,
365,and you die of respiratory failure.
366,Unfortunately, the troll can't hear you.
367,Inflating it further would probably burst it.
368,How can you inflate that?
369,Come on, now!
370,The # isn't sleeping.
371,This has no effect.
372,does not seem to do anything useful
373,is not notably useful
374,isn't very interesting
375,doesn't appear worthwhile
376,has no effect
377,doesn't do anything
378,Kicking a # #.
379,Waving a # #.
380,Playing in this way with a # #.
381,Fiddling with a # #.
382,Pushing the # #.
383,I don't think so.
384,This cannot be tied, so it cannot be untied!
385,How can you tie that to anything?
386,You can't tie the # to that.
387,You could certainly never tie the # with that!
388,The # struggles and you cannot tie him up.
389,Why would you tie up a #?
390,You can't turn that.
391,You certainly can't turn it with a #.
392,Digging with the # is slow and tedious.
393,Digging with a # is silly.
394,I don't think that anybody is home.
395,Why knock on a #?
396,It sounds like there is something inside the #.
397,All of the objects in the # spill out.
398,I can't get to that to move it.
399,You can't move the #.
400,You can't turn that on.
401,It is already on.
402,You can't turn that off.
403,It is already off.
404,The # is now on.
405,The # is now off.
406,It is now pitch black.
407,You must tell me how to do that to a #.
408,The # cannot be opened.
409,Opened.
410,Opening the # reveals:
411,The # cannot be closed.
412,It is already open.
413,It is already closed.
414,Closed.
415,There is a # here.
416,You are carrying a #.
417,It is in the #, which is in the room.
418,It is in the #, which you are carrying.
419,Time passes...
420,The # must be on the ground to be boarded.
421,I suppose you have a theory on boarding a #.
422,You are already in the #, cretin!
423,You are now in the #.
424,You aren't in that!
425,You realize, just in time, that disembarking here would probably
425,be fatal.
426,You are on your own feet again.
427,You can't go there without a vehicle.
428,You can't go there in a #.
429,I see nothing special about the #.
430,It is pitch dark.  You are likely to be eaten by a grue.
431,You are in the #.
432,The # has died.
433,The troll, disarmed, cowers in terror, pleading for his life in
433,the guttural tongue of the trolls.
434,The troll, now worried about this encounter, recovers his
434,bloody axe.
435,An unconscious troll is sprawled on the floor.  All passages out
435,of the room are open.
436,A nasty-looking troll, brandishing a bloody axe, blocks all passages
436,out of the room.
437,The troll stirs, quickly resuming a fighting stance.
438,The troll spits in your face, saying "Better luck next time".
439,The troll laughs at your puny gesture.
440,The troll, who is remarkably coordinated, catches the #
441,The troll, who is not overly proud, graciously accepts the gift
442,and not having the most discriminating tastes, gleefully eats it.
443,and being for the moment sated, throws it back.  Fortunately, the
443,troll has poor control, and the knife falls on the floor.  He does
443,not look pleased.
444,Sadly, # can't be put in a #.
445,You can't take the #.
446,Aren't you forgetting something?
447,That would be a good trick.
448,The # is too big to jump over.
449,You should have looked before you leaped.
450,I'm afraid that leap was a bit much for your weak frame.
451,In the movies, your life would be passing in front of your eyes.
452,Geronimo...
453,I don't think that the # would agree with you.
454,I think you should get that first.
455,Thank you very much.  It really hit the spot.
456,How can I drink that?
457,I'd like to, but I can't get to that.
458,Thank you very much.  I was rather thirsty, probably from all
458,this talking.
459,The # catches fire.
460,Unfortunately, you were holding it at the time.
461,You don't have that.
462,The # catches fire and is consumed.
463,I don't think you can burn a #.
464,It doesn't seem to work.
465,Can you unlock a grating with a #?
466,Munging a # #.
467,Trying to kill a # #.
468,Trying to attack a # #.
469,There is nothing here to attack.
470,I've known strange people, but attacking a #?
471,with your bare hands is suicidal
472,with that is very self-destructive
473,You are in perfect health.
474,You have a light wound.
475,You have a serious wound.
476,You have several wounds.
477,You have serious wounds.
478,You are at death's door.
479,You can be killed by one more light wound.
480,You can be killed by a serious wound.
481,You can survive one serious wound.
482,You are strong enough to take several wounds.
483,You have been killed once.
484,You have been killed twice.
485,This gives you the rank of Cheater.
486,This gives you the rank of Wizard.
487,This gives you the rank of Master.
488,This gives you the rank of Winner.
489,This gives you the rank of Hacker.
490,This gives you the rank of Adventurer.
491,This gives you the rank of Junior Adventurer.
492,This gives you the rank of Novice Adventurer.
493,This gives you the rank of Amateur Adventurer.
494,This gives you the rank of Beginner.
495,Your sword is no longer glowing.
496,Your sword is glowing with a faint blue glow.
497,You sword has begun to glow very brightly.
498,Annoyed to be left unarmed in such an obviously dangerous
498,neighborhood, the thief slips off into the shadows.
499,The robber, somewhat surprised by this turn of events, nimbly
499,recovers his stilletto.
500,His booty remains.
501,As the thief dies, the power of his magic decreases, and his
501,treasures reappear:  A #.
502,  A #.
503,There is a suspicious-looking individual, holding a bag, leaning
503,against one wall.  He is armed with a vicious-looking stilletto.
504,There is a suspicious-looking individual lying unconscious on the
504,ground.  His bag and stilletto seem to have vanished.
505,The robber revives, briefly feigning continued unconsciousness, and
505,when he sees his moment, scrambles away from you.
506,Once you got him, what would you do with him?
507,You missed.  The thief makes no attempt to take the knife, although
507,it would be a fine addition to the collection in his bag.  He does
507,seem angered by your attempt.
508,You evidently frightened the robber, although you missed him.  He flees.
509,You evidently frightened the robber, although you missed him.  He flees,
509,but the contents of his bag fall on the floor.
510,Your proposed victim suddenly recovers consciousness.
511,The thief seems rather offended by your offer.  Do you think he's as
511,stupid as you are?
512,The thief places the # in his bag and thanks you politely.
513,The candles are not lit.
514,The flame is extinguished.
515,Alas, there's not much left of the candles.  Certainly not enough to
515,burn.
516,With what?
517,The candles are lit.
518,The candles are already lit.
519,You have to light them with something that's burning, you know.
520,You realize just in time that the candles are already lit.
521,The heat from the torch is so intense that the candles are vaporized.
522,Oh, no!  You walked into the slavering fangs of a lurking grue.
523,Oh, no!  A fearsome grue slithered into the room and devoured you.
524,You can't go that way.
525,The # is closed.
526,I can't reach that.
527,You aren't carrying that.
528,Dropped.
529,Thrown.
530,You watch as the balloon slowly lands.
531,The balloon has landed.
532,You have landed, but the balloon did not survive.
533,You watch as the balloon slowly descends.
534,The balloon descends.
535,You hear a boom and notice that the balloon is falling to the ground.
536,Your balloon has hit the rim of the volcano, ripping the cloth and
536,causing you to drop 500 feet.  Did you get your flight insurance?
537,You watch as the balloon slowly ascends.
538,The balloon ascends.
539,You watch as the balloon slowly floats away.  It seems to be ascending,
539,due to its light load.
540,The balloon leaves the ledge.
541,You watch as the balloon slowly lifts off.
542,The balloon slowly rises from the ground.
543,The cloth bag is draped over the side.
544,The balloon is inflated, and there is a # burning
544,in the receptacle.
545,The balloon is tied to the hook.
546,I'm afraid you can't control the balloon in that way.
547,You are tied to the ledge.
548,You don't really want to hold a burning #.
549,The receptacle is already occupied.
550,The # burns inside the receptacle.
551,The balloon inflates as it fills with hot air.
552,Not likely.
553,An interesting idea, but...
554,A valiant attempt.
555,You can't be serious.
556,Not a prayer.
557,You already have it.
558,Your load is too heavy.  You will have to leave something behind.
559,Taken.
560,Nice try.
561,I can't do that.
562,I can't reach inside.
563,How can you do that?
564,The # is already in the #.
565,It won't fit.
566,I can't reach the #.
567,The cage shakes and is hurled across the room.
568,"I am sorry but that action is difficult in the absense of a mouth."
569,"My vision is not that good without eyes."
570,"I am only a stupid robot and cannot perform that command."
571,ECHO
571,The acoustics of the room change subtly.
572,Almost as soon as the # breathes his last, a cloud of
572,sinister black smoke envelops him, and when the fog lifts, the
572,carcass has disappeared.
573,The # contains:
574,Your collection of treasures consists of:
575,You are carrying:
576,The # is carrying:
577,By some miracle of elven technology, you have managed to
577,stop the leak in the dam.
578,You are empty handed.
579,It is too dark in here to see.
580,#:
581,I could't find anything.
582,I couldn't find any valuables.
583,Someone carrying a large bag is casually leaning against one of the
583,walls here.  He does not speak, but it is clear from his aspect that
583,the bag will be taken only over his dead body.
584,Your opponent, determining discretion to be the better part of
584,valor, decides to terminate this little contretemps.  With a rueful
584,nod of his head, he steps backward into the gloom and disappears.
585,The holder of the large bag just left, looking disgusted.
585,Fortunately, he took nothing.
586,A 'lean and hungry' gentleman just wandered through.  Finding
586,nothing of value, he left disgruntled.
587,A seedy-looking individual with a large bag just wandered through
587,the room.  On the way, he quietly abstracted all valuables from the
587,room and from your possession, mumbling something about, "Do unto
587,others before...".
588,The other occupant (he of the large bag), finding nothing of value,
588,left disgusted.
589,The other occupant just left carrying his large bag.  You may not
589,have noticed that he robbed you blind first.
590,Off in the distance you hear someone saying, "My, I wonder what this
590,fine # is doing here?"
591,You are still recovering from the last blow, so your attack is
591,ineffective.
592,Attacking a dead # is pointless.
593,Well, you really did it that time.  Is suicide painless?
594,The # slowly regains his feet.
595,The unconscious # cannot defend himself:  he dies.
596,It appears that the last blow was too much for you.  I'm afraid
596,that you are dead.
597,Saved.
598,I can't access the save file.
599,Restored.
600,Your save file is obsolete and cannot be restored.
601,I don't understand that.
602,You cannot talk to that!
603,You cannot talk through another person.
604,Please input the entire command again.
605,Fortunately, you still have a #.
606,You are in a room with an exit on the west side, and a staircase
606,leading up.
607,A cyclops, who looks prepared to eat horses (much less mere
607,adventurers), blocks the staircase.  From his state of health
607,and the bloodstains on the wall, you gather that he is not very
607,friendly, though he likes people.
608,The cyclops is standing in the corner, eyeing you closely.  I don't
608,think he likes you very much.  He looks extremely hungry, even for
608,a cyclops.
609,The cyclops, having eaten the hot peppers, appears to be gasping.
609,His enflamed tongue protrudes from his man-sized mouth.
610,The cyclops, perhaps affected by a drug in your drink, is sleeping
610,blissfully at the foot of the stairs.
611,On the north of the room is a wall which used to be solid, but which
611,now has a cyclops-shaped hole in it.
612,The bottle is closed.
613,The bottle is already full.
614,The bottle is now full of water.
615,The water slips through your fingers.
616,Too many prepositions.
617,Too many objects.
618,I can't see one here.
619,Which one do you mean?
620,I can't reach that from inside the #.
621,What should I do with the #?
622,Huh?
623,You must supply a direct object.
624,You must supply an indirect object.
625,Normally, I would offer to patch you up, but I'm ashamed to say my
625,abilities are not equal to dealing with your present condition.
625,Please let me express my profoundest regrets.
626,The thief, being temporarily incapacitated, is unable to acknowledge
626,your greeting with his usual graciousness.
627,The thief is taken aback by your unexpected generosity but accepts
627,the # and stops to admire its beauty.
628,The # is open, but I can't tell what's beyond it.
629,The # is empty.
630,I don't know how to look inside a #.
631,There is nothing interesting there.
632,I don't really see how.
633,The implementers are dead;  therefore, they do not respond.
634,You can't wind a #.
635,You hear in the distance the chirping of a song bird.
636,A metallic voice says, "Hello, Intruder!  Your unauthorized presence
636,in the vault area of the Bank of Zork has set off all sorts of nasty
636,surprises, several of which seem to have been fatal.  This message
636,brought to you by the Frobozz Magic Alarm Company."
637,An epicene Gnome of Zurich, wearing a three-piece suit and carrying a
637,safety deposit box, materializes in the room.  "You seem to have
637,forgotten to deposit your valuables," he says, tapping the lid of the
637,box impatiently.  "We don't usually allow customers to use the boxes
637,here, but we can make this ONE exception, I suppose..."  He looks
637,askance at you over his wire-rimmed bifocals.
638,The gnome looks impatient:  "I may have another customer waiting;
638,you'll just have to fend for yourself, I'm afraid."  He disappears,
638,leaving you alone in the bare room.
639,Talk about eating rich foods!
640,Nothing like having money to burn!
641,"I wouldn't put THAT in a safety deposit box," remarks the gnome with
641,disdain, tossing it over his shoulder, where it disappears with an
641,understated "pop".
642,The gnome carefully places the # in the
642,deposit box.  "Let me show you the way out," he says, making it clear
642,that he will be pleased to see the last of you.  Then, you are momentarily
642,disoriented, and when you recover, you are back at the Bank Entrance.
643,The gnome says, "Well, I never!" and disappears with a snap of his
643,fingers, leaving you alone.
644,The gnome appears increasingly impatient.
645,There is an unpleasant grinding noise from inside the canary.
646,The canary chirps blithely, if somewhat tinnily, for a short time.
647,The canary chirps, slightly off key, an aria from a forgotten opera.
647,From out of the greenery flies a lovely song bird.  It perches on a
647,limb just over your head and opens its beak to sing.  As it does so,
647,a beautiful brass bauble drops from its mouth, bounces off the top
647,of your head, and lands glimmering in the grass.  As the canary winds
647,down, the song bird flies away.
648,The cliff is too steep for climbing.
649,The egg is already open.
650,There is no obvious way to open the egg.
651,I doubt you could do that without damaging it.
652,The egg is now open, but the clumsiness of your attempt has
652,seriously diminished its esthetic appeal.
653,The concept of using a # is certainly original.
654,Not to say that using a # isn't original either...
655,You rather indelicate handling of the egg has caused it some damage.
655,The egg is now open.
656,Climbing the walls is of no avail.
657,Bizarre!
658,The egg falls to the ground and is seriously damaged.
659,The # falls to the ground.
660,You are about ten feet above the ground nestled among some large
660,branches.  The nearest branch above you is beyond your reach.
661,On the ground below you can see:
662,I can't see any wall here.
663,That cannot be turned.
664,You would be lost without me.
665,You don't have the #.
666,The song bird is not here, but it is probably nearby.
667,I can't see any song bird here.
668,You feel somewhat disoriented as you pass through...
669,You hit your head against the # as you attempt this feat.
670,You can't go more than part way through the curtain.
671,That would involve quite a contortion!
672,You are in it, turkey!
673,As you try, your hand seems to go through it.
674,The # goes through it.
675,The # passes through the wall and vanishes.
676,The curtain dims slightly as the # passes through.
677,I can't do that with everything at once.
678,There is a wall there.
679,There is no way up.
680,There is no way down.
681,You are in part of the long hallway.  The east and west walls are
681,dressed stone.  In the center of the hall is a shallow stone channel.
681,In the center of the room the channel widens into a large hole around
681,which is engraved a compass rose.
682,Somewhat to the south, identical stone statues face each other from
682,pedestals on opposite sides of the corridor.  The statues represent
682,Guardians of Zork, a military order of ancient lineage.  They are
682,portrayed as heavily armored warriors standing at ease, hands clasped
682,around formidable bludgeons.
683,Somewhat to the north, identical stone statues face each other from
683,pedestals on opposite sides of the corridor.  The statues represent
683,Guardians of Zork, a military order of ancient lineage.  They are
683,portrayed as heavily armored warriors standing at ease, hands clasped
683,around formidable bludgeons.
684,A passage enters from the south.
685,The Guardians awake and, in perfect unison, destroy you with
685,their stone bludgeons.  Satisfied, they resume their posts.
686,To the north and south are large hallways.
687,To the north is a large hallway.
688,You are inside a rectangular box of wood whose structure is rather
688,complicated.  Four sides and the roof are filled in, and the floor
688,is open.
688,   As you face the side opposite the entrance, two short sides of
688,carved and polished wood are to your left and right.  The left panel
688,is mahogany, the right pine.  The wall you face is red on its left
688,half and black on its right.  On the entrance side, the wall is white
688,opposite the red part of the wall it faces, and yellow opposite the
688,black section.  The painted walls are at least twice the length of
688,the unpainted ones.  The ceiling is painted blue.
688,   In the floor is a stone channel about six inches wide and a foot
688,deep.  The channel is oriented in a north-south direction.  In the
688,exact center of the room the channel widens into a circular
688,depression perhaps two feet wide.  Incised in the stone around this
688,area is a compass rose.
688,   Running from one short wall to the other at about waist height
688,is a wooden bar, carefully carved and drilled.  This bar is pierced
688,in two places.  The first hole is in the center of the bar (and thus
688,in the center of the room).  The second is at the left end of the room
688,(as you face opposite the entrance).  Through each hole runs a wooden
688,pole.
688,   The pole at the left end of the bar extends only about a foot
689,above the bar and ends in a hand grip.  The pole is resting on the
689,stone floor.
690,above the bar and ends in a hand grip.  The pole has been dropped
690,into a hole carved in the stone floor.
691,above the bar and ends in a hand grip.  The pole has been lifted out
691,of a hole carved in the stone floor.  There is evidently enough
691,friction to keep the pole from dropping back down.
692,above the bar and ends in a hand grip.  The pole has been dropped
692,into the stone channel incised in the floor.
693,above the bar and ends in a hand grip.  The pole is positioned above
693,the stone channel in the floor.
694,   The pole at the center of the bar extends from the ceiling
694,through the bar to the circular area in the stone channel.  The
694,bottom end of this pole has a T-bar a bit less than two feet long
694,attached to it.  On the T-bar is carved an arrow.  The arrow and
694,T-bar are pointing #.
695,north
696,northeast
697,east
698,southeast
699,south
700,southwest
701,west
702,northwest
703,You are in a small room, with narrow passages exiting to the north
703,and south.  A narrow red beam of light crosses the room at the north
703,end, inches above the floor.
704,You are in a small room, with narrow passages exiting to the north
704,and south.  A narrow red beam of light crosses the room at the north
704,end, inches above the floor.  The beam is stopped halfway across the
704,room by a # lying on the floor.
705,Though large and esthetically pleasing, the crypt is empty;  the
705,sarcophagi, bodies, and rich treasures to be expected in a tomb of
705,this magnificence are missing.  Inscribed on the wall is the motto of
705,the implementers, "Feel Free".  There is a door leading out of the
705,crypt to the south.  The door is #.
706,You are in an east-west corridor which turns north at its eastern
706,and western ends.  The walls of the corridor are marble.  An
706,additional passage leads south at the center of the corridor.
707,In the center of the north wall of the passage is a bronze door
707,which is #.
708,You are in a narrow north-south corridor.  At the south end is a door
708,and at the north end is an east-west corridor.  The door is #.
709,You are in a north-south hallway which ends in a large wooden door.
710,The wooden door has a barred panel in it at about head height.  The
710,panel is #, and the door is #.
711,You are in a large east-west corridor which opens out to a northern
711,parapet at its center.  You can see flames and smoke as you peer
711,towards the parapet.  The corridor turns south at its east and west
711,ends, and due south is a massive wooden door.  In the door is a small
711,window barred with iron.  The door is #.
712,You are standing behind a stone retaining wall which rims a large
712,parapet overlooking a fiery pit.  It is difficult to see through the
712,smoke and flame which fills the pit, but it seems to be more or less
712,bottomless.  It also extends upwards out of sight.  The pit itself
712,is of roughly dressed stone and is circular in shape.  It is about
712,two hundred feet in diameter.  The flames generate considerable heat,
712,so it is rather uncomfortable standing here.
712,   There is an object here which looks like a sundial.  On it are
712,an indicator arrow and (in the center) a large button.  On the face
712,of the dial are numbers "one" through "eight".  The indicator points
712,to the number "#".
713,one
714,two
715,three
716,four
717,five
718,six
719,seven
720,eight
721,You are in a featureless prison cell.  You can see only the flames
721,and smoke from the pit out of the small window in the closed door
721,in front of you.
722,You are in a featureless prison cell.  You can see the east-west
722,corridor outside the open wooden door in front of you.
723,Behind you is a bronze door which seems to be #.
724,You are in a featureless prison cell.  Its wooden door is securely
724,fastened, and you can see only the flames and smoke of the pit out
724,its small window.
725,You are in a featureless prison cell.  Its wooden door is securely
725,fastened, and you can see only the flames and smoke of the pit out
725,its small window.  On the other side of the cell is a bronze door
725,which seems to be #.
726,   As you gleefully examine your new-found riches, the dungeon
726,master himself materializes beside you and says, "Now that you have
726,solved all the mysteries of the dungeon, it is time for you to assume
726,your rightfully-earned place in the scheme of things.  Long have I
726,waited for one capable of releasing me from my burden!"  He taps you
726,lightly on the head with his staff and mumbles a few well-chosen spells.
726,You feel yourself changing, growing older and more stooped.  For a
726,moment there are two identical mages staring at each other among the
726,treasures, then you watch as your counterpart dissolves into a mist
726,and disappears, a sardonic grin on his face.
727,Suddenly, as you wait in the dark, you begin to feel somewhat
727,disoriented.  The feeling passes, but something seems different.
727,As you regain your composure, the cloaked figure appears before you
727,and says, "You are now ready to face the ultimate challenge of
727,Zork.  Should you wish to do this somewhat more quickly in the
727,future, you will be given a magic phrase which will at any time
727,transport you by magic to this point.  To select the phrase, say
727,	INCANT, <word>
727,and you will be told your own magic phrase to use by saying
727,	INCANT, <phrase>
727,Good luck, and choose wisely!"
728,The button pops back to its original position.
729,The mirror quietly swings shut.
730,The pine wall closes quietly.
731,The structure shakes slightly but doesn't move.
732,The short pole prevents the structure from rotating.
733,The movement of the structure alerts the Guardians.
734,The arrow on the compass rose now indicates #.
735,The structure rocks back and forth slightly but doesn't move.
736,The pine wall swings open.
737,The pine door opens into the field of view of the Guardians.
738,The structure has reached the end of the stone channel and won't
738,budge.
739,The structure slides # and stops over another compass rose.
740,The structure wobbles # and stops over another compass rose.
741,The structure wobbles as it moves, alerting the Guardians.
742,The Guardian notices a wooden structure creeping by, and his
742,suspicions are aroused.
743,Suddenly, the Guardians realize that someone is trying to sneak by
743,them in the structure.  They awake and, in perfect unison, hammer
743,the box and its contents (including you) to a pulp.  Satisfied, they
743,resume their posts.
744,A Guardian notices the open side of the structure, and his suspicions
744,are aroused.
745,Attacking the Guardians is about as futile as attacking a stone wall.
745,Unfortunately for you, your futile blow attracts their attention, and
745,they manage to dispatch you effortlessly.
746,The statues are impassive.
747,The dungeon master is taken momentarily by surprise.  He dodges your
747,blow and then, with a disappointed expression on his face, he raises
747,his staff and traces a complicated pattern in the air.  As it
747,completes you crumble into dust.
748,"I'm willing to accompany you, but not to ride in your pocket!"
749,The pole is now slightly above the floor.
750,The pole cannot be raised further.
751,The pole cannot be lowered further.
752,The pole is lowered into the channel.
753,The pole is lowered into the stone hole.
754,The pole is already resting on the floor.
755,The pole now rests on the stone floor.
756,The button becomes depressed.
757,The button pops back out.
758,The button is already depressed.
759,No doubt you have a bottle of moonbeams as well.
760,The beam is now interrupted by a # lying on the floor.
761,You can't break the beam with a #.
762,The # already breaks the beam.
763,I see no bronze door here.
764,The bronze door opens.
765,The bronze door closes.
766,On the other size of the door is a narrow passage which opens out
766,into a larger area.
767,The door won't budge.
768,The knock reverberates along the hall.  For a time it seems there
768,will be no answer.  Then you hear someone unlatching the small wooden
768,panel.  Through the bars of the great door, the wrinkled face of an
768,old man appears.  He gazes down at you and intones as follows:
768,   "I am the master of the dungeon, whose task it is to insure
768,that none but the most scholarly and masterful adventurers are
768,admitted into the secret realms of the dungeon.  To ascertain whether
768,you meet the stringent requirements laid down by the Great
768,Implementers, I will ask three questions which should be easy for
768,one of your reputed excellence to answer.  You have undoubtedly
768,discovered the answers during your travels through the dungeon.
768,Should you answer each of these questions correctly within five
768,attempts, then I am obliged to acknowledge your skill and daring and
768,admit you to these regions.
768,   "All answers should be in the form 'ANSWER, <answer>'."
769,The booming voice asks:
770,"From which room can one enter the robber's hideaway without passing
770,through the cyclops room?"
771,"Beside the Temple, to which room is it possible to go from the Altar?"
772,"What is the absolute minimum specified value of the Zorkmid
772,treasures, in Zorkmids?"
773,"What object is of use in determining the function of the iced cakes?"
774,"What can be done to the mirror that is useful?"
775,"The taking of which object offends the ghosts?"
776,"What object in the dungeon is haunted?"
777,"In which room is the phrase 'Hello sailor' useful?"
778,The door is securely fastened.
779,The wooden door opens.
780,The wooden door closes.
781,The dungeon master says, "I will stay."
782,The dungeon master says, "I will follow."
783,There is no reply.
784,"I prefer to stay where I am, thank you."
785,"I am not permitted to enter the prison cell."
786,"I cannot perform that action for you."
787,This gives you the rank of Dungeon Master.
788,This gives you the rank of Super Cheater.
789,This gives you the rank of Master Cheater.
790,This gives you the rank of Advanced Cheater.
791,This gives you the rank of Cheater.
792,You are in the Tomb of the Unknown Implementer.  A hollow voice
792,says, "That's not a bug, it's a feature!"
792,In the north wall of the room is the Crypt of the Implementers.  It
792,is made of the finest marble and is apparently large enough for four
792,headless corpses.  The crypt is #.  Above the entrance is the
792,cryptic inscription:
792,
792,		"Feel Free".
793,The door of the crypt is extremely heavy, but it opens easily.
794,The crypt is already open.
795,The crypt is already closed.
796,The crypt is closed.
797,The dial spins and comes to a stop pointing at "#".
798,There is no answer.
799,No one seems to be listening.
800,The dungeon master says, "Excellent."
801,The dungeon master says, "You are wrong.  You have four more chances."
802,The dungeon master says, "You are wrong.  You have three more chances."
803,The dungeon master says, "You are wrong.  You have two more chances."
804,The dungeon master says, "You are wrong.  You have one more chance."
805,The mirror is closed.
806,You must specify what to set the dial to.
807,The dial face contains only numbers.
808,The dial now points to "#".
809,The button depresses with a slight click and pops back.
810,The cell door is now closed.
811,You notice that the dungeon master does not follow.
812,The dungeon master catches up with you.
813,The dungeon master follows you.
814,There is a wooden wall blocking your way.
815,There is a large mirror blocking your way.
816,There is a large broken mirror blocking your way.
817,The structure blocks your way.
818,As you leave, the door swings shut.
819,You are in a narrow room whose west wall is a large mirror.
820,You are in a narrow room whose east wall is a large mirror.
821,You are in a narrow room whose west wall is a large wooden panel
821,which once contained a mirror.
822,You are in a narrow room whose east wall is a large wooden panel
822,which once contained a mirror.
823,The mirror is mounted on a panel which has been opened outward.
824,The panel has been opened outward.
825,The opposite wall is solid rock.
826,The dungeon master says, "You are wrong."  The dungeon master,
826,obviously disappointed in your lack of knowledge, shakes his head
826,and mumbles, "I guess they'll let anyone in the dungeon these days."
826,With that, he departs.
827,The dungeon master, obviously pleased, says, "You are indeed a
827,master of lore.  I am proud to be at your service."  The massive
827,wooden door swings open, and the master motions for you to enter.
828,Saves are not permitted during the endgame.
829,Restores are not permitted during the endgame.
830,The structure rotates clockwise.
831,The structure rotates counterclockwise.
832,I can't see a mirror here.
833,I don't see any way to open the mirror here.
834,The mirror breaks, revealing a panel behind it.
835,The mirror has already been broken.
836,The mirror is mounted on a wooden panel which moves slightly inward
836,as you push and back out as you let go.  The mirror feels rather
836,fragile.
837,The mirror is unyielding but seems rather fragile.
838,I can't see a panel here.
839,I don't see any way to open the panel here.
840,To break the panel you would have to break the mirror first.
841,The panel is not that easily destroyed.
842,The wooden panel moves slightly inward as you push and back out
842,when you let go.
843,The panel is unyielding.
844,A disheveled adventurer stares back at you.
845,The mirror is broken into little pieces.
846,Shards of a broken mirror are dangerous to play with.
847,The # side of the room is divided by a wooden wall into small
848,hallways to the #east and #west.
849,A large mirror fills the # side of the hallway.
850,A large panel fills the # side of the hallway.
851,The shattered pieces of a mirror cover the floor.
852,The corridor continues north.
853,The corridor continues south.
854,The corridor continues north and south.
855,Incantations are useless once you have gotten this far.
856,That incantation seems to have been a failure.
857,Sorry, only one incantation to a customer.
858,That spell has no obvious effect.
859,As the last syllable of your spell fades into silence, darkness
859,envelops you, and the earth shakes.  Then all is quiet.
860,The structure won't budge.
861,You are in a room with an exit to the north and a steel door to the east.
862,You are in a room with an exit to the north and a passage to the east.
863,The card slides easily into the slot and vanishes, and the steel
863,door slides open, revealing a passageway to the west.  A moment
863,later, a previously unseen sign flashes:
863,	"Unauthorized/Illegal Use of Pass Card -- Card Confiscated"
864,The item vanishes into the slot.  A moment later, a previously
864,unseen sign flashes "Garbage In, Garbage Out".  The #,
864,now atomized, spews through the slot.
865,I can't see any ladder here.
866,Come, come!
867,You hit your head on the ceiling and fall off the ladder.
868,You are in a small square room bounded to the north and west with
868,marble walls and to the east and south with sandstone walls.
869,It appears the thief was correct.
870,In the ceiling above you is a large circular opening.
871,The center of the floor is noticeably depressed here.
872,The west wall here has a large steel door at its center.  On one side
872,of the door is a small slit.
873,The west wall here has a large opening at its center.  On one side
873,of the opening in a small slit.
874,There is a ladder here, firmly attached to the east wall.
875,There is a ladder here, firmly attached to the west wall.
876,There is only a passage in that direction.
877,The wall does not budge.
878,The wall slides forward and you follow it...
878,The architecture of this region is getting complex, so that further
878,descriptions will be diagrams of the immediate vicinity in a 3x3
878,grid.  The walls here are rock, but of two different types - sandstone
878,and marble.  The following notations will be used:
878,			..  = current position (middle of grid)
878,			MM  = marble wall
878,			SS  = sandstone wall
878,			??  = unknown (blocked by walls).
879,The wall slides forward and you follow it to the following position:
880,Your position is as follows:
881,The exit is too far above your head.
882,With the help of the ladder, you exit the puzzle.
883,Don't be lazy, type the command yourself.
884,In the MDL sources, NOOBJ is described as a "hack".  As we are
884,above such practices, NOOBJ is not implemented.
-1
2,**** MELEE MESSAGES ****
1,Your swing misses the # by an inch.
2,A mightly blow, but it misses the # by a mile.
3,You charge, but the # jumps nimbly aside.
4,Clang!  Crash!  The # parries.
5,A good stroke, but it's too slow, the # dodges.
6,Your sword crashes down, knocking the # into dreamland.
7,The # is battered into unconsciousness.
8,A furious exchange, and the # is knocked out.
9,It's curtains for the # as your sword removes his head.
10,The fatal blow strikes the # square in the heart:  he dies.
11,The # takes a final blow and slumps to the floor dead.
12,The # is struck on the arm, blood begins to trickle down.
13,Your sword pinks the # on the wrist, but it's not serious.
14,Your stroke lands, but it was only the flat of the blade.
15,The blow lands, making a shallow gash in the #'s arm.
16,The # receives a deep gash in his side.
17,A savage blow on the thigh!  The # is stunned but can still fight.
18,Slash!  Your blow lands!  That one hit an artery, it could be serious!
19,The # is staggered and drops to his knees.
20,The # is momentarily disoriented and can't fight back.
21,The force of your blow knocks the # back, stunned.
22,The #'s weapon is knocked to the floor, leaving him unarmed.
23,Your stab misses the # by an inch.
24,A good slash, but it misses the # by a mile.
25,You charge, but the # jumps nimbly aside.
26,A quick stroke, but the # is on guard.
27,A good stroke, but it's too slow, the # dodges.
28,The haft of your blade knocks out the #.
29,The # drops to his knees, unconscious.
30,The # is knocked out!
31,It's the end for the # as your knife severs his jugular.
32,The fatal thrust strikes the # square in the heart.
33,The # takes a final blow and slumps to the floor dead.
34,The # is slashed on the arm, blood begins to trickle down.
35,Your knife point pinks the # on the wrist, but it's not serious.
36,Your stroke lands, but it was only the flat of the blade.
37,The blow lands, making a shallow gash in the #'s arm.
38,The # receives a deep gash in his side.
39,A savage cut on the leg stuns the #, but he can still fight.
40,Slash!  Your stroke connects!  The # could be in serious trouble!
41,The # drops to his knees, staggered.
42,The # is confused and can't fight back.
43,The quickness of your thrust knocks the # back, staggered.
44,The # is disarmed by a subtle feint past his guard.
45,The cyclops misses, but the backwash almost knocks you over.
46,The cyclops rushes you but runs into the wall.
47,The cyclops trips over his feet trying to get at you.
48,The cyclops unleashes a roundhouse punch, but you have time to dodge.
49,The cyclops knocks you unconscious.
50,The cyclops sends you crashing to the floor, unconscious.
51,The cyclops raises his arms and crushes your skull.
52,The cyclops has just essentially ripped you to shreds.
53,The cyclops decks you.  In fact, you are dead.
54,The cyclops breaks your neck with a massive smash.
55,A quick punch, but it was only a glancing blow.
56,The cyclops grabs but you twist free, leaving part of your cloak.
57,A glancing blow from the cyclops' fist.
58,The cyclops chops at you with the side of his hand and connects, but
58,not solidly.
59,The cyclops gets a good grip and breaks your arm.
60,The cyclops knocks the wind out of you with a quick punch.
61,The cyclops smashes his huge fist into your chest, breaking several ribs.
62,A flying drop kick breaks your jaw.
63,The cyclops breaks your leg with a staggering blow.
64,The cyclops knocks you silly, and you reel back.
65,The cyclops grabs you and almost strangles you before you wiggle free,
65,breathless.
66,Heedless of your weapons, the cyclops tosses you against the rock
66,wall of the room.
67,The cyclops lands a punch that knocks the wind out of you.
68,The cyclops grabs you by the arm, and you drop your #.
69,The cyclops kicks your # out of your hand.
70,The monster grabs you on the wrist, squeezes, and you drop
70,your # in pain.
71,The cyclops grabs your #, tastes it, and throws it to the
71,ground in disgust.
72,The cyclops is so excited by his success that he neglects to kill you.
73,The cyclops, momentarily overcome by remorse, holds back.
74,The cyclops seems unable to decide whether to broil or stew his dinner.
75,The cyclops, no sportsman, dispatches his unconscious victim.
76,The troll swings his axe, but it misses.
77,The troll's axe barely misses your ear.
78,The axe sweeps past you as you jump aside.
79,The axe crashes against the rock, throwing sparks.
80,The flat of the troll's axe hits you delicately on the head, knocking
80,you out.
81,The troll lands a killing blow.  You are dead.
82,The troll neatly removes your head.
83,The troll's axe cleaves you from the nave to the chops.
84,The troll's axe bashes in your skull.
85,The axe gets you right in the side.  Ouch!
86,The flat of the troll's axe skins across your forearm.
87,The troll's swing almost knocks you over as you barely parry in time.
88,The troll swings his axe, and it nicks your arm as you dodge.
89,The troll charges, and his axe slashes you on your # arm.
90,The troll's axe swings down, gashing your shoulder.
91,An axe stroke makes a deep wound in your leg.
92,The troll sees a hole in your defense, and a lightning stroke opens a
92,deep wound in your left side.
93,The troll hits you with a glancing blow, and you are momentarily stunned.
94,The troll swings.  The blade turns on your armor but crashes broadside
94,into your head.
95,You stagger back under a hail of strokes.
96,The troll's mighty blow drops you to your knees.
97,The axe hits your # and sends it spinning.
98,The troll swings.  You parry, but the force of his blow disarms you.
99,The axe knocks your # out of your hand.  It falls to the floor.
100,You parry the blow, but your # is knocked from your hand.
101,The troll strikes at your unconscious form but misses in his rage.
102,The troll hesitates, fingering his axe.
103,The troll scratches his head ruminatively.  Might you be magically
103,protected, he wonders?
104,The troll seems afraid to approach your crumpled form.
105,Conquering his fears, the troll puts you to death.
106,The thief stabs nonchalantly with his stilletto and misses.
107,You dodge as the thief comes in low.
108,You parry a lightning thrust, and the thief salutes you with a
108,grim nod.
109,The thief tries to sneak past your guard, but you twist away.
110,Shifting in the midst of a thrust, the thief knocks you unconscious
110,with the haft of his stilletto.
111,The thief knocks you out.
112,Finishing you off, a lightning throw right to the heart.
113,The stilletto severs your jugular.  It looks like the end.
114,The thief comes in from the side, feints, and slips the blade
114,between your ribs.
115,The thief bows formally, raises his stilletto, and with a wry grin
115,ends the battle and your life.
116,A quick thrust pinks your left arm, and blood starts to trickle
116,down.
117,Raking his stilletto across your arm, the thief draws blood.
118,The stilletto flashes faster than you can follow, and blood
118,wells from your leg.
119,The thief slowly approaches, strikes like a snake, and leaves you
119,wounded.
120,The thief strikes like a snake!  The resulting wound is serious.
121,The thief stabs a deep cut in your upper arm.
122,The stilletto touches your forehead, and the welling blood obscures
122,your vision.
123,The thief strikes at your wrist, and suddenly your grip is slippery
123,with blood.
124,The butt of his stilletto cracks you on the skull, and you stagger back.
125,You are forced back and trip over your own feet, falling heavily to
125,the floor.
126,The thief rams the haft of his blade into your stomach, leaving you
126,out of breath.
127,The thief attacks, and you fall back desperately.
128,A long theatrical slash.  You parry it desperately, but the thief
128,twists his knife, and your # goes flying.
129,The thief neatly flips your # out of your hands, and it drops to the
129,floor.
130,You parry a low thrust, and your # slips out of your hand.
131,Avoiding the thief's stilletto, you stumble to the floor, dropping
131,your #.
132,The thief, a man of good breeding, refrains from attacking a helpless
132,opponent.
133,The thief amuses himself by searching your pockets.
134,The thief entertains himself by rifling your pack.
135,The thief, noticing you beginning to stir, reluctantly finishes you off.
136,The thief, forgetting his essentially genteel upbringing, cuts your
136,throat.
137,The thief, who is essentially a pragmatist, dispatches you as a threat
137,to his livelihood.
-1
3,**** LONG ROOM DESCRIPTIONS ****
1,You are in a narrow east-west passageway.  There is a narrow staircase
1,leading down at the north end of the room.
2,You are in an open field west of a big white house with a boarded
2,front door.
3,You are facing the north side of a white house.  There is no door here,
3,and all the windows are barred.
4,You are facing the south side of a white house.  There is no door here,
4,and all the windows are barred.
7,You are in the attic.  The only exit is stairs that lead down.
10,You are in a small room with passages off in all directions.
10,Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
11,You are in a maze of twisty little passages, all alike.
12,You are in a maze of twisty little passages, all alike.
13,You are in a maze of twisty little passages, all alike.
14,You are in a maze of twisty little passages, all alike.
15,Dead end.
16,You are in a maze of twisty little passages, all alike.
17,Dead end.
18,You are in a maze of twisty little passages, all alike.
19,You are in a maze of twisty little passages, all alike.
20,You are in a maze of twisty little passages, all alike.
21,Dead end.
22,You are in a maze of twisty little passages, all alike.
23,You are in a maze of twisty little passages, all alike.
24,You are in a maze of twisty little passages, all alike.
26,You are in a maze of twisty little passages, all alike.
27,Dead end.
28,You are in a maze of twisty little passages, all alike.
29,You are in a maze of twisty little passages, all alike.
30,You are in a maze of twisty little passages, all alike.
31,You are in a forest, with trees in all directions around you.
32,You are in a dimly lit forest, with large trees all around.  To the
32,east, there appears to be sunlight.
33,You are in a dimly lit forest, with large trees all around.  One
33,particularly large tree with some low branches stands here.
34,You are in a large forest, with trees obstructing all views except
34,to the east, where a small clearing may be seen.
35,You are in a forest, with trees in all directions around you.
37,You are in a deep ravine at a crossing with an east-west crawlway.
37,Some stone steps are at the south of the ravine and a steep staircase
37,descends.
38,You are in a crawlway with a three foot high ceiling.  Your footing
38,is very unsure here due to the assortment of rocks undefoot.  Passages
38,can be seen in the east, west, and northwest corners of the crawlway.
42,You are standing on a path beside a gently flowing stream.  The path
42,travels to the north and the east.
43,You are on the gently flowing stream.  The upstream route is too narrow
43,to navigate, and the downstream route is invisible due to twisting
43,walls.  There is a narrow beach to land on.
44,You are in a room which looks like an Egyptian tomb.  There is an
44,ascending staircase in the room as well as doors east and south.
46,You are in a small chamber behind the remains of the great glacier.
46,To the south and west are small passageways.
47,You are in an ancient room, long buried by the reservoir.  There are
47,exits to the southeast and upward.
48,You are on the south edge of a deep canyon.  Passages lead off
48,to the east, south, and northwest.  You can hear the sound of
48,flowing water below.
49,You are in a large room with a ceiling which cannot be detected from
49,the ground.  There is a narrow passage from east to west and a stone
49,stairway leading upward.  The room is extremely noisy.  In fact, it
49,is difficult to hear yourself think.
52,You are in a small cave with an entrance to the north and a stairway
52,leading down.
53,You are in a tiny cave with entrances west and north, and a dark,
53,forbidding staircase leading down.
54,You are in a steep and narrow crawlway.  There are two exits nearby to
54,the south and southwest.
55,You are in a narrow crawlway.  The crawlway leads from north to south,
55,However, the south passage divides to the south and southwest.
56,You are in a cold and damp corridor where a long east-west passageway
56,intersects with a northward path.
57,You are in a winding passage.  It seems that there is only an exit
57,on the east end, although the whirring from the round room can be
57,heard faintly to the north.
58,You are in a small chamber, which appears to have been part of a
58,coal mine.  On the south wall of the chamber the letters "GRANITE
58,WALL" are etched in the rock.  To the east is a long passage, and
58,there is a steep metal slide twisting downward.  From the appearance
58,of the slide, an attempt to climb up it would be impossible.  To the
58,north is a small opening.
59,You are standing at the entrance of what might have been a coal
59,mine.  To the northeast and the northwest are entrances to the mine,
59,and there is another exit on the south end of the room.
60,You are in a small room.  Strange squeaky sounds may be hear coming
60,from the passage at the west end.  You may also escape to the south.
61,You are in a large room, in the middle of which is a small shaft
61,descending through the floor into darkness below.  To the west and
61,the north are exits from this room.  Constructed over the top of the
61,shaft is a metal framework to which a heavy iron chain is attached.
62,You are in a narrow tunnel with large wooden beams running across
62,the ceiling and around the walls.  A path from the south splits into
62,paths running west and northeast.
63,You are in a small non-descript room.  However, from the direction
63,of a small descending staircase a foul odor can be detected.  To the
63,east is a narrow path.
64,You are in a small room which smells strongly of coal gas.
65,You are in a very small room.  In the corner is a rickety wooden
65,ladder, leading downward.  It might be safe to descend.  There is
65,also a staircase leading upward.
66,You are in a non-descript part of a coal mine.
67,You are in a non-descript part of a coal mine.
68,You are in a non-descript part of a coal mine.
69,You are in a non-descript part of a coal mine.
70,You are in a non-descript part of a coal mine.
71,You are in a non-descript part of a coal mine.
72,You are in a non-descript part of a coal mine.
73,You are in a rather wide room.  On one side is the bottom of a
73,narrow wooden ladder.  To the northeast and the south are passages
73,leaving the room.
74,Dead end.
75,You are in a long and narrow passage, which is cluttered with broken
75,timbers.  A wide passage comes from the north and turns at the
75,southwest corner of the room into a very narrow passageway.
76,You are in a small square room which is at the bottom of a long
76,shaft.  To the east is a passageway and to the northeast a very narrow
76,passage.  In the shaft can be seen a heavy iron chain.
81,You are in a north-south crawlway;  a passage also goes to the east.
81,There is a hole above, but it provides no opportunities for climbing.
82,You are on the west edge of a chasm, the bottom of which cannot be
82,seen.  The east side is sheer rock, providing no exits.  A narrow
82,passage goes west.  The path you are on continues to the north and south.
84,You are in a high north-south passage, which forks to the northeast.
85,A chasm runs southwest to northeast.  You are on the south edge.  The
85,path exits to the south and to the east.
86,You are in a cave.  Passages exit to the south and to the east, but
86,the cave narrows to a crack to the west.  The earth is particularly
86,damp here.
87,A chasm, evidently produced by an ancient river, runs through the
87,cave here.  Passages lead off in all directions.
88,Dead end.
89,Dead end.
90,You have entered a cave with passages leading north and southeast.
91,This is a room which is bare on all sides.  There is an exit down.
91,To the east is a great door made of stone.  Above the door, the
91,following words are written:  "No man shall enter this room without
91,solving this riddle--
91,	What is tall as a house,
91,	Round as a cup,
91,	And all the king's horses can't draw it up?".
92,This is a former broom closet.  The exits are to the east and west.
95,You are standing in a small circular room with a pedestal.  A set of
95,stairs leads up, and passages leave the the east and west.
96,You are in the west end of a large temple.  On the south wall is an
96,ancient inscription, probably a prayer in a long-forgotten language.
96,The north wall is solid granite.  The entrance at the west end of the
96,room is through huge marble pillars.
97,You are in the east end of a large temple.  In front of you is what
97,appears to be an altar.
99,This room appears to have been the waiting room for groups touring
99,the dam.  There are exits here to the north and east marked
99,"PRIVATE", though the doors are open, and an exit to the south.
100,You are in what appears to have been the maintenance room for flood
100,control dam #3, judging by the assortment of tool chests around the
100,room.  Apparently, this room has been ransacked recently, for most of
100,the valuable equipment is gone.  On the wall in front of you is a
100,panel of buttons, which are labelled in EBCDIC.  However, they are of
100,different colors:  blue, yellow, brown, and red.  The doors to this
100,room are in the west and south ends.
102,You are in a long passage.  To the south is one entrance.  On the
102,east there is an old wooden door with a large hole in it (about
102,cyclops sized).
103,This is a large room, whose north wall is solid granite.  A number
103,of discarded bags, which crumble at your touch, are scattered about
103,on the floor.  There is an exit down and what appears to be a newly
103,created passage to the east.
104,You are in what appears to have been an artist's studio.  The walls
104,and floors are splattered with paints of 69 different colors.
104,Strangely enough, nothing of value is hanging here.  At the north and
104,northwest of the room are open doors (also covered with paint).  An
104,extremely dark and narrow chimney leads up from a fireplace.  Although
104,you might be able to get up the chimney, it seems unlikely that you
104,could get back down.
105,You are in an art gallery.  Most of the paintings which were here
105,have been stolen by vandals with exceptional taste.  The vandals
105,left through the north, south, or west exits.
106,You are at the base of flood control dam #3, which looms above you
106,and to the north.   The Frigid River is flowing by here.  Across the
106,river are the white cliffs, which seem to form a giant wall stretching
106,from north to south along the east shore of the river as it winds its
106,way downstream.
107,You are on the Frigid River in the vicinity of the dam.  The river
107,flows quietly here.  There is a landing on the west shore.
108,The river turns a corner here making it impossible to see the
108,dam.  The white cliffs loom on the east bank, and large rocks
108,prevent landing on the west.
109,The river descends here into a valley.  There is a narrow beach on
109,the east below the cliffs, and there is some shore on the west which
109,may be suitable.  In the distance a faint rumbling can be heard.
110,You are on a narrow strip of beach which runs along the base of the
110,white cliffs.  The only path here is a narrow one, heading south
110,along the cliffs.
111,You are on a rocky, narrow strip of beach beside the cliffs.  A
111,narrow path leads north along the shore.
112,The river is running faster here, and the sound ahead appears to be
112,that of rushing water.  On the west shore is a sandy beach.  A small
112,area of beach can also be seen below the cliffs.
113,The sound of rushing water is nearly unbearable here.  On the west
113,shore is a large landing area.
115,You are on the shore of the river.  The river here seems somewhat
115,treacherous.  A path travels from north to south here, the south end
115,quickly turning around a sharp corner.
116,You are on a large sandy beach at the shore of the river, which is
116,flowing quickly by.  A path runs beside the river to the south here.
117,You are on the west shore of the river.  An entrance to a cave is
117,to the northwest.  The shore is very rocky here.
118,You are in a small cave whose exits are on the south and northwest.
119,You are in a barrel.  Congratulations.  Etched into the side of the
119,barrel is the word "GERONIMO!".
121,You are on top of a rainbow (I bet you never thought you would walk
121,on a rainbow), with a magnificent view of the falls.  The rainbow
121,travels east-west here.
122,You are on a small beach on the continuation of the Frigid River
122,past the falls.  The beach is narrow due to the presence of the white
122,cliffs.  The river canyon opens here, and sunlight shines in from
122,above.  A rainbow crosses over the falls to the west, and a narrow path
122,continues to the southeast.
123,You are beneath the walls of the river canyon, which may be climbable
123,here.  There is a small stream here, which is the lesser part of the
123,runoff of Aragain Falls.  To the north is a narrow path.
124,You are on a ledge about halfway up the wall of the river canyon.
124,You can see from here that the main flow from Aragain Falls twists
124,along a passage which it is impossible to enter.  Below you is the
124,canyon bottom.  Above you is more cliff, which still appears
124,climbable.
125,You are at the top of the great canyon on its south wall. From here
125,there is a marvelous view of the canyon and parts of the Frigid River
125,upstream.  Across the canyon, the walls of the white cliffs still
125,appear to loom far above.  Following the canyon upstream (north and
125,northwest), Aragain Falls may be seen, complete with rainbow.
125,Fortunately, my vision is better than average, and I can discern the
125,top of flood control dam #3 far to the distant north.  To the
125,west and south can be seen an immense forest, stretching for miles
125,around.  It is possible to climb down into the canyon from here.
126,You are at the bottom of a large dormant volcano.  High above you
126,light may be seen entering from the cone of the volcano.  The only
126,exit here is to the north.
127,You are about one hundred feet above the bottom of the volcano.  The
127,top of the volcano is clearly visible here.
128,You are about two hundred feet above the volcano floor.  Looming
128,above is the rim of the volcano.  There is a small ledge on the
128,west side.
129,You are high above the floor of the volcano.  From here the rim of
129,the volcano looks very narrow, and you are quite near it.  To the
129,east is what appears to be a viewing ledge, too thin to land on.
130,You are near the rim of the volcano, which is only about fifteen feet
130,across.  To the west, there is a place to land with a wide ledge.
131,You are on a narrow ledge overlooking the inside of an old dormant
131,volcano.  This ledge appears to be about in the middle between the
131,floor below and the rim above.  There is an exit here to the south.
132,You are on a ledge in the middle of a large volcano.  Below you
132,the volcano bottom can be seen and above is the rim of the volcano.
132,A couple of ledges can be seen on the other side of the volcano;
132,it appears that this ledge is intermediate in elevation between
132,those on the other side.  The exit from this room is to the east.
134,You are in a room which must have been a large library, probably
134,for the royal family.  All of the shelves appear to have been gnawed
134,to pieces by unfriendly gnomes.  To the north is an exit.
136,You are in a small room, whose walls are formed by an old lava flow.
136,There are exits here to the west and the south.
139,You are in a large room full of assorted heavy machinery.  The room
139,smells of burned resistors.  The room is noisy from the whirring
139,sounds of the machines.  Along one wall of the room are three buttons
139,which are, respectively, round, triangular, and square.  Naturally,
139,above the buttons are instructions written in EBCDIC.  A large sign
139,above all the buttons says in English:
139,
139,		    DANGER:  HIGH VOLTAGE
139,
139,There are exits to the west and the south.
140,You are in a dingy closet adjacent to the machine room.  On one wall
140,is a small sticker which reads:
140,
140,		Protected by
140,		  FROBOZZ
140,	     Magic Alarm Company
140,	      (Hello, footpad!).
141,You are trapped inside an steel cage.
142,You are at the top of the well.  Well done.  There are etchings on
142,the side of the well.  There is a small crack across the floor at the
142,entrance to a room on the east, but it can be crossed easily.
143,You are in a damp circular room, whose walls are made of brick and
143,mortar.  The roof of this room is not visible, but there appear to be
143,some etchings on the walls.  There is a passageway to the west.
144,You are in a small square room, in the center of which is a large
144,oblong table, no doubt set for afternoon tea.  It is clear from the
144,objects on the table that the users were indeed mad.  In the eastern
144,corner of this room is a small hole no more than four inches high.
144,There are passageways leading away to the west and the northwest.
145,You are in an enormous room, in the center of which are four wooden
145,posts delineating a rectangular area, above which is what appears to
145,be a wooden roof.  In fact, all objects in this room appear to be
145,abnormally large.  To the east is a passageway.  There is a large
145,chasm on the west and the northwest.
146,You are in a large room, one half of which is depressed.  There is a
146,large leak in the ceiling through which brown colored goop is
146,falling.  The only exit from this room is to the west.
148,You are in the large entrance hall of the Bank of Zork, the largest
148,banking institution of the Great Underground Empire.  A partial
148,account of its history is in "The Lives of the Twelve Flatheads" with
148,the chapter on J. Pierpont Flathead.  A more detailed history (albeit
148,less objective) may be found in Flathead's outrageous autobiography
148,"I'm Rich and You Aren't - So There!".
148,Most of the furniture has been ravaged by passing scavengers.  All
148,that remains are two signs at the northwest and northeast corners of
148,the room, which say
148,
148,	<-- WEST VIEWING ROOM		EAST VIEWING ROOM -->
149,You are in a small square room, which was used by a bank officer
149,whose job it was to retrieve safety deposit boxes for the customer.
149,On the north side of the room is a sign which reads "Viewing Room".
149,On the west side of the room, above an open door, is a sign reading
149,
149,		    BANK PERSONNEL ONLY
150,You are in a small square room, which was used by a bank officer
150,whose job it was to retrieve safety deposit boxes for the customer.
150,On the north side of the room is a sign which reads "Viewing Room".
150,On the east side of the room, above an open door, is a sign reading
150,
150,		    BANK PERSONNEL ONLY
151,You are in a room used by holders of safety deposit boxes to view
151,their contents.  On the north size of the room is a sign which says
151,
151,   REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
151,    WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
151,     AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
151,      REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
151,               Thank you for banking at the Zork!
152,You are in a room used by holders of safety deposit boxes to view
152,their contents.  On the north size of the room is a sign which says
152,
152,   REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
152,    WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
152,     AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
152,      REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
152,               Thank you for banking at the Zork!
153,You are in a small bare room with no distinguishing features.  There
153,are no exits from this room.
154,You are in the Vault of the Bank of Zork, in which there are no doors.
155,You are in a large rectangular room.  The east and west walls here
155,were used for storing safety deposit boxes.  As might be expected,
155,all have been carefully removed by evil persons.  To the east, west,
155,and south of the room are large doorways.  The northern "wall"
155,of the room is a shimmering curtain of light.  In the center of the
155,room is a large stone cube, about 10 feet on a side.  Engraved on
155,the side of the cube is some lettering.
156,This room was the office of the Chairman of the Bank of Zork.
156,Like the other rooms here, it has been extensively vandalized.
156,The lone exit is to the north.
158,You are standing at the top of a flight of stairs that lead down to
158,a passage below.  Dim light, as from torches, can be seen in the
158,passage.  Behind you the stairs lead into untouched rock.
159,You are standing near one end of a long dimly lit hall.  To the
159,south, stone stairs ascend.  To the north, the corridor is illum-
159,inated by torches set high in the wall, out of reach.  On one wall
159,is a red button.
180,You are in a corridor with polished marble walls.  The corridor
180,widens into larger areas as it turns east at its northern and
180,southern ends.
181,You are in a corridor with polished marble walls.  The corridor
181,widens into larger areas as it turns west at its northern and
181,southern ends.
187,You are in a room of large size, richly appointed and decorated
187,in a style that bespeaks exquisite taste.  To judge from its
187,contents, it is the ultimate storehouse of the treasures of Zork.
187,   There are chests here containing precious jewels, mountains of
187,zorkmids, rare paintings, ancient statuary, and beguiling curios.
187,   In one corner of the room is a bookcase boasting such volumes
187,as "The History of the Great Underground Empire", "The Lives of
187,the Twelve Flatheads", "The Wisdom of the Implementers", and
187,other informative and inspiring works.
187,   On one wall is a completely annotated map of the Dungeon of
187,Zork, showing points of interest and various troves of treasure,
187,and indicating the locations of several superior scenic views.
187,   On the desk at the far end of the room may be found stock
187,certificates representing a controlling interest in FrobozzCo
187,International, the multinational conglomerate and parent company
187,of the Frobozz Magic Boat Co., etc.
188,You are in a small square room, in the middle of which is a recently
188,created hole through which you can barely discern the floor some ten
188,feet below.  It doesn't seem likely you could climb back up.  There
188,are exits to the west and south.
-1
4,**** SHORT ROOM DESCRIPTIONS ****
1,East-West Passage
2,West of House
3,North of House
4,South of House
5,Behind House
6,Kitchen
7,Attic
8,Living Room
9,Cellar
10,Troll Room
11,You are in a maze of twisty little passages, all alike.
12,You are in a maze of twisty little passages, all alike.
13,You are in a maze of twisty little passages, all alike.
14,You are in a maze of twisty little passages, all alike.
15,Dead End
16,You are in a maze of twisty little passages, all alike.
17,Dead End
18,You are in a maze of twisty little passages, all alike.
19,You are in a maze of twisty little passages, all alike.
20,You are in a maze of twisty little passages, all alike.
21,Dead End
22,You are in a maze of twisty little passages, all alike.
23,You are in a maze of twisty little passages, all alike.
24,You are in a maze of twisty little passages, all alike.
25,Grating room
26,You are in a maze of twisty little passages, all alike.
27,Dead End
28,You are in a maze of twisty little passages, all alike.
29,You are in a maze of twisty little passages, all alike.
30,You are in a maze of twisty little passages, all alike.
31,Forest
32,Forest
33,Forest
34,Forest
35,Forest
36,Clearing
37,Deep Ravine
38,Rocky Crawl
39,Reservoir South
40,Reservoir
41,Reservoir North
42,Stream View
43,Stream
44,Egyptian Room
45,Glacier Room
46,Ruby Room
47,Atlantis Room
48,Deep Canyon
49,Loud Room
50,Mirror Room
51,Mirror Room
52,Cave
53,Cave
54,Steep Crawlway
55,Narrow Crawlway
56,Cold Passage
57,Winding Passage
58,Slide Room
59,Mine Entrance
60,Squeaky Room
61,Shaft Room
62,Wooden Tunnel
63,Smelly Room
64,Gas Room
65,Ladder Top
66,You are in a non-descript part of a coal mine.
67,You are in a non-descript part of a coal mine.
68,You are in a non-descript part of a coal mine.
69,You are in a non-descript part of a coal mine.
70,You are in a non-descript part of a coal mine.
71,You are in a non-descript part of a coal mine.
72,You are in a non-descript part of a coal mine.
73,Ladder Bottom
74,Dead End
75,Timber Room
76,Lower Shaft
77,Machine Room
78,Bat Room
79,Dome Room
80,Torch Room
81,North-South Crawlway
82,West of Chasm
83,Round Room
84,North-South Passage
85,Chasm
86,Damp Cave
87,Ancient Chasm
88,Dead End
89,Dead End
90,Engravings Cave
91,Riddle Room
92,Pearl Room
93,Entrance to Hades
94,Land of the Living Dead
95,Grail Room
96,Temple
97,Altar
98,Dam
99,Dam Lobby
100,Maintenance Room
101,Cyclops Room
102,Strange Passage
103,Treasure Room
104,Studio
105,Gallery
106,Dam Base
107,Frigid River
108,Frigid River
109,Frigid River
110,White Cliffs Beach
111,White Cliffs Beach
112,Frigid River
113,Frigid River
114,Moby Lossage
115,Shore
116,Sandy Beach
117,Rocky Shore
118,Small Cave
119,Barrel
120,Aragain Falls
121,Rainbow room
122,End of rainbow
123,Canyon Bottom
124,Rocky Ledge
125,Canyon View
126,Volcano Bottom
127,Volcano Core
128,Volcano near small ledge
129,Volcano near viewing ledge
130,Volcano near wide ledge
131,Narrow Ledge
132,Volcano View
133,Wide ledge
134,Library
135,Dusty Room
136,Lava Room
137,Tomb of the Unknown Implementer
138,Low Room
139,Machine Room
140,Dingy Closet
141,Cage
142,Top of Well
143,Bottom of Well
144,Tea Room
145,Posts Room
146,Pool Room
147,Up a Tree
148,Bank Entrance
149,West Teller's Room
150,East Teller's Room
151,Viewing Room
152,Viewing Room
153,Small Room
154,Vault
155,Safety Depository
156,Chairman's Office
157,Crypt
158,Top of Stairs
159,Stone Room
160,Small Room
161,Hallway
162,Hallway
163,Hallway
164,Hallway
165,Hallway
166,Dungeon Entrance
167,Narrow Room
168,Narrow Room
169,Narrow Room
170,Narrow Room
171,Narrow Room
172,Narrow Room
173,Narrow Room
174,Narrow Room
175,Narrow Room
176,Narrow Room
177,Inside Mirror
178,Narrow Corridor
179,South Corridor
180,West Corridor
181,East Corridor
182,North Corridor
183,Parapet
184,Prison Cell
185,Prison Cell
186,Prison Cell
187,Nirvana
188,Small Square Room
189,Side Room
190,Room in a Puzzle
-1
5,**** LONG OBJECT DESCRIPTIONS ****
1,A brown sack is here.
2,There is a clove of garlic here.
3,A hot pepper sandwich is here.
4,There is a small piece of vitreous slag here.
5,There is a small heap of coal here.
6,There is an exquisite jade figurine here.
8,There is an enormous diamond (perfectly cut) here.
9,There is a trophy case here.
10,A clear glass bottle is here.
11,There is some water here.
12,There is a large coil of rope here.
13,There is a nasty-looking knife lying here.
14,There is an elvish sword here.
15,There is a brass lantern (battery-powered) here.
16,There is a broken brass lantern here.
18,There is a pile of leaves on the ground.
19,A nasty-looking troll, brandishing a bloody axe, blocks all passages
19,out of the room.
20,There is a bloody axe here.
21,There is a rusty knife here.
22,There is a burned-out lantern here.
23,There is a set of skeleton keys here.
24,A skeleton, probably the remains of a luckless adventurer, lies here.
25,An old leather bag, bulging with coins, is here.
26,There is a large platinum bar here.
27,There is a pearl necklace here with hundreds of large pearls.
30,A mass of ice fills the western half of the room.
31,There is a moby ruby lying here.
32,Neptune's own crystal trident is here.
33,There is a solid gold coffin, used for the burial of Ramses II, here.
34,There is an ivory torch here.
35,At the end of the chain is a basket.
37,There is a sapphire-encrusted bracelet here.
38,There is a pile of wooden timbers here.
39,There is a dented steel box here.
40,There is a Stradivarius here.
41,There are old engravings on the walls here.
43,There is an extremely valuable (perhaps original) grail here.
45,There is an old trunk here, bulging with assorted jewels.
46,There is a small brass bell here.
47,There is a large black book here.
48,There are two candles here.
49,There is a tour guidebook here.
50,There is an issue of US NEWS & DUNGEON REPORT dated 18-JAN-79 here.
51,There is a matchbook whose cover says "VISIT BEAUTIFUL FCD #3" here.
52,There is a small leaflet here.
53,There is a small mailbox here.
54,There is an object which looks like a tube of toothpaste here.
55,There is some gunk here.
56,There is a wrench here.
57,There is a screwdriver here.
59,There is a silver chalice, intricately engraved, here.
60,A masterpiece by a neglected genius is here.
61,There is a suspicious-looking individual, holding a bag, leaning
61,against one wall.  He is armed with a vicious-looking stilletto.
62,There is a vicious-looking stilletto here.
85,There is a pot of gold here.
86,There is a beautiful statue here.
87,There is a folded pile of plastic here which has a small valve attached.
88,There is a pile of plastic here with a large hole in it.
89,There is a small pump here.
90,There is an inflated boat here.
91,There is a tan label here.
92,There is a sharp broken stick here.
94,There is a red buoy here (probably a warning).
95,There is a large emerald here.
96,There is a large shovel here.
97,There is a hunk of bat guano here.
98,There is a very large and extremely heavy wicker basket with a cloth
98,bag here.  Inside the basket is a metal receptacle of some kind.
98,Attached to the basket on the outside is a piece of wire.
102,There is a small hook attached to the rock here.
103,There is a small hook attached to the rock here.
104,There is an engraved zorkmid coin here.
106,There is a card with writing on it here.
108,Lord Dimwit's crown is here.
109,There is a square brick here which feels like clay.
110,There is a coil of thin shiny wire here.
111,There is a nervous Volcano Gnome here.
112,There is a blue label here.
113,There is a balloon here, broken into pieces.
114,There is a blue book here.
115,There is a green book here.
116,There is a purple book here.
117,There is a white book here.
118,There is a Flathead commemorative stamp here.
120,There are four heads here, mounted securely on poles.
121,Many empty Coke bottles are here.  Alas, they can't hold water.
122,There is an enormous stack of line-printer paper here.  It is barely
122,readable and totally unintelligable.
123,There is a large case here, containing objects which you used to possess.
124,There is a mangled cage here.
125,There is an steel cage in the middle of the room.
126,There is a beautiful crystal sphere here.
132,A stoppered glass flask with skull-and-crossbones markings is here.
132,The flask is filled with some clear liquid.
133,The leak has submerged the depressed area in a pool of sewage.
134,There is a tin of rare spices here.
137,There is a wooden bucket here, three feet in diameter and three feet
137,high.
138,There is a piece of cake where with the words "EAT ME" on it.
139,There is a piece of cake with orange icing here.
140,There is a piece of cake with red icing here.
141,There is a piece of cake with blue (ecch) icing here.
142,There is a robot here.
143,There is a green piece of paper here.
148,200 neatly stacked zorkmid bills are here.
149,A portrait of J. Pierpont Flathead is here.
152,There is a Gnome of Zurich here.
153,There is a small birds nest here.
154,There is a jewel-encrusted egg here.
155,There is a somewhat ruined egg here.
156,There is a beautiful brass bauble here.
157,There is a golden clockwork canary here.
158,There is a non-functional canary here.
186,There is a piece of paper on the ground here.
188,There is a solid gold engraved card here.
215,The dungeon master is quietly leaning on his staff here.
-1
6,**** SHORT OBJECT DESCRIPTIONS ****
1,brown sack
2,clove of garlic
3,lunch
4,piece of vitreous slag
5,small pile of coal
6,jade figurine
7,machine
8,huge diamond
9,trophy case
10,glass bottle
11,quantity of water
12,rope
13,knife
14,sword
15,lamp
16,broken lamp
17,carpet
18,pile of leaves
19,troll
20,bloody axe
21,rusty knife
22,burned-out lantern
23,set of skeleton keys
24,skeleton
25,bag of coins
26,platinum bar
27,pearl necklace
28,mirror
29,mirror
30,glacier
31,ruby
32,crystal trident
33,gold coffin
34,torch
35,basket
37,sapphire bracelet
38,pile of timbers
39,steel box
40,fancy violin
41,wall with engravings
43,grail
44,prayer
45,trunk with jewels
46,bell
47,book
48,pair of candles
49,tour guidebook
50,newspaper
51,matchbook
52,leaflet
53,mailbox
54,tube
55,viscous material
56,wrench
57,screwdriver
58,cyclops
59,chalice
60,painting
61,thief
62,stilletto
63,window
64,bolt
65,grating
66,door
67,door
68,door
69,door
70,switch
71,head on a pole
72,pile of corpses
73,pile of bodies
74,dam
75,railing
76,gate
77,bubble
78,leak
79,button
80,button
81,button
82,button
83,bat
84,rainbow
85,pot of gold
86,statue
87,plastic inflatable boat
88,holed plastic boat
89,hand-held air pump
90,magic boat
91,tan label
92,sharp broken stick
93,barrel
94,red buoy
95,large emerald
96,shovel
97,hunk of bat guano
98,basket
99,receptacle
100,cloth bag
101,braided wire
102,hook
103,hook
104,gold zorkmid
105,box
106,card
107,hole
108,crown
109,brick
110,wire coil
111,Volcano Gnome
112,blue label
113,broken balloon
114,blue book
115,green book
116,purple book
117,white book
118,stamp
119,tomb
120,set of poled heads
121,bunch of Coke bottles
122,stack of listings
123,large case
124,mangled cage
125,steel cage
126,crystal sphere
127,button
128,button
129,button
130,wall with etchings
131,wall with etchings
132,glass flask
133,pool of sewage
134,tin of spices
135,large oblong table
136,group of wooden posts
137,wooden bucket
138,piece of "EAT ME" cake
139,piece of cake with orange icing
140,piece of cake with red icing
141,piece of cake with blue icing
142,robot
143,green piece of paper
144,large tree
145,large tree
146,cliff
147,white cliff
148,stack of zorkmid bills
149,portrait of J. Pierpont Flathead
150,large stone cube
151,shimmering curtain of light
152,gnome of Zurich
153,birds nest
154,jewel-encrusted egg
155,broken jewel-encrusted egg
156,beautiful brass bauble
157,clockwork canary
158,broken clockwork canary
159,yellow panel
160,white panel
161,red panel
162,black panel
163,mahogany wall
164,pine wall
165,wooden bar
166,long pole
167,short pole
168,T-bar
169,compass arrow
170,red button
171,red beam of light
172,bronze door
173,wooden door
174,locked door
175,cell door
176,large button
177,sundial
178,numeral 1
179,numeral 2
180,numeral 3
181,numeral 4
182,numeral 5
183,numeral 6
184,numeral 7
185,numeral 8
186,note from the Thief
187,small slit
188,gold card
189,steel door
193,cretin
194,everything
195,valuables
196,sailor
197,set of teeth
198,wall
199,lurking grue
200,pair of hands
201,breath
202,flyer
203,bird
204,tree
205,northern wall
206,southern wall
207,eastern wall
208,western wall
209,water
210,Guardian of Zork
211,compass rose
212,mirror
213,panel
214,stone channel
215,dungeon master
216,ladder
-1
7,**** UNTOUCHED OBJECT DESCRIPTIONS ****
1,On the table is an elongated brown sack, smelling of hot peppers.
11,A bottle is sitting on the table.
12,A large coil of rope is lying in the corner.
13,On a table is a nasty-looking knife.
14,On hooks above the mantlepiece hangs an elvish sword of great antiquity.
15,A battery-powered brass lantern is on the trophy case.
21,Beside the skeleton is a rusty knife.
22,The deceased adventurer's useless lantern is here.
31,On the floor lies a moby ruby.
32,On the shore lies Neptune's own crystal trident.
34,Sitting on the pedestal is a flaming torch, made of ivory.
45,Lying half buried in the mud is an old trunk, bulging with jewels.
46,Lying in the corner of the room is a small brass bell.
47,On the alter is a large black book, open to page 569.
48,On the two ends of the altar are burning candles.
49,A guidebook entitled "FLOOD CONTROL DAM #3" is on the
49,reception desk.
60,Fortunately, there is still one chance for you to be a vandal, for on
60,the far wall is a work of unparalleled beauty.
85,At the end of the rainbow is a pot of gold.
92,A sharp stick, which appears to have been broken at one end, is here.
104,On the floor is a gold zorkmid coin (a valuable collector's item).
108,The excessively gaudy crown of Lord Dimwit Flathead is here.
121,There is a large pile of empty Coke bottles here, evidently produced
121,by the implementers during their long struggle to win totally.
122,There is a gigantic pile of line-printer output here.  Although the
122,paper once contained useful information, almost nothing can be
122,distinguished now.
148,On the floor sit 200 neatly stacked zorkmid bills.
149,A portrait of J. Pierpont Flathead hangs on the wall.
153,On the branch is a small birds nest.
154,In the bird's nest is a large egg encrusted with precious jewels,
154,apparently scavenged somewhere by a childless songbird.  The egg is
154,covered with fine gold inlay and ornamented in lapis lazuli and
154,mother-of-pearl.  Unlike most eggs, this one is hinged and has a
154,delicate looking clasp holding it closed.  The egg appears extremely
154,fragile.
157,There is a golden clockwork canary nestled in the egg.  It has ruby
157,eyes and a silver beak.  Through a crystal window below its left
157,wing you can see intricate machinery inside.  It appears to have
157,wound down.
158,There is a golden clockwork canary nestled in the egg.  It seems to
158,have recently had a bad experience.  The mountings for its jewel-like
158,eyes are empty, and its silver beak is crumpled.  Through a cracked
158,crystal window below its left wing you can see the remains of
158,intricate machinery.  It is not clear what result winding it would
158,have, as the mainspring appears sprung.
188,Nestled inside the niche is an engraved gold card.
-1
8,**** READING MATERIAL ****
41,The engravings were incised in the living rock of the cave wall by
41,an unknown hand.  They depict, in symbolic form, the beliefs of the
41,ancient peoples of Zork.  Skillfully interwoven with the bas reliefs
41,are excerpts illustrating the major tenets expounded by the sacred
41,texts of the religion of that time.  Unfortunately, a later age seems
41,to have considered them blasphemous and just as skillfully excised them.
44,The prayer is inscribed in an ancient script which is hardly
44,remembered these days, much less understood.  What little of it can
44,be made out seems to be a diatribe against small insects, absent-
44,mindedness, and the picking up and dropping of small objects.  The
44,final verse seems to consign trespassers to the land of the
44,dead.  All evidence indicates that the beliefs of the ancient
44,Zorkers were obscure indeed.
47,		Commandment #12592
47,Oh ye who go about saying unto each other:  "Hello sailor":
47,Dost thou know the magnitude of thy sin before the gods?
47,Yea, verily, thou shalt be ground between two stones.
47,Shall the angry gods cast thy body into the whirlpool?
47,Surely, thy eye shall be put out with a sharp stick!
47,Even unto the ends of the earth shalt thou wander and
47,unto the land of the dead shalt thou be sent at last.
47,Surely thou shalt repent of thy cunning.
49,		   Guide Book To
49,		Flood Control Dam #3
49,
49,  Flood control dam #3 (FCD #3) was constructed in year 783 of the
49,Great Underground Empire to harness the destructive power of the
49,Frigid River.  This work was supported by a grant of 37 million
49,zorkmids from the central bureaucracy and your own omnipotent local
49,tyrant Lord Dimwit Flathead the Excessive.  This impressive structure
49,is composed of 3.7 cubic feet of concrete, is 256 feet tall at the
49,center, and 193 feet wide at the top.  The reservoir created behind
49,the dam has a volume of 37 billion cubic feet, an area of 12 million
49,square feet, and a shore line of 36 thousand feet.
49,
49,  The construction of FCD #3 took 112 days from ground breaking to
49,the dedication.  It required a work force of 384 slaves, 34 slave
49,drivers, 12 engineers, 2 turtle doves, and a partridge in a pear
49,tree.  The work was managed by a command team composed of 234
49,bureaucrats, 2347 secretaries (at least two of whom could type),
49,12,256 paper shufflers, 52,469 rubber stampers, 245,193 red tape
49,processors, and nearly one million dead trees.
49,
49,  We will now point out some of the more interesting features of
49,FCD #3 as we conduct you on a guided tour of the facilities.
49,
49,  1)	You start your tour here in the dam lobby.
49,	You will notice on your right that ...........
50,		 US NEWS & DUNGEON REPORT
50,18-JAN-79					Late Dungeon Edition
50,
50,		--- LATE NEWS FLASH!! ---
50,
50,The endgame is here!  (Somewhere)
50,There have been some puzzling new discoveries near the Thief's hideaway.
50,
50,		--- BACKGROUND INFORMATION ---
50,
50,This version of Dungeon for the PDP-11/VAX-11 has been completely
50,reimplemented in FORTRAN-IV from the original MDL sources created
50,at MIT.  The parser in this version is somewhat simpler than the
50,parser in the ARPAnet version;  within this limit, this version
50,is fully congruent with the current version on the ARPAnet.
50,
50,If you encounter problems, please report them IN WRITING to:
50,
50,	Digital Equipment Computer Users Society (DECUS)
50,	One Iron Way, MR2-3/E55
50,	Marlboro, Mass. 01752
50,	Attention:  Dungeon Maintenance
50,
50,PHONE CALLS AND IN-PERSON VISITS WILL BE RUDELY REJECTED!
51,		[Close cover before striking BKD]
51,
51,	You too can make BIG MONEY in the exciting field of
51,		      PAPER SHUFFLING!
51,
51,Mr. TAA of Muddle, Mass. says:  "Before I took this course I used
51,to be a lowly bit twiddler.  Now with what I learned at MIT Tech
51,I feel really important and can obfuscate and confuse with the best."
51,
51,Mr. MARC had this to say:  "Ten short days ago all I could look
51,forward to was a dead-end job as a engineer.  Now I have a promising
51,future and make really big Zorkmids."
51,
51,MIT Tech can't promise these fantastic results to everyone, but when
51,you earn your MDL degree from MIT Tech your future will be brighter.
51,
51,		Send for our free brochure today!
52,		    Welcome to Dungeon!
52,
52,   Dungeon is a game of adventure, danger, and low cunning.  In it
52,you will explore some of the most amazing territory ever seen by mortal
52,man.  Hardened adventurers have run screaming from the terrors contained
52,within.
52,
52,   In Dungeon, the intrepid explorer delves into the forgotten secrets
52,of a lost labyrinth deep in the bowels of the earth, searching for
52,vast treasures long hidden from prying eyes, treasures guarded by
52,fearsome monsters and diabolical traps!
52,
52,   No DECsystem should be without one!
52,
52,   Dungeon was created at the Programming Technology Division of the MIT
52,Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce
52,Daniels, and Dave Lebling.  It was inspired by the Adventure game of
52,Crowther and Woods, and the Dungeons and Dragons game of Gygax
52,and Arneson.  The original version was written in MDL (alias MUDDLE).
52,The current version was translated from MDL into FORTRAN IV by
52,a somewhat paranoid DEC engineer who prefers to remain anonymous.
52,
52,   On-line information may be obtained with the commands HELP and INFO.
67,The engravings translate to, "This space intentionally left blank".
91,	!!!! FROBOZZ MAGIC BOAT COMPANY !!!!
91,
91,Hello, sailor!
91,
91,Instructions for use:
91,
91,   To get into the boat, say 'BOARD'
91,   To leave the boat, say 'DISEMBARK'
91,   To get into a body of water, say 'LAUNCH'
91,   To get to shore, say 'LAND'
91,
91,Warranty:
91,
91,   This boat is guaranteed against all defects in parts and
91,workmanship for a period of 76 milliseconds from date of purchase
91,or until first used, whichever comes first.
91,
91,Warning:  This boat is made of plastic.
91,
91,Good luck!
104,
104,	       --------------------------
104,	      /       Gold Zorkmid        \
104,	     /  T e n   T h o u s a n d    \
104,	    /        Z o r k m i d s        \
104,	   /                                 \
104,	  /        ||||||||||||||||||         \
104,	 /        !||||          ||||!         \
104,	|          |||   ^^  ^^   |||           |
104,	|          |||   OO  OO   |||           |
104,	| In Frobs  |||    <<    |||  We Trust  |
104,	|            || (______) ||             |
104,	|             |          |              |
104,	|             |__________|              |
104,	 \                                     /
104,	  \     -- Lord Dimwit Flathead --    /
104,	   \     -- Beloved of Zorkers --    /
104,	    \                               /
104,	     \       * 722 G.U.E. *        /
104,	      \                           /
104,	       \                         /
104,	         -----------------------
106,Warning:
106,   This room was constructed over very weak rock strata.  Detonation
106,of exposives in this room is strictly prohibited!
106,			Frobozz Magic Safe Company
106,			per M. Agrippa, foreman
112,	!!!! FROBOZZ MAGIC BALLOON COMPANY !!!!
112,
112,Hello, aviator!
112,
112,Instructions for use:
112,
112,   To get into the balloon, say 'BOARD'
112,   To leave the balloon, say 'DISEMBARK'
112,   To land, say 'LAND'
112,
112,Warranty:
112,
112,   No warranty is expressed or implied.  You're on your own, sport.
112,
112,Good luck!
114,This book is written in a tongue with which I am unfamiliar.
115,This book is written in a tongue with which I am unfamiliar.
116,This book is written in a tongue with which I am unfamiliar.
117,This book is written in a tongue with which I am unfamiliar.
118,
118,---V----V----V----V----V----V----V----V---
118,|                                        |
118,|          ||||||||||        LORD        |
118,>         !||||      |      DIMWIT       <
118,|         ||||    ---|     FLATHEAD      |
118,|         |||C     CC \                  |
118,>          ||||       _\                 <
118,|           ||| (____|                   |
118,|            ||      |                   |
118,>             |______|       Our         <
118,|               /   \     Excessive      |
118,|              /     \      Leader       |
118,>             |       |                  <
118,|             |       |                  |
118,|                                        |
118,>    G.U.E. POSTAGE        3 Zorkmids    <
118,|                                        |
118,---^----^----^----^----^----^----^----^---
119,Here lie the implementers, whose heads were placed on poles by the
119,keeper of the dungeon for amazing untastefulness.
122,<DEFINE FEEL-FREE (LOSER)
122,	<TELL "FEEL FREE, CHOMPER!">
122,	<MEMQ ......
122,The rest is, alas, unintelligable (as were the implementers).
130,		o  b  o
130,
130,		A  G  I
130,		 E   L
130,
130,		m  p  a
131,	        o  b  o
131,	    r             z
131,	 f   M  A  G  I  C    z
131,	 c    W  E   L  L     y
131,	    o             n
131,	        m  p  a
143,	!!!! FROBOZZ MAGIC ROBOT COMPANY !!!!
143,
143,Hello, master!
143,
143,   I am a late-model robot, trained at MIT Tech to perform various
143,simple housekeeping functions.
143,
143,Instructions for use:
143,
143,   To activate me, use the following formula--
143,	TELL ROBOT, something to do (CR)
143,   The comma is mandatory.
143,   Command me as you will!
143,
143,Warranty:
143,
143,   No warranty is expressed or implied.
143,
143,At your service!
148,
148, _______________________________________________________________
148,| 1  0   0         GREAT UNDERGROUND EMPIRE           1  0   0  |
148,| 1 0 0 0 0                                           1 0 0 0 0 |
148,| 1 0 0 0 0                                           1 0 0 0 0 |
148,| 1  0   0                  DIMWIT                    1  0   0  |
148,|                      ||||||||||||||||                         |
148,|                      ||   __  __   ||              B30332744D |
148,|                      ||  -OO  OO-  ||                         |
148,|       IN FROBS       \||    >>    ||/       WE TRUST          |
148,|                       ||  ______  ||                          |
148,| B30332744D             |  ------  |                           |
148,|                        \\________//                           |
148,| 1  0   0    Series       FLATHEAD     LD Flathead   1  0   0  |
148,| 1 0 0 0 0   719GUE                     Treasurer    1 0 0 0 0 |
148,| 1 0 0 0 0                                           1 0 0 0 0 |
148,| 1  0   0        One Hundred Royal Zorkmids          1  0   0  |
148,|_______________________________________________________________|
148,
149,
149,                ||||||||||||||
149,               ||   __  __   ||
149,               ||   $$  $$   ||
149,              \||     >>     ||/
149,               ||  ________  ||
149,                |  -//-----  |
149,                \\_//_______//
149,               ___// |  |
149,              /__//  |  |
149,                     |  |
149,          __________//  \\__________
149,         / $ /       ****       \ $ \
149,        /   /         **         \   \
149,       /   /|         **         |\   \
149,      /   / |         **         | \   \
149,     /   /  |         **         |  \   \
149,     ^   ^__|______$Z$**$Z$______|__^   ^
149,     \         *   $Z$**$Z$   *         /
149,      \________*___$Z$**$Z$___*________/
149,            |      $Z$**$Z$      |
149,
149,            J.  PIERPONT  FLATHEAD
149,                   CHAIRMAN
150,             Bank of Zork
150,                VAULT
150,              *722 GUE*
150,       Frobozz Magic Vault Company
186,The paper is rather worn;  although the writing is barely legible
186,(the author probably had only a used pencil), it is a very elegant
186,copperplate.
186,
186,To Whom It May Concern:
186,
186,   I regret to report that the rumours regarding treasure contained
186,in the chamber to which this passage leads have no basis in fact.
186,Should you nevertheless be sufficiently foolhardy to enter, it will
186,be quite impossible for you to exit.
186,
186,				Sincerely yours,
186,				The Thief
188, __________________________________________________________
188,|                                                          |
188,|             FROBOZZ MAGIC SECURITY SYSTEMS               |
188,|   Door Pass                  Royal Zork Puzzle Museum    |
188,|                                                          |
188,|                    #632-988-496-XTHF                     |
188,|                                                          |
188,|                                                          |
188,|    USE OF THIS PASS BY UNAUTHORIZED PERSONS OR AFTER     |
188,|  EXPIRATION DATE WILL RESULT IN IMMEDIATE CONFISCATION   |
188,|                                                          |
188,|                                                          |
188,|                             (approved)                   |
188,|                             Will Weng                    |
188,|                              789 G.U.E.                  |
188,|                                                          |
188,|                                       Expires 792 G.U.E. |
188,|__________________________________________________________|
-1
9,**** ROOM DATA BASE ****
1,EAST-WEST PASSAGE
0,5,20000,0
E 1,83
W 1,10
D 1,37
N 1,37

2,WEST OF HOUSE
0,0,62040,0
N 1,3
S 1,4
W 1,31
E 2,0
The door is locked, and there is evidently no key.

3,NORTH OF HOUSE
0,0,62040,0
W 1,2
E 1,5
N 1,33
S 2,0
The windows are all barred.

4,SOUTH OF HOUSE
0,0,62040,0
W 1,2
E 1,5
S 1,32
N 2,0
The windows are all barred.

5,EAST OF HOUSE
1,0,62040,0
N 1,3
S 1,4
E 1,36
W 4,6
  63,0,
EN4,6
  63,0,

6,KITCHEN
2,10,62100,0
W 1,8
U 1,7
D 2,0
Only Santa Claus climbs down chimneys.
E 4,5
  63,0,
EX4,5
  63,0,

7,ATTIC
0,0,20100,0
D 1,6

8,LIVING ROOM
3,0,62100,0
E 1,6
W 3,102
  13,0,The door is nailed shut.
D 4,9
  66,0,

9,CELLAR
4,25,20000,0
E 1,10
S 1,82
W 2,0
You try to ascend the ramp, but it is impossible, and you slide back down.
U 4,8
  66,0,

10,TROLL ROOM
0,0,20000,0
W 1,9
E 3,81
  1,0,The troll fends you off with a menacing gesture.
N 3,1
  1,0,The troll fends you off with a menacing gesture.
S 3,11
  1,0,The troll fends you off with a menacing gesture.

11,MAZE1
0,0,20000,0
W 1,10
N 1,11
S 1,12
E 1,14

12,MAZE2
0,0,20000,0
S 1,11
N 1,14
E 1,13

13,MAZE3
0,0,20000,0
W 1,12
N 1,14
U 1,16

14,MAZE4
0,0,20000,0
W 1,13
N 1,11
E 1,15

15,DEAD1
0,0,20000,0
S 1,14

16,MAZE5
0,0,20000,0
E 1,17
N 1,13
SW1,18

17,DEAD2
0,0,20000,0
W 1,16

18,MAZE6
0,0,20000,0
D 1,16
E 1,19
W 1,18
U 1,22

19,MAZE7
0,0,20000,0
U 1,29
W 1,18
NE1,15
E 1,20
S 1,30

20,MAZE8
0,0,20000,0
NE1,19
W 1,20
SE1,21

21,DEAD3
0,0,20000,0
N 1,20

22,MAZE9
0,0,20000,0
N 1,18
E 1,24
D 1,23
S 1,28
W 1,26
NW1,22

23,MAZE10
0,0,20000,0
E 1,22
W 1,28
U 1,24

24,MAZE11
0,0,20000,0
NE1,25
D 1,23
NW1,28
SW1,26

25,GRATING ROOM
5,0,20000,0
U 4,36
  65,0,The grating is locked.
SW1,24

26,MAZE12
0,0,20000,0
W 1,16
SW1,24
E 1,28
U 1,22
N 1,27

27,DEAD4
0,0,20000,0
S 1,26

28,MAZE13
0,0,20000,0
E 1,22
D 1,26
S 1,23
W 1,24

29,MAZE14
0,0,20000,0
W 1,30
NW1,29
NE1,19
S 1,19

30,MAZE15
0,0,20000,0
W 1,29
S 1,19
NE1,101

31,FOREST1
11,0,62040,0
N 1,31
E 1,33
S 1,32
W 1,31
U 2,0
There is no tree here suitable for climbing.

32,FOREST2
11,0,62040,0
N 1,4
E 1,36
S 1,34
W 1,31
U 2,0
There is no tree here suitable for climbing.

33,FOREST3
11,0,62040,0
N 1,32
E 1,36
S 1,36
W 1,3
U 1,147

34,FOREST4
11,0,62040,0
E 1,125
N 1,35
S 1,34
W 1,32
U 2,0
There is no tree here suitable for climbing.

35,FOREST5
11,0,62040,0
N 1,35
SE1,125
S 1,34
W 1,32
U 2,0
There is no tree here suitable for climbing.

36,CLEARING
6,0,62040,0
D 4,25
  65,0,The grating is locked.
SW1,5
SE1,35
N 1,36
E 1,36
W 1,33
S 1,32

37,RAVINE1
0,0,20000,0
S 1,1
D 1,39
E 1,85
W 1,38

38,CRAWL1
0,0,20000,0
W 1,37
E 1,79
NW1,44

39,RESERVOIR SOUTH
7,0,21000,0
LA1,40
W 1,42
S 3,37
  19,1,The coffin will not fit through this passage.
U 3,48
  19,1,The stairs are too steep for carrying the coffin.
CR3,40
  6,0,You are not equipped for swimming.
N 3,40
  6,0,You are not equipped for swimming.

40,RESERVOIR
8,0,10040,0
N 1,41
S 1,39
U 1,43
D 2,0
The dam blocks your way.
LN2,0
You must specify which direction here.

41,RESERVOIR NORTH
9,0,21000,0
N 1,47
LA1,40
CR3,40
  6,0,You are not equipped for swimming.
S 3,40
  6,0,You are not equipped for swimming.

42,STREAM
0,0,21000,0
LA1,43
E 1,39
N 1,45

43,INSTREAM
0,0,10040,0
LN1,42
D 1,40
U 2,0
The way is too narrow.

44,EGYPT
0,0,20000,0
U 1,45
S 1,132
E 3,38
  19,1,The passage is too narrow to accomodate coffins.

45,GLACIER ROOM
10,0,20000,0
N 1,42
E 1,44
W 3,46
  8,0,

46,RUBY ROOM
0,0,20000,0
W 1,136
S 1,45

47,ATLANTIS
0,0,20000,0
SE1,41
U 1,52

48,CANYON1
0,0,20000,0
NW1,39
E 1,98
S 1,83

49,ECHO ROOM
0,0,20000,0
E 1,87
W 1,84
U 1,86

50,MIRROR1
12,0,20000,0
W 1,56
N 1,54
E 1,52

51,MIRROR2
12,0,60000,0
W 1,57
N 1,55
E 1,53

52,CAVE1
0,0,20000,0
N 1,50
D 1,47

53,CAVE2
13,0,20000,0
N 1,55
W 1,51
D 1,93

54,CRAWL2
0,0,20000,0
S 1,50
SW1,56

55,CRAWL3
0,0,20000,0
S 1,53
SW1,51
N 1,95

56,PASSAGE3
0,0,20000,0
E 1,50
W 1,58
N 1,54

57,PASSAGE4
0,0,20000,0
E 1,51
N 2,0
You hear the whir from the round room but can find no entrance.

58,SLIDE
0,0,20000,0
E 1,56
D 1,9
N 1,59

59,ENTRANCE
0,0,20000,0
S 1,58
NW1,60
NE1,61

60,SQUEAKY
0,0,20000,0
W 1,78
S 1,59

61,TOPSHAFT
0,0,20000,0
W 1,59
N 1,62
D 2,0
You wouldn't fit and would die if you could.

62,TUNNEL
0,0,20000,0
S 1,61
W 1,63
NE1,66

63,SMELL
0,0,20000,0
D 1,64
E 1,62

64,BOOM
14,0,22000,0
U 1,63

65,TOPLADDER
0,0,20000,0
D 1,73
U 1,72

66,MINE1
0,0,20000,0
N 1,69
SW1,67
E 1,62

67,MINE2
0,0,20000,0
S 1,66
W 1,70
U 1,68
NE1,69

68,MINE3
0,0,20000,0
W 1,67
NE1,70
E 1,70

69,MINE4
0,0,20000,0
U 1,70
NE1,71
S 1,66
W 1,67

70,MINE5
0,0,20000,0
D 1,71
N 1,72
W 1,67
S 1,68
U 1,68
E 1,69

71,MINE6
0,0,20000,0
SE1,69
U 1,70
NW1,72

72,MINE7
0,0,20000,0
E 1,66
W 1,70
D 1,65
S 1,71

73,BOTTOMLADDER
0,0,20000,0
NE1,74
S 1,75
U 1,65

74,DEAD7
0,0,20000,0
S 1,73

75,TIMBER
15,0,22000,0
N 1,73
SW3,76
  29,0,You cannot fit through this passage with that load.

76,BOTTOMSHAFT
15,0,22000,0
E 1,77
U 2,0
Not a chance.
EX3,75
  29,0,You cannot fit through this passage with that load.
NE3,75
  29,0,You cannot fit through this passage with that load.

77,MACHINE ROOM
16,0,20000,0
NW1,76

78,BAT ROOM
17,0,22000,0
E 1,60

79,DOME ROOM
18,0,20000,0
E 1,38
D 3,80
  7,0,You cannot go down without fracturing many bones.

80,TORCH ROOM
19,0,20000,0
W 1,80
D 1,81
U 2,0
You cannot reach the rope.

81,CRAWL4
0,0,20000,0
N 1,82
S 1,104
E 1,10
U 2,0
Not even a human fly could get up it.

82,CHASM2
0,0,20000,0
W 1,9
N 1,81
S 1,105
D 2,0
The chasm probably leads directly to the infernal regions.

83,CAROUSEL ROOM
20,0,20000,0
N 3,90
  4,2,
S 3,90
  4,2,
E 3,95
  4,2,
W 3,1
  4,2,
NW3,48
  4,2,
NE3,84
  4,2,
SE3,57
  4,2,
SW3,11
  4,2,
EX3,56
  4,5,

84,PASSAGE5
0,0,20000,0
N 1,85
NE1,49
S 1,83

85,CHASM1
0,0,20000,0
S 1,37
E 1,84
D 2,0
Are you out of your mind?

86,CAVE3
0,0,20000,0
S 1,49
E 1,98
W 2,0
It is too narrow even for most insects.

87,CHASM3
0,0,20000,0
S 1,49
E 1,118
N 1,88
W 1,89

88,DEAD5
0,0,20000,0
SW1,87

89,DEAD6
0,0,20000,0
E 1,87

90,CAVE4
0,0,20000,0
N 1,83
SE1,91

91,RIDDLE ROOM
0,0,20000,0
D 1,90
E 3,92
  10,0,Your way is blocked by an invisible force.

92,PEARL ROOM
0,0,20000,0
E 1,143
W 1,91

93,ENTRANCE TO HADES
21,0,60000,0
U 1,53
E 3,94
  11,0,Some invisible force prevents you from passing through the gate.
EN3,94
  11,0,Some invisible force prevents you from passing through the gate.

94,LAND OF THE LIVING DEAD
22,30,60000,0
E 1,137
EX1,93
W 1,93

95,GRAIL ROOM
0,0,20000,0
W 1,83
E 1,55
U 1,96

96,TEMPLE1
0,0,62000,0
W 1,95
E 1,97

97,TEMPLE2
0,0,62000,0
W 1,96

98,DAM
23,0,61000,0
S 1,48
D 1,106
E 1,86
N 1,99

99,LOBBY
0,0,60000,0
S 1,98
N 1,100
E 1,100

100,MAINTENANCE ROOM
0,0,20000,0
S 1,99
W 1,99

101,CYCLOPS ROOM
25,0,20000,0
W 1,30
N 3,102
  13,0,The north wall is solid rock.
U 3,103
  12,0,The cyclops doesn't look like he'll let you pass.

102,BACK OF LIVING ROOM
0,10,20000,0
S 1,101
E 1,8

103,TREASURE ROOM
27,25,20000,0
D 1,101
E 1,188

104,STUDIO
0,0,20000,0
N 1,81
NW1,105
U 3,6
  14,3,The chimney is too narrow for you and all of your baggage.

105,GALLERY
0,0,60000,0
N 1,82
S 1,104
W 1,148

106,DOCK
0,0,63040,0
N 1,98
U 1,98
LA1,107

107,RIVER1
0,0,13040,0
W 1,106
LN1,106
D 1,108
U 2,0
You cannot go upstream due to the strong current.
E 2,0
The white cliffs prevent you from landing here.

108,RIVER2
0,0,13040,0
D 1,109
U 2,0
You cannot go upstream due to the strong current.
E 2,0
The white cliffs prevent you from landing here.

109,RIVER3
0,0,13040,0
D 1,112
E 1,110
W 1,117
U 2,0
You cannot go upstream due to the strong current.
LN2,0
You must specify which direction here.

110,CLIFFS1
28,0,23000,0
LA1,109
S 3,111
  30,0,The path is too narrow.

111,CLIFFS2
28,0,23000,0
LA1,112
N 3,110
  30,0,The path is too narrow.

112,RIVER4
29,0,13040,0
D 1,113
E 1,111
W 1,116
LN2,0
You must specify which direction here.
U 2,0
You cannot go upstream due to the strong current.

113,RIVER5
0,0,13040,0
D 1,114
W 1,115
LN1,115
U 2,0
You cannot go upstream due to the strong current.

114,CHOMP
30,0,20000,0

115,ANTEROOM
0,0,23000,0
LA1,113
N 1,116
S 1,120

116,BEACH
31,0,23000,0
LA1,112
S 1,115

117,ROCKY CAVE
0,0,23000,0
LA1,109
NW1,118

118,GUANO CAVE
32,0,20000,0
S 1,117
NW1,87

119,BARREL
0,0,20040,0
EX1,120

120,FALLS
33,0,23000,0
D 1,114
N 1,115
EN1,119
E 3,121
  27,0,
U 3,121
  27,0,

121,RAINBOW
0,0,62040,0
E 1,122
W 1,120

122,POT OF GOLD
0,0,61040,0
SE1,123
U 3,121
  27,0,
NW3,121
  27,0,
W 3,121
  27,0,

123,CLIFFBOTTOM
0,0,62040,0
N 1,122
U 1,124

124,CLIFFMIDDLE
0,0,62040,0
U 1,125
D 1,123

125,CLIFFTOP
0,0,62040,0
D 1,124
S 1,34
W 1,35

126,VOLCANO BOTTOM
0,0,20000,0
N 1,136

127,MIDAIR1
0,0,6040,0

128,MIDAIR2
0,0,6040,0
W 1,131
LN1,131

129,MIDAIR3
0,0,6040,0

130,MIDAIR4
0,0,6040,0
LN1,133
W 1,133

131,LEDGE2
0,0,20000,0
LA1,128
S 1,134
D 2,0
I wouldn't jump from here.
W 3,126
  17,0,

132,LEDGE3
0,0,20000,0
E 1,44
D 2,0
I wouldn't try that.
CR2,0
It is impossible to cross this distance.

133,LEDGE4
34,0,20000,0
LA1,130
S 1,135
D 2,0
It's a long way down.
W 3,126
  17,0,

134,LIBRARY
0,0,20000,0
N 1,131
EX1,131

135,SAFE ROOM
35,0,60000,0
N 1,133

136,LAVA ROOM
0,0,20000,0
S 1,126
W 1,46

137,TOMB
58,0,20000,0
W 1,94
N 4,157,
  119,0,
EN4,157
  119,0,

138,LOW ROOM
36,0,20000,0
N 3,139
  32,4,
S 3,139
  32,4,
E 3,139
  32,6,
W 3,139
  32,4,
NE3,144
  32,4,
SE3,144
  32,6,
SW3,144
  32,4,
NW3,144
  32,4,
EX3,144
  32,6,

139,MACHINE ROOM
0,0,20000,0
W 1,138
S 1,140

140,CAGE ROOM
0,0,20000,0
N 1,139

141,INSIDE CAGE
37,0,20040,0

142,TOP OF WELL
0,10,20200,0
E 1,144
D 2,0
It's a long way down.

143,BOTTOM OF WELL
0,0,20200,0
W 1,92
U 2,0
The walls cannot be climbed.

144,TEA ROOM
0,0,20000,0
W 1,142
NW1,138
E 2,0
Only a mouse could get in there.

145,SMALL ROOM
0,0,20000,0
E 1,146
NW2,0
There is a chasm too wide to jump across.
W 2,0
There is a chasm too wide to jump across.
D 2,0
There is a chasm too wide to jump across.

146,SPICES ROOM
0,0,20000,0
EX1,145
W 1,145

147,UP A TREE
24,0,60040,0
D 1,33
U 2,0
You cannot climb any higher.

148,BANK ENTRANCE
0,0,20000,0
NW1,149
NE1,150
S 1,105

149,WEST TELLER'S ROOM
0,0,20000,0
N 1,151
S 1,148
W 1,155

150,EAST TELLER'S ROOM
0,0,20000,0
N 1,152
S 1,148
E 1,155

151,WEST VIEWING ROOM
0,0,20000,0
S 1,148

152,EAST VIEWING ROOM
0,0,20000,0
S 1,148

153,SMALL ROOM
0,0,20000,0

154,VAULT
0,0,20000,0

155,SAFETY DEPOSITORY
26,0,60000,0
N 2,0
There is a curtain of light there.
W 3,149
  32,7,An alarm rings briefly, and an invisible force prevents you from leaving.
E 3,150
  32,7,An alarm rings briefly, and an invisible force prevents you from leaving.
S 1,156

156,CHAIRMAN'S OFFICE
0,0,20000,0
N 1,155

157,INSIDE CRYPT
48,5,20020,0
EX4,137
  119,0,
S 4,137
  119,0,

158,TOP OF STAIRS
0,10,60020,0
N 1,159
D 1,159
S 2,0
The wall is solid rock.

159,MIRROR ANTEROOM
0,0,60020,0
S 1,158
U 1,158
N 1,160

160,MIRROR EYE
47,0,60020,0
N 3,161
  32,8,
NE3,161
  32,8,
NW3,161
  32,8,
S 1,159

161,MIRROR A
42,0,60020,0
N 3,162
  32,8,
NE3,162
  32,8,
NW3,162
  32,8,
S 1,160
EN3,177
  32,9,The panel is closed.

162,MIRROR B
41,0,60020,0
N 3,163
  32,8,
NE3,163
  32,8,
NW3,163
  32,8,
S 3,161
  32,8,
SE3,161
  32,8,
SW3,161
  32,8,
EN3,177
  32,9,The panel is closed.

163,MIRROR C
40,0,60020,0
N 3,164
  32,8,
NE3,164
  32,8,
NW3,164
  32,8,
S 3,162
  32,8,
SE3,162
  32,8,
SW3,162
  32,8,
EN3,177
  32,9,The panel is closed.

164,MIRROR G
39,0,60020,0
N 1,165
S 1,163

165,MIRROR D
38,0,60020,0
N 1,166
NE1,166
NW1,166
S 3,164
  32,8,
SE3,164
  32,8,
SW3,164
  32,8,

166,FRONT DOOR
51,15,60020,0
N 4,178
  173,0,
EN4,178
  173,0,
S 3,165
  32,8,
SE3,165
  32,8,
SW3,165
  32,8,

167,MIRROR A EAST
45,0,60020,0
EN3,177
  32,9,The panel is closed.
W 3,177
  32,9,The panel is closed.
N 1,162
S 1,160

168,MIRROR A WEST
45,0,60020,0
EN3,177
  32,9,The panel is closed.
E 3,177
  32,9,The panel is closed.
N 1,162
S 1,160

169,MIRROR B EAST
44,0,60020,0
EN3,177
  32,9,The panel is closed.
W 3,177
  32,9,The panel is closed.
N 1,163
S 1,161

170,MIRROR B WEST
44,0,60020,0
EN3,177
  32,9,The panel is closed.
E 3,177
  32,9,The panel is closed.
N 1,163
S 1,161

171,MIRROR C EAST
43,0,60020,0
EN3,177
  32,9,The panel is closed.
W 3,177
  32,9,The panel is closed.
N 1,164
S 1,162

172,MIRROR C WEST
43,0,60020,0
EN3,177
  32,9,The panel is closed.
E 3,177
  32,9,The panel is closed.
N 1,164
S 1,162

173,MIRROR G EAST
39,0,60020,0

174,MIRROR G WEST
39,0,60020,0

175,MIRROR D EAST
39,0,60020,0

176,MIRROR D WEST
39,0,60020,0

177,IN MIRROR
46,15,60020,0
N 3,161
  32,10,
S 3,161
  32,10,
E 3,161
  32,10,
W 3,161
  32,10,
NE3,161
  32,10,
NW3,161
  32,10,
SE3,161
  32,10,
SW3,161
  32,10,
EX3,161
  32,10,

178,BEHIND DOOR
50,20,60020,0
N 1,179
S 4,166
  173,0,

179,SOUTH CORRIDOR
49,0,60020,0
W 1,180
E 1,181
N 4,184
  172,11,
S 1,178

180,WEST CORRIDOR
0,0,60020,0
S 1,179
N 1,182

181,EAST CORRIDOR
0,0,60020,0
N 1,182
S 1,179

182,NORTH CORRIDOR
52,0,60020,0
E 1,181
W 1,180
N 1,183
S 4,184
  175,0,
EN4,184
  175,0,

183,PARAPET
53,0,60020,0
S 1,182
N 2,0
You would be burned to a crisp in no time.
D 2,0
You would be burned to a crisp in no time.

184,CELL
54,0,60020,0
EX4,182
  175,0,
N 4,182
  175,0,
S 4,179
  172,11,The bronze door is closed.

185,PCELL
55,0,60020,0
EX2,0
The door is securely fastened.

186,NCELL
56,0,60020,0
N 2,0
The door is securely fastened.
S 4,187
  172,0,
EX4,187
  172,0,

187,NIRVANA
57,35,60020,0

188,PUZZLE ANTEROOM
0,0,60000,0
S 1,189
W 1,103
D 3,190
  32,12,

189,PUZZLE SIDE ROOM
59,0,60000,0
N 1,188
E 3,190
  45,13,The door is closed.

190,PUZZLE ROOM
60,0,60000,0
N 3,190
  32,14,
NE3,190
  32,14,
E 3,190
  32,14,
SE3,190
  32,14,
S 3,190
  32,14,
SW3,190
  32,14,
W 3,189,
  32,14,
NW3,190
  32,14,
U 3,188
  32,14,

-1
10,**** OBJECT DATA BASE ****
1,BAG
6,0,0,120210,0,0,0,3,15
2,GARLIC
0,1,0,122000,0,0,0,5,0
3,PEPPERS
0,1,0,122000,0,0,0,5,0
4,GUNK (SHOWS UP IN MACHINE)
0,0,1,120000,40,0,0,10,0
5,COAL
74,0,0,120020,0,0,0,20,0
6,JADE
78,0,0,120000,0,5,5,10,0
7,MACHINE
77,0,100,100200,0,0,0,10000,50
8,DIAMOND (SHOWS UP IN MACHINE)
0,0,0,120000,0,10,6,5,0
9,TROPHY CASE
8,0,2,104200,0,0,0,10000,10000
10,BOTTLE
6,0,3,124200,0,0,0,5,4
11,WATER
0,10,101,120400,0,0,0,4,0
12,ROPE
7,0,4,120000,10000,0,0,10,0
13,KNIFE
7,0,0,120000,1000,0,0,5,0
14,SWORD
8,0,5,120000,1000,0,0,30,0
15,LAMP
8,0,6,120100,0,0,0,15,0
16,BLAMP (REPLACES LAMP)
0,0,0,120000,0,0,0,5,0
17,RUG
8,0,7,101000,40,0,0,10000,0
18,LEAVES
36,0,102,120020,0,0,0,25,0
19,TROLL
10,0,103,100040,200,0,0,10000,2
20,AXE
0,19,0,100000,1000,0,0,25,0
21,RUSTY KNIFE
16,0,104,120000,1000,0,0,20,0
22,BROKEN LANTERN
16,0,0,120000,0,0,0,20,0
23,KEYS
16,0,0,120004,0,0,0,10,0
24,BONES
16,0,8,100000,40,0,0,10000,0
25,BAG OF COINS
16,0,0,120000,0,10,5,15,0
26,PLATINUM BAR
49,0,0,120000,20000,12,10,20,0
27,PEARL NECKLACE
92,0,0,120000,0,9,5,10,0
28,REFLECTION #1
50,0,9,101040,40,0,0,10000,0
29,REFLECTION #2
51,0,9,101040,40,0,0,10000,0
30,GLACIER
45,0,105,100040,0,0,0,10000,0
31,RUBY
46,0,0,120000,0,15,8,5,0
32,TRIDENT
47,0,0,120000,0,4,11,20,0
33,COFFIN
44,0,0,120200,20000,3,7,55,35
34,TORCH
80,0,0,120115,0,14,6,20,0
35,TRUE BASKET
61,0,10,104200,50,0,0,10000,50
36,FALSE BASKET
76,0,10,101000,0,0,0,10000,0
37,BRACELET
64,0,0,120000,0,5,3,10,0
38,TIMBERS
75,0,0,120000,0,0,0,50,0
39,IRON BOX
83,0,0,20200,0,0,0,40,20
40,VIOLIN
0,39,0,120000,0,10,10,10,0
41,ENGRAVINGS
90,0,0,140000,20000,0,0,5,0
42,GHOST
93,0,11,101040,0,0,0,10000,0
43,GRAIL
95,0,0,120200,0,2,5,10,5
44,PRAYER
96,0,0,141000,20000,0,0,5,0
45,TRUNK
40,0,0,20000,0,15,8,35,0
46,BELL
96,0,0,120000,0,0,0,5,0
47,BOOK
97,0,106,160220,0,0,0,5,0
48,CANDLES
97,0,107,120111,0,0,0,10,0
49,GUIDEBOOK
99,0,0,160020,0,0,0,5,0
50,MAGAZINE
8,0,0,160020,0,0,0,2,0
51,MATCHBOOK
99,0,108,160000,0,0,0,2,0
52,LEAFLET
0,53,0,160020,0,0,0,2,0
53,MAILBOX
2,0,0,100200,0,0,0,10000,10
54,TUBE
100,0,12,120200,0,0,0,10,7
55,PUTTY
0,54,0,120004,0,0,0,6,0
56,WRENCH
100,0,0,120004,0,0,0,10,0
57,SCREWDRIVER
100,0,0,120004,0,0,0,5,0
58,CYCLOPS
101,0,109,100040,200,0,0,10000,10000
59,CHALICE
103,0,13,120200,0,10,10,10,5
60,PAINTING
105,0,14,120020,0,4,7,15,0
61,THIEF
190,0,110,100040,200,0,0,10000,5
62,STILLETTO
0,61,0,100000,1000,0,0,10,0
63,WINDOW
5,0,111,111000,0,0,0,5,0
64,BOLT
98,0,15,111002,0,0,0,5,0
65,GRATING
25,0,16,111000,0,0,0,5,0
66,TRAP DOOR
8,0,17,011000,0,0,0,5,0
67,WOODEN DOOR
8,0,18,141000,0,0,0,5,0
68,FRONT DOOR
2,0,18,101000,0,0,0,5,0
69,STONE DOOR
91,0,18,101000,0,0,0,5,0
70,MASTER SWITCH
77,0,19,101002,0,0,0,5,0
71,HEAD ON POLE (SHOWS UP IN LLD2)
0,0,0,100000,0,0,0,5,0
72,CORPSES
93,0,0,100000,0,0,0,5,0
73,BODIES
94,0,112,101000,40,0,0,5,0
74,DAM
98,0,0,101000,0,0,0,5,0
75,RAILING
79,0,0,101000,0,0,0,5,0
76,GATES
93,0,0,101000,0,0,0,5,0
77,BUBBLE
98,0,0,101000,0,0,0,5,0
78,LEAK
100,0,20,101000,0,0,0,5,0
79,RED BUTTON
100,0,21,101000,0,0,0,5,0
80,YELLOW BUTTON
100,0,21,101000,0,0,0,5,0
81,BROWN BUTTON
100,0,21,101000,0,0,0,5,0
82,BLUE BUTTON
100,0,21,101000,0,0,0,5,0
83,BAT
78,0,113,101000,40,0,0,5,0
84,RAINBOW
120,0,0,101000,4000,0,0,5,0
85,POT OF GOLD
122,0,0,20000,0,10,10,15,0
86,STATUE
116,0,0,20000,0,10,13,8,0
87,INFLATABLE BOAT
106,0,22,120020,0,0,0,20,0
88,HOLED BOAT (REPLACES MAGIC BOAT)
0,0,23,120020,0,0,0,20,0
89,PUMP
41,0,0,120004,0,0,0,5,0
90,MAGIC BOAT (REPLACES INFLATABLE BOAT)
0,0,24,120020,12,0,0,20,100
91,TAN LABEL
0,90,0,160020,0,0,0,2,0
92,BROKEN STICK
106,0,114,120000,0,0,0,3,0
93,BARREL
120,0,0,100000,0,0,0,5,0
94,BUOY
112,0,0,120200,100000,0,0,10,20
95,EMERALD
0,94,0,120000,0,5,10,5,0
96,SHOVEL
118,0,0,120004,0,0,0,15,0
97,GUANO
118,0,0,120000,0,0,0,20,0
98,BALLOON
126,0,115,100000,12,0,0,70,100
99,RECEPTACLE
0,98,0,100200,1,0,0,10000,6
100,CLOTH BAG
0,98,0,100000,0,0,0,10000,0
101,BRAIDED ROPE
0,98,25,100000,10000,0,0,10000,0
102,HOOK1
131,0,0,100000,0,0,0,10000,0
103,HOOK2
133,0,0,100000,0,0,0,10000,0
104,ZORKMID
131,0,0,160000,0,10,12,10,0
105,SAFE
135,0,26,100200,0,0,0,10000,15
106,CARD
0,105,0,160200,0,0,0,1,0
107,SLOT
135,0,0,100000,10,0,0,10000,10
108,CROWN
0,105,0,120000,0,15,10,10,0
109,BRICK
7,0,123,120200,11,0,0,9,2
110,FUSE
42,0,27,120200,0,0,0,1,0
111,GNOME (SHOWS UP IF TRAPPED IN VOLCANO)
0,0,28,100040,0,0,0,10000,0
112,BLUE LABEL (SHOWS UP ON INFLATED BALLOON)
0,0,0,160200,0,0,0,1,0
113,BROKEN BALLOON (REPLACES BALLOON)
0,0,0,120000,0,0,0,40,0
114,BLUE BOOK
134,0,0,160220,0,0,0,10,2
115,GREEN BOOK
134,0,0,160220,0,0,0,10,2
116,PURPLE BOOK
134,0,0,160220,0,0,0,10,2
117,WHITE BOOK
134,0,0,160220,0,0,0,10,2
118,STAMP
0,116,0,160020,0,4,10,1,0
119,TOMB
137,0,130,151000,40,0,0,5,0
120,HEADS
137,0,116,100000,20040,0,0,5,0
121,COKES
137,0,29,120000,0,0,0,15,0
122,LISTINGS
137,0,0,160020,0,0,0,70,0
123,LARGE CASE (SHOWS UP IN LIVING ROOM)
0,0,0,104000,0,0,0,10000,10000
124,MANGLED CAGE (SHOWS UP IN CAGE ROOM)
0,0,0,120000,0,0,0,60,0
125,REAL CAGE
141,0,0,101000,0,0,0,0,0
126,SPHERE
140,0,117,100000,20040,6,6,10,0
127,SQUARE BUTTON
139,0,118,101000,0,0,0,5,0
128,ROUND BUTTON
139,0,118,101000,0,0,0,5,0
129,TRIANGULAR BUTTON
139,0,118,101000,0,0,0,5,0
130,ETCHINGS1
143,0,0,141000,100000,0,0,5,0
131,ETCHINGS2
142,0,0,141000,100000,0,0,5,0
132,FLASK
146,0,119,124000,0,0,0,10,5
133,POOL
146,0,0,100040,0,0,0,0,0
134,TIN OF SPICES
146,0,0,20000,0,5,5,8,0
135,OBLONG TABLE
144,0,0,100000,0,0,0,10000,0
136,WOODEN POSTS
145,0,0,100000,0,0,0,10000,0
137,BUCKET
143,0,120,100000,12,0,0,100,100
138,EATME CAKE
144,0,121,122000,0,0,0,10,0
139,ORANGE ICING
144,0,122,162000,0,0,0,4,0
140,RED ICING
144,0,122,162000,0,0,0,4,0
141,BLUE ICING
144,0,122,162000,0,0,0,4,0
142,ROBOT
138,0,30,100040,22000,0,0,0,0
143,ROBOT LABEL
138,0,0,160020,0,0,0,3,0
144,TOP OF TREE
147,0,0,101000,4000,0,0,5,0
145,FOOT OF TREE
33,0,0,101000,4000,0,0,5,0
146,ROCKY CLIFF
123,0,0,101000,4000,0,0,5,0
147,WHITE CLIFF
110,0,37,101000,4000,0,0,5,0
148,STACK OF BILLS
154,0,32,160020,20000,10,15,10,0
149,PORTRAIT
156,0,0,160020,20000,10,5,25,0
150,VAULT
155,0,0,141000,0,0,0,5,0
151,SCREEN OF LIGHT
155,0,33,101000,0,0,0,5,0
152,GNOME OF ZURICH
0,0,34,100040,200,0,0,5,0
153,NEST
147,0,0,120020,10,0,0,20,20
154,EGG
0,153,35,120200,0,5,5,6,6
155,BROKEN EGG
0,0,0,120200,10,0,0,6,6
156,BAUBLE
0,0,0,120000,0,1,1,5,0
157,CANARY
0,154,36,120000,0,6,2,5,0
158,BROKEN CANARY
0,155,36,120000,0,0,0,5,0
159,YELLOW WALL
177,0,125,101000,0,0,0,5,0
160,WHITE WALL
177,0,125,101000,0,0,0,5,0
161,RED WALL
177,0,125,101000,0,0,0,5,0
162,BLACK WALL
177,0,125,101000,0,0,0,5,0
163,MAHOGANY DOOR
177,0,126,101000,0,0,0,5,0
164,PINE DOOR
177,0,126,101000,0,0,0,5,0
165,WOODEN BAR
177,0,0,101000,0,0,0,5,0
166,LONG POLE
177,0,0,101000,0,0,0,5,0
167,SHORT POLE
177,0,41,101000,0,0,0,5,0
168,T-BAR
177,0,0,101000,0,0,0,5,0
169,ARROW
177,0,0,101000,0,0,0,5,0
170,RED SWITCH
159,0,42,101000,0,0,0,5,0
171,RED BEAM
160,0,43,101000,10,0,0,5,1000
172,ODOOR (SCORR-TO-CELL)
179,0,44,011000,0,0,0,5,0
173,QDOOR (FDOOR-TO-BDOOR)
166,0,45,111000,0,0,0,5,0
174,LOCKED DOOR (PCELL)
185,0,46,111000,0,0,0,5,0
175,CELL DOOR (NCORR-TO-CELL)
182,0,47,111000,0,0,0,5,0
176,DIAL BUTTON
183,0,48,101000,0,0,0,5,0
177,DIAL INDICATOR
183,0,49,101000,0,0,0,5,0
178,NUMERAL 1
183,0,0,101000,0,0,0,5,0
179,NUMERAL 2
183,0,0,101000,0,0,0,5,0
180,NUMERAL 3
183,0,0,101000,0,0,0,5,0
181,NUMERAL 4
183,0,0,101000,0,0,0,5,0
182,NUMERAL 5
183,0,129,101000,0,0,0,5,0
183,NUMERAL 6
183,0,0,101000,0,0,0,5,0
184,NUMERAL 7
183,0,0,101000,0,0,0,5,0
185,NUMERAL 8
183,0,0,101000,0,0,0,5,0
186,WARNING
188,0,0,160020,0,0,0,4,0
187,SMALL SLIT (IN PUZZLE ROOM)
-52,0,52,101000,10,0,0,5,4
188,GOLD CARD (IN PUZZLE ROOM)
-37,0,0,160000,0,15,10,4,0
189,STEEL DOOR (IN PUZZLE ROOM)
-52,0,0,101000,0,0,0,5,0
190,SPARE NONGLOBAL OBJECT
0,0,0,0,0,0,0,0,0
191,SPARE NONGLOBAL OBJECT
0,0,0,0,0,0,0,0,0,0
-1
11,**** GLOBALS DATA BASE ****
192,IT OBJECT
0,0,0,101000,0,0,0,0,0
193,PLAYER (CRETIN)
0,0,124,101000,200,0,0,0,0
194,EVERYTHING
0,0,0,121000,20,0,0,0,0
195,VALUABLES
0,0,0,121000,20,0,0,0,0
196,SAILOR
0,0,0,101000,0,0,0,0,0
197,TEETH
0,0,0,101000,0,0,0,0,0
198,WALL
0,0,38,101000,0,0,0,0,0
199,GRUE
0,0,31,100000,0,0,0,0,0
200,HANDS
0,0,0,101004,0,0,0,0,0
201,BREATH
0,0,0,101004,0,0,0,0,0
202,AVIATOR
0,0,0,101000,0,0,0,0,0
203,BIRD
0,0,39,101000,0,0,0,0,0
204,TREE
0,0,0,101000,0,0,0,0,0
205,NORTH WALL
0,0,40,101000,0,0,0,0,0
206,SOUTH WALL
0,0,40,101000,0,0,0,0,0
207,EAST WALL
0,0,40,101000,0,0,0,0,0
208,WEST WALL
0,0,40,101000,0,0,0,0,0
209,GLOBAL WATER
0,0,101,104000,0,0,0,0,0
210,GUARDIANS
0,0,127,101040,200,0,0,0,0
211,COMPASS ROSE
0,0,0,101000,0,0,0,0,0
212,MIRROR
0,0,50,101000,0,0,0,0,0
213,PANEL
0,0,51,101000,0,0,0,0,0
214,STONE CHANNEL
0,0,0,101000,0,0,0,0,0
215,DUNGEON MASTER
178,0,128,100040,22000,0,0,0,0
216,GLOBAL LADDER
0,0,131,101000,0,0,0,0,0
-1
12,**** VILLAINS ****
19,14,4,TROLL
61,13,5,THIEF
58,0,3,CYCLOPS
-1
13,**** CLOCK EVENTS ****
1,CURE-CLOCK
1,0,F
2,MAINT-ROOM
2,0,T
3,LANTERN
3,350,F
4,MATCHES
4,0,T
5,CANDLES
5,0,T
6,BALLOON
6,0,T
7,BURNUP
7,0,T
8,FUSE
8,0,T
9,LEDGE
9,0,T
10,SAFE
10,0,T
11,VOL GNOME 1
11,0,T
12,VOL GNOME 2
12,0,T
13,BUCKET
13,0,T
14,SPHERE
14,0,T
15,END GAME HERALD
15,0,F
16,FOREST NOISES
16,-1,F
17,SCREEN OF LIGHT
17,0,T
18,ZURICH GNOME IN
18,5,F
19,ZURICH GNOME OUT
19,12,F
20,START END GAME
20,0,T
21,MIRROR PUSH
21,0,F
22,DOOR CLOSES
22,0,T
23,INQUISITOR
23,0,T
24,MASTER FOLLOWS
24,0,F
-1
14,**** ADVENTURERS ****
1,PLAYER
2,193,0,0
2,ROBOT
138,142,1,3
3,MASTER
178,215,2,3
-1
15,**** MULTI-ROOM OBJECTS ****
63,6,WINDOW
65,36,GRATING
66,9,TRAPDOOR
84,122,RAINBOW
119,157,TOMB
146,124,CLIMBABLE CLIFF
146,125,CLIMBABLE CLIFF
147,111,WHITE CLIFFS
172,184,BRONZE DOOR
172,186,BRONZE DOOR
172,187,BRONZE DOOR
173,181,QUIZ DOOR
174,186,LOCKED DOOR
175,184,CELL DOOR
189,189,STEEL DOOR
-1
-1,END OF DATA BASE FILE
