This file is a compilation of the information concerning 
multi-player adventure games that I have come across while compiling 
my list of adventure games. Since I think that MUDs are a different 
subject, I have not taken up most MUDs in that file. I have, 
however, put them here in case someone else is interested and would 
like to know more about MUDs.

If you are interested in taking over this file and making something 
interesting out of it, let me know and I will let you have the 
latest version and then forget all about it. Since I never really 
liked MUDs myself, I don't think I'm the right person to maintain 
this.


Hans Persson
unicorn@lysator.liu.se

Last update: 17 Apr 1994




CRL Group PLC:
*************

Causes of Chaos
[TO] By Mike Taylor. For Commodore 64. Written in compiled BASIC.
"I believe it was the first multi-player adventure for the Commodore 
64, though this had to be achieved by the players taking turns.  In 
all honesty, I doubt anyone really played it like that, but it was a 
good single-player adventure anyway."



IBM:
***

Zyll
[TO, 1984] By Marshal W.  Linder and Scott B.  Edwards.  For PC (might 
have been for PCjr originally).  Zorkish type of game, but using keys 
to select from menus rather than typing commands.  Two could play 
simultaneously (cooperatively or competetively).  One player used the 
keys to the left, the other those to the right on the same keyboard.  
When the other player was nearby, he would show up in your 
descriptions.



Virgin Games:
************

MUD, CBM64 Disk
A port of Essex MUD1 with intelligent other players. Text only but slow
and getting all the user and some of the wizard mode of a 650 room
MUD of the finest order and smart people into one game was clever.



Miscellaneous:
*************

MUNDI
"It wasn't sold commerically, but got very widely played at Warwick
University.  I believe it was the first multi-user adventure game that
worked across the internet."



Artikel (Bellman?) i GARB om original-MUD.



