;
; Thiss command file builds an assember.
; It works in 3.2.
; If you (poor soul) are running 3.1 there are
; some magic numbers in AS3D.MAC you will have
; to change. All of them are marked by a comment
; of the form:
;	(*** was #### ***)
; Just change the number in the instruction back
; to the number in the comment and your object files
; will be accepted by the V3.1 loader.
;
ASN sy:=SD:
ASN sy:=OD:
ASN sy:=CD:
PIP OD:AS.TSK;*/DE
PIP OD:AS.MAP;*/DE
.ASK A ASSEMBLE
.IFT A MACRO OD:ITOC=SD:ITOC
.IFT A MACRO OD:5TOA=SD:5TOA
.IFT A MACRO OD:FDBTA=SD:FDBTA
.IFT A MACRO OD:EISBX=SD:EISBX
.IFT A LBR ASLIB/CR:10.:32.:32.:OBJ
.IFT A LBR ASLIB=ITOC,5TOA,FDBTA,EISBX
.IFT A MACRO OD:AS0=SD:AS0
.IFT A MACRO OD:AS1=SD:AS1
.IFT A MACRO OD:AS2=SD:AS2
.IFT A MACRO OD:AS3A=SD:AS3A
.IFT A MACRO OD:AS3B=SD:AS3B
.IFT A MACRO OD:AS3C=SD:AS3C
.IFT A MACRO OD:AS3D=SD:AS3D
.IFT A MACRO OD:AS3E=SD:AS3E
.IFT A MACRO OD:AS3F=SD:AS3F
TKB @CD:MKASM.TKB
ASN =OD:
ASN =SD:
ASN =CD:
