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                               War Game of the Century



               Empire is a strategy and tactics war game, you  against  the
          computer.   It  is  played on a computer generated map containing
          land areas, sea areas, and cities.  The object  is  to  eliminate
          the  opponent  by  capturing  cities and destroying enemy forces.
          Cities,  once  captured,  have  production  capability,  and  can
          produce  units  such  as  armies, fighters, destroyers, etc.  for
          offense or defense.  

               Early in the game, exploration is most predominant, followed
          later  by  planned  offensives and holding actions, till eventual
          victory or defeat.

               Typical games take as long as ten  hours,  and  some  people
          find  the  game  addictive.  The program keeps the game in a disk
          file, as a single game usually takes multiple terminal  sessions.
          The   .DOC  file  containing  the  instructions  is  correct  and
          complete, but is  terse  and  lacks  examples.   This  may  cause
          confusion in the first games.  Don't sweat it.

               This is an RSX11M version of Empire.  It  has  been  heavily
          modified  since  the  last release to add FCSFSL support (reduced
          overlays greatly) and add special video attribute handling.   The
          damn bug in the piece locator routine is still here, but at least
          it doesn't hang the terminal any more.

               EMPIRE uses a PLAS region to handle  its  variables  and  is
          known to work under M-Plus V2.1 with FPP.  It hasn't been checked
          out on any other systems.  There  are  apparently  some  problems
          with  the  non-FSL  version  now, but I haven't had time to check
          them out.

               This version uses UFD [377,377] to store maps generated when
          a "new game" is initiated.  If you want to change this, go ahead,
          but please leave the  original  code  here  if  you're  going  to
          resubmit  this to a SIG tape - I had to hack the code somewhat to
          get all 6 (group, member) characters in and it makes it  so  much
          easier to change the save UFD now (just add leading zeroes if you
          want some other UFD).

               By all  means  drop  me  a  line  if  you  have  changes  or
          suggestions.

          Bruce R. Mitchell
          Machine Intelligence and Industrial Magic
          PO Box 816
          Byron, MN   55920

