.PAGE SIZE 60,85
.LM 10
.RM 75
.AUTOPARAGRAPH
.CENTER
EMPIRE
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.CENTER
War Game of the Century
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	Empire is a strategy and tactics war game, you against
the computer.  It is played on a computer generated  map
containing land areas, sea areas, and cities.  The object
is to eliminate the opponent by  capturing  cities
and  destroying  enemy forces.  Cities, once captured, have
production capability, and can produce units such  as  armies,
fighters,  destroyers, etc. for offense or
defense.  
	Early in the game, exploration is most  predominant,  followed
later by planned offensives and holding actions, till eventual
victory or defeat.
	Typical games take as long as ten hours, and some
people find the game addictive.  The program  keeps  the  game
in a disk file, as a single game usually takes multiple
terminal sessions.   The .DOC file containing the instructions
is correct and complete, but is terse and lacks examples. This
may cause confusion in the first games.  Don't sweat it.
	This is an RSX11M version of Empire.
It has been heavily modified since the last release to add FCSFSL support
(reduced overlays greatly) and add special video attribute handling.  The
damn bug in the piece locator routine is still here, but at least it doesn't
hang the terminal any more.
	EMPIRE uses a PLAS region to handle its variables
and is known to work under M-Plus V2.1 with FPP.  It hasn't been checked out
on any other systems.  There are apparently some problems with the non-FSL
version now, but I haven't had time to check them out.
	This version uses UFD [377,377] to store maps generated when a
"new game" is initiated.  If you want to change this, go ahead, but please
leave the original code here if you're going to resubmit this to a SIG tape -
I had to hack the code somewhat to get all 6 (group, member) characters in
and it makes it so much easier to change the save UFD now (just add leading
zeroes if you want some other UFD).
	By all means drop me a line if you have changes or suggestions.
.NO FILL
.NO JUSTIFY
.SKIP
Bruce R. Mitchell
Machine Intelligence and Industrial Magic
PO Box 816
Byron, MN   55920
