Adventureland - The guide to interactive fiction

This file contains information about adventure games and the companies
that made them. If you have more information on any of the games in
the list or if you find errors or omissions in the file, please let me
know.

Adventureland was created by Hans Persson
Stefan Meier
adventureland@if-legends.org

This version created Fri Sep  5 18:44:10 2003


Adventure Game Types

I'm trying to categorize the games a little. So far the  system is as
follows:

Text only (TO)
No pictures (of course).

Graphics (G)
Some kind of graphics. This category is used when I know
that a game had graphics but I don't know what type. Please let me
know if you can help me categorize games from this category better.

Character graphics (CG)
Pictures made up of characters. Generally
horrible, but not uncommon for a while.

Drawn graphics (DG)
Pictures drawn for each room as you enter it.

Bitmap graphics (BG)
Static high-resolution pictures.

Interactive graphics (IG)
This category is a bit difficult to define.
Uninvited  (ICOM) goes here, anyway. I'd like to get rid of this
category, so if you can tell which other category games in this
category fit in I'd appreciate it.

Moving character graphics (MCG)
These games have a graphical
representation of yourself  that you move around the screen. Examples
are later Sierra games and LucasArts games.

Point-n-Click (PNC)
This means that you control the game by pointing
at  things with the mouse, choosing alternatives from menus  or
something similar.

3D (3D)
These are games with a first-person 3D view of the world (like
Doom, Quake, and similar action games).

Text input (TEXT)
This means that you control the game by entering
text.  This is the standard way, and is only mentioned if it can  be
used alongside PNC input.

Multiple choice (CHOICE)
This means that the game is controlled by
choosing actions from a list or menu instead of entering text freely.

Sound (SOUND)
This means that the game features some kind of sound
that isn't music.

Music (MUSIC)
This means, of course, that the game contains some kind 
of music score.

Video clips (VIDEO)
This means that the game features full-motion
video.


3P Soft


Juanito en Busca de su Beloncito

Runs on:
 * Spectrum

Notes: In Spanish.



======================================================================



Aardvark

Aardvark produced a series of arcade games apart from their
adventures.


Trek Adventure
Type: TO
Written by Robert J. Retelle in Basic.

Runs on:
 * Commodore 64
 *
OSI[8K]
 *
ZX81[16K; Extended
Basic]
 * TI-99/4A
 *
TRS-80[16K]
 * TRS-80
Color[16K]
 *
VIC-20[13K]



----------------------------------------------------------------------
Derelict
Type: TO
Written by Rodger Olsen and Bob Anderson in Basic.

Runs on:
 * Commodore 64
 *
OSI[8K]
 *
ZX81[16K; Extended
Basic]
 * TI-99/4A
 *
TRS-80[16K]
 * TRS-80
Color[16K]
 *
VIC-20[13K]



----------------------------------------------------------------------
Pyramid
Type: TO/CG
Written 1984 by Rodger Olsen in Basic.

Runs on:
 * Commodore 64
 *
OSI[8K]
 * PC
 * TI-99/4A
 *
TRS-80[16K; Model I and
III.]
 * TRS-80
Color[16K; And 16K
MC-10.]
 *
VIC-20[13K]
 *
ZX81[16K; Extended
Basic]

Comments: Find treasures in an old pyramid. Truly awful game.


----------------------------------------------------------------------
Mars
Type: TO/G
Written by Rodger Olsen in Basic.

Runs on:
 * Commodore 64
 *
OSI[8K]
 *
ZX81[16K; Extended
Basic]
 * TI-99/4A
 * PC
 *
TRS-80[16K]
 * TRS-80
Color[16K]
 *
VIC-20[13K]



----------------------------------------------------------------------
Paranoids Anonymous
Type: TO
Written in Basic.

Runs on:
 * Commodore 64
 *
OSI[8K]
 *
ZX81[16K; Extended
Basic]
 * TI-99/4A
 *
TRS-80[16K]
 * TRS-80
Color[16K]
 *
VIC-20[13K]



----------------------------------------------------------------------
Escape from Mars
Type: TO
Written by Rodger Olsen in Basic.

Runs on:
 * Commodore 64
 *
OSI[8K]
 *
ZX81[16K; Extended
Basic]
 * TI-99/4A
 *
TRS-80[16K]
 * TRS-80
Color[16K]
 *
VIC-20[13K]

Notes: This might be the same game as Mars.


----------------------------------------------------------------------
Nuclear Sub
Type: TO/SOUND
Written 1980 by Robert J. Retelle in Basic.

Runs on:
 * TRS-80 Color




======================================================================



A & B Computing Magazine

The adventure creation system AdventureScape was published in this
magazine. Xanadu was the first game for that system. They later added
functionality to the system and allowed games to read their data from
disk files so the games could get bigger. Amnesia was the first game
written for that new, larger system.
 Graham West
(graham@theramp.net) later used the concepts of AdventureScape for his own
adventure authoring system on the Acorn Archimedes. He wrote a new
parser and reworked the puzzle logic system to add extra conditions
and actions. All the code was new but the ideas came from
AdventureScape. That system was published as an A & B Computing
Magazine cover disk in early 1992.


Amnesia
Written mid-1980s in AdventureScape.

Runs on:
 * BBC

Notes: Released as a program listing in a magazine. It was also
available on disk, probably from the magazine distributors.  It was
almost certainly written by the same team as Xanadu.


----------------------------------------------------------------------
Xanadu
Written mid-1980s in AdventureScape.

Runs on:
 * BBC

Comments: Set in the mystical land of Xanadu.



======================================================================



Abersoft

They were located at 7 Maes Afallen, Bow Street, Dyfed SY24 5BA, 
Wales.

Homepage: http://www.abersoft.demon.co.uk/

Adventure 1
Type: TO
Written 1982.

Runs on:
 *
Spectrum[48k]
 *
ZX81[16K]

Comments: Yet another version of "Colossal Cave."


----------------------------------------------------------------------
Classic Adventure
Type: TO
Written 1984.

Runs on:
 * Commodore 64

Comments: Yet another version of "Colossal Cave."



======================================================================



Abstract Concepts

They were started as a "serious adventures" label by Delta 4 Software
in 1987. They were located at Abstract Concepts, c/o
Mediagenic/Activision, 23 Pond St, London NW3 2PN, UK.

They are distributed by Activision, Inc.

Mindfighter
Type: G
Written 1988 by Anna Popkess
[game design and
book] and Fergus McNeill
[programming].

Runs on:
 * Amiga
 * Amstrad PCW
 * Atari ST
 * Commodore 64
 * PC
 *
Spectrum[128K]

Notes: At least the Amstrad, Commodore 64 and Spectrum versions of
this came with a 160-page book written by Anna Popkess, a player's
guide and a poster.
Package blurb: Far away from the Gulf crisis, oblivious to the uproar
of current affairs, four people stand over the inert body of an eleven
year old boy. First there had been the nightmares, the visions,
shattering his life. They had watched, not understanding, as he had
become gradually more and more withdrawn. And now, finally, this.
Robin had entered a trance from which he was unable to wake. His mind
had wandered too far, beyond even their reach. They were all involved
in parapsychological research, but none of them had seen anything like
this before. And Robin's mind, lost somewhere... how was he going to
return?


----------------------------------------------------------------------
Goodnight Cruel World
Written by Anna Popkess.
Package blurb: Set towards the end of the 20th century, and features a
computer operator, John Schultz, whose girlfriend Val walks out of
their apartment in New York's Chinatown are after a row. Sha vanishes,
and the police suspect John. This is bad news for him as by this time
New York is a police state, as it tries to clamp down on gang warfare
and drug dealing. John begins a search for Val to prove his innocence,
and this leads him to uncover all kinds of crime and corruption in the
Big Apple.


----------------------------------------------------------------------
Parsian Knights
Written by John Popkess.
Package blurb: This deals with the adventures of a French secret
service agent between the two world wars, named Monsieur Phillip
Groucy.



======================================================================



Access Software

The writer of the Tex Murphy series, Chris Jones, is also the
executive vice president of Access Software.

Homepage: http://www.accesssoftware.com/


----------------------------------------------------------------------
Adventure Countdown

Tex Murphy

The writer of the Tex Murphy series, Chris Jones, also stars as Tex
Murphy in games 3-5. The series was inspired by Chris Jones' "The
Singing Detective" (1987), a short, tongue-in-cheek screenplay about
Tex Murphy, a space ace who was a cross between Roy Rogers and Humprey
Bogart. This screenplay was never produced.
 *
1: Mean Streets
Type: MCG/PNC/SOUND
Written 1989 by Chris Jones.
Notes: Very similar to LucasArts games like Maniac Mansion and Zak
McKracken.

 *
2: Martian Memorandum
Type: MCG/PNC
Written 1990.
Notes: Very similar to LucasArts games like Maniac Mansion and Zak
McKracken.

 *
3: Under a Killing Moon
Type: 3D/VIDEO/PNC
Written 1995 by Chris Jones and Aaron Conners.
Notes: This was the first game to require four CDs. The game is
divided into seven chapters (days).

 *
4: The Pandora Directive
Type: 3D/VIDEO/PNC
Written 1996 by Chris Jones and Aaron Conners.
Notes: Starring Chris Jones (Tex Murphy), Kevin McCarthy (Gordon
Fitzpatrick), Bill Bradshaw (Archie Ellis), Aaron Conners (Dag
Horton), Tanya Roberts (Regan Madsen) and more. It has two different
game levels (Entertainment and Game Players), three different paths
(Mission Street, Lombard Street, Boulevard of Broken Dreams -- which
path you follow depends of certain  decisions you take in certain
time) and six endings. It is divided into ten chapters (days).

 *
5: Overseer
Type: 3D/VIDEO/PNC
Written 1998.
Notes: This was the first game released in DVD format and the first to
require eight CDs. Either the information about eight CDs is wrong or
there are two different versions, since another person has told me he
has the game on five CDs.

Countdown
Type: MCG/PNC
Written 1990.

Runs on:
 * PC

Notes: Cross between adventure and action. Very similar in interface
to the first two Tex Murphy games.


----------------------------------------------------------------------
Amazon: Guardians of Eden
Type: MCG/PNC
Notes: Cross between adventure and action. Similar to Countdown.



======================================================================



Acclaim Distribution Inc

They were located at One Acclaim Plaza, Glen Cove, New York, 11542,
USA.

They distribute Pulse Entertainment Inc.



======================================================================



Accolade

Homepage: http://www.accolade.com/

Law of the West
Type: BG/MUSIC/CHOICE
Written 1985 by Alan Miller, Mini Doggett
[graphics] and Ed Bogas
[music].

Runs on:
 * Apple II
 * Commodore 64

Notes: The package contains one disk and a small instruction booklet
and a folding "quick start" card. The entire game is played with a
joystick.
Comments: You wander around a typical "western movie" town, meet
people and have to deal with them.  You have a selection of four or
five things to say at each turn.  Get it wrong and they try to shoot
you.  Get it right and they might give you some information.
Package blurb: If you've ever wanted to strap on a six-shooter, pin a
tin star to your chest and match the exploits of a Bat Masterson or
Wyatt Earp, then Law of the West is your chance.
 Hardcase Gunslingers
 You're going to need true grit, and then some, to play it. Because as
the Sheriff of Gold Gulch - as tough a Wild West town as there ever
was you'll have all you can do to survive 'til sundown. Standing in
your way will be all manner of hardcase gunslingers, desperadoes and
dry gulchers looking to rob the town bank, run roughshod over innocent
townspeople and plant you in Boot Hill. So, like Masterson in Dodge
City and Earp in Tombstone, you'll be forced to face one challenge
after another threatening both your authority and your life.


----------------------------------------------------------------------
The Third Courier
Type: PNC/MUSIC
Written 1989 by Carol Manley and Ivan Manley.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 * PC
 * Tandy

Comments: Set in the cold-war Berlin, where you as an agent have to
hunt a missing suitcase stolen from the KGB/terrorists.


----------------------------------------------------------------------
Altered Destiny
Type: MCG/MUSIC
Written 1990 or 1991 by Michael Berlyn.

Runs on:
 * Amiga
 *
PC[VGA]

Notes: The game comes with a manual and a code wheel. It was available
in two different package types. The first was a two-piece box, the
second a one-piece box that opened at the top.
Comments: A man is sucked through what he thought was his tv, into a 
mysterious world populated with strange creatures. He must  overthrow
an evil being.


----------------------------------------------------------------------
Les Manley in: Search for the King
Type: MCG
Written 1990 by Steve Cartwright.

Runs on:
 * Amiga
 *
PC[VGA]

Comments: Office clerk Les Manley is, as a competitor of a certain L. 
Laffer, a typical office nerd on a quest to meet babes and The  King.
Package blurb: Want more?  Get Les! He finds his clothes at K-Mart. 
He finds his dates at Radio Shack. Now he's out to get rich quick by
finding out the greatest entertainment of all time.  Follow mild
mannered Les Manley as he rocks 'n' rolls across America in search of
big bucks, beautiful babes and... The King.
 * Recognizes over 1,500
words.  Even good ones.
 * Animation so lifelike your hips will
gyrate.
 * Help Les try to impress the stunning Stella Hart.
 * Over
70 bit-mapped screens make this one heavy game.
 * Hot music.  Hot
colors. Hot dang.
 * A game filled with engaging puzzles and felt
paintings.


----------------------------------------------------------------------
Les Manley, Lost in L. A.
Type: G

Runs on:
 *
PC[VGA]

Notes: Icon-based user interface. This is a sequel to Les Manley in:
Search for the King.


----------------------------------------------------------------------
Don't Go Alone


----------------------------------------------------------------------
Conspiracy



======================================================================



Acme Software


Altair 4
Type: TO
Written 1984 by K. Suddick.

Runs on:
 * Commodore 64

Comments: Your space ship has crashed on the planet Altair 4, and you
must  escape.



======================================================================



Acornsoft

At some point in time, Acornsoft decided not to publish adventure 
games any more. Some of the authors then took their games with them 
to Topologika.


Countdown to Doom
Type: TO
Written 1982 by Peter Killworth.

Runs on:
 * BBC

Comments: Small science fiction adventure. Your spaceship has crashed
on  the planet Doomawangara. You must acquire the parts needed to 
repair your ship before the planet's hostile atmosphere corrodes  it
away.
Package blurb: You set off from Earth in your one-man ship, and are
soon  orbiting Doom.
 Doomawangara -- *Doom* for short -- with its
weird climate that  varies from desert to jungle, glacier to swamp;
the home, aeons  ago, of the Ancients, whose crumbling dwellings at
last begin to show up on your scanners, their images giving you the
feeling that they're watching you -- not the other way round. Doom,
famed across  the Galaxy as a *potentially* lucrative source of
income, its surface littered with crashed treasure ships, rapidly
corroding in the intensely volatile atmosphere. *Only those known as
adventurers would dare to land.*
 You make one more pass over the
enticing planet, wondering if *you* have the courage. The decision is
made for you when your ship comes under a sudden and violent attack
that sends it tumbling out of control until it hits the surface with a
force that could have  killed you.
 You pick yourself up and survey
the wreckage, knowing that both you  and your ship are well and truly
*doomed* unless you can find the  spares to repair it in time...
 GAME
SIZE: *Medium.* RATING: *Medium.*
For more information, see Topologika Ltd.


----------------------------------------------------------------------
Acheton

Runs on:
 *
BBC[1980]

For more information, see Mainframe adventures and Topologika Ltd.


----------------------------------------------------------------------
Kingdom of Hamil

Runs on:
 * BBC

For more information, see Mainframe adventures and Topologika Ltd.


----------------------------------------------------------------------
Philosopher's Quest
Written 1982 by Peter Killworth.

Runs on:
 * BBC

Notes: This game had the most evil and unfair first puzzle of all
time. The Acornsoft version of this, Killworth's first text adventure,
sold 25.000 copies.
Package blurb: Peter's best-selling adventure sees you wishing you
hadn't waved  that old magic wand you found in the junk shop off
Market Street.  For when you did, the atmosphere turned inside out,
taking you  with it. And when it turned back again, the shop -- and
the  shopkeeper were no more...
 GAME SIZE: *Compact, but with
unexpected twists.*  RATING: *Difficult.*
For more information, see Mainframe adventures and Topologika Ltd.


----------------------------------------------------------------------
Sphinx Adventure
Type: TO

Runs on:
 * BBC



----------------------------------------------------------------------
Castle of Riddles
Type: TO

Runs on:
 * BBC

Notes: Some of the puzzles in Castle of Riddles came from the original
version of Philosopher's Quest and now appear in the Topologika 
version of Philosophers' Quest. It had an incredibly unfair maze.


----------------------------------------------------------------------
Quondam

Runs on:
 *
BBC[early 1980s; By Peter
Killworth.]

For more information, see Mainframe adventures.


----------------------------------------------------------------------
The Seventh Star
Type: TO

Runs on:
 * BBC



----------------------------------------------------------------------
Gateway to Karos
Type: TO
Written 1983 by D. L. Haslam.

Runs on:
 * BBC



----------------------------------------------------------------------
Spooky Manor

Runs on:
 * BBC



----------------------------------------------------------------------
Mini

Runs on:
 * BBC

Notes: Only available in a compilation with Caves and Roman.


----------------------------------------------------------------------
Caves

Runs on:
 * BBC

Notes: Only available in a compilation with Mini and Roman.


----------------------------------------------------------------------
Roman

Runs on:
 * BBC

Notes: Only available in a compilation with Mini and Caves.



======================================================================



Activision, Inc

Activision have released the Infocom games in more different
compilations than I care to list at the moment.

Homepage: http://www.activision.com/
Email:
activis@netcom.com.
They distribute Infocom, Interplay Productions, LucasArts and Abstract
Concepts.


----------------------------------------------------------------------
Alter Ego
Written 1985 (?) by Dr. Peter Favaro.

Runs on:
 * Apple II
 * Commodore 64
 * Macintosh
 * PC

Comments: The player could assume different characters. There was a
male and a female version of this. You'd play an entire life, from
birth to death.

Portal
Type: IG
Written 1986 by Rob Swigart and Brad Fregger.

Runs on:
 * Amiga
 * Apple II
 * Commodore 64
 * Macintosh
 * PC

Notes: It was translated to a novel.


----------------------------------------------------------------------
The Lost Treasures of Infocom I

Runs on:
 * Macintosh
 * PC

Notes: Compilation of Infocom games (Ballyhoo, Beyond Zork, Deadline, 
Enchanter, The Hitchhiker's Guide to the Galaxy, Infidel, Lurking 
Horror, Moonmist, Planetfall, Sorcerer, Spellbreaker, Starcross, 
Stationfall, Suspect, Suspended, The Witness, Zork I, Zork II,  Zork
III, Zork Zero).


----------------------------------------------------------------------
Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating
Inconvenience from Planet X
Type: G
Written 1992 by Steve Meretzky.

Runs on:
 * PC



----------------------------------------------------------------------
The Lost Treasures of Infocom II

Runs on:
 * Macintosh
 * PC

Notes: Compilation of Infocom games (A Mind Forever Voyaging, Border 
Zone, Bureaucracy, Cutthroats, Hollywood Hijinx, Nord and Bert
Couldn't Make Head or Tail of It, Plundered Hearts, Seastalker, 
Sherlock, Wishbringer). The CD version of this compilation  includes
three more games that are not on the diskette version (Arthur,
Journey, Shogun).

Zork

These are modern graphical games set in the Zork universe from the
original Zork games by Infocom.
 *
Return to Zork
Type: G
Written 1993 by William D. Volk
(wvolk@activision.com) et al.

Runs on:
 * PC


 *
Zork: Nemesis
Type: G

Runs on:
 * Macintosh
 * PC

Notes: Comes on 3 CDs. Package contains an Alchemy book and a CD
booklet.
Package blurb: In a desolate corner of the Underground Empire. An evil
demon  torments the land. Evil rules the forbidden lands. Here, the
souls of the Empire's greatest alchemists lie in perpetual hell... at
the hands of Nemesis... uncover the mystery behind the Nemesis'
curse... discover the ancient secret of alchemy that will free the
trapped souls from evil's grip...

 *
Zork: Grand Inquisitor
Type: G

Runs on:
 * PC


 *
Zork: The Undiscovered Underground
Type: TO

Runs on:
 * PC


 *
Zork Anthology
Written 1994.

Runs on:
 * Macintosh
 * PC

Notes: Includes Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, and
Planetfall.
 The package includes installation manual, maps, and large
glossy 240-page info and hint book for the included games.


----------------------------------------------------------------------
Classic Text Adventure Masterpieces

Runs on:
 *
PC[MS-DOS/Windows 3.1/Windows
95]
 * Macintosh

Notes: Compilation of Infocom games (Arthur, Ballyhoo, Beyond Zork, 
Border Zone, Bureaucracy, Cutthroats, Deadline, Enchanter,  Hollywood
Hijinx, Infidel, Journey, Leather Goddesses of Phobos,  Lurking
Horror, Mind Forever Voyaging, Moonmist, Nord & Bert,  Planetfall,
Plundered Hearts, Seastalker, Sherlock, Sorcerer, Spellbreaker,
Starcorss, Stationfall, Suspect, Suspended, Trinity, Wishbringer,
Witness, Zork I, II, III and Zork Zero).


----------------------------------------------------------------------
Spycraft: The Great Game
Type: VIDEO
Written 1996 by William Colby and Oleg Kalougin.

Runs on:
 * PC

Notes: Comes on three CDs. Package contains a thick jewel case booklet
and a reference card.
Package blurb: Danger and deception in the new world order.
International Intrigue, collaborated on by William Colby, former CIA
Director and Oleg Kalugin, former KGB Major General.


----------------------------------------------------------------------
Santa Fe Mysteries: The Elk Moon Murder
Written by Shannon Gillian and Sam Egan.

Runs on:
 * Macintosh
 * PC

Notes: Comes on a CD with a jewel case size instruction book.
Comments: Murder Mystery with Native American overtones - race against
the clock.


----------------------------------------------------------------------
Santa Fe Mysteries: Sacred Ground
Type: VIDEO
Written 1996 by Shannon Gillian and Sam Egan.

Runs on:
 * Macintosh
 * PC

Notes: Comes on two CDs.
Comments: Murder Mystery with Native American overtones.



======================================================================



Addison-Wesley

For more information, see Melbourne House.

The Antagonists
Written by Hal Renko, Sam Edwards and Hermie Hermens.

Runs on:
 * Commodore 64

Notes: Package includes a diary and a hex listing of the adventure.  A
tape of the program could be bought separately.


----------------------------------------------------------------------
The Hobbit
Type: G
Written 1985.

Runs on:
 * Apple II
 * PC

Notes: This was available in two different package styles, an earlier
book-style package that included a manual and a copy of the Tolkien
novel of the same title. It also has the text "Melbourne House" on the
cover, so it's probably safe to assume that this is a port of
Melbourne House's The Hobbit. This version is dated October 1985. The
later version does not include the novel.


----------------------------------------------------------------------
The Fellowship of the Ring

Runs on:
 * Apple II
 * PC

Notes: The second printing of this is dated November, 1987. This is
probably a port of the Melbourne House game of the same title.


----------------------------------------------------------------------
Shadows of Mordor

Runs on:
 * Apple II
 * PC

Notes: Based on "The Two Towers", the second part of Tolkien's Lord of
the Rings trilogy. This is probably a port of the Melbourne House game
of the same title.


----------------------------------------------------------------------
Crack of Doom
Notes: Based on "Return of the King", the third part of Tolkien's Lord
of the Rings trilogy. This is probably a port of the Melbourne House
game of the same title.



======================================================================



Adventions

All the Adventions games are written with TADS.  Those that are 
freeware or shareware can be found on ftp.gmd.de in 
/if-archive/games/adventions.

Email:
dmb@ai.mit.edu.

Unnkulian Unventure

Humorous fantasy adventures in the style of the original  adventure.
As time goes on, they are becoming more and more  plot-oriented as
opposed to object-gathering-oriented.
 *
Unnkulian Underworld: The Unknown Unventure (v3.01)
Type: TO
Written 1990-1991 by David A. Leary.

Runs on:
 * TADS

Notes: Shareware
US$10.

 *
Unnkulian Unventure II: The Secret of Acme (v3.0)
Type: TO
Written 1992 by David M. Baggett.

Runs on:
 * TADS

Notes: Shareware
US$10.

 *
Unnkulia One-Half: The Salesman Triumphant (v1.0)
Type: TO
Written 1993 by David A. Leary.

Runs on:
 * TADS

Notes: Freeware.

 *
Unnkulia Zero: The Search for Amanda (v1.0) - Demonstration version
Type: TO
Written 1993 by David A. Leary.

Runs on:
 * TADS

Notes: Freeware.

 *
Unnkulia Zero: The Search for Amanda (v1.0)
Type: TO
Written 1993 by David A. Leary.

Runs on:
 * TADS

Notes: Commercial.

 *
Unnkulian Unventure III
Type: TO
Written by Chris Nebel.

Runs on:
 * TADS

Notes: Work in progress. Commercial.

 *
Unnkulian Unventure IV
Type: TO

Runs on:
 * TADS

Notes: Work in progress. Commercial.

Unnkulian Universe Unventure

These games occur in the future of the Unnkulian world and  are set
in a science fiction environment.
 *
The Legend Lives!
Type: TO
Written by David M. Baggett.

Runs on:
 * TADS

Notes: Scheduled for 1994. Commercial.

 *
Ulien
Type: TO
Written by David A. Leary.

Runs on:
 * TADS

Notes: Work in progress. Commercial.


----------------------------------------------------------------------
Colossal Cave Revisited (v1.0)
Type: TO
Written 1993 by David M. Baggett.

Runs on:
 * TADS

Notes: A remake of Crowther and Woods' original adventure.  Released
with complete TADS source code. Freeware.


----------------------------------------------------------------------
The Horror of Rylvania - Demonstration version
Type: TO
Written 1993 by David A. Leary.

Runs on:
 * TADS

Notes: Freeware.

The Horror of Rylvania
Type: TO
Written 1993 by David A. Leary.

Runs on:
 * TADS

Notes: Commercial.



======================================================================



Adventure International

General
 Founded by Scott Adams
(msadams@msadams.com) in 1979. The Adventure International games are mainly
verb-noun, but had exciting plots and were well-designed. They
supplied a hint book for Scott Adams Classic Adventures 1-14 and
separate hint sheets for Questprobe 1-3. All these hints are available
from ftp.gmd.de.
 All the adventures in the Scott Adams Classic
Adventures, Others and Questprobe series use the same datafile and
interpreter format and can be run using the ScottFree interpreter
found on ftp.gmd.de.
 At least some of the games were originally
written in BASIC. Some of the games were released for the Exidy
Sorcerer computer, but I don't know which ones.
 The Basic versions of
Adventureland (date?) and Pirate Adventure (December 1980) were
printed in Byte Magazine in an article by Scott Adams. 
 When
Adventure International went bankrupt in 1985, the copyrights for the
games were part of the bankruptcy proceedings and were taken over by
the bank. Meanwhile those licenses expired and all rights went back to
Scott Adams. On 1997-11-24, Scott Adams put the games up for download
as shareware from his own homepage. 
 Adventure International once ran
big adverts featuring Scott Adams' picture begging people to send in
game ideas. "We want to publish your software!" Doesn't sound like a
company about to go bankrupt...
 Scott Adams is currently (January
1996) rewriting Adventureland in a new interpreter for Windows 95. A
beta version of this was distributed in late 1999. Then finally in
August 2000 he published a new game: "Return To Pirate's Island 2".
The classic games are  available on his website as a free download.

Platform-specific information
 The TRS-80 driver was written by Scott
Adams, while the Apple II and Commodore 64 drivers were written by Mak
Jukic. Brian Howarth later wrote another Commodore 64 driver, as well
as a Spectrum one that was used with a lot (all?) of these games. The
interpreter used depended a lot upon who released the game.
 Packaging
information
 The original packaging from around 1978-1980 of the SAGA
games features a cover art sheet with some assorted brochures and
loading sheets sealed in a polybag with a cardboard strip across the
top. The bags all hung on hooks on the store shelves. The original
cheapish looking watercolour artwork were done by "Peppy".
 In 1981,
the cover sheet polybag packaging was replaced (all games in this
packaging have a 1981 copyright on the front, even though the game
might be released some other year). All the games up to 1983-1984
(with the exceptions of the VIC-20 and TI-99/4A releases, which were
repackaged by those respective companies) came in 8.5" x 5.5" folders
designed to look like paperback books. The middle is a piece of
styrofoam either with a cutout slot for the cassette or a glued-on
sleeve for the disk. The front and back cover with the artwork is a
piece of thin cardboard glued around the spine of the styrofoam. The
original text games featured the "manual" simply typed on the inner
front and sometimes back flap of the cardboard. The SAGA releases came
with their own separate instruction booklet titled Scott Adams'
Graphic Adventure Instructions. It was generic and applied to all the
SAGAs for that particular platform. Nothing more than a registration
card was included on either of these releases. The cover art is the
same as for the polybag packaging. 
 Sometime later, the packaging
changed again and the games were marketed in plastic clamshell cases
with picture inserts (like for video releases, but smaller - 6.5" x
9"). The front artwork is the same (even though these are SAGA games),
although the logos have been moved around a bit. For instance, the
screenshots are pictured on the front at the bottom, rather than at
the back on the top, the SAGA logo has been moved to the bottom centre
rather than in the upper right, etc. The back cover of the insert is
completely different. These packages don't have library stamps like
the styrofoam games, but they were probably the last versions
released. The inserts are all copyright 1982, when the SAGAs were
first introduced.
 Some of the clamshell releases include a generic
"Scott Adams' Graphic Adventure Instructions" book, same as from the
styrofoam games. Also includes the bonus hint sheet, warranty card,
"Need a Backup Disk?" mail in card where you can purchase an
additional disk of the game for
$4.99, and a small "Do You Write Microcomputer Software?" advertisement
designed to look like a floppy disk. Some of the styrofoam versions
came with diddly ads like this stuff too.

They distribute Howarth, Brian and Chameleon Software.
For more information, see Alternate Source, The.


----------------------------------------------------------------------
Return to Pirate Island 2
Type: TO/G
Written 1999 by Scott Adams.
Package blurb: Finally after a 15 years break, Scott Adams has
released a new game. There is no package blurb, so find some notes
from his website instead: Imagine a world where your imagination
replaces your senses. A world full of sea, sand, pirates and treasure
! You wake up in a boat, not knowing your purpose, but as you find
your sea legs and begin to explore, many tasks are unraveled. Solve
the various puzzles and use your wits to conquer the mysteries of the
island. The original adventure master is back with his best creation
yet, "Return to Pirates Island 2". A fun game that will appeal to the
whole family.
 Your goal:To collect a set of *treasures*, some hidden
well and some hidden, well ... right in front of your nose! Visit
exotic locales, find sunken treasure, work with the crusty old pirate,
put up with obstinate sea creatures and even learn to really hate
alarm clocks! Yes, that Scott Adams sense of humor is back too!

Scott Adams Classic Adventures

These games were rereleased in 1982 with graphics
[BG] as Scott Adams Graphic Adventures (SAGA).
 From the box of the later
graphical releases: When You Sit Down To a Scott Adams' Graphic
Adventure... Anything Can Happen
 As the name implies, the Scott Adams
Graphic Adventures are the classic Adventures which have been enhanced
with exciting graphics -- graphics which colorfully depict your voyage
into wonderment each and every step of the way. Each Adventure
challenges the player to accumulate points, crack a mystery or
accomplish a goal using the unique tools of Adventuring: two-word
commands, some common sense and a little ingenuity. If you've never
played an Adventure, you couldn't have found a better place to begin.
And if you're an experienced Adventurer prepare for a magical
encounter unlike any other. Remember: Anything can happen when you
play a Scott Adams Graphic Adventure ... and it usually does!
 All the
original twelve adventures were released in four Value Packs. Kim
Schuette's "Book of Adventure Games" (1984) acknowledges that all
twelve in four packages were released. Strangely, it also says that
only the first three up to that point had been released as SAGAs with
graphics and the others were slated for up-and-coming release with
graphics. That's a two-year span between releasing the first three and
the last nine?
 The TI-99/4A games were distributed by Texas
Instruments.  The user first had to purchase a ROM cartridge called 
"Adventure" which came with the disk or cassette of  adventure
#2, "Pirate Adventure". The other titles required this ROM cartridge to
run, but were sold separately.
 *
0:  Adventureland Demo
Type: TO
Written 1979 by Scott Adams in Scott Adams database.
Notes: This is called "Special Sampler" on the back and on the
cassette. 
 The package is similiar to the original version of
Adventureland except the artwork is done in blue-tone instead of
colour, and all the green and blue in the AI logo is changed to plain
white, to differentiate from the full Adventureland, probably. It's
the only retail demo from AI I know of, although demos of other
soon-to-come games generally popped up on the SAGA releases, along
with a very funny introduction from a very hi-res Scott Adams
informing us why we shouldn't accept pirated software---because they
might lose sales and go bankrupt!
Package blurb: Never tried ADVENTURE? This special inexpensive sampler
complete with 3 Treasures is a cut-down version of our large
Adventureland. Guaranteed to supply hours of enjoyment: Try an
ADVENTURE today!

 *
1:  Adventureland
Type: TO/BG
Written 1978 by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text only/Bitmap
graphics]
 *
BBC[Text
only]
 * Commodore PET
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]
 *
VIC-20[ROM; as 'Adventure
Land']

Notes: This game survived Scott Adams' wife Alexis putting the disks
with the source code in the oven one time when she got sick of Scott
working so much on it.
Comments: Ordinary treasure hunting.
Package blurb: You wander through an enchanted world trying to recover
the 13 lost treasures. You'll encounter wild animals, magical beings,
and many other perils and puzzles. Can you rescue the Blue Ox from the
quicksand? Or find your way out of the maze of pits? Happy
Adventuring...

 *
2:  Pirate Adventure (aka Pirate's Cove)
Type: TO/BG
Written 1978-1979? by Scott Adams and Alexis Adams in Scott Adams
database.

Runs on:
 * Apple II
 * Atari
8-bit[Text only/Bitmap
graphics]
 *
BBC[Text only; By Brian Howarth and Cliff
Ogden.]
 * Commodore PET
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]
 *
VIC-20[Text only; ROM; as 'Pirate's
Cove']

Notes: The source code for Pirate's Adventure was published in the
December 1980 issue of Byte Magazine. It consisted of a Basic program
that implemented the "adventure virtual machine" and several thousand
numbers, bytes of data that formed the "virtual machine language
instructions" for the actual Pirate's Adventure. After this, adventure
writers started to figure out how the game was created and started to
create their own adventures using the same design. The same thing had
happened before when the source code for Dog Star Adventure was
published a while before.
Comments: Explore an island and find the pirates' treasure.
Package blurb: 'Yo ho ho and a bottle of rum...' You'll meet up with
the pirate and his daffy bird along with many strange sights as you
attempt to go from your London flat to Treasure Island. Can you
recover Long John Silver's lost treasures? Happy sailing, matey...

 *
3:  Mission Impossible / Impossible Mission / Secret Mission
Type: TO/G
Written 1979 by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text only/Bitmap
graphics]
 *
BBC[Text
only]
 * Commodore Plus/4
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]
 *
VIC-20[ROM; as 'Mission Impossible
Adventure']

Notes: Originally and at least through 1982, this game was called
Mission Impossible. Then it was renamed Impossible Mission for a while
and finally became Secret Mission. It also seems to be available under
the name "Atomic Mission", at least for Commodore 16 and Commodore
Plus/4.
 The clamshell release has picture inserts that are embedded
and not removable. It has three different inserts -- front, back, and
spine. The game is mostly billed as Mission Impossible, however an
embossed gold "Secret Mission" was stuck over the plastic above the
front insert where "Mission Impossible" was. The spine insert was not
covered up and the disk is labeled "Mission Impossible". Pretty rushed
way to change a name. There is a synopsis on the back but another
embossed gold label was stuck over it "Bonus! Hint Sheet Enclosed".
Package blurb: Time is of the essence as you race the clock to
complete your mission - if you fail, the world's first automated
nuclear reactor is doomed. So, tread lightly and don't forget your
bomb detector! If you survive this challenging mission, consider
yourself a true Adventurer.

 *
4:  Voodoo Castle
Type: TO/G
Written 1980? by Alexis Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text only/Bitmap
graphics]
 *
BBC[Text only; By Brian Howarth and Cliff
Ogden.]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]
 *
VIC-20[ROM]

Package blurb: Count Cristo has had a fiendish curse put on him by his
enemies. There he lies, with you his only hope. Will you be able to
rescue him or is he forever doomed? Beware the Voodoo man...

 *
5:  The Count
Type: TO/G
Written 1981 by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text only/Bitmap
graphics]
 *
BBC[Text only; BBC
B]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]
 *
VIC-20[ROM]

Notes: This was the first Scott Adams game that used time as an
important element of play. It takes place over a three day/three night
cycle.
 The package includes a User's Guide that is very similar to
the generic AI instruction sheets, but has a different cover. Includes
warranty card, along with the "Need a Backup Disk?" and "Do You Write
Microcomputer Software?" adverts.
 The clamshell release has picture
inserts that are not embedded, not removable. It's also one sheet
rather than three. It has no hint sheet.
Package blurb: You wake up in a large brass bed in a castle somewhere
in Transylvania. Who are you, what are you doing here, and WHY did the
postman deliver a bottle of blood? You'll love this ADVENTURE, in
fact, you might say it's Love at First Byte...


 *
6:  Strange Odyssey
Type: TO/G
Written 1981? by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text only/Bitmap
graphics]
 *
BBC[Text only; By Brian Howarth and Cliff
Ogden.]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]

Package blurb: Marooned at the edge of the galaxy, you've stumbled on
the ruins of an ancient alien civilization complete with fabulous
treasures and unearthly technologies. Can you collect the treasures
and return or will you end up marooned forever?

 *
7:  Mystery Fun House / Fun House Mystery
Type: TO/G
Written 1981 or earlier by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text
only]
 *
BBC[Text
only]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]

Notes: Originally and at least through 1983 named Mystery Fun House.
It turned out there was an actual place called Mystery Fun House and
they were upset.
Package blurb: Can you find your way completely through the strangest
Fun House in existance, or will you always be kicked out when the park
closes?

 *
8:  Pyramid of Doom
Type: TO/G
Written 1981? by Scott Adams and Alvin Files in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text
only]
 *
BBC[Text
only]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]


 *
9:  Ghost Town
Type: TO/G
Written 1981? by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text
only]
 *
BBC[Text
only]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]


 *
10: Savage Island, part 1
Type: TO/G
Written 1982? by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text
only]
 *
BBC[Text
only]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]


 *
11: Savage Island, part 2
Type: TO/G
Written 1982? by Scott Adams and Russ Wetmore in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text
only]
 *
BBC[Text
only]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]


 *
12: Golden Voyage
Type: TO/G
Written 1982? by Scott Adams and William Demas in Scott Adams
database.

Runs on:
 * Apple II
 * Atari
8-bit[Text
only]
 *
BBC[Text
only]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Text only; Released by Texas
Instruments]
 *
TRS-80[Model I and
III.]


 *
13: Sorcerer of Claymorgue Castle
Type: TO/BG
Written 1984 by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text only/Bitmap
graphics]
 *
BBC[Text
only]
 * Commodore 64
 * Dragon
 * PC
 * Spectrum
 * TRS-80

Notes: The Dragon version of this can not be finished due to an 
interpreter bug.
 There are two graphics versions of this for the
C-64: a disk-based American one (using Phil Case's SAGA+ driver,  the
same one as in Buckaroo Banzai and the US version of Fantastic Four)
and the UK one with Howarth's interpreter.
Package blurb: Long ago, in times passed beyond remembrance, Solon the
Master Wizard and wearer of the Secret Cloak lost the 13 Stars of
Power.  The grasping Vileroth believed the Stars to be the only source
of Solon's expert wizardry.  But, unbeknownst to Vileroth, it was the
Secret Cloak that controlled the Stars and protected the wearer from
their  awesome powers.  Unable to master the Stars, Vileroth was
undone. 
 In his final days, as Vileroth's strength slipped from him,
he concealed the 13 Stars of Power within the Castle of Claymorgue,
determined that no one save he should possess them. Solon, learning of
Vileroth's destruction, despatches his faithful young apprentice
Beanwick to retrieve the Stars.
 "Tread carefully, O Beanwick! Would
that I could assume this quest myself, but alas, I can only send with
you these few spells. Claymorgue Castle harbors further spells, but
beware -- one unskilled in the arts cannot predict their outcome."

 *
14: Return to Pirate's Island
Type: TO/BG
Written 1983 by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari 8-bit
 *
BBC[Text
only]
 * Commodore 64
 * PC
 * Spectrum
 *
TI-99/4A[Graphics; Released by Texas Instruments. This came on a       
standalone cartridge (no disk or cassette). It featured color       
graphics. It is also available (at least in a test version       
prior to the release of the cartridge version) on       
disk.]
 * TRS-80


 *
The Adventures of Buckaroo Banzai
Type: TO/BG
Written 1985 by Scott Adams, Phillip Case and Kem McNair
[graphics] in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Bitmap
graphics]
 *
BBC[Text only; By Brian
Howarth.]
 * Commodore 64
 * PC
 * Spectrum
 * TRS-80

Notes: Based on the 20th Century Fox movie The Adventures of  Buckaroo
Banzai Across the Eighth Dimension.
Comments: Buckaroo Banzai, a neurosurgeon, rock star and more, must
try to fix a jet car that can drive him into the 8th dimension.

 *
Value Pack
Type: TO
Written 1984.

Runs on:
 * TRS-80
 * TRS-80 Color

Notes: This is a compilation cassette featuring
#4 Voodoo Castle,
#5 The Count and
#6 Strange Odyssey. The cover shot is of shrunken-down versions of the
original (ugly) cover art for the three games. No instructions printed
on the cardboard at all. I suppose there are Value Packs for all the
first 12 Classic Adventures.

 *
Cartridge Triple Pack

Runs on:
 * Commodore 16
 * Commodore Plus/4

Notes: This contains Strange Odyssey, Atomic Mission (presumably
Mission Impossible under a different name), and Pirate Adventure. 

This had a recommended retail price of
29.85.

Questprobe

The adventures in this series features characters from Marvel 
Comics. The original plan was to create a series of twelve games, each
accompanied by a comic.Marvel Comics published three issues in its
Questprobe series. The fourth comic starring the X-Men was already
finished and was published years later in another series called Marvel
Fanfare. Adventure International went out of business while game
number four was being written.
 *
1: The Hulk
Type: BG
Written 1984 by Scott Adams in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text only/Bitmap
graphics]
 *
BBC[Text
only]
 * Commodore 16
 * Commodore 64
 * PC
 * Spectrum
 * TRS-80


 *
2: Spiderman
Type: BG
Written 1984 by Scott Adams and Al Milgrom
[art] in Scott Adams database.

Runs on:
 * Apple II
 * Atari
8-bit[Text only/Bitmap
graphics]
 * Atari ST
 *
BBC[Text
only]
 * Commodore 16
 * Commodore 64
 * Commodore Plus/4
 * PC
 * Spectrum
 * TRS-80

Comments: Peter Parker, aka Spiderman, must defeat all of his most 
dangerous enemies: Sandman, Mysterio etc.

 *
3: Fantastic Four (Human Torch & The Thing)
Type: BG
Written 1985 by Scott Adams in Scott Adams database.

Runs on:
 *
Amstrad[Bitmap
graphics]
 * Apple II
 * Atari
8-bit[Bitmap graphics;
Disk]
 * Atari ST
 *
BBC[Text
only]
 * Commodore 16
 * Commodore
64[Bitmap
graphics]
 *
Electron[Text
only]
 *
PC[Bitmap
graphics]
 *
Spectrum[Bitmap
graphics]
 * TRS-80

Notes: There were two versions of this game, an American disk version 
and a British cassette version. They differ in graphics and  commands
but not in text. This game used a new game system to handle the two
actors, but rather than to port that, Adventure International UK
bought the rights to the game system Melbourne House used for
Terrormolinos.

 *
4: X-Men
Notes: This game was never released, but work was underway when
Adventure International went bankrupt.

Other Ventures

These games use a different data file format than the Scott  Adams
games.

For more information, see Med Systems Software.
 *
1: Classic Adventure
Written by John Rausch.

 *
2: Crowley Manor / The Curse of Crowley Manor
Type: TO/BG
Written 1981 by Jyym Pearson and Norman Sailer.

Runs on:
 * Apple
II[Text only/Bitmap
graphics]
 * Atari
8-bit[There are two different versions for the
Atari.]
 * Commodore 64
 * PC
 * Spectrum
 * TRS-80


 *
3: Escape from Traam
Type: TO/BG
Written 1981 by Jyym Pearson and Norman Sailer.

Runs on:
 * Apple
II[Text only/Bitmap
graphics]
 * Atari 8-bit
 * Commodore 64
 * PC
 * Spectrum
 * TRS-80

Package blurb: Your small space cruiser is in trouble - and even
though you survived the initial crash on a bizarre distant world, you
may soon wish that you hadn't! The alien environment of Traam is
replete with incredible wonders and sights which no human eyes have
ever beheld. You must escape this dangerous world; but be forewarned
that if your decisions are not tempered with intellegence (sic) and
caution, you may not see home again!

 *
4: San Francisco 1906 / Earthquake San Francisco 1906
Type: TO/BG
Written 1982 by Jyym Pearson and Norman Sailer.

Runs on:
 * Apple
II[Text only/Bitmap graphics;
1982]
 * Atari 8-bit
 * Commodore 64
 * PC
 * Spectrum
 * TRS-80

Package blurb: CAN YOU SURVIVE?
 On April 19, 1906 at 5:18 a.m., one
of the most violent earthquakes of modern times decimated metropolitan
San Francisco. Now, Jyym Pearson (author of ESCAPE FROM TRAAM and THE
CURSE OF CROWLEY MANOR) has crafted his finest Other Venture to date:
EARTHQUAKE -- San Francisco 1906! Painstakingly researched with close
attention to detail and historical accuracy, EARTHQUAKE puts you into
a topsy-turvy scenario: The city's remains are awash with flame;
buildings burn and crumble, and death's dark sentry stands watch over
all. It is through this madness that you must plunge. Your chances of
survival are directly realted to your ability to reason logically.
Hopefull, you will escape from fallen San Francisco with your life.
EARTHQUAKE features a new powerful data base and is certain to provide
you with many hours of thrilling action & challenging puzzles!

 *
Saigon: The Final Days
Type: TO/BG
Written 1982 (or 1983) by Jyym Pearson, Robyn Pearson and Norman
Sailer.

Runs on:
 * Apple
II[Bitmap
graphics]
 * Atari
8-bit[Text only/Bitmap graphics;
16K]
 * Commodore 64
 * PC
 * Spectrum
 *
TRS-80[Text only; 16K; Model I and
III.]



----------------------------------------------------------------------
Zossed in Space
Written by Jyym Pearson.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64
 * PC
 * Spectrum
 * TRS-80

Notes: This was Jyym Pearson's first game.


----------------------------------------------------------------------
Labyrinth of Crete
Type: G (some)
Written 1983 by Cliff Johnson and Allen Pinero.

Runs on:
 * Apple II

Notes: Has the interesting feature of allowing the player to move two 
characters.


----------------------------------------------------------------------
Doug Carlston - Galactic Saga


----------------------------------------------------------------------
Bob Lafore - Interactive Fiction
Package blurb: You become a main character & your income directs the
outcome.


----------------------------------------------------------------------
James Talley - Kid-Venture



======================================================================



Adventure International UK

This was really a trading name of Adventure Soft UK. The name was used
with permission from Adventure International.

For more information, see Tynesoft.


----------------------------------------------------------------------
Gremlins
Type: BG (some animated screens)
Written 1984 by Brian Howarth and Teoman Irmak
[graphics].

Runs on:
 *
Amstrad[Bitmap
graphics]
 *
BBC[Text
only]
 * Commodore
16[Text
only]
 * Commodore
64[Bitmap
graphics]
 *
Electron[Text
only]
 *
Spectrum[Bitmap
graphics]

Notes: Also available in German. Based on the Steven Spielberg movie
of  the same title. The Commodore 64 version (at least) has a bug: if 
you type 'GO' and press return, you get a completely new hotel.
Comments: Save the town from being overrun by blood-thirsty gremlins.

Robin of Sherwood: The Touchstones of Rhiannon
Type: BG (some animated screens)
Written 1985 by Michael Woodroffe, Brian Howarth, Teoman Irmak
[graphics], Simon Woodroffe
[help] and Alan Cox
[help].

Runs on:
 *
Amstrad[Bitmap graphics; By Brian
Beukin.]
 *
BBC[Text
only]
 * Commodore 16
 * Commodore
64[Bitmap
graphics]
 *
Electron[Text
only]
 *
Spectrum[Bitmap
graphics]

Notes: Dedicated to Tricia (Mike Woodroffe's wife). Three windows: 
graphics/room description and things/interaction. 93 locations (about
half a dozen of these lack graphics and some have identical pictures).
This was based on the TV series Robin of Sherwood starring Michael
Praed.

Fighting Fantasy

Rebel Planet and Appointment with F. E. A. R. needed a  better
parser, but instead of writing one, Adventure  International UK bought
the rights to the game system  Melbourne House used for Terrormolinos.
 *
Seas of Blood
Type: BG
Written 1986 by Mike Woodroffe and Alan Cox.

Runs on:
 * Amstrad
 * Commodore 64
 * Spectrum

Notes: Based on the book of the same name by Ian Livingstone and Steve
 Jackson. Has some combat sequences when fighting other ships.
Comments: You must explore many islands from aboard your pirate ship.

 *
Rebel Planet
Type: BG (some animation)
Written about 1986 by Stefan Ufnowski.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Notes: Based on a book by Robin Waterfield. This is said to have been
the first Commodore 64 game with animated graphics.

 *
Appointment with F. E. A. R.
Notes: I have only seen an announcement of this, I don't know if it
was  ever released.



======================================================================



Adventure Probe Software

They are located at 52 Burford Road, Liverpool, L16 6AQ, U.K.


Hedda's Revenge
Written by Edwina Brown.

Runs on:
 * Spectrum



----------------------------------------------------------------------
A Hero For Soriana
Written by Karen Tyres.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Castle Warlock
Written by Ken Bond.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Feline Sleepy
Written by Edwina Brown.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Going Critical
Written 1998 by Laurence Creighton.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Hide and Seek
Type: TO
Written 1997 by Edwina Brown.

Runs on:
 * Spectrum

Notes: Later re-released by Zenobi.


----------------------------------------------------------------------
The Lost Children
Written by Larry Horsfield.

Runs on:
 *
Spectrum[128k]



----------------------------------------------------------------------
Rhyme Cryme
Written 1996 by Karen Tyers.

Runs on:
 *
Spectrum[128k]

Notes: Was also released by Zenobi.


----------------------------------------------------------------------
Shimmerkin
Written by Christopher Hester.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Ten Green Bottles
Written 1995 by Karen Tyers.

Runs on:
 *
Spectrum[128k]

Notes: Was also released by Zenobi.


----------------------------------------------------------------------
There's a Hole in your Bucket
Written 1997 by Karen Tyers.

Runs on:
 *
Spectrum[128k]



----------------------------------------------------------------------
Search for the Wonderful Whotsit
Written 1996 by Derek Shaw, Karen Tyers.

Runs on:
 *
Spectrum[128k]




======================================================================



Adventure Soft UK

Adventure Soft UK was set up by Mike Woodroffe to convert imported
Scott Adams adventures to other machines. He hired Brian Howarth to do
ports and they started to work together on it. After a while, they had
converted all the Scott Adams games and had to wait for new ones to
arrive. For a while they had their own building in Birmingham, mostly
for tape duplication and mail order, but they later moved to Mike
Woodroffe's house and let others do the tape duplication.

They are distributed by Adventure International UK and US Gold Ltd.
For more information, see Callisto Computers, Adventure International
and Horrorsoft.

Temple of Terror
Type: BG
Written by Simon Woodroffe and Mike Woodroffe.

Runs on:
 *
BBC[By Mike Woodroffe, Graham Lilley, and Teoman
Irmak.]
 * Commodore
64[Very
buggy]
 * Spectrum

Notes: Based on a Fighting Fantasy book.


----------------------------------------------------------------------
Blizzard Pass
Type: BG
Written 1986 by Alan Cox.

Runs on:
 *
Spectrum[128K]

Notes: Orginally sold as part of a Spectrum 128K starter pack by 
Tynesoft. Alan Cox holds the rights to this game (except for the
Spectrum 128.


----------------------------------------------------------------------
Kayleth (Isaac Asimov's Science Fiction Magazine Presents)
Type: BG (some animations)
Written 1987 by Stefan Ufnowski and Ann Ufnowski.

Runs on:
 *
BBC[Text
only]
 * Commodore 64
 * Spectrum

Notes: Based on a story by Isaac Asimov.
Comments: In the 23rd century, you must overthrow the evil Lord
Kayleth.


----------------------------------------------------------------------
Terraquake (featuring He-Man)

Runs on:
 * Spectrum




======================================================================



Aegis Developments


Arazok's Tomb
Type: BG
Written 1987 by Rick Alves and Jo An Roberts.

Runs on:
 * Amiga




======================================================================



A & F Software


Haunted Abbey
Written 1984.

Runs on:
 * BBC



----------------------------------------------------------------------
Death Satellite

Runs on:
 * Oric-1



----------------------------------------------------------------------
Zodiac

Runs on:
 * Oric-1



----------------------------------------------------------------------
Horror Castle
Type: TO
Written 1984.

Runs on:
 * Dragon

Comments: Yet another round of "saving the princess".


----------------------------------------------------------------------
Shrinking Professor

Runs on:
 * BBC



----------------------------------------------------------------------
Pharoah's Tomb



======================================================================



Airwave Adventures


The Case of the Cautious Condor
Type: G

Runs on:
 * Amiga
 * Commodore
CD32[Also for Commodore
CDTV]

Notes: Comic strip graphics, no text.
Comments: Detective story in the 1930s.



======================================================================



Alchemist Research

An organisation covering many topics, but mainly a Sinclair user
group. It was  started at the end of 1986.

Homepage:
http://website.lineone.net/~alchemistresearch/
They distribute Gremlin Graphics.

Spaceman Bob
Type: TO
Written by Andrew Davis.

Runs on:
 *
Spectrum[48k]

Notes: You play Spaceman Bob who has to escape from his Darkstar One
shuttle craft  before a radiation leak kills you.



======================================================================



All American Adventures

A subsidiary of U.  S.  Gold, a European distributor for many 
different American software companies.

They distribute Sierra On-Line, Inc, Screenplay and Med Systems
Software.



======================================================================



Alligata Software Ltd

They were located in Sheffield.


Here Comes the Sun
Type: G
Written 1983 by C.M. Wright and M.D. Russell.

Runs on:
 *
Spectrum[48k]




======================================================================



Alpine

They changed their name either to or from Summit Software.


Cops


----------------------------------------------------------------------
Plague Planet (possibly Plagued Planet)



======================================================================



Alternate Source, The

This was a very early company (beginning of 1980s?) which made a
variety of things for the TRS-80 (usually named with TAS as an
acronym). One of their products was
_The Adventure
System_, which was  basically a Scott Adams adventure system. It could play
his adventures and had support for writing your own. They also
published at least two adventures of reasonable size with the package,
and there were at least 25 more distributed in a package.

For more information, see Adventure International.



======================================================================



Alternative Software Ltd

They were located at Units 5-7 Baileygate Industrial Estate,
Pontefract, West Yourshire  WF8 2LN. They own the rights to software
from Hanna Barbera Productions Inc and Summit  Software.

Homepage: http://www.altware.demon.co.uk/

Aftermath
Type: TO
Written 1988.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Druids Moon
Written 1987 by Charles A. Sharp.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Lifeterm
Type: BG
Written 1987 by C. A. Sharp in Graphic Adventure Creator.

Runs on:
 * Commodore 64
 *
Spectrum[48k]

Notes: This might not have been released separately - see below.
Comments: In the year 3142, you are sentenced for murder and must
spend  the rest of your life taking care of a garbage planet - or...?


----------------------------------------------------------------------
S. M. A. S. H. E. D.
Written by Charles A. Sharp.

Runs on:
 * Commodore 64
 *
Spectrum[48k]

Notes: This might not have been released separately - see below.


----------------------------------------------------------------------
Star Wreck
Written 1987 by Charles A. Sharp.

Runs on:
 * Commodore 64
 *
Spectrum[48k]

Notes: This might not have been released separately - see below.


----------------------------------------------------------------------
Mystery of the Indus Valleys
Written by L.A. Software.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
For Gold or Glory
Written 1988 by The Dreaming Djinn (Charles A. Sharp).

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Football Frenzy
Type: G
Written 1987 by Charles A. Sharp.

Runs on:
 *
Spectrum[48k]

Notes: A football (soccer) adventure game.


----------------------------------------------------------------------
Excalibur: Sword of Kings
Type: G
Written 1987 by Ian Smith and Shaun McClure.

Runs on:
 *
Spectrum[48k]




======================================================================



Alpha-Omega Software

They were one of the companies involved in Tom Frost's "Adventure
Builder  System" (aka "Adventure Builder"). They are now owned by
Power House.


Custerd's Quest
Type: DG
Written 1986 by Craig Davies.

Runs on:
 *
Spectrum[48K]

Notes: There were in fact, 2 versions of "Custerds Quest". The first,
written in the Summer of 1986, was accepted and released by Alpha
Omega, the then budget arm of the software company CRL. Half a year
later, AO relaunched themselves as the Power House, and relaunched
their games with new packaging. Craig Davies took the opportunity to
revise "Custerd", using the Quill's text compressor (The Press) which
had been released in the meantime. The Power House version thus
contained about 10k more text, and is the superior.



======================================================================



Amazing Media

They are distributed by Interplay Productions.

Frankenstein, through the eyes of the monster
Type: PNC
Written by Amazing Media.

Runs on:
 * PC



----------------------------------------------------------------------
Mummy, tomb of the pharaoh
Type: PNC
Written by Amazing Media.

Runs on:
 * PC




======================================================================



American Eagle

Probably a distributor.

They distribute Phoenix Software.
For more information, see Med Systems Software.



======================================================================



Americana Software Ltd

A label of US Gold Ltd mainly doing re-releases.


Spy Trek
Type: DG
Written 1987 in GAC.

Runs on:
 *
Spectrum[48k]




======================================================================



A. N. A. L. O. G. Computing

This is a magazine, the title of which actually stands for Atari 
Newsletter And a Lot Of Games.


Adventure in the Fifth Dimension
Written 1983 by Brian Moriarty in Basic.

Runs on:
 * Atari 8-bit

Notes: Published in Analog
#11, November 1983.


----------------------------------------------------------------------
Crash Dive!
Written 1984 by Brian Moriarty in Machine language.

Runs on:
 * Atari 8-bit

Notes: Published in Analog
#18, June 1984.


----------------------------------------------------------------------
(unknown title 1)
Written in Basic.

Runs on:
 * Atari 8-bit

Comments: About a prince who had to fight a dragon.


----------------------------------------------------------------------
(unknown title 2)
Written in Basic.

Runs on:
 * Atari 8-bit

Comments: About a space station.



======================================================================



Angelsoft, Inc

They are distributed by Mindscape, Inc.

James Bond 007 in: A View to a Kill
Written 1985.

Runs on:
 * Apple II
 * Macintosh
 * PC

Notes: Based on the screenplay A View to A Kill.
Package blurb: All the elegance and daring of James Bond's finest
adventures.


----------------------------------------------------------------------
Stephen King's The Mist
Type: TO
Written 1985.

Runs on:
 * Apple II
 * Macintosh
 * PC

Notes: Based on the Stephen King novella "The Mist". Comes in folder
with "An Introduction to Interactive Fiction" Manual, reference card,
Poster/Map by Michael Fisher/The Garden Studio and disk.
Package blurb: Another Saturday.  Another stop at the market.  And
another wait in the checkout line. Until a shadow descends and someone
shouts: "The fog! You oughta see it!" And you do: a mist advancing
toward Federal Foods, engulfing the blue sky, the familiar landmarks
of Bridgton, and ... all thee people in its path. Your typical
Saturday has just ended.
 Mindscape makes YOU the central character in
Stephan King's classic tale of horror. YOU control the action as you
desperately fight the hideous things in the Mist and try to uncover
what the Arrowhead Project really was. Crazy Mrs. Carmody might be
right: this COULD be the end.
 Enter Stephen King's world of terror -
if you dare - and discover that the nightmare is just the beginning...
 Stephen King's own brand of terror that only the fearless can
survive.


----------------------------------------------------------------------
Forbidden Castle
Written 1985 by Mercer Mayer.

Runs on:
 * Apple II
 * PC

Package blurb: It takes more than courage to reach the forbidden
castle and save the princess.


----------------------------------------------------------------------
Voodoo Island
Written 1985 by M. J. Sayer.

Runs on:
 * Apple II
 * PC

Package blurb: Discover and destroy the source of evil - before it
destroys you!


----------------------------------------------------------------------
Rambo: First Blood Part II

Runs on:
 * PC



----------------------------------------------------------------------
James Bond 007 in: Goldfinger


----------------------------------------------------------------------
Indiana Jones in: Revenge of the Ancients

Runs on:
 * PC



----------------------------------------------------------------------
Dick Francis: High Stakes

Runs on:
 * PC




======================================================================



Anirog


Catacombs
Type: G/MUSIC

Runs on:
 * Commodore 64

Comments: The parser was abysmally pathetic. The game is practically 
unsolvable: how would you figure out that you have to "trace  symbol"
to move a boulder or say "boo" to a demon to scare it.



======================================================================



Apocalypse


Wolfen
Type: IG

Runs on:
 * Amiga

Notes: In German.



======================================================================



Apogee


Supernova
Type: TO
Written 1986 by Scott Miller and Terry Nagy.

Runs on:
 * PC

Notes: Made freeware in 1998, available from the Apogee website (which
is also true for Beyond the Titanic).



======================================================================



Apple Computer, Inc

Inventor of the graphical desktop. Today mainly selling Macintosh
hardware.


Apple Adventure
Written 1980.



======================================================================



Application Services Company, Inc

They were located at Wichita, Kansas 67277, USA.


Adventure
Type: TO
Written 1981.

Runs on:
 * Southwest Technical Products Corporation 6800

Comments: A pretty faithful version of the original adventure by
Crowther and Woods.



======================================================================



Argus Press Software Ltd

They also published games under the labels Again Again, Grandslam
Entertainments  Ltd, Mind Games and Shades. The rights to their games
is held by Argus Press PLC.


Demon Knight
Type: TO
Written 1983.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Quest for Eternity
Type: TO
Written 1984 by David Cockram (original) and Stan Fullman (Spectrum
conversion).

Runs on:
 *
Spectrum[48k]




======================================================================



Ariolasoft

They distribute PK Soft and Dragonware Games.



======================================================================



Arla

Arla is actually one of the larger Swedish dairies. This game was
marketed through adverts on the back of milk cartons.

Homepage: http://www.arla.se/

Myulk
Type: PNC
Written 1998?.
Notes: In Swedish. Myst-like adventure.



======================================================================



Art Department


Das Telekommando kehrt
zurck
Type: IG

Runs on:
 * Amiga

Notes: In German. Promotional game.


----------------------------------------------------------------------
Bifi II - Action in Hollywood
Type: IG

Runs on:
 * Amiga

Notes: In German. Promotional game.



======================================================================



Artic Computing

They were located at 396 James Reckitt Avenue, Hull HU8 0JA, England.
All their games had a two word parser and used a small game driver.


Adventure 'A' (Planet of Death)
Written 1981 in Machine code.

Runs on:
 * Amstrad
 * Commodore 64
 * Spectrum
 *
ZX81[Also for 4K
ZX80.]

Comments: Escape from the alien planet.
Package blurb: In this Adventure you find yourself stranded on an
alien planet.  Your aim is to escape from this planet by finding your,
now captured and disabled, Space Ship.
 You will meet various hazards
and dangers on your adventure, some natural, some not, all of which
you must overcome to succeed.


----------------------------------------------------------------------
Adventure 'B' (Inca Curse)
Type: TO
Written 1981 by Charles Cecil in Machine code.

Runs on:
 *
Spectrum[16K]
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]
 * ZX81

Package blurb: In the ADVENTURE you find yourself in a South American
Jungle, near an, as yet, undisturbed INCA Temple. Inside this temple
you will find lots of treasure, your aim is still to get as much
treasure as you can. Beware, do not let greed be your downfall. Your
adventure is complete when you have returned to the jungle clearing
with the treasure. The highest score to date for treasure is 3200
points.


----------------------------------------------------------------------
Adventure 'C' (The Alien Space Ship Adventure) / The Ship of Doom
Written 1982 by Charles Cecil.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]
 *
ZX81[16K]

Package blurb: In Adventure 'C' while on a reconnaissance flight your
ship has been drawn by a Graviton Beam onto an Alien Cruiser. Fred,
your pet android, informs you that the cruiser is on a Humanoid slave
mission, its aim to seek out Humanoid planets from which samples are
taken and their brains replaced with microchips.
 Your aim is to free
your ship by pressing the control button in the main computer room.
Sounds easy. However, there are various hazards.


----------------------------------------------------------------------
Adventure 'D' (Espionage Island)
Written 1982.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]
 *
ZX81[16K]

Comments: Observe some enemy skullduggery, then escape.


----------------------------------------------------------------------
Adventure 'E' (The Golden Apple)
Type: DG
Written 1983 by Simon Wadsworth.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Notes: This game introduced graphics and had a slightly better parser.
Comments: Find the 13 treasures.


----------------------------------------------------------------------
Adventure 'F' (Eye of Bain)
Type: DG
Written 1984 by Simon Wadsworth.

Runs on:
 * Spectrum

Notes: This was the final 'Artic Adventure' to be released.
Comments: http://www.sincuser.f9.co.uk/033/sftwre.htm


----------------------------------------------------------------------
Adventure 'H' (Robin Hood)
Type: DG
Written 1985 by Nigel McGee in The Quill and The Illustrator.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Curse of the 7 Faces
Type: TO
Written 1985 by Imperial Software (Alan McDonald).

Runs on:
 *
Spectrum[48K]

Comments:
http://www.users.globalnet.co.uk/~jimg/yr13/yr13_25.htm


----------------------------------------------------------------------
Dead at the Controls
Type: DG
Written 1985 by Dave Stone.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Comments: After crash-landing on a strange planet, you must try to
escape.


----------------------------------------------------------------------
Ground Zero
Type: TO
Written 1984 by Colin Smith in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Colin Smith was a former journalist who sold his house in
Dorset to raise capital for the launch of the game.
Comments: Unusually serious adventure about surviving a nuclear war.


----------------------------------------------------------------------
Kingdom of Speldome

Runs on:
 * Amstrad




======================================================================



Artworx


Gwendolyn
Type: CG
Written before 1984 by Marc Russell Benioff.

Runs on:
 * Atari
8-bit[40K;
Disk]

Notes: It had some animation and sound effects.



======================================================================



ASP Software Ltd


Cells and Serpents
Written 1983.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Conquering Everest
Written 1983.

Runs on:
 *
Spectrum[16k]



----------------------------------------------------------------------
The White Barrows
Written 1983.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Demon Knight
Type: TO
Written 1983 in Basic.

Runs on:
 * Commodore 64
 * Spectrum

Comments: Defeat the Demon Knight.



======================================================================



Atkins, Robert Wayne

Robert Wayne Atkins can be contacted at 1451 Rhododendron Drive, 
Acworth, Georgia 30102-3557, USA. All these games cost (May 1994) 
$6.95 and there are solution booklets (hints, maps, and complete 
solution) available for
$3.95. Apparently, the games are no longer available (July 1999).


The Ghost of Briarcliff Castle
Type: TO
Written by Robert Wayne Atkins.

Runs on:
 * PC

Package blurb: It is a warm spring day in the year 1897. As you glance
over  the classified ads in the London Daily Times, your eyes are 
drawn to one ad in particular which reads:
 WANTED: An individual who
has practical experience in the art  of healing. A medical degree is
not required. The individual must be single, and willing to live in an
old castle on a secluded island off the east coast of England.
 The ad
brings to mind the Book of Healing you inherited from  your Gypsy
parents. You decide to take a chance and answer the  ad.
 To your
amazement, you get the job. You immediately book passage  to the
island, and arrive at the castle a few days later.
 As you unpack, you
record your inventory of herbs and elixirs in  your Book of Healing.
By chance, you overhear the servants talking  about a Ghost that
haunts the castle at night. You laugh to  yourself since you were
taught that only the simpleminded still  believe in ghosts. However,
the events that unfold in the days  ahead may cause you to reconsider
your beliefs.


----------------------------------------------------------------------
The Lost Crown of Queen Anne
Type: TO
Written by Robert Wayne Atkins.

Runs on:
 * PC

Package blurb: Queen Anne took the throne in England in the year 1702.
We were  still a British colony at that time, so she was also Queen of
 what would soon become known as the United States. Shortly after
death in 1714, her Royal Crown mysteriously disappeared.
 The last
known owner of the Crown was an Arabian Desert Sheik.  The Crown
wasn't found when the Sheik was killed in a tribal war  in the year
1936. Many people have searched for the Crown since  then, but no one
has been able to find it.
 You desire riches and adventure, so you
have traveled to the  Arabian desert to look for the Lost Crown, You
were getting close  to the Sheik's abandoned desert home when your
camel went lame.  You are now on foot. You have also eaten the last of
your food  and water.


----------------------------------------------------------------------
The House that Nobody Wanted
Type: TO
Written by Robert Wayne Atkins.

Runs on:
 * PC

Package blurb: After saving your money for a long time, you now have
enough to make the down payment on a house of your own.
 But prices
are higher than you expected, and the only home you  can afford is an
old one that needs a few repairs. However, the  place is partially
furnished, and the price includes everything  in the home.
 After you
but the house, you discover that its last owner was a  rich, eccentric
old lady who kept to herself and never socialized.  Her entire life
was a mystery, and when she died there were no  heirs to inherit her
property.
 Today you get to move into your new home. You wonder what
you'll  find.


----------------------------------------------------------------------
Murder in the Mediterranean
Type: TO
Written by Robert Wayne Atkins.

Runs on:
 * PC

Package blurb: All of your friends consider you to be the world's
greatest  living detective. Recently, one of your friends bought an
old  English home. The home is located on a small island in the
Mediterranean. You have been invited (along with eleven other guests)
to help celebrate the purchase of this new island retreat.
 After
flying into a mainland airport, you take a short boat ride over to the
island home of your friend. You arrive late Friday  night, and you go
straight to bed.
 Unfortunately, the weekend will not be a happy one.
Before your very eyes, a man will get shot. While you try to save the
dying  man's life, the killer will escape.
 Then you're told the phone
line has been cut. And the shuttle  boat won't return to the island
until 6 PM Sunday evening. So you  are put in charge of the
investigation. But you had better be  careful. The next murder victum
might be you.


----------------------------------------------------------------------
Journey to the Earth's Core
Type: TO
Written by Robert Wayne Atkins.

Runs on:
 * PC

Package blurb: While cleaning out an old dusty trunk in your
Grandfather's  attic, you discover a diary written by a man named
Wendorf  MacMillan. The entry dated April 3, 1857 tells where a small 
gold mine is located in the Rocky Mountains.
 In the entries that
follow, Wendorf tells about a series of  underground caves he
discovered while digging in his mine.  Vividly, he describes his
Journey to the Earth's Core. The path  is laden whith danger and with
great riches, including fistfuls  of diamonds at the Earth's Core.
After carefully weighing all risks, you decide to make the Journey to
the Earth's Core.
 You will start your journey at a small store in the
Rocky  Mountains. You have
$1,000 to spend on supplies. The store  carries a variety of items,
such as ropes, weapons, and tools.  You should but whatever you think
you will need to complete the entire journey. When you leave the
store, you will find yourself at the bottom of the tall mountain
described in Wendorf's diary. Your first objective will be to find the
entrance to Wendorf's Gold Mine.


----------------------------------------------------------------------
The Wild West of the 1870's
Type: TO
Written by Robert Wayne Atkins.

Runs on:
 * PC

Package blurb: As you sit quietly in the train station in El Paso,
Texas, your  mind travels back to tow weeks ago. You remember the
words your  Ma whispered to you on her death bed: "Honey, I ain't your
real  Ma. You were left at my front door as an infant, along with this
here note."
 On the old tattered piece of brown paper she gave you,
these few  words were written: "Please take care of our baby. We're
flat  broke and we gotta go West to find work. We're afraid to take
the  baby with us because of the Indians." JH
 After you buried the
only Ma you ever knew, you headed West to  find your real folks.

Right now you're thinking about all the different things you could  do
while you look for your folks. You might take up gambling. You  could
try your luck at Blackjack, or Roulette, or Five Card Stud,  or
High-Low, or even the Wheel of Fortune.
 Or you could try Prospecting
or Fur Trapping. You've even thought about becoming a Bounty Hunter,
or a Sheriff. or maybe even an  Outlaw. You'll have to decide
soon....because the whistle of your  train sounds in the distance.


----------------------------------------------------------------------
Romance in the Caribbean
Type: TO
Written by Robert Wayne Atkins.

Runs on:
 * PC

Package blurb: The telephone rings. You aren't expecting any phone
calls, so you  wonder who it might be. You lift the receiver and say
"Hello?"
 A male voice says, "Hi. My name is Bill Wilson. I'm the
manager  at the grocery store where you entered our contest. We just
had  the drawing and you've won the grand prize."
 "The grand prize is
a one week vacation cruise in the tropical  Caribbean. It includes
round trip air-fare to Maimi plus
$1,000  in cash. The cruise ship leaves this Sunday at 8 PM, and it 
returns next Sunday at noon."
 After he gives you the rest of the
details, you hang up the phone.  A few minutes later you call your
boss and he gives you permission  to take the next week off.
 On
Sunday, you pack your things and you catch the afternoon flight  to
Miami. When the plane lands, you take a taxi to the ship dock.  A crew
member greets you when you board the ship, and he leads you  to your
cabin. After you unpack, you get into bed. As you drift  off to sleep,
all your instincts tell you that your dreams of  romance will soon
come true.


----------------------------------------------------------------------
The Temple of Death
Type: TO
Written by Robert Wayne Atkins.

Runs on:
 * PC

Package blurb: While out were out shopping one day, you get caught in
a sudden  thunderstorm.  You enter a nearby Used Book Store to get out
of  the rain.
 To pass the time, you select an old book to read. The
author was  an archaeologist who visited Mexico about 20 years ago.
While he  was there he found an old stone temple that his native guide
 called The Temple of Death. After finding the secret entrance,  he
ventured inside and got lost for two days. He barely escaped with his
life and a few treasures worth a small fortune.  Terrified by his
experience, he never went back into the temple.  A few years later, he
recorded his adventure in the book you now hold.
 Intrigued by the
story, you buy the book and you leave the store.  Later, you decide to
take a two week vacation from your job. You  then purchase a few basic
supplies and a plane ticket for Mexico...


----------------------------------------------------------------------
Future Quest
Type: TO
Written by Robert Wayne Atkins.

Runs on:
 * PC

Package blurb: The time is several years from now. Technology has
advanced at a  rapid pace. Electronic equipment is now smaller and
lighter in  weight. The one exception are televisions, which are now
bigger  and better than ever. There have also been a number of social 
changes. The government has created a new monetary unit, called  a
Credit. The government claimed this new type of currency would  solve
our nation's inflationary problems. However, this new currency didn't
stop inflation at all; it simply got several politicians elected.
 The
first official act of these new politicians was to create a government
agency called Central Control. The Agency's purpose is  to hire and
train Special Agents. Those agents are then assigned  to work on
missions of national importance.
 That's where you come in. You were
just hired as a Special Agent,  and you have been assigned to work in
the city of Marshallville.  In the days ahead, you will be called upon
to handle a wide  variety of extremely dangerous missions.



======================================================================



Atlantis Software Ltd


El Dorado
Type: TO
Written 1985 by Dale Samson.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Temple Terror
Written 1984 by Robert Burgess.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Return to Ithaca
Written 1985 by D. Liddle and J. Kesson.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Moron's Quest
Written 1986.

Runs on:
 *
Spectrum[48k]

Comments: In two parts.


----------------------------------------------------------------------
Moron Spaceship
Written 1986 by P. Sutton and J. Sutton.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Marie Celeste
Written 1984 by W.D.S..

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
The Mafia Contract
Written 1984 by Neil Smyth.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Escape from Khoshima
Written 1988 by David Ledbury.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Velnor's Lair
Type: TO
Written in Basic.

Runs on:
 * Commodore 64

Notes: This had a few RPG elements. 
 Is this the same game as under
Quicksilva?


----------------------------------------------------------------------
Dungeons, Amethysts, Alchemists n' Everythin' / DAA-Adventure
Type: G
Written 1991.

Runs on:
 * Amiga



----------------------------------------------------------------------
Sinbad
Type: MCG

Runs on:
 * Spectrum




======================================================================



ATOD

Homepage: http://www.atod.se/
They are distributed by Firebird Software Ltd.

Hampte Dampte
Written 1987.

Runs on:
 * Spectrum

Comments: A puzzle adventure.



======================================================================



Attic

For more information, see Dragonware Games.



======================================================================



Audiogenic

For more information, see Radarsoft.



======================================================================



Automata UK Ltd

They used to be located at 27 Highland Road, Portsmouth,  Hampshire,
England PO4 9DA: phone 01705 735242.  The rights to their games is
currenlt owned by Interceptor Group.


Frogg Adventure
Type: BG
Written 1996 by Zeljko Juric.

Runs on:
 *
Spectrum[48k]

Notes: Multiple choise.


----------------------------------------------------------------------
Here be Tygers
Type: TO
Written 1985 by Bob Franklin in The Quill.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Paradise in Microdot
Type: CG
Written 1985 by Colin Jones in The Quill.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Xtroth - The Adventure
Type: DG
Written 1985 by John Hughes.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Royal Adventures of a Common Frog
Type: DG
Written 1985 by The Guild (Terry Braverman) in The Quill.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Pimania
Type: G
Written 1982 by Mel Croucher, Christian Penfold and Chris Edwards in
Basic.

Runs on:
 * Commodore 64
 *
Spectrum[48k]
 * ZX81

Notes: There was some kind of competition connected to this  game
where you could win a sundial valued at
6000. The game  contained clues as you solved it that were clues to
the  location you had to meet the authors, the day of the year and 
the time. To say the least they were obscure and it took over  two
years to be solved. The Automata people bought the sundial  back from
the people who solved it in the end.
Comments: Not exactly an adventure as such, most odd game.


----------------------------------------------------------------------
Crusoe
Type: G
Written 1984 by Jon Smith in Machine code.

Runs on:
 * Amstrad PCW
 * Spectrum

Comments: It was basically a split window game, with the upper portion
of  the screen showing your current location on an island, the map 
was a grid of squares and when you moved off the edge of the  screen
you moved onto the next portion of the map.  The bottom  few lines of
the screen where for your input and the program's  responses. 
 You
could pick up objects and manipulate using two word  commands... such
as pick lock, etc.  I think the objective is  to escape the island. 

Jon Smith remembers:Crusoe was, I think, the first  attempt to combine
player-control of an on-screen character,  who roamed around an
adventure site you could actually see,  with traditional word-parsing
instruction... you could talk to  the Crusoe character, ask his
advice, tell him what to do, get  his comments, and then watch him do
it (or die in the  attempt). I recall it had dozens of variables
affecting his  life on his desert island, including weather
conditions, food,  drink, wind strength, and a series of variously
dangerous  animals. There was also a Man Friday and the animated bones
of  a castaway with Treasure island links... not very  sophisticated
by today's standards, but back in 1984 it seemed  pretty innovative
and got ***** reviews in the mags. The  winning screen shows my phone
number. Nobody has ever rung up,  so I imagine the game was never
completed. 



----------------------------------------------------------------------
Groucho
Notes: Based on Groucho Marx.
Comments: As an adventure game it was very original, but the
programming  left something to be desired.



======================================================================



Avalon Hill

Avalon hill is a part of Hasbro Interactive, Inc (another homepage) at
least since 1998.

Homepage: http://www.avalonhill.com/
They distribute Oxford Digital Enterprises.

Ripper
Type: TO (sound effects)
Written by John Winnie and Stanley Baronett, Jr.

Runs on:
 * Commodore 64

Notes: Map included in package.


----------------------------------------------------------------------
Empire of the Overmind
Type: TO
Written 1981.

Runs on:
 * Apple
II[48K]
 * Atari
8-bit[40K]
 *
TRS-80[48K; Model I, II, and
III.]

Notes: Rid a desolate, suffering land of the evil 'overmind'.  
 The
same tape had versions of the program for Atari 8-bit, Apple II, and
TRS-80 Model II.
Package blurb: Embark on an Heroic Quest!
 The powerful magic of King
Alcazar summons you beyond the boundaries of time and space to a
different plane of reality, to the Empire of the Over-Mind. The
Over-Mind is tyrant of the blue and red planets; part machine, part
spirit of evil. Long ages past, it cleverly overthrew the great King
Alcazar, but the king escaped to safety and planned revenge that has
taken a thousand years to fulfill. Now, at the Conjunction of the
Seventeen Planes, the stage is set for YOU to travel to the Empire of
the Over-Mind and destroy the infernal abomination!


----------------------------------------------------------------------
G. F. S. Sorceress
Written 1982.

Runs on:
 * Apple II
 * Atari 8-bit
 *
TRS-80[Model I and
III.]

Comments: Pretty good game.


----------------------------------------------------------------------
Lords of Karma
Type: TO
Written 1980.

Runs on:
 * Atari
8-bit[40K]
 * Apple
II[32K]
 * Commodore 64
 * Commodore
PET[32K]
 *
TRS-80[48K; Model
II.]

Notes: The adverts for this game had the subtitle "Why, it's better
than food."
 The same tape had versions of the program for Atari
8-bit, Apple II, PET, and TRS-80.
Package blurb: Explore the Magical Universe of Karma!
 Suddenly you
find yourself in the central square of the mythical city of Golconda,
in the magical universe of Karma. Just staying alive may be more than
you can handle, but the Lords of Karma are watching your every move
and they will not let you rest until you have performed may deeds of
kindness and bravery. You must explore the verdant forests, twisting
hills, rugged mountains, and labyrinthine caverns of the universe of
Karma, gradually learning its secrets and completing your tasks. But
watch out, there are lurking monsters waiting for lunch -- YOU!!



======================================================================



Avant-Garde Creations

They were located at P.O. Box 30160, Eugene, Oregon 97403, USA. Phone
503 345-3043.


Chambers of Xenobia
Type: TO
Written 1981 by Steven Sacks.

Runs on:
 * Apple II

Comments: Typical descendant of Adventure, Zork and Adventureland.
Collect 13 treasures in an underground cavern, while fighting and
killing the treasures' guardians.


----------------------------------------------------------------------
Race for Midnight
Type: BG/SOUND
Written 1981 by Steven Sacks.

Runs on:
 * Apple II

Comments: Combination D & D-adventure game. In the 14th century,
search the dead wizard Evro's dungeon for the elements to the antidote
that will end your reign as a werewolf before you can strike again at
midnight. Silly looking "hi-res" monsters pop up in every room and
battles are won or lost via roles of the dice. As the title implies,
the game is time-limited and you have 500 moves until midnight.
 The
sound effects were actually good for the time, but the text, graphics
and the game itself are well below that standard.



======================================================================



Aventuras AD

Aventuras AD is located in Valencia and directed by Andres  Samudio.

Homepage: http://surf.to/caad/

Chichen-Itz
Type: DG
Written by Andres Samudio
[Direccin], Juan Manuel Medina
[Programmacin], Paco Zarco
[Grficos], Carlos Marques
[Grficos] and Eva Samities
[Pruebas].

Runs on:
 * Amiga
 * Amstrad
 * Atari ST
 * PC
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
Jabato vs Imperio: Libertad
Type: DG
Written 1989 by Andres Samudio
[Direccin], Manolo Gonzalez
[Programmacin], Carlos Marques
[Grficos], Juan Antonio Darder
[Grficos] and Paco Zarco
[Grficos].

Runs on:
 * Amiga
 * Amstrad
 * Atari ST
 * PC
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
La Aventura Espacial
Written 1990 by Andres Samudio, Juan Manuel Medina, Carlos Marques and
Juan Antonio Darder.

Runs on:
 * Amiga
 * Amstrad
 * Atari ST
 * PC
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
La Aventura Original
Type: DG
Written 1989 by Andres Samudio
[Direccin], Manuel Gonzalez
[Programmacin] and Carlos Marques
[Grficos].

Runs on:
 * Amiga
 * Amstrad
 * Atari ST
 * PC
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
La Diosa de Cozumel
Type: DG
Written 1990 by Andres Samudio, Tim Gilberts, Carlos Marques and Juan
Antonio Darder.

Runs on:
 * Amiga
 * Amstrad
 * Atari ST
 * PC
 * Spectrum

Notes: Written in Spanish.


----------------------------------------------------------------------
Los Templos Sagrados
Type: DG
Written 1991 by Andres Samudio
[Direccin], Juan Manuel Medina
[Programmacin], Paco Zarco
[Grficos] and Carlos Marques
[Grficos].

Runs on:
 * Amiga
 * Amstrad
 * Atari ST
 * PC
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
Wamwort
Type: DG
Written 1989 by David Calandra Reula.

Runs on:
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
La Destruccion de America
Type: DG
Written by Conrado Badenas.

Runs on:
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
La Guerra de las Vajillas
Type: DG
Written 1988 in GAC.

Runs on:
 *
Spectrum[48k]

Notes: Written in Spanish. In Two parts.


----------------------------------------------------------------------
La Maldicion de Aros
Type: DG
Written by Carlos Moreno and P.A.C..

Runs on:
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
Las Minas Perdidas
Type: DG
Written 1990 by Alvaro Mandago
[Programa], Fermin Mandago
[Programa], Miguel Ilarregui
[Grficos] and Miguel Ilarregui
[Pantalla].

Runs on:
 *
Spectrum[48k]

Notes: Written in Spanish. In two parts.


----------------------------------------------------------------------
Palace Hotel
Type: DG
Written by Carlos Gacria de Paredes Ucero.

Runs on:
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
Supervivencia (El Firfurcio)
Type: DG
Written 1988.

Runs on:
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
Sir Sigfrid
Type: DG
Written 1986.

Runs on:
 *
Spectrum[48k]

Notes: Written in Spanish.


----------------------------------------------------------------------
Pepe Carvalho en Los Pajaros de Bangkok
Type: DG
Written by Javier Cubedo.

Runs on:
 *
Spectrum[48k]

Notes: Written in Spanish. In two parts.



======================================================================



Aztec Software


I Will Survive!
Type: TO
Written 1984 in The Quill.

Runs on:
 *
Spectrum[48k]

Notes: The player must try to survive a nuclear attack.



======================================================================



Ballsoft


Avoir
Written 1985.

Runs on:
 * Spectrum




======================================================================



Bamby Software


Mystery Manor
Type: BG
Written 1984 by D.S. Kelly.

Runs on:
 * Spectrum
[mem=48K][48k]




======================================================================



Bantam Imagic

They are distributed by Firebird Software Ltd.

Living Literature
 *
Sherlock Holmes: Another Bow
Written 1985.

 *
I, Damiano
Notes: Based on books by R. A. MacAvoy.
 The Firebird version of this
doesn't mention Bantam at all. It's packaged in a 6" x 7" box.
Comments: Much worse than the Sherlock Holmes game.
Package blurb: Embark on a perilous journey in a land of Danger,
adventure and magic.  Seek out the sacred stone, containing the secret
of life, that will save the beloved city of Partestrada from the
powers of Satan and his cohorts.

 *
(unknown)
Notes: This game is in the same package style as I, Damiano.



======================================================================



Baudville Software


Dream Zone
Type: IG/TEXT/MUSIC
Written 1988 by Andy Gavin and Jason Rubin.

Runs on:
 * Amiga
 * Apple IIGS
 * PC




======================================================================



Beyond Software

The rights to their software is currently owned by Hasbro Interactive.


Doomdark Trilogy

These games use a technique called landscaping to create a  3D
graphical picture of what you looked at, regardless of  where in the
game you were or in what direction you were  looking. They are some
kind of mix between adventures and  war games. All of these games
involve controlling several  different characters at once.
 *
Lords of Midnight
Type: BG
Written 1984 by Mike Singleton.

Runs on:
 * Amstrad
 * Commodore 64
 *
PC[1991; Ported by Christopher
Wild]
 *
Spectrum[48k]


 *
Doomdark's Revenge
Type: BG
Written 1985 by Mike Singleton.

Runs on:
 * Commodore 64
 *
PC[1991; Ported by Christopher
Wild]
 *
Spectrum[48k]


 *
Eye of the Moon
Comments: This was never released, even though it was probably close
to  finished.

 *
Lords of Midnight: The Citadel
Written 1997 by Mike Singleton
[programming], James Shaw
[programming], David Ollman
[programming], Paul Hodgson
[programming] and Hugh Batterbury
[Executive
producer].

Runs on:
 * PC

Notes: This is the first game in this series to be released for the 
PC, but in spite of the name it is actually the third game of  the
trilogy, being a quest for the "Eye of the Moon". The CD  also
contains ports of the first two games.
Comments: The story follows on from Doomdark's Revenge. Luxor the 
Moonprince, an old man now, goes on a quest for the Eye of  Moon, but
is captured, and imprisoned in a Citadel. So it is  up to Morkin and
co. to save him. 
 It seems more tricky to play than the original two,
featuring  a real-time animated interface.
For more information, see Domark Ltd.


----------------------------------------------------------------------
Sorderon's Shadow
Type: BG
Written 1985 by Nick Eatock and Simon Welland.

Runs on:
 *
Spectrum[48K]

Notes: This was a conventional game using landscaping.
Comments: It's a bitch to solve.



======================================================================



Big Sky Software


Time Thief
Type: TO
Written 1988 by Don MacLeod in (heavily modified) Quill.

Runs on:
 * Commodore 64

Comments: Probably the most technically advanced Quill-adventure ever 
written. Massive text compression allows for an advanced parser,  huge
vocabulary and LOADS of text! The game is great, too!  Through two
parts, you must discover who is stealing people's  time (and hence
their lives!). Fantasy setting.



======================================================================



Blue Line Studios

They are located at Fuerstensteinerst 47, CH 4053 Basel, Switzerland,
Phone ++41 61 331 2822, Fax ++41 61 331 2822. The company was founded
in 1994.

Homepage: http://www.blueline-studios.com/
Email:
studio@blueline-studios.com.

The Castle
Type: 3D/SOUND/MUSIC/PNC
Written 1998.

Runs on:
 * Macintosh

Package blurb: When Noemi suddenly finds herself in a dreamlike world,
and two men from her past unexpectedly appear, she would never have
thought it would all soon turn into a nightmare.
 As the three people
explore the enigmatic castle world in which they are trapped, they
encounter an oracle. Its predictions seem to become fulfilled every
time.
 But really every time?
 And when one of the men suddenly
disappears, it is the beginning of great passion -- and an evil plot.
A plot you can unravel if you put together Noemi's destroyed diary,
solve strange puzzles, find hidden secret passages, and -- remember --
prepare to confront the evil before it's too late...
 The game
consists of over 1,200 crisp 3D-pictures in 16-bit color depth,
animation sequences, environment sounds, and background music. It
features an intuitive point-and-click interface. The game is the
product of nearly two years of development.
 Players explore the 3D
surroundings in quest of the scattered pages of a mysterious diary,
getting more and more involved in the story about three people being
trapped in an enigmatic world. As the plot gradually unravels, players
become aware of having taken on an active role.
 "We've built an
entire 3D world up to the tiniest detail", Dan C. Kueng, president of
Blue Line Studios, said. "We want to make you feel as if you are
really there." Extreme effort was put into ever so small details. The
diary for example, a vital point in the game play, is entirely written
by hand.
 "It would have been so much easier to have used a typeface
for the diary", Mary, general assistant and alpha tester, said, "but
now, Noemi's diary looks very authentic. It has that certain touch. We
love it!"
 Two CPUs were setup for the 3D rendering that took place in
batch mode, running around the clock. Still, the 3D processing stage
took well over 16,000 hours. Another important part was the
programming. The game keeps track of the players' position and
changes. Partially it features AI (artificial intelligence).
 "We were
never satisfied with the result, and kept doing every little thing
over and over! At times we thought we'd never ever get this thing
finished, but now we are certain that it has been worth it," Dan said.
"It was great fun to develop THE CASTLE, and the game has turned out
to be all we hoped for!"



======================================================================



Blue Ribbon


Secret Sam Mission 2

Runs on:
 * BBC




======================================================================



Boffo Games


The Space Bar
Written 1998 by Steve Meretzky.
Notes: This comes on three CDs.



======================================================================



Boldfield Limited Company

They are located at Boldfield Computing Cambridge House, 91 High
Street, Longstanton, Cambridge, CB4 5BS, England (1999). Telephone:
01954 789978, Fax: 01954 782878.

Homepage: http://www.boldfield.com/
Email:
sales@boldfield.com.

Black Island Adventure
Written 1984 by Phil Collins and Geoffrey Walker.

Runs on:
 * Jupiter Ace




======================================================================



Bomico


Project Prometheus

Runs on:
 * Amiga

Notes: In German.



======================================================================



Broderbund Software

They are located at 500 Redwood Blvd., Novato, California, 94948, USA.


Brderbund was founded by Doug and Gary Carlston in 1980, when the
personal computer software industry was still in its infancy. The
brothers established the company in order to market Galactic Empire
and Galactic Trader, computer game programs Doug had written in his
spare time when he wasn't practicing law.

Brderbund recently (1998) merged with The Learning Company.

Homepage: http://www.broderbund.com/
They distribute Synapse Software, Ultrasoft and Cyan.
For more information, see The Learning Company.


----------------------------------------------------------------------
Deadly Secrets
Type: G
Written 1982 by Scott Schram.

Runs on:
 * Apple II


Blood Quest
Type: G
Written 1984.

Runs on:
 * Apple II

Notes: This might not have been ever released.

Carmen Sandiego

At least some of these were released for the Apple II and probably
some for the Apple IIGS as well. There were also some available on the
Commodore 64 and some on the Macintosh, but I don't have exact data.
 *
Where in the World is Carmen Sandiego
Type: IG

Runs on:
 * Amiga
 * Commodore 64
 * PC


 *
Where in the USA is Carmen Sandiego
Type: IG

Runs on:
 * Amiga
 * PC


 *
Where in Europe is Carmen Sandiego
Type: IG

Runs on:
 * Amiga
 * PC


 *
Where in Time is Carmen Sandiego

Runs on:
 * Commodore 64
 * PC


 *
Where in Space is Carmen Sandiego

Runs on:
 * PC




======================================================================



Buffer Micro Ltd


Mysterious Fairground
Written 1984 in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Buffer Adventure
Type: TO
Written 1984 in The Quill.

Runs on:
 *
Spectrum[48K]

Comments: You enter the Buffer Micro shop in order to discover what
goes  on behind the scenes. Unfortunately, it's not possible to  leave
until you locate your missing credit cards and the  beastly staff
insist on you buying your way out.



======================================================================



Bug-Byte Software Ltd

They were located at Mulberry House, Canning Place, Liverpool L1
8JB,UK.  The right to their software is currently owned by Argus Press
PLC.


Twin Kingdom Valley
Type: DG
Written 1983 by Trevor Hall.

Runs on:
 * BBC
 * Commodore 16
 * Commodore 64
 *
Spectrum[1984;
48K]

Comments: Large area to explore, with a fairly developed parser, you
could  order NPCs about (with varying success) and give items to them,
 making them use weapons against other NPCs. At one stage you could 
free some monsters from a prison cell, and duly command them as a 
personal army. The nice thing about the game was the randomness,  NPCs
came and left on their own agendas, making each game somewhat 
different.


----------------------------------------------------------------------
The Castle
Type: TO
Written 1983 by Chris Cannon.

Runs on:
 * Oric-1
 *
Spectrum[48K]



----------------------------------------------------------------------
The Dogboy
Type: DG
Written 1985 by St. Bride's School.

Runs on:
 *
Spectrum[48K]

Notes: May also have been released by Zenobi Software.


----------------------------------------------------------------------
STI (Search for Terrestrial Intelligence)
Type: TO
Written 1988 by Roy Stead.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Old Father Time

Runs on:
 * BBC



----------------------------------------------------------------------
Dragonquest

Runs on:
 * BBC



----------------------------------------------------------------------
The Damsel and the Beast



======================================================================



Bytepack


James Bond: Octopussy
Type: BG
Written 1992 by Marek Forray
[graphics] and Milan Blazicek
[programming].

Runs on:
 *
Spectrum[48K]

Notes: In Slovenian.



======================================================================



Callisto Computers

Started by Mike Woodroffe, based in Birmingham. He imported the
various Scott Adams games from Adventure International for Apple II
and Atari 400/800 and later Commodore 64 disk. At the time, the
popular computers in Britain were ZX80 and ZX81 and the games scarcely
caused a ripple in the market. Then came the VIC-20 (and the imported
Scott Adams cartridges) and a whole host of new systems. Tape based
Commodore 64s and Spectrums literally created a mass market of what
was previously a specialist arena.

For more information, see Adventure Soft UK.



======================================================================



Capstone


An American Tail: Fievel Goes West
Type: PNC

Runs on:
 * PC

Notes: After the movie.


----------------------------------------------------------------------
The Dark Half
Written 1992.
Notes: Based on the Stephen King novel of the same name.



======================================================================



Carnell Software

Run by Roy Carnell and Stuart Galloway, who both were involved in the
optical  special effects on Superman. They were located in Berkshire.


(unknown)
 *
Volcanic Dungeon
Written 1981 by Roy Carnell.

Runs on:
 *
ZX81[16K]
 *
Spectrum[1983]

Notes: Distributed on the same cassette as Hangman.

 *
Volcanic Dungeon (updated version)
Type: BG
Written 1984 by Roy Carnell.

Runs on:
 *
Spectrum[48K]

Notes: This version featured speech with the aid of a hardware 
accessory called "Currah uSpeech".

 *
The Wrath of Magra
Type: CG
Written by Roy Carnell, Stephen Kirk and Stuart Galloway.

Runs on:
 *
Spectrum[48K]

Notes: Divided into four parts. Was also issued on Mastertronic's
Mastervision label.

 *
Black Crystal
Type: BG
Written 1982 by Roy Carnell and Stuart Galloway in Basic.

Runs on:
 *
ZX81[16K]
 *
Spectrum[48K]

Notes: Divided into six parts. You move your character with the  arrow
keys.


----------------------------------------------------------------------
The Devil Rides In
Written 1983.

Runs on:
 *
Spectrum[48K]

Notes: A shoot-em-up, not an adventure.

The Eye of the Star Warrior
Type: MCG
Written 1983 by Roy Carnell and Tony Bridges.

Runs on:
 *
Spectrum[48K]

Notes: You move your character with the arrow keys. Also published as
a  listing in "Spectrum Adventures" published by Sunshine Books.



======================================================================



Cascade Mountain Publishing


Avalon / Once and Future
Type: TO
Written 1998 by G. Kevin "Whizzard" Wilson in TADS.

Runs on:
 * TADS

Notes: This game was announced as Avalon in 1993 and then work
progressed over a very long time. Just days before it was finally
released, the name Avalon turned out to be taken (game titles can be
trademarked) so the game had to be renamed. This is the first
commercial release of a text-only game for several years.


----------------------------------------------------------------------
Chameleon
Type: TO
Written by Michael Berlyn and Muffy McClung Berlyn.


----------------------------------------------------------------------
Dr. Dumont's Wild P.A.R.T.I.
Type: TO
Written by Michael Berlyn and Muffy McClung Berlyn.

Runs on:
 * Inform

Notes: This is a new version of the game originally released by First
Row Software. This version is about twice the size of the original
Dumont. Mark Musante ported the original game to Inform, then the
original authors revised and expanded it. It has a built-in hint
system.
Package blurb: In the surreal tradition of Tass Times In Tonetown...

Failing physics--again--would be traumatic enough. But now, you're
trapped inside a Particle Accelerator and Reality Translation
Integrator, the product of mad genius meeting mixed metaphors.
Originally designed to help the human mind understand particle
physics, the sub-atomic world inside is a strange blend of mysticism
and science, of Zen contemplation and Marx Brothers movies. Dr.
Gregory Dumont has sucked you into his P.A.R.T.I., but it's no picnic
in there.
 Cascade Mountain Publishing is proud to announce the
release of Dr. Dumont's Wild P.A.R.T.I., their latest full-length
interactive fiction adventure. CMP broke onto the scene last year with
the long-awaited release of Once and Future, the epic adventure tale
that re-established top-quality interactive fiction in the gaming
marketplace.

 This special release of P.A.R.T.I. revives Dr. Dumont
and his bizarre particle accelerator from a decade-long slumber. The
new version includes an expanded P.A.R.T.I. world, a built-in hint
system, and all of the important contents of Dr. Dumont's desk and
cork board!
 The new version of P.A.R.T.I. is available for the first
time in the popular cross-platform Inform format, making it compatible
for systems ranging from palmtops to workstations (and, of course, PCs
and Macs for the more conventional gameplayer.)
 Explore the wonders
of the Science Art Museum (open 24 hours) on your PalmPilot! Visit the
UnFair in Linux! Thrill to the Kite Races on your Psion 5! The
mysteries of Particle X are in there somewhere, and without your wits
and a Diploma of Thought, jealously guarded by the mysterious
Professor Parti, it's going to be a long day.
 Although Dr. Dumont's
input was invaluable, P.A.R.T.I. is the brainchild of the First Couple
of interactive fiction, Muffy McClung Berlyn and Michael Berlyn. The
Berlyns are behind a number of breakthrough games, including
Suspended, Cutthroats, Tass Times In Tonetown, Infidel, and Oo-Topos.

"We're excited about introducing Dr. Dumont to a whole new class of
undergrads," says Michael Berlyn, co-author and publisher. "We're
dedicated to changing the way people think about text adventures, and
I can't think of a better way to change one's perspective than to step
inside Dr. Dumont's Wild P.A.R.T.I."
 This special release of Dr.
Dumont's Wild P.A.R.T.I. is an electronic-only product. For
$24.00, you can download the game package from Cascade Mountain's
eCommerce server, including an Adobe Acrobat (PDF) file containing
important documentation and "props" from Dr. Dumont's office.
For more information, see First Row Software.



======================================================================



Castleworks Gameware

Slogan: "The innovation behind your imagination"

They are distributed by Merit Software.

Kronolog - The Nazi Paradox (also known as Red Hell)

Runs on:
 * PC

Package blurb: It is the year 2020 and the Nazi victors of World War
II control  a world on the brink of ecological disaster.  You alone
hold the  key that can stop their insane destruction of the planet. 
Can you unearth their dark secret before they stop you!
 * Digitized
Actors, Speech and Sound Effects
 * Original Midi Sound Track
 * Over
20 Megabytes of Graphic Adventuring
 * "Be prepared to unravel one of
the most inventive plots to come  to the PC!" -Computer Game Review



======================================================================



CCS

CCS is currently owned by Alchemist Research. CCS is short for Cases
Computer Simulations Ltd. They were mainly known for their wargames.


Staff of Zaranol
Written 1984 by M.J. Gearing.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Diamond Quest
Written 1984 by Martin Sherlock.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Camelot
Written 1983 by C.P.M. Chapman and G.R. Brooks.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Byte
Written 1983 by Ofer Ben-Ami and Shelly Ben-Ami.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
(Journey Across the) Abyss
Written 1984 by J.P.W. Smith.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
1942 Mission
Written 1984 or earlier.

Runs on:
 *
Spectrum[48K]

Notes: This game won the Cambridge Award 1984.



======================================================================



CDS

They distribute SCR Adventures.



======================================================================



Celtic Software

Located at 77 Williw Park Avenue, Glasnevin North, Dublin 11, Eire.


Manor of Madness
Type: TO
Written 1984 by Colm McCarthy.

Runs on:
 *
Spectrum[48K]
 *
Oric-1[This is not totally
sure.]

Notes: Might have been written with The Quill. A graphic version might
 have been released in 1985. Had a good multiple word parser.
Comments: You star as Leonid Smirnoff, who must track down a file
concerning Russian spies in Manhattan. The file appears to be located
in an insane asylum, so that's where you wind up.


----------------------------------------------------------------------
Corridors of the Nethermind
Type: TO
Written by Colm McCarthy.

Runs on:
 *
Spectrum[48K]
 *
Oric-1[This is not totally
sure.]

Notes: A graphic version might have been released in 1985. Had a good
multiple word parser.
Comments: Fairly small but almost impossible.


----------------------------------------------------------------------
?
Comments: A third game might have been released in 1985.



======================================================================



Central Solutions

Central Solutions also published games under the labels Double Play
Adventures and Pocket Money Software.


10 Adventure Game Pack Volume
Written 1986.

Runs on:
 * Spectrum

Notes: A compilation of A Tangled Tale (Double Play Adventures), Jason
and the Golden Fleece (Pocket Money Software), Crystal Quest (Pocket
Money Software), Sea of Zirun (Double Play Adventures), Time Quest
(Double Play Adventures), Dragon Slayer (Double Play Adventures), Eye
of Vartan (Double Play Adventures), The Rifts of Time (Pocket Money
Software), Commando (Double Play Adventures) and The Hexagonal Museum
(Double Play Adventures).


----------------------------------------------------------------------
10 Adventure Game Pack Volume 2
Written 1986.

Runs on:
 * Spectrum

Notes: A compilation of Pirate's Gold, Orbit of Doom (by Dave Watson),
The Prospector (by Tartan Software), Theatre of Death, Rings of Merlin
(by G.F.), The Keeper, Trail, Gaints (by Edward Beck), Goldseeker and
The Ring of Dreams.



======================================================================



Chameleon Software

They were located at 4733 N. Mitchner, Indianapolis, IN 46226, USA.

They are distributed by Adventure International.

Maces and Magic

Advertised as a "thinking person's dungeon". 
 The three Maces and
Magics games (Balrog, Stone of Sisyphus, and Morton's Fork) were
adventure games where a player chose one of multiple choices to
navigate around a puzzle-filled world. The games were available on the
TRS-80, Apple II, and Atari 800. All games required disk drives.
 The
player typically wandered around the world gathering items; to solve
puzzles, the player had to "use" found items by naming a one-word
action to perform. For example, in a room with a dartboard, the player
might choose to use the dart, then would type "THROW" as the action.
With a pile of lumber, the player would type "LADDER" to build a
ladder. Unfortunately, memory constraints limited the number of
synonyms, making the process of solving some of the puzzles annoying.
Each game usually provided hints about appropriate words inside some
of its messages displayed when starting up each game.
 The games are
probably best known for having a good sense of humor and great
setting. Unlike other many other adventure games of the time, most of
the descriptions were kept off on disk, and only the current messages
were loaded into memory. This allowed for much more descriptive text
than the Scott Adams adventures. Monsters and fighting were present,
but usually only as a way to slow a player down (or kill the player
off) while scuttling between puzzles.
 The games also tended to be
less likely to maintain a realistic world, instead sticking together
creative, but disparate puzzles into a world. Balrog represented a
dungeon crawl with outdoor and indoor adventures. Stone of Sisyphus
represented a mostly internal dungeon crawl. Morton's Fork involved
searching around a castle.
  AS YOU APPROACH THE MANTICORE, THE
MONSTER PHOTOS FALL FROM YOUR PACK.  HIS EYES BUG OUT AND HE BEGINS TO
SALIVATE. 'I MUST HAVE THOSE PHOTOS', HE GRUNTS.
 YOU MAY OFFER TO
SELL THEM (1) OR REFUSE (2).
 FEW ADVENTURERS HAVE HAD THE EXPERIENCE
OF FIGHTING A MANTICORE BARE HANDED.  I'LL BE SURE TO TAKE NOTES. 

Strangely, even though the multiple choice options would conceivably
be frustrating by forcing the player into only following certain
actions, the outlandish choices (and results) kept the game fun.

Example from "Morton's Fork": When the player chooses to gaze into a
mirror in a bedroom, the following action happens:
  ...THE MIRROR
SHATTERS... & ACCORDING TO TRADITION, YOUR LUCK IS DOWN 7 FOR 7 YEARS.
 AS YOU HURRIEDLY LEAVE THE ROOM, A DWARF FROM THE GLAZIERS' UNION
PUSHES PAST YOU MUTTERING ABOUT UGLY ADVENTURERS.  
 From "Stone of
Sisyphus":
  A SEARING BLAST OF HEAT RAISES RIVULETS OF PERSPIRATION
ON YOUR HEROIC FOREHEAD AS YOU CONFRONT THE DUNGEON HEATING PLANT. 
THE FIERY TENTACLES OF THE PLANT REACH FOR YOU....  
 Balrog was the
first game; on both the TRS-80 and Apple, the data files for the game
alone filled one disk, and thus the game required a two drive machine
to run. The later games had smaller adventures, and couple be run on
single player machines.
 One of the interesting technical features of
the game is that the game doesn't really have rooms, but "situations"
providing a description and a set of options.
 *
1: Balrog
Type: TO
Written before 1982.

Runs on:
 * Apple II
 * Atari 8-bit
 * TRS-80


 *
2: The Stone of Sisyphus
Type: TO
Written before 1982.

Runs on:
 * Apple II
 * Atari 8-bit
 * TRS-80


 *
3: Morton's Fork
Type: TO
Written 1981 or 1982 by Chameleon Software.

Runs on:
 * Apple II
 * Atari 8-bit
 *
TRS-80[Model I and
III.]

Notes: The release date is a bit difficult to determine. From one copy
of the game the following can be determined: It has a package library
stamp of "05-04-82", presumably day/month/year. The package is
copyright 1981 (a date which seems to be the same on all the games
distributed on original styrofoam packages distributed by Adventure
International. The front cover artwork is copyright 1981. Disk 1 has
copyright 1980 on it, but that seems to be the same on all older-style
disk labels. This copy of the game also had a Morton's Fork disk label
stuck on top of a Balrog disk label.
 The game came on two disks for
both Apple II and TRS-80 Model I and Model III. Side one of both disks
is the TRS-80 version. Side two of both is the Apple II one.
Package blurb: Many have tried to find the secret of the Wizard's
Fortress... None have survived! Now its your turn...
 The wait is
over! The third voyage into the sorcerous realms of the highly lauded
"Maces & Magic" series is here. MORTON'S FORK continues the grand
tradition birthed by its predecessors, BALROG SAMPLER and THE STONE OF
SISYPHUS.
 MORTON'S FORK -- an incredibly powerful adventure which
allows the participant to penetrate an arcane world bereft of natural
laws and rationality. Where a man's worth is measured against the dark
wars he must continually wage, and a life often possesses no more
value than discarded chaff.
 The scenario is set within the confines
of an ancient wizard's fortress. Through your keyboard input, you
equip your warrior with armor, weapons, gold, as well as with
desirable personal attributes. These attributes should include
strength, intellegence
[sic!] dexterity, charisma, and verily -- even a little luck! You will find
yourself searching for both fame and fortune, and alas, neither status
is easily attainable!
 MORTON'S FORK unique features include multiple
skill levels corresponding to actual levels in the wizard's castle,
increased usage of three dimensional relationships, and even craftier
use of traps and snares over those found in BALROG and SISYPHUS.
 If
you have met and surpassed the challenge of other software
entertainment, or if you truly yearn for a diverse, novel experience
in conjunction with your microcomputer, your search is now at an end.

MORTON'S FORK -- power beyond belief.



======================================================================



Channel 8

Company specializing in adventure games.

They distribute Howarth, Brian.



======================================================================



Church Army Resource Centre


Star Quest
Type: TO
Written 1984.

Runs on:
 *
Spectrum[48k]




======================================================================



Chymesoft


Captain's Log
Type: TO

Runs on:
 * Oric-1

Comments: Sci-fi adventure.



======================================================================



CLOAD

They issued monthly diskettes with various games and utilities.


Quest for Fire

Runs on:
 * TRS-80




======================================================================



Cobra Computer Software


Jolly Duplicator
Written 1987 by Michael Monaghan.

Runs on:
 *
Spectrum[48K]




======================================================================



Codemasters

Codemasters was started, owned and operated by the two Darling 
brothers after they managed to get out of their earlier contract  with
Mastertronic. They  specialised in action/adventure games that you
move a character  around with keys, press a key to get an item and
another to drop  one. They made a quite popular series about an egg
called Dizzy  and a one off game about a guy called Seymore. The games
were  mostly released for Spectrum +2s on tapes. 
 Sometime around
1999 they bought Yosemite Entertainment  (originally the development
portion of Sierra On-Line).

Homepage: http://www.codemasters.com/
For more information, see Yosemite Entertainment and Mastertronic.

Necris Dome
Type: DG
Written 1987 by Charles Sharp in GAC.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Comments: "The leader of a cemetery in orbit around Earth plans to
attack  Earth. You must stop him."



======================================================================



Cognetics Corporation

They are now a usability consulting and user interface design company.

Homepage: http://www.cognetics.com/
They are distributed by Electronic Arts.

Amnesia
Type: TO
Written 1983-1986 by Thomas M. Disch
[story] and Kevin Bentley
[programming] in KingEdward.

Runs on:
 * Apple II
 * Commodore 64
 * PC

Notes: Featured a man dressed in a white tuxedo replete with top hat
standing in Times Square on the cover. It also included a  complete
and accurate subway map of the New York City Subway System.  The
Commodore 64 version came on two disks. The game  was huge. 
 The game
comes with a "X-Street Indexer" wheel to find the nearest cross
street. You first align the avenue name on the inner wheel with the
street on the outer wheel, then the small window in the inner wheel
shows the nearest cross street.
Comments: Your character awakens in a hotel room, naked and aching.
You must endeavor to reclaim your identity, figure out why you're a
wanted man, and set the record straight.



======================================================================



Coktel Vision

They are distributed by Sierra On-Line, Inc.

Asterix im Morgenland
Type: IG

Runs on:
 * Amiga



----------------------------------------------------------------------
20000 Meilen unter dem Meer
Type: IG

Runs on:
 * Amiga
 * PC

Notes: Also available in English.


----------------------------------------------------------------------
Indian Mission
Type: IG

Runs on:
 * Amiga



----------------------------------------------------------------------
Mewilo
Type: IG

Runs on:
 * Amiga

Comments: A voodoo adventure in the caribbeans.


----------------------------------------------------------------------
Lt. Blueberry
Type: IG

Runs on:
 * Amiga

Notes: From the comic book.


----------------------------------------------------------------------
Legend of Djel
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Emanuelle
Type: IG

Runs on:
 * Amiga
 * PC

Comments: Adult game.


----------------------------------------------------------------------
Geisha
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Fascination
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Dargon Attack
Type: IG

Runs on:
 * Amiga



----------------------------------------------------------------------
Gobliiins
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Gobliins II
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Goblins III
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Inca


----------------------------------------------------------------------
Inca 2


----------------------------------------------------------------------
Lost in Time
Written 1994.
Comments: Story about time travel.


----------------------------------------------------------------------
Ween The Prophecy
Written 1993.

Runs on:
 * PC

Notes: Probably the last game produced by Coktel for Sierra.
Comments: Very surreal adventure in which you are sucked into a world
that you must progress through and escape.



======================================================================



Colleen Ltd


Mystery Voyage Adventure
Type: TO

Runs on:
 * Commodore 64

Notes: Divided into three parts.



======================================================================



Collins


The Mystery of the Marie Celeste
Written by Jim Gregory.

Runs on:
 * Commodore 16

Notes: Published in listing form in the book "Commodore 16 Games Book"
(Which also includes hints on writing your own adventures).



======================================================================



Collins Educational

They made mostly eductional software.


Nursery Rhyme Adventure
Type: DG

Runs on:
 *
Spectrum[48k]




======================================================================



Commodore

They released a few of the Infocom games in separate (boring)
packaging, lacking most of the things found in the real versions.

They distribute Infocom.

1: The Mutant Spiders
Type: TO
Written in Basic.

Runs on:
 * Commodore
64[ROM]

Comments: Some spiders have mutated and threaten to take over the
world.


----------------------------------------------------------------------
3: The Fourth Sarcophagus
Type: TO
Written in Basic.

Runs on:
 * Commodore
64[ROM]

Comments: "Treasure hunt set in Egypt. Pretty bad."


----------------------------------------------------------------------
The Ship
Type: TO
Written in Basic.

Runs on:
 * Commodore
64[ROM]



----------------------------------------------------------------------
The Quest
Type: TO
Written 1984 by A. D. Ives.

Runs on:
 * Commodore 64

Comments: Find the creator of Earth and reunite him with his source of
 power. Has a Colossal Cave-type setting, with around 120 rooms.



======================================================================



Compass Software

Compass seems to have been a one-man operation by Jon R. Lemmon.

For more information, see Zenobi Software.

Zogan's Revenge
Type: TO
Written 1986 by Jon R. Lemmon.

Runs on:
 *
Spectrum[48K]

Notes: Sequel to "Blood Of Bogmole".


----------------------------------------------------------------------
Anttilis Mission
Type: TO
Written 1992 by Jon R. Lemmon in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Anttilis Mission 2: Deep Probe
Type: TO
Written 1992 by Jon R. Lemmon in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Blood of Bogmole
Type: BG
Written 1986 by Jon R. Lemmon in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Wizards Skull
Type: TO
Written 1986 by Jon R. Lemmon in PAW.

Runs on:
 *
Spectrum[48K]

Notes: Blood of Bogmole part 3.


----------------------------------------------------------------------
Demon from the Darkside
Type: DG
Written 1986 by Jon R. Lemmon in The Quill.

Runs on:
 *
Spectrum[48K]

Comments: Followed up by "Golden Mask", "Devil's Hand" and "Shadows of
the Past".


----------------------------------------------------------------------
Demon from the Darkside 2: Golden Mask
Type: DG
Written 1987 by Jon R. Lemmon in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Demon from the Darkside 3: Devil's Hand
Type: DG
Written by Jon R. Lemmon in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Demon from the Darkside 4: Shadows Of The Past
Type: TO
Written by Jon R. Lemmon in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Hobble Hunter
Type: TO
Written 1989 by Jon R. Lemmon in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Intruder Alert
Type: DG
Written 1989 by Jon R. Lemmon in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Intruder Alert 2: Invaders From Planet X
Type: DG
Written by Jon R. Lemmon in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Lost Tomb of Ananka
Type: TO
Written 1993 by Jon R. Lemmon in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Compass Collection 1

Runs on:
 *
Spectrum[48K]

Notes: A compilation of "Project X: Micro Man", "The 'O'Zone", "Demon
from the Darkside", "The Golden Mask" and "The Devil's Hand" released
on a 3.5" +D disk.


----------------------------------------------------------------------
Compass Collection 2

Runs on:
 *
Spectrum[48K]

Notes: A compilation of "Shadows of the Past", "The Hobble Hunter",
"Project-X: Micro Man 3: Micro Mutant", "Intruder Alert" and "Invaders
from Planet X" released on a 3.5" +D disk.


----------------------------------------------------------------------
The Blood of Smeagol

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Project-X: Micro Man
Written 1985 by Jon R. Lemmon.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Project-X: Micro Man 2: O-Zone
Written 1986 by Jon R. Lemmon.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Project-X: Micro Man 3: Micro Mutant
Written 1991 by Jon R. Lemmon.

Runs on:
 *
Spectrum[48K]




======================================================================



Compute!'s Gazette

This was a magazine that published numerous program listings. All the
games under this heading were published in listing form and had to be
typed in by the user. I think that it was possible to order disks, 
though.


Vampire Hunter
Notes: Published in the May 1986 issue.



======================================================================



Comsoft


Serpent's Lair

Runs on:
 * BBC




======================================================================



Contrast Software


Adventure Island
Written 1983 by Michael J. Levers.

Runs on:
 * Spectrum




======================================================================



Cookies Under the Floor


Lost
Written by Jeffrey Hersh
(frumple@aol.com) in TADS.

Runs on:
 * TADS

Notes: Shareware.



======================================================================



Core Design

Homepage: http://www.core-design.com/

Universe
Type: MCG
Written 1994 by Jeremy Heath-Smith
[producer], Martin Iveson
[music], Gary Antcliff
[Programming, additional
ideas], Stuart Atkinson
[Sprites artist, additional
ideas], Gary "Jim" Bottomley-Mason
[Game design, in-game text, sprites artist,
manual] and Rolf Mohr
[Original game idea, game design, background artist, box art,
additional
art].

Runs on:
 * Amiga
 * Commodore CD32
 * PC



----------------------------------------------------------------------
Curse of Enchantia
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Heimdall

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Heimdall 2

Runs on:
 * Amiga
 * Commodore CD32
 * PC




======================================================================



Cosmi


The President is Missing
Type: IG
Written 1988.

Runs on:
 * Amiga
 * Commodore 64
 * PC

Notes: The packaging includes a cassette.
Comments: The president of the USA and some more western presidents
get kidnapped by terrorists. It is your job to investigate and solve
the mystery.


----------------------------------------------------------------------
Presumed guilty
Written 1989.

Runs on:
 * PC




======================================================================



Creative Sparks

They distribute Oxford Digital Enterprises.

Danger Mouse in Black Forest Chateau
Type: BG/CHOICE
Written 1984 by Brian Belson, Edgar Belka and Kevin Buckner.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Notes: Aimed at kids. Based on a comic book character.


----------------------------------------------------------------------
Danger Mouse in Double Trouble
Type: BG/MCG
Written 1984 by Martin Harris and Nick Burroughs.

Runs on:
 *
Spectrum[48K]

Notes: Aimed at kids. Based on a comic book character.


----------------------------------------------------------------------
Danger Mouse in Making Whoopee
Type: BG/MCG
Written 1985 by Phil Snell.

Runs on:
 *
Spectrum[48K]

Notes: Aimed at kids. Based on a comic book character.



======================================================================



Creative Juices

Creative Juices was run by David Court. They were located at 28
Horseshoe Road, Longford, Coventry CV6 6JY


The Challenge of Iythus
Type: TO
Written 1988 by David Court in PAW.

Runs on:
 *
Spectrum[128k]

Notes: The first part of the Hellspawn trilogy.


----------------------------------------------------------------------
Flush Gordon
Written 1988 by David Court.

Runs on:
 * Spectrum



----------------------------------------------------------------------
PHART
Written 1988 by David Court.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Sherlock Holmes: A Matter of Evil
Written 1988 by David Court.

Runs on:
 *
Spectrum[128k]




======================================================================



CRL Group PLC

Based in King's Yard, London. It was run by Clement Chambers and Ian 
Ellery. CRL actually stands for Computer Rentals Ltd. 
 The address of
St. Bride's School is St. Bride's School,  Burtonport, Co. Donegal,
Ireland.

They distribute Delta 4 Software.

Dracula
Type: BG/MUSIC
Written 1986 by Rod Pike in The Quill.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Comments: Written in the first person. This was the first adventure
game to  be awarded a film censorship rating (15 years) in Britain. 
Divided into three parts: the first contains the journey to the 
castle, the second Jonathan Harker's experiences in the castle,  and
the third the killing of the count after his journey to England.


----------------------------------------------------------------------
The Very Big Cave Adventure
Type: BG
Written 1986 by St. Bride's School in The Quill and The Illustrator.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Notes: Divided into two parts.


----------------------------------------------------------------------
Jack the Ripper
Type: BG
Written 1988 by St. Bride's School.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Notes: In three parts.
Comments: CRL tries to outdo Rod Pike's Dracula (released by
themselves!)  in gory details. 3 parts follows a man on the run,
because people  think he is Jack the Ripper, who is on the loose
killing prostitutes  in London.


----------------------------------------------------------------------
Murder off Miami
Type: BG
Written 1987 by Fergus McNeill and Jason Somerville.

Runs on:
 * Commodore 64
 *
Spectrum[48K]



----------------------------------------------------------------------
Causes of Chaos
Type: TO
Written by Mike Taylor in Compiled Basic.

Runs on:
 * Commodore 64

Comments: "I believe it was the first multi-player adventure for the 
Commodore 64, though this had to be achieved by the players taking 
turns.  In all honesty, I doubt anyone really played it like that, 
but it was a good single-player adventure anyway."


----------------------------------------------------------------------
Pilgrim
Type: TO
Written 1986 by Rod Pike in The Quill.

Runs on:
 * Commodore 64

Comments: Post-nuclear war setting has player trying to reach the end,
where  he discovers something called Earth.


----------------------------------------------------------------------
Wolfman
Type: TO
Written 1988 by Rod Pike in The Quill.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Comments: Man wakes up to discover that he has just slaughtered a
young girl  - he is the Wolfman! He must make his way to a faraway
temple where  he can be cured. In sections of the 3 parts, you control
his  newfound love interest instead of him.


----------------------------------------------------------------------
Frankenstein
Type: TO
Written 1987 by Rod Pike in GAC.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Notes: In three parts.
Comments: Based on the book (with Pike's usual high gore quotient!) In
three  parts, of which the last (very fascinating) part takes the
monsters  viewpoint, from creation till death.


----------------------------------------------------------------------
The Secret of St. Brides
Type: TO/DG/MUSIC
Written 1985 by Priscilla Langridge in The Quill & The Illustrator.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[Drawn
graphics]

Comments: A girl is taken back in time to a 1920's girl school and
must  escape across the countryside. Strange game, this one (elephants
 in the basement etc.)


----------------------------------------------------------------------
Bugsy
Type: DG
Written 1986 by Priscilla Langridge in Quill.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Comments: Humorous 2-parter follows the adventures of Bugsy, a
small-time  mobster rabbit (!) trying to bribe, steal and blackmail
his way  to the top of the "Public Enemy"-list in 1920's Chicago.
Package blurb:
[outer side of the
inlay:] 
 Hi kid. I hear ya got a computer at home. Real nice computer. 
Shame if anything should happen to it. 
 Stop staring, kid. I don't
like bein' stared at. Aintcha  never talked to a three-foot-high blue
rabbit before? 
 Anyway, like I wuz sayin' -- ain't nuthin' gonna
happen ta  dat nice computer of yours. Not if ya take advantage of my 
offer. First of all I wantcha ta buy dis game. Den I wantcha  ta load
it up. Den I wantcha ta help me ta take over all da  mobs in Chicago. 
 Don't worry, it don't involve nuthin' illegal. Not unless ya  count
the odd bit of theft, extortion, murder, robbery,  bribery an'
corruption an' that sorta thing. 
 Right now I got nuthin'. No cash.
Not even a gun. I wanna run  da biggest gang in town. I wanna drive
fancy cars an' live in  plush hotels. I wanna be Public Enemy No. 1 in
place of dat  fat wimp Capone. 
 It ain't much to ask.  Not if ya
wanna keep dat computer healthy. 
 YA WANNA STAY HEALTHY -- YA BUY IT 

[inner side of the
inlay:] 
 BUGSY INTRODUCES DA GAME (The girls wanted to do this bit,  but how
can you refuse a cute little rabbit with a machine  gun?) 
 Okay youse
joiks!  Lissen up an' lissen good. 
 My name's Bugsy. Bugsy Maroon.
I'm a pale blue rabbit some  three feet in height wit' a cute little
powder-puff tail. But  that don't mean I ain't as tough as pickled
walnuts 'cuz I  am. 
 I live in Chicago in 1922 and my aim in life is
to take over  the mobs an' become Public Enemy No. 1 in place of that
fat  wimp Capone. 
 I ain't averse ta takin' some advice frum
keyboard-bashin'  computer buffs providin' they watch their lip wit'
me. But  I'm gonna warn ya right off -- it ain't gonna be easy. 
 Ya
gotta help me woik my way up from a penniless street bunny  ta the
dizzy heights of a crimelord. Startin' wit' petty  theft an'
small-time protection rackets I gotta make the  money ta buy guns,
hire boys an' build up a serious mob. An'  if ya t'ink the other mobs
is just gonna sit around an' let  me do it you're a sucker. The cops
might be a minor problem  too. 
 Dere's also da problem of -- uh --
gettin' anyone ta take me  seriously. 
 Da game feechers a great new
menu-driven conversation system  which means ya can get me inta
smart-mouth conversations wit'  any of the various characters in da
game. You'll believe a  rabbit can shoot his mouth off. 
 In order ta
succeed in da game I gotta not only build da  gang, pull off da jobs
an' get my paws on da big money -- I  also gotta acquire da status
symbols of da successful  crimeboss. Big cars, a swell place ta live,
ya know da sorta  thing. 
 Da racket business is just like da software
business. If ya  wanna be successful, ya gotta get in da charts. It's
gonna be  a big day when I foist make it ta Public Enemy No. 10, but I
 ain't gonna be happy, 'till I'm right up dere at No. 1,  knockin'
fatso off his perch. 
 Okay, I guess I flapped my mouth long enough.
Now let's get  in dere an' start doin' business.


----------------------------------------------------------------------
The Book of the Dead
Written 1987.

Runs on:
 * Spectrum

Notes: In two parts.


----------------------------------------------------------------------
Loads of Midnight
Type: DG
Written 1987 by Penna Productions (Keith Hughes).

Runs on:
 *
Spectrum[48K]

Notes: In three parts.


----------------------------------------------------------------------
The Tomb of Dracula
Written 1983.

Runs on:
 * Spectrum



----------------------------------------------------------------------
The Woods of Winter
Type: BG
Written 1984 by Andrew Patrick.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Federation
Type: TO
Written 1988 by Smart Egg Software (Michael White).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Great Detective
Written by P. Rolfe.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Incredible Adventure
Written 1984 by A. Trenker.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The War of the Worlds
Type: BG/CHOISE/SOUND
Written 1984 by Nigel Taylor.

Runs on:
 *
Spectrum[48K]




======================================================================



Cryo Interactive

They were earlier called Exxos.

Homepage: http://www.cryo-interactive.com/
For more information, see Exxos.

Atlantis: The Lost Tales
Written 1997.
Notes: Also available on DVD.


----------------------------------------------------------------------
Dragon Lore


----------------------------------------------------------------------
Dragon Lore 2
Written 1997.
Notes: This games comes on three CDs.


----------------------------------------------------------------------
Dune
Notes: Comes on one CD.


----------------------------------------------------------------------
Treasure Hunter
Notes: Available in both English and French.


----------------------------------------------------------------------
Ring
Written 1998.
Notes: Based on Wagner's opera The Ring of the Nibelungen. It comes on
six CDs. Available in English, French, and Greek (only subtitles).


----------------------------------------------------------------------
Lost Eden


----------------------------------------------------------------------
Egypt 1156 B. C.: Tomb of the Pharaoh
Written 1998.
Notes: Available in English, French, Greek.


----------------------------------------------------------------------
KGB / Conspiracy
Type: PNC

Runs on:
 * PC

Notes: The CD version is called Conspiracy and features a new hint
system, interlaced video, and stars Donald Sutherland.


----------------------------------------------------------------------
The Forbidden City
Written 1998.


----------------------------------------------------------------------
Versailles 1685
Written 1997.


----------------------------------------------------------------------
Faust
Written 1999.



======================================================================



Crystalware

They put out many graphic adventures for Apple II and Atari 8-bit. The
company still exists (1998).

Homepage:
http://members.tripod.com/~Crystalware/

Fantasyland 2041 A. D.
Type: G
Notes: This came on six disks.
Comments: It was a masterpiece for its day.


----------------------------------------------------------------------
Sands of Mars


----------------------------------------------------------------------
Clonus 2049 AD
Type: 3D
Written 1998?.
Comments: This is set in a post-apocolyptic world where the player has
been brought into the far future, chosen to destroy the cyborg nation
and reclaim safety for human kind in the once more.



======================================================================



Cyan

They are distributed by Broderbund Software and Red Orb Entertainment.

Myst
Type: PNC
Written 1993.

Runs on:
 * Macintosh
 * PC

Package blurb: The surrealistic adventure that will become your
world... 
 This hauntingly beautiful game features stunning 3D
photorealistic graphics, a compelling storyline, and mind-bending
puzzles. The non-linear gameplay lets players go anywhere, at any
time. Unlike other adventure games, there is no inventory, and players
never die.
 Incredibly detailed, Myst offers more depth than any
CD-ROM game to date.


----------------------------------------------------------------------
Riven
Type: PNC
Written 1997.

Runs on:
 * Macintosh
 * PC
 * Playstation

Notes: This is a sequel to Myst. It comes on five CDs.
Package blurb: The breathtaking, challenging sequel to Myst.
 My worst
fears have been realized. The damage is more extensive than previously
imagined. I must act while there is still time. I must find someone...
to send to Riven.
 Enter a deceptively beautiful world torn apart by
age-old conflicts... where secrets lie hidden at every turn... and
nothing is as it seems. You must search. You must explore. You must
summon every spark of intellect and intuition. Only then will you
learn the truth about this troubled land and it's inhabitants. You
must let Riven become your world--before an entire world is lost.


----------------------------------------------------------------------
Myst Desktop Edition
Notes: This was released to celebrate Myst's fifth anniversary. It
contains Myst (1 CD), Myst Screen Saver (1 CD), Myst manual, Myst
Mousepad, and a
Brderbund registration form.


----------------------------------------------------------------------
Ages of Myst
Notes: This was released to celebrate Myst's fifth anniversary. It
contains Myst (1 CD), Riven: The Sequel to Myst (5 CDs), The Making of
Riven (1 CD), Myst manual (20 pages), Riven manual (26 pages),
Personal Journal,
Brderbund Troubleshooting Guide (8 pages), Myst Troubleshooting Guide (4
pages), Riven Troubleshooting Guide (2 pages), Artifacts for Riven
Brochure, Cyan Items Brochure, Myst Hints (2 pages), Free Myst for Mac
coupon,
Brderbund Registration Form, The Journeyman Project 3 advertisment.



======================================================================



Cyberdreams


Darkseed
Type: MCG/PNC/MUSIC
Written 1992 by Mike Dawson and Mike Cranford.

Runs on:
 * Amiga
 * Commodore
CD32[1994; Features full
speech.]
 * PC

Comments: 'Horror' mystery set in and around a dark and gruesome world
 based on the drawings of Alien-artist H.R. Giger. Man wakes up  in
his new house, only to discover that a mirror in the living  room is a
portal to an alien world, where creatures are planning  to conquer our
world!


----------------------------------------------------------------------
Darkseed II
Written 1995 by David Mullich.

Runs on:
 * PC

Comments: Widely regarded as one of the worse adventure games of 1995.
Package blurb: Dark Seed II continues the unending nightmare of Mike
Dawson as he recovers from a nervous breakdown from his earlier
encounters with the Ancients. Back in his hometown, Mike's high school
sweetheart, Rita, is found murdered after the high school reunion.
Unfortunately, Mike has no recollection of the events that night, even
though he was seen with Rita. Mike becomes the prime suspect and now
must work to clear his name. In digging up the dirty little secrets of
his neighbors, Mike unwittingly stumbles into the "Dark World", a
place he thought he would never see again. The Ancients have returned
to exact revenge on Mike and unleash an evil entity into the "Normal
World" to destroy mankind. As, Mike Dawson, you must clear your name
and stop the Ancients from carrying out their most ingenious scheme
yet. Are you up to the challenge?


----------------------------------------------------------------------
I Have No Mouth and I Must Scream
Written by David Mullich.

Runs on:
 * PC

Notes: Based on Harlan Ellison's short story of the same name. This
game won Computer Gaming World's "Best Adventure Game of the Year"
award, and the Computer Game Developers' Associations' Spotlight Award
for "Best Adaptation from Linear Media." Also available in Spanish.



======================================================================



Cybexlab Software


Belegost
Type: MUSIC
Written 1989 by Miroslav Fidler and Frantisek Fuka.

Runs on:
 *
Spectrum[128K]

Notes: In Czech.


----------------------------------------------------------------------
Exoter
Type: PNC
Written 1987 by Miroslav Fidler.

Runs on:
 *
Spectrum[48K]

Notes: In Czech.



======================================================================



Cyco Automatisering


Dracula
Type: TO
Written 1986.
Notes: It was commissioned by Cyco Automatisering as a new year's
gift.
Comments: Horror game.



======================================================================



Danish Adventure Company


Wasteland
Type: TO
Written 1988 by Michael Svendsen in GAC.

Runs on:
 * Commodore 64

Notes: Public Domain
Comments: Figure out what is wrong in a village in the desert, and you
will  soon discover you have to combat an evil lord called Quarrior!



======================================================================



Datamost

Homepage: http://www.datamost.com

Earthly Delights
Type: TO
Written 1984.

Runs on:
 * Apple II



----------------------------------------------------------------------
Mabel's Mansion
Type: G
Written 1984.

Runs on:
 * Apple II

Comments: An arcade adventure with no text input, just joystick and
single-key commands.



======================================================================



Datasoft, Inc

They are distributed by IntelliCreations and Radio Shack.

Sands of Egypt
Type: G
Written 1982 by Frank Cohen.

Runs on:
 * Apple II
 * Atari 8-bit
 * TRS-80 Color

Notes: The game comes on one 5 1/4" disk for Atari 400/800 and 
includes a fold-out instruction sheet (2 pages) are all that's 
included (unless you count another brochure to get your own  software
published).
Package blurb: The Sands of Egypt is an action adventure starring you
in the  role of Lord Charles Buckingham III, the world-famous British 
explorer. Attacked by nomads while on an archeology (sic)  expedition
to Egypt, Lord Charles was knocked unconscious and  is now hopelessly
lost in the fabled land of the Pharaohs. As  the drama unfolds, we
find him wandering in the wilderness  alone. He carries nothing but a
compass, his courage, and his  wits. 
 As the star, you'll encounter
the blistering heat of the  barren sands and experience the ecstasy of
a desert oasis.  Take a rest under the shade of a date palm and enjoy
the  elixir of life: Water. Continuing the search, you'll risk all  to
find the secret treasure concealed within the lost  pyramid.


----------------------------------------------------------------------
The Dallas Quest
Type: BG
Written 1984 by James Garon.

Runs on:
 * Atari 8-bit
 * Commodore
64[Music]
 * Apple
II[This might not have been
available.]
 *
PC[Music]
 *
PCjr[This might not have been
available.]
 * TRS-80 Color

Notes: Based on the TV series.


----------------------------------------------------------------------
Gunslinger
Written 1986.

Runs on:
 * Atari 8-bit
 *
Spectrum[48K]

Notes: The ZX Spectrum version was published by US Gold.


----------------------------------------------------------------------
Dark Lord
Type: DG/MUSIC (animations)
Written 1987 by Kyle Freeman
[design], Kyle Freeman
[programming] and Gary Wilens
[music].

Runs on:
 * Apple
II[64K]
 * Commodore 64

Notes: It has some "real-time" puzzles, 16-color "draw and fill"
graphics,  multi-channel music and animation that continued while you
typed.  It also had a self-running demo, a tutorial adventure, easy
and  hard skill levels, and a randomizer replay feature.  Distributed
by Electronic Arts and later by Hi-Tek Expressions.
Comments: A journey through a mirror leads you to the alterworld where
you  must defeat the Dark Lord Nequam that killed your grandfather.


----------------------------------------------------------------------
221B Baker Street
Written 1987.

Runs on:
 * Atari 8-bit
 * Atari ST
 * PC




======================================================================



Davka


The Lion's Share
Type: G
Written 1983 by Robert Aaron, Robb Murray, Lawrence Rublin, Reena
Yuvkowski and Mike Levine.

Runs on:
 * Apple II



----------------------------------------------------------------------
The Philistine Ploy
Type: G
Written 1983 by Robert Aaron and Alan Rosenbaum.

Runs on:
 * Apple II




======================================================================



Daydream

Located in
Ume, Sweden.


Traitor's Gate
Written 1999?.

Runs on:
 * Macintosh




======================================================================



Delbert the Hamster Software

All Delbert the Hamster Software was published by Zenobi Software, but
they used their own covers.

They are distributed by Zenobi Software.

Aunt Velma's Coming to Tea!
Written by The Spud.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Brian and the Dishonest Politician
Written 1992 by The Spud.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Desmond and Gertrude
Written 1991 by The Spud and Richard Ng.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
First Past the Post
Written 1991 by Gareth Pitchford and The Spud.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Get Me to the Church on Time!
Written 1992 by Gareth Pitchford and The Spud.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Larry the Lemming's Urge for Exti...
Written by The Spud and Richard Ng.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Life of a Lone Electron
Written by Gareth Pitchford and Scott Denyer.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Lost Tomb of Ananka
Written 1993 by Jack Lockerby and Jon R. Lemmon.

Runs on:
 *
Spectrum[48K]

Notes: May have been written by Compass Software.


----------------------------------------------------------------------
Microfair Madness
Written 1991 by Gareth Pitchford and The Spud.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Personal Computing Whirled!
Written 1993 by Gareth Pitchford.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Quest for the Holy Snail
Written by Gareth Pitchford and The Spud.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Raymond Pringles Quest for the Fa...
Written by The Spud.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Star Flaws
Written 1992 by The Spud.

Runs on:
 *
Spectrum[48K]




======================================================================



Delphine Software

They used a system called Cinematique. They also made a large number
of  action games.

They are distributed by Sony Electronic Publishing.

Les Voyageurs du Temps / Future Wars - Time Travellers
Type: MCG/PNC/MUSIC
Written 1989 by Paul Cuisset.

Runs on:
 * Amiga
 * PC

Notes: A CD-rom version of this came out and was distributed by Sony 
Electronic Publishing. The CD-rom had all the music in the game 
placed on to the CD (that could be listened to like an audio CD).
 Is
this the same game as under Interplay Productions?

Comments: Our hero, a simple window washer, suddenly finds himself
running  around in the Middle Ages and thousands of years into the
future,  trying to stop two races travelling through time in order to
kill  each other (and, of course, he has to save the king's daughter, 
too!). A few arcade sequences.
Package blurb: He Resides In The Present... He Has Lived In The
Past... And He  Must Travel Into The Future...
 There, he will come
face-to-face with the ultimate threat to  mankind ... alien beings,
with a power great enough to spin a web of deceit and treachery that
spans the centuries.
 Mankind's future depends upon your abilities to
crisscross through  time, solve intriguing puzzles, successfully
combat a wide  assortment of mutant monsters and alien storm troopers,
and still  have time to preform a miraculous rescue of two.
 So step
into the time machine and experience the adventure of  several
lifetimes.
 * Best Adventure Game - Enchanted Realms Magazine
 *
Winner of the Best French Adventure Game award from "TILT"  magazine

* Winner of the Best French Adventure Game award from "Generation 4"
magazine
 * Full animation
 * Eye-cratching graphics
 * Easy to use
point-and-click interface
 * Pop-up text and command windows


----------------------------------------------------------------------
Operation Stealth / Ye Stealth Affair
Type: MCG/PNC/MUSIC
Written 1990 by Paul Cuisset and P. Chastel.

Runs on:
 * Amiga
 *
PC[Available in both a 16- and a 256-color version. The 256-color version
came with an audio CD of the game's
theme.]

Notes: Released in the US as Ye Stealth Affair.
Comments: Secret agent goes to small South American country to locate
a  new hi-tech plane which has been stolen. Some (annoying) arcade
sequences.


----------------------------------------------------------------------
Cruise for a Corpse
Type: MCG/PNC/MUSIC
Written 1991.

Runs on:
 * Amiga
 * PC

Comments: Agatha Christie-type murder mystery set on a cruise ship in
the  1920's that has people dropping dead all over the place while the
 player has to be at the right place at the right time to watch 
things happen and to question the passengers, before they are  killed.
It's extremely linear, sometimes very hard and repetitive, but the
plot is solid and very good.


----------------------------------------------------------------------
Flashback



======================================================================



Delta 4 Software

They started the label Abstract Concepts in 1987 for serious 
adventures. 
 I mailed Fergus  McNeill, one of the people behind Delta
4 Software, and asked  him about the copyright status of the Delta 4
games and this is  the answer I got (February 1999): 
 Copyright
status varies from one game to the next.  Unfortunately, I've found
that trying to grant permission in the  past has resulted in one or
two particularly sad people from the  Spectrum newsgroups jumping up
and down and questioning which  rights in particular, whether I am
able to do this or that, and  basically trying to complicate things.
As a result
[...] I won't  be making any statements other than to say that one day I'd
like  to have the games on the Delta 4 website in some shape or form. 
However, that will have to wait until I have more time. If there's 
anything else I can do to help though, please let me  know.

Homepage: http://www.delta4.icom43.net/
They are distributed by CRL Group PLC, Macmillan Software Ltd and
SilverSoft.
For more information, see Abstract Concepts.

Sherwood Forest
Type: DG
Written 1984 by Fergus McNeill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Dragonstar Trilogy
Type: TO
Written by Fergus McNeill.

Runs on:
 *
Spectrum[48K]

Notes: Divided into three parts.


----------------------------------------------------------------------
Quest for the Holy Joystick
Type: TO
Written 1985 by Fergus McNeill and Jason Somerville in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Return of the Joystick
Type: DG
Written by Fergus McNeill in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Bored of the Rings
Type: G
Written 1985 by Fergus McNeill in The Quill.

Runs on:
 * Amstrad CPC
 *
BBC[Text
only]
 * Commodore
64[1986]
 *
Spectrum[48K]

Notes: Divided into three parts. Published by Silversoft Ltd.
Comments: A parody on "Lord of the Rings".  This might be based on the
book  by the same name by The Harvard Lampoon.
Package blurb: From the far reaches of the west, to the dwarvish caves
of  the east, the awesome power of the Great Ring was known.  Even in
the Shire, home of the furry-footed boggits, its evil  was feared. 
All knew of it, all except Fordo Faggins.  With  his fat, boggit
chums, he made merry, undisturbed by the  circle of gold his uncle
Bimbo claimed he'd "found in the  road". 
 Then, one day, the familiar
grey figure of Grandalf, the old  conjuror, came staggering into town.
Shortly, a party for all  the obese inhabitants of Boggiton was
announced. 
 Fordo, contemplating these things and their relevance to
the  recent appearance of tall, hooded riders with flaming red  eyes,
found nothing unusual in it, such was his stupidity.  All he knew was
that there was going to be a party. And  parties meant food.


----------------------------------------------------------------------
Robin of Sherlock
Type: G
Written by Fergus McNeill in The Quill and The Illustrator.

Runs on:
 * Amstrad CPC
 * Commodore 64
 *
Spectrum[48K]

Notes: Divided into three parts. Published by Silversoft Ltd.
Comments: A parody on the games Robin of Sherwood by Adventure 
International and Sherlock by Melbourne House.


----------------------------------------------------------------------
The Boggit
Type: DG
Written 1986 by Fergus McNeill and Judith Child in The Quill.

Runs on:
 * Amstrad CPC
 * Commodore
64[48K]
 * Spectrum

Notes: Divided into three parts. Published by CRL Group PLC.
Comments: A parody on "The Hobbit".
Package blurb: In a hole in the ground, there lived a Boggit.  It was
not a  particularly nice hole, nor indeed, a particularly warm hole, 
but a hole it was, none the less, and to the little Boggits  it was
home. 
 The hole was in the Shire, a particularly retarded area with 
western muddle earth at the time of the third age**. The  Boggit was
called Bimbo, Bimbo Faggins, and he was a lazy,  fat Boggit whose only
purpose in life was to blow rings and  watch the pretty Elven girls go
swimming down at the old mill  pond. 
 Being contented with his lot,
he vowed never to become part  of those adventures which seemed to be
growing more  fashionable. Thus when he began to notice bad omens -- a
 black sunrise, a six-headed rabbit, and so, when he spotted 
Grandalf, the meddling old conjurer, crawling from bush to  bush up
his garden lawn, he bolted the door and decided to  spend the day
indoors. 
 But fate cannot so easily be cheated! 
 ** Or somewhere
there abouts.


----------------------------------------------------------------------
The Big Sleaze
Type: DG
Written 1987 by Fergus McNeill.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Notes: Divided into three parts. Published by Pirahna.


----------------------------------------------------------------------
The Colour of Magic
Type: BG
Written 1986 by Judith Child, Fergus McNeill and Colin Buckett in The
Quill and The Illustrator.

Runs on:
 * Amstrad CPC
 * Commodore 64
 * Spectrum

Notes: Divided into four parts. Published by Piranha.
Comments: Based on the book of the same title by Terry Pratchett and
contains  passages straight from the book.
Package blurb: Enter the extraordinary Discworld, set on a turtle's
back.  Meet naive, four-eyed Twoflower, the Discworld's first  Tourist
blessed with more money than sense.  You are  Rincewind, a youthful
Wizard, faced with the miserable task  of guiding the ridiculous
Twoflower as he wends his  blundering way.  Wherever you go, the
many-legged Luggage  will be sure to follow.  Meanwhile Death, rather
weary from  overwork, has a few surprises in store for you...


----------------------------------------------------------------------
Galaxias
Type: TO
Written 1986 by Fergus McNeill.

Runs on:
 *
Spectrum[48K]




======================================================================



Deltoid Developments


Immortality Rules OK
Type: DG
Written 1987 by Robert Burgess.

Runs on:
 *
Spectrum[48K]

Notes: Originally sold for
3.99 by Wildfire Publishing.



======================================================================



Destiny Software


Destiny
Type: BG/icon-controlled
Written 1985 by Jeff Pierce.

Runs on:
 * Commodore 64



----------------------------------------------------------------------
King
Written 1988 by St. Bride's School.

Runs on:
 *
Spectrum[48K]




======================================================================



DG Ware


Kingdom of Amphibia
Written 1997.

Runs on:
 * Macintosh
 * PC




======================================================================



Digital Concepts

43035 Hayes Rd. Suite 229 Sterling Heights, MI 48078 (313) 772-1416.


Island of Lost Hope
Type: BG/SOUND
Written 1989 by Michael Dimambro and Don Milosavljevic.

Runs on:
 * Amiga

Notes: The screen shows a small graphic of the scene, on-screen
mapping, compass and inventory. Comes with manual and disks.
Comments: Player must escape small island and board a pirate ship in
order to win.
Package blurb: You are a young captain searching for the treasure of
forgotten  souls. Unfortunately in your quest you ran into a band of
cutthroat pirates led by the infamous Captain Black.  They sink your
ship,  killing all your crew annd stealing your cargo.  You were
thrown  overboard in the battle and drifted, until washed upon a
nearby  small island.  Now you stand there watching the pirate ship, 
anchored within sight, as they gloat over their victory.  All the
resources you had at hand are now lost and only your wits will get you
out alive.  The treasure seems so distant now and your thoughts are on
survival and revenge.
 Along the way you face numerous obstacles and
perils ranging from bloodthirsty pirates to huge snakes.  This game is
a two-disk  graphic text adventure which features a multiple word
parser, full  keyboard and mouse interface, and a large variety of
graphics,  animations and sounds.



======================================================================



Digital Fantasia

They distribute Howarth, Brian.

Gold Bars
Type: DG
Written 1983 by Brian Howarth.

Runs on:
 *
Spectrum[48K]




======================================================================



Dinamic Software

A Spanish software company. They are now called Dinamic Multimedia SA.

Homepage: http://www.dinamic.com/

Arquimedes XXI
Type: BG
Written 1986 by Javier Cubedo and Luis Rodriguez
[graphics].

Runs on:
 *
Spectrum[48K]

Notes: In Spanish.


----------------------------------------------------------------------
Cobra's Arc
Type: PNC/BG
Written 1986 by Luis Mezquita and Snatcho
[graphics].

Runs on:
 *
Spectrum[48K]

Notes: In Spanish.


----------------------------------------------------------------------
Don Quijote
Type: DG
Written 1987 by Javier Cubedo and Pablo.

Runs on:
 *
Spectrum[48K]

Notes: In two parts. In Spanish.


----------------------------------------------------------------------
Megacorp
Type: DG
Written 1987 by N. Lecuona and L. Franco.

Runs on:
 *
Spectrum[48K]

Notes: In two parts. In Spanish.


----------------------------------------------------------------------
Yenght: La Fuente de la Juventud
Type: DG
Written 1985.

Runs on:
 *
Spectrum[48K]

Notes: In Spanish.



======================================================================



Disney Software

They are now called Disney Interactive.

Homepage: http://disney.go.com/DisneyInteractive/

Dick Tracy

Runs on:
 * Amiga
 * PC




======================================================================



Domark Ltd

The rights to their software is now owned by Eidos.

For more information, see Beyond Software.


----------------------------------------------------------------------
Eureka
Type: BG/MUSIC/SOUND
Written 1984 by Ian Livingstone
[story],
Dont Kiss and
Andrs
Csszr.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Notes: Divided into five parts (prehistory, roman, medieval, world 
war II and the present).  Since each part was set in a different 
time, it did not matter which one you played first, although the  game
wouldn't let you play the fifth part until you had the  passwords from
solving the other four parts (Prehistory, the sound  of a dinosaur:
meep meep; Roman, who burned Rome: Nero; Medieval,  Who killed Arthur:
Mordred; World War II, the name of a record:  Anvil Chorus).  
 If you
managed to solve it all and could figure out the hidden  telephone
number to call and the first person to do so before  1985-12-31 would
win
25.000.  If no-one managed to solve the  game before then, the money
would be distributed among the  participating players.  The game was
solved by 15-year-old Mathew  Woodley from the UK 4-5 months before
the deadline. A book of maps  and hints (written by Ian Livingstone
and Mathew Woodley) was  published a while after the game was first
solved.  There was no  save command, certain rooms had time limits,
there were fighting  sequences where you could lose stamina and the
game was notorious  for killing you. Each part was preceded by an
abysmal arcade  game in which you could win extra stamina points for
the  adventure. However, all puzzles in the game are solvable  without
losing any stamina.

Not a Penny More, Not a Penny Less
Type: DG
Written 1987 by Imagitec Design Ltd (Robin Waterfield).

Runs on:
 * BBC
 * Commodore 64
 *
Spectrum[48K]

Notes: Based on the novel by Jeffrey Archer.

Freescape

Freescape was a 3D system developed by Incentive Software Ltd. They 
made a series of 3D adventures in it.
 *
Driller
Type: 3D
Written 1987 by Major Developments (Chris Andrews, Paul Gregory,
Stephen Northcott).

Runs on:
 * PC
 *
Spectrum[48K]

Notes: A gas preassure buildup threatens to blow up the planet's moon.
You are  sent to drill holes to release the pressure.

 *
Dark Side
Type: 3D
Written 1988 by Major Developments (Chris Andrews, Paul Gregory,
Stephen Northcott).

Runs on:
 * PC
 *
Spectrum[48K]


 *
Total Eclipse
Type: 3D
Written 1988 by Major Developments.

Runs on:
 * Commodore 64
 * PC
 *
Spectrum[48K]

Notes: A pyramid has been built to destroy anything that blocks the
sun and  now a toatal eclipse is about to occur.  I have seen a cover
for a game called "Total Eclipse" with an  Incentive logo on it. Is
this the same game? That game was on  cassette for Spectrum and said
"Freescape Solid 3D".
Comments: Yes, that's the one!

 *
Total Eclipse 2: Sphinx Jinx
Type: 3D
Written 1991 by Major Developments.

Runs on:
 *
Spectrum[48K]

Notes: Comes with Total Eclipse on B side.

 *
Castle Master
Type: 3D
Written 1990 by Teque Software Development Ltd.

Runs on:
 * Amiga
 * Commodore 64
 *
Spectrum[48K]

For more information, see Incentive Software Ltd.

 *
Castle Master 2: The Crypt
Type: 3D
Written 1990 by Teque Software Development Ltd.

Runs on:
 *
Spectrum[48K]

Notes: Only available on Virtual Worlds compilation.



======================================================================



Double Play Adventures

A label of Central Solutions. The releases seems to all have been
double releases  (hence the name).


Crystal Quest
Type: TO
Written 1985 by C. Malin and Scott Jones in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Dragon Slayer
Type: TO
Written 1984 by S. Pilgrim in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Eye of Vartan
Type: TO
Written 1985 by Edward Beck in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Hexagon Museum
Type: TO
Written 1984 by J.W. Devlin and T.S. Skitmore in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Moreby Jewels
Type: TO
Written 1986 by Ted Bugler in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Operation Turtle
Type: TO
Written 1984 by E. Graham in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Orc Island
Type: TO
Written 1984 by C. Malin, S. Jones and S. Green in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Sea of Zirun
Type: TO
Written by David Walls in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Swamp
Type: TO
Written 1984 by Birdwing Software, Sylvie Nuttall and Tony Nuttall in
The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
A Tangled Tale
Type: CG
Written 1985 by D. Watson in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Time Quest
Type: TO
Written by Peter L. Robinson in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
To the Manor Bourne
Type: CG
Written 1984 by W.A. Hackett in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Wizard's Scrolls
Type: TO
Written 1984 by East Midland Software in The Quill.

Runs on:
 *
Spectrum[48K]




======================================================================



Dragon Data

This company might have been only a British distributor for games
originating on the TRS-80 Color Computer. They sold Black Sanctum from
Mark Data Products.




======================================================================



Dragonware Games

Dragonware Games was founded by Guido Henkel in the early 80's. They
later changed their name to Attic.
 Guido Henkel about his parser
technology: The parser system I developed that time was data centric.
The input string was analyzed and interpreted with binary search
trees. Because german gramnmar is quite complex, the parser was quite
sophisticated and i.e. capable of recognizing the context of a word.
Having this information plus punctuation and usage of adverbs and
adjectives the parser could really determine what was meant. In german
language a different order of words might describe quite different
things, but the parser was also able to cope with this. The dictionary
of the parser had about 1500 words, but through its interpreter
capabilities it seemed to have much more. Unknown words were ignored
if they were not essential or the meaning of the input could be
guessed without them. However if no subject or verb was found, the
system returned an "unknown word" error.
 Guido Henkel about his
games: I would love to see the games being freely available.
Unfortunately this is not in my hands, because the rights on the games
are owned by the respective publishers. Hellowoon and Ooze are
belonging to Ariolasoft, but I have no idea who got the rights after
they vanished. And also my other games are owned by some publisher.
That time the game business was quite hostile for us programmers. Some
distributors were known for their exploitation, often even unwilling
to pay the hard earned royalties. The continous disadvantaging in the
first six or seven years eventually lead to the founding of Attic,
together with Jochen Hamma and
Hans-Jrgen
Brndle.

They are distributed by Ariolasoft.

Hellowoon
Type: BG
Written 1985 by Guido Henkel.

Runs on:
 * Amiga
 * Atari ST
 * Commodore 64

Notes: In German.
Comments: One of the first German text adventures with some graphics.


----------------------------------------------------------------------
Ooze - Als die Geister
mrbe wurden
Type: BG
Written 1989 by Guido Henkel and H. J. Braendle.

Runs on:
 * Amiga
 * Atari ST
 * Commodore 64
 * PC

Comments: Horror adventure.


----------------------------------------------------------------------
Ooze - Creepy Nites
Type: BG

Runs on:
 * Amiga
 * Atari ST
 * PC

Notes: English (improved) version of Ooze - Als die Geister
mrbe wurden. Through special EGA programming tricks the game was able
to use all 64 colors.


----------------------------------------------------------------------
Die Drachen von Laas (The Dragons of Laas)
Type: BG
Written 1989 by Guido Henkel and H. J. Braendle.

Runs on:
 * Amiga
 * Atari ST
 * PC

Notes: In German. An English version called Laasian Plague was planned
but was never relased. It was one of the first adventure games with
role-playing elements.
Comments: Two young heroes set out to defeat a menace.



======================================================================



Dream Software Ltd

You could contact them at P.O. Box 64, Basingstoke, RG21 2LB.


The Quest for the Holy Grail
Type: DG
Written 1984 by Chris Newcombe.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Comments: Pathetic and extremely humourless game based on the Python 
movie. Awful parser, very slow graphics and way, way too easy.
For more information, see Mastertronic.


----------------------------------------------------------------------
Crystal Cavern
Written 1984.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Dungeon Builder
Type: DG
Written 1984 by Richard Parratt.

Runs on:
 *
Spectrum[48K]

Comments: Actually not an adventure, but a text adventure development
tool. However it  comes with a demo adventure.



======================================================================



DT Soft


Mundo Fantastico
Type: G

Runs on:
 *
Spectrum[48K]

Notes: In Spanish.



======================================================================



Duckworth

They also published books about adventure games such as "The
Adventurer's Companion"  by Mike Gerrard and Peter Gerrard, "The
Adventurer's Notebook" by Mike Gerrard and  "Exploring Adventures on
the Spectrum 48k" by Peter Gerrard.


Castle Dracula
Type: TO

Runs on:
 * Amstrad
 * BBC



----------------------------------------------------------------------
Colossal Cave Adventure
Type: TO
Written by Peter Gerrard.

Runs on:
 * Amstrad



----------------------------------------------------------------------
The Odyssey
Type: TO

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Fool's Gold
Type: TO
Written in Basic.

Runs on:
 * Commodore 64

Comments: Explore some old ruins in the desert. Standard treasure-hunt
fare.


----------------------------------------------------------------------
Egyptian Adventure

Runs on:
 * BBC



----------------------------------------------------------------------
Underground Adventure

Runs on:
 * BBC



----------------------------------------------------------------------
The Tunnel

Runs on:
 * BBC



----------------------------------------------------------------------
Castlemaze Adventure

Runs on:
 * BBC




======================================================================



Dynabyte


Nippon Safes, Inc.
Type: IG
Written 1992 by Messrs EUCLIDEA s. r. l..

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
The Big Red Adventure
Type: IG

Runs on:
 *
Amiga[1996?; CD only, with
speech]
 * Commodore
CD32[Features full
speech.]
 * PC




======================================================================



Dynamix

Dynamix (a excellent company under Jeff Tunnel) was bought by Sierra 
about 1990/91. From that on their games were released by Sierra under 
the Dynamix label (Dynamix - Part of the Sierra Family).
 They are
also famous for their flight and action space sims (A10, Red Baron,
the Aces Series, Stellar 7, Nova 9, this year (1997) they  released
Red Baron 2).

Homepage: http://www.dynamix.com/
They are distributed by Sierra On-Line, Inc.
For more information, see Sierra On-Line, Inc.

David Wolf Secret Agent
Written 1989.
Notes: This game was made by Dynamix before the Sierra/Dynamix merger.
 It was marketed under the Sierra label. It is a blend of action and
adventure but is very unlike any of the other Sierra games.


----------------------------------------------------------------------
Rise of the Dragon
Type: IG
Written 1990 by Jeff Tunnell et al.

Runs on:
 * Amiga
 *
Macintosh[Color]
 *
PC[VGA]

Comments: You play a private eye in a future city (LA?).  Very Blade
Runner in nature.  You are fighting an onslaught of a new drug that
kills and maims the user.


----------------------------------------------------------------------
Heart of China
Type: IG

Runs on:
 * Amiga
 * Macintosh
 * PC



----------------------------------------------------------------------
The Adventures of Willy Beamish
Type: IG

Runs on:
 * Amiga
 * Macintosh
 * PC



----------------------------------------------------------------------
Betrayal at Krondor
Type: IG
Written 1993 by Raymond E. Feist.

Runs on:
 *
PC[VGA]

Notes: This game came in a disk version first, which sold rather
badly.  The CD release a year later was the high seller but by this
time Raymond Feist had been released.  His newest game, Return to
Krondor, bounced across several studios in the last few years before
it was picked back up by Sierra.  That game came out at the end of
1998 but
is	very RPG in nature (and thus not listed here).



======================================================================



East Midland Software

They are distributed by Double Play Adventures.

Who Dares Wins
Written 1983 in The Quill.

Runs on:
 *
Spectrum[48K]




======================================================================



EduWare Services, Inc

The adventure games were written by EduWare's  Interactive Fantasies
division. The company was closed in 1984. Some of the employees went
on to form a new company called Electric  Transit.

For more information, see Electric Transit.


----------------------------------------------------------------------
Mystery House

Runs on:
 * Apple II

Notes: This is the same game that was published by Sierra On-Line. Ken
Williams who wrote the game came to EduWare before starting Sierra
On-Line. During negotiations with EduWare, he decided that he should
start his own software company. So, he broke off negotiations,  formed
Sierra, and the rest is history. EduWare never actually published
"Hi-Res Mystery House" as it was then called, but it was advertised.
For more information, see Sierra On-Line, Inc.

Prisoner
Written 1981 by David Mullich.

Runs on:
 * Apple II



----------------------------------------------------------------------
Prisoner 2
Written 1982 by David Mullich.

Runs on:
 * Apple II
 * Atari
8-bit[Disk]
 * PC


The Empire Trilogy
 *
Empire I: World Builders
Written by David Mullich.

Runs on:
 * Apple II


 *
Empire II: Interstellar Sharks
Written by David Mullich.

Runs on:
 * Apple II


 *
Empire III: Armageddon
Written by David Mullich.

Runs on:
 * Apple II




======================================================================



Ego Software


Fatal Heritage
Type: IG

Runs on:
 * Amiga

Notes: In German.


----------------------------------------------------------------------
Flies - Attack on Earth
Type: IG

Runs on:
 * Amiga

Notes: In German.



======================================================================



Eighth Day

They produced adventures with The Quill.


Quann Tulla
Written 1984 by Mike Smith and Gary Kelbrick in The Quill.

Runs on:
 * Amstrad
 *
Spectrum[1985;
48K]

Comments: Science fiction adventure.


----------------------------------------------------------------------
Faerie
Written 1985 by Mike Smith and Gary Kelbrick in The Quill.

Runs on:
 *
Spectrum[48K]

Comments: An advanced fantasy adventure


----------------------------------------------------------------------
Faerie 2 : the Buggon's Gold
Written 1988.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Four Minutes to Midnight
Type: DG
Written 1987 by Michael White and Martin Rennie in The Quill.

Runs on:
 *
Spectrum[48K]

Comments: An advanced strategy adventure.


----------------------------------------------------------------------
Cuddles
Type: TO
Written 1984 by Gary Kelbrick in The Quill.

Runs on:
 *
Spectrum[48K]

Comments: A moderately difficult adventure for "big" kids.


----------------------------------------------------------------------
Ice Station Zero
Type: DG
Written 1985 in The Quill.

Runs on:
 *
Spectrum[48K]

Comments: A beginner's crime solving adventure


----------------------------------------------------------------------
In Search of Angels
Type: TO
Written 1985 by Gary Kelbrick in The Quill.

Runs on:
 *
Spectrum[48K]

Comments: A crime adventure.


----------------------------------------------------------------------
HRH
Type: TO
Written 1986 in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
A Harvesting Moon
Type: DG
Written 1985 by Michael White and Martin Rennie.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Weaver of her Dreams
Type: TO
Written 1988 by Michael White.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Earth Shock
Type: TO
Written 1986 by Michael White.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Ronnie goes to Hollywood
Type: DG
Written 1987 by Michael White and Ross Harris.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Ardonicus 3
Written 1988.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Barf the Barbarian
Written 1988.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Raven
Type: G
Written 1988 by Alan Bolger and Stephen Kee.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Skelvullyn Twine
Type: SOUND
Written 1988 by Peter G. Pointon in The Quill.

Runs on:
 *
Spectrum[48K]




======================================================================



Eldritch Games Ltd

They are distributed by Electronic Arts and Mindscape, Inc.

The Hound of Shadow
Written 1989.

Runs on:
 * Amiga
 * Atari ST
 * PC

Notes: Includes Manual, reference card and disks.
Comments: It is about a guy who gets a curse on him and discovers more
and more of the hideous lore and magic that is now on his back. It is
fairly related to H. P. Lovecraft's Cthulhu Mythos.
 Some of the
people involved in making this game were also involved in creating
"Daughter of Serpents" by Millenium, a graphic rpg/adventure also
based on Lovecraft's works.
Package blurb: The Hound of Shadowis set in England in the 1920's, a
country  recovering from the ravages of the Great War, when extremes
of  wealth and poverty rubbed shoulders, when it was fashionable to
cultivate an interest in spiritualism and magic.  In the course of the
game you become involved with murder, revenge, the occult, daemonic
possession and other horrors that should have died a long time ago. 
You will discover many of the awful things that lurk behind a
seemingly humdrum existence, and learn through bitter experience that
ignorance really can be bliss.
 The Hound of Shadow uses the Timeline
role-playing system to create a Cthulhu Mythos story, inspired by the
works of H. P. Lovecraft and set in the 1920s.


----------------------------------------------------------------------
The Daughter of Serpents
Written 1992.



======================================================================



Electric Software

They were located at 13 Clarendon Road, London E11 18Z. Phone
01-247-0156  and ask for Tony Zaie.


(They Say the World Will Die In) Fire and Ice
Type: G
Written 1984 in The Quill.

Runs on:
 * Atari ST
 *
Spectrum[48K]

Notes: Special features include: Abbrevations and long sentences both
acceptable  Immedeate response time. Graphic locations. An amazing
sense of humour.  Save Game feature. The Atari ST version contained
quite beautifull pictures.



======================================================================



Electric Transit

Electric Transit was formed by former employees of EduWare Services,
Inc after that was closed in 1984.

For more information, see EduWare Services, Inc.

Wilderness: A Survival Adventure
Type: G
Notes: This game became Electronic Arts' first affiliated label
product. The game has won a couple of awards, including Family
Computing's "Best Graphic Adventure of the Year".



======================================================================



Electronic Arts

P. O. Box 7578, San Mateo, CA 94403-7578, USA; phone (415) 572-ARTS. 
11-49 Station Road, Langley, Berks SL3 8YN, England; phone (0753) 
49442.

Homepage: http://www.ea.com/
They distribute Interplay Productions, Eldritch Games Ltd, Cognetics
Corporation and Electric Transit.

Labyrinth of Time
Type: G

Runs on:
 * Commodore CD32



----------------------------------------------------------------------
The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
Written 1989.


----------------------------------------------------------------------
The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
Written 1993.
Notes: The packages includes 1 CD, a 24-page manual, a 12-page
cluebook, a 12-page reference card (!) and a registration form.


----------------------------------------------------------------------
Noctropolis
Written 1994 by Flashpoint Productions, Inc.



======================================================================



Elfin Software Ltd

The rights to their software now belongs to DK'Tronics Ltd.


Lost over Bermuda
Type: TO
Written 1983.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Never Trust a Blonde
Type: TO
Written 1983.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Ziggarat of Dread
Type: TO
Written 1983.

Runs on:
 *
Spectrum[48K]




======================================================================



Elven Adventurers

Run by Jason Nicholls.


Conman the Barbaric
Type: DG
Written 1991 by Jason Nicholls, Brent Ash, Judith Woods, Tina
Rothrock.

Runs on:
 * Spectrum

Notes: A demo version appeared on the covertape "YS issue 80:
Magnificent
Seven" of Your Sinclair.


----------------------------------------------------------------------
Deadly Silence
Type: TO
Written 1991 by Jason Nicholls.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Dreamare
Type: TO
Written 1991 by Julie Nicholls, Fergus Nicholls, Jason Nicholls.

Runs on:
 * Spectrum

Notes: Was later re-released by Global Games.


----------------------------------------------------------------------
The Haunting
Type: TO
Written 1991 by Jason Nicholls, Julie Nicholls, Judith Woods, Brent
Ash.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Queen of the Mirror
Type: TO
Written 1991 by Jason Nicholls.

Runs on:
 * Spectrum




======================================================================



Empire


Time
Type: IG

Runs on:
 * Amiga



----------------------------------------------------------------------
Dream Web
Type: G
Written 1995.

Runs on:
 * Amiga
 * PC

Comments: You play a man who is going insane (or is he?) as you track
down and try to kill demons who live in people.  Excellent dark
near-future game in which you are never sure if you are sane or not.
Played from a birds-eye perspective.



======================================================================



English Software


Stranded
Type: DG
Written 1984 by D. Woodhouse and C. Hughes.

Runs on:
 * Atari 8-bit
 * Commodore 64

Notes: Extremely short, illogical, bad parser etc.
Comments: A poor space traveller has crashed on an (almost) deserted
planet  and must find a way home to Earth.
Package blurb: Stranded by English Software. The challenge that's
light years ahead. Special Agent Sid's First Graphic Adventure.



======================================================================



Enigma Variations


The Famous Five on a Treasure Island
Type: BG
Written 1990 by Colin Jordan.

Runs on:
 * Amiga
 *
Spectrum[48K]
 * SAM Coupe




======================================================================



Epic Software

One of the first companies to create good parsers that could handle
more than simply verb-noun.


The Wheel of Fortune

Runs on:
 * BBC



----------------------------------------------------------------------
The Lost Crystal

Runs on:
 * BBC



----------------------------------------------------------------------
Castle Frankenstin
Type: TO
Written 1984.

Runs on:
 * BBC

Comments: Kill a monster that apparently is committing a lot of
murders.


----------------------------------------------------------------------
Kingdom of Klein
Type: TO
Written 1984.

Runs on:
 * BBC

Comments: Battle a witch to find a magic bottle.


----------------------------------------------------------------------
Quest for the Holy Grail
Type: TO
Written 1984.

Runs on:
 * BBC

Comments: Find the holy grail.



======================================================================



Epyx


The Robots of Dawn
Type: TO
Written 1984 by Jon Leupp.

Runs on:
 * Apple II
 * Commodore 64

Notes: Based on the book of the same title by Isaac Asimov. 
 This is
available in at least two slightly different packaging versions. The
boxes are the same, but in one the fingerprint file comes on separate
cards, in the other it's all on one sheet.



======================================================================



Excalibur Software

Run by Stephen G. Groves.


Pride of the Federation
Type: TO
Written 1987 by C.G. Groves, Stephen G. Groves in PAW.

Runs on:
 * Spectrum




======================================================================



Exxos

They later changed their name to Cryo Interactive.

For more information, see Cryo Interactive.

Kult
Type: IG
Written 1989.

Runs on:
 * Amiga
 * PC

Notes: This game was later retitled Temple of the Mutant Sci-Fi
Priestesses or something like that.


----------------------------------------------------------------------
KGB
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Commander Blood

Runs on:
 * Amiga
 * Atari ST
 * PC
 * Spectrum

Notes: This was a strange game.



======================================================================



FGC


Buccaneer

Runs on:
 * Oric-1

Comments: Very simple program with only a few commands. Guide a ship
around the world looking for treasure. Ok for young children, but
adults will probably complete it at the first go.


----------------------------------------------------------------------
The Last Warrior
Type: G

Runs on:
 * Oric-1




======================================================================



F+K Ware


Inka-Tempel
Written 1983 by Nile Koerber.

Runs on:
 *
Spectrum[48K]

Notes: In German. Has a very simple one-key input.



======================================================================



Firebird Software Ltd

(First Floor, 64-67 New Oxford Street, London, WC1A  1PS, England).
They were part of British Telecom.

They distribute ATOD and Bantam Imagic.
For more information, see Rainbird Software Ltd.

The Helm
Type: TO
Written 1984 by Simon Jay in The Quill.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Comments: Find The Helm of Immortality. All comments are of the
"Strike me  with another gem of brilliance, oh most worthy one"-kind!


----------------------------------------------------------------------
Seabase Delta
Type: DG
Written 1985 by Peter Torrance and Colin Liddle.

Runs on:
 *
Amstrad[By C.
Liddle.]
 * Commodore 64
 *
Spectrum[48K]

Notes: Sequel to Subsunk.


----------------------------------------------------------------------
Subsunk
Type: BG
Written 1985 by Peter Torrance and Colin Liddle in The Quill.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Notes: Prequel to Seabase Delta.
Comments: You are trapped in a sunk submarine and have to find a way
to  escape.


----------------------------------------------------------------------
Runestone
Type: G
Written 1986 by Alan Davies.

Runs on:
 * Amstrad
 *
Spectrum[48K]

Notes: A game in which you control three characters. It used
landscaping  backgrounds to give a large graphical game area.


----------------------------------------------------------------------
Wild West

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Imagination
Type: DG
Written 1987 by Peter Torrance.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Poltergeist
Type: DG
Written 1986 by Craccer Software Team (Dan B. Nielsen, Peter Lumbye).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Wild Bunch
Type: CHOISE/BG/DG
Written 1984 by Kevin Smith.

Runs on:
 *
Spectrum[48K]




======================================================================



First Row Software

First Row Software folded a few months after the release of Dr.
Dumont's Wild P.A.R.T.I. due to lack of funding.


Dr. Dumont's Wild P.A.R.T.I.
Type: TO
Written 1987 by Michael Berlyn and Muffy Berlyn.

Runs on:
 * PC

Notes: This was originally written for Infocom but when they were
taken over by Activision, all outside projects were cancelled, and
although the alpha version had been delivered, they returned the
rights to the game to the authors.
For more information, see Cascade Mountain Publishing.


----------------------------------------------------------------------
Twilight Zone
Type: G

Runs on:
 * Amiga
 * PC

Notes: Some say it's by Accolade.



======================================================================



Five Ways Software Ltd

The rights to their software is now owned by MacMillan Software Ltd.



----------------------------------------------------------------------
Aztex: Hunt for the Sun-God
Type: BG
Written 1984 by Hill MacGibbon.

Runs on:
 *
Spectrum[48K]


King Arthur's Quest
Type: BG
Written 1984 by Five Ways Software Ltd.

Runs on:
 *
Spectrum[48K]

Notes: Published by Hill MacGibbon.

Lone Wolf

Based on the Fighting Fantasy books.
 *
Lone Wolf 1: Flight from the Dark
Type: BG
Written 1984 by Joe Dever and Gary Chalk.

Runs on:
 *
Spectrum[48K]

Notes: Published by Hutchinson Computer Publishing. Based on the book.

 *
Lone Wolf 2: Fire on the Water
Type: BG
Written 1984 by Joe Dever and Gary Chalk.

Runs on:
 *
Spectrum[48K]

Notes: Published by Hutchinson Computer Publishing. Based on the book.



======================================================================



Free Spirit Software

Their games had a weak parser and interface, but funny graphics (not
too good, but funny).


Sex Vixens from Outer Space
Type: G

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Planet of Lust
Type: G

Runs on:
 * Amiga

Notes: This was a sequel to Sex Vixens from Outer Space.


----------------------------------------------------------------------
Brad Stallion Sex Olympics
Type: G

Runs on:
 * Amiga



----------------------------------------------------------------------
Bride of the Robots
Type: G

Runs on:
 * Amiga



----------------------------------------------------------------------
Last Inca

Runs on:
 * Amiga




======================================================================



Fridaysoft


London Adventure
Type: TO
Written 1985 in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Sold for
4.95
(6.75 for disk/microdrive version).



======================================================================



FSF Adventures

Started by Larry Horsfield.

Homepage: http://www.fsf-adventures.ic24.net/

The Axe of Kolt
Type: TO
Written 1990 by Larry Horsfield.

Runs on:
 *
Spectrum[128K]

Notes: Divided into four parts.


----------------------------------------------------------------------
The Dark Gladiator
Written by Larry Horsfield.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Die Feuerfaust
Written by Larry Horsfield.

Runs on:
 *
Spectrum[128K]

Notes: Released as shareware.


----------------------------------------------------------------------
The Four Symbols

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Grabbed by the Ghoulies!
Type: TO
Written by Larry Horsfield and Scott Denyer.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Grue-Knapped
Type: TO
Written 1990 by Bob Adams and Larry Horsfield
[Spectrum
conversion].

Runs on:
 *
Spectrum[1991;
48K]



----------------------------------------------------------------------
Helvera: Mistress of the Park
Type: TO
Written by Bob Adams and Larry Horsfield
[Spectrum
conversion] in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Hermitage
Written 1991.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
The Krazy Kartoonist Kaper
Written 1991 by Kez Gray and Larry Horsfield.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
The Lost Children
Written by Larry Horsfield.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Magnetic Moon
Type: TO
Written by Larry Horsfield in PAW.

Runs on:
 *
Spectrum[48K]

Notes: The original price was
3.50
(2.99 for disk/microdrive version).


----------------------------------------------------------------------
Revenge of the Space Pirates
Type: TO
Written by Larry Horsfield.

Runs on:
 *
Spectrum[48K]

Notes: In two parts.


----------------------------------------------------------------------
Run, Bronwynn, Run!
Type: TO
Written 1992 by Larry Horsfield.

Runs on:
 *
Spectrum[48K]

Notes: In three parts.


----------------------------------------------------------------------
Spectre of Castle Coris
Written 1992 by Larry Horsfield.

Runs on:
 *
Spectrum[128K]

Notes: aka. Axe of Kolt 2


----------------------------------------------------------------------
Starship Quest
Written 1990 by Larry Horsfield in PAW.

Runs on:
 *
Spectrum[48K]

Notes: Sequel to "Magnetic Moon". The original price was
2.50
(2.99 for  disk/microdrive version).



======================================================================



FTL


Sundog
Type: G

Runs on:
 * Atari ST
 * Apple II




======================================================================



Funcom

Homepage: http://www.funcom.com

The Longest Journey
Written 2000.

Runs on:
 * PC




======================================================================



Gainstar


Dungeon Quest
Type: BG/SOUND

Runs on:
 * Amiga

Comments: Superb hand-drawn graphics and sound, but extremely weak
parser.



======================================================================



Game Crafters


The Adventures of Maddog Williams
Type: MCG/TEXT

Runs on:
 * Amiga

Comments: Nice game, graphically weak but humorous, working parser.



======================================================================



Games Machine Ltd


Fabulous Wanda
Type: TO (with some text mode arcade game sequences)
Written 1983 by Alan G. Osborn in Basic.

Runs on:
 * Commodore 64

Comments: A science fiction game where you are in a town, trying to
get money and to have a date with Wanda to find the meaning of life.
If you were going around too  much you were arrested, the same bad
luck if you were choosing the wrong place to go. Apparently, one of
the puzzles was to reverse-engineer the game to eliminate a problem.



======================================================================



Games Workshop

They were located at 27/29 Sunbeam Road, London NW10.


Tower of Despair
Type: TO
Written 1985 by Alan Clark and J. Thompson in The Quill.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Notes: Package included a booklet with lots of illustrations, without 
which the game is
_very_ hard to solve.
Comments: Two-parter fantasy adventure, in which you must defeat the
evil  Demon Lord and fight his evil minions.


----------------------------------------------------------------------
Tower II: The Key of Hope
Type: DG
Written 1985 in The Quill and The Illustrator.

Runs on:
 *
Spectrum[48K]

Notes: Divided into two parts.
Comments: Resume your battle against Lord Malnor.


----------------------------------------------------------------------
Argent Warrior

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Journey's End
Written 1985 by M. Prescott, C. Gonsalves and T. Everson.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Runestone
Type: G
Written by Alan Davis in BASIC and machine code.

Runs on:
 *
Spectrum[48K]

Notes: Originally priced at
7.95. Presented in venturescope which combines  real-time action, a
full text interpreter, multiple command input,  dozens of independent
characters and 8,000 views from over 2,000  locations. You control
three heroes in their main quest to crush Kordomir  the Dark One,
hopefully retreiving the long lost Runestone of Zaphir in  the
process.



======================================================================



Gameworkz Software

Later called Softgold.

For more information, see Softgold.



======================================================================



Gargoyle Games

They produced games that were side scrolling and involved a lot of 
picking up objects and placing them in the correct place. They  were
full of puzzles many of which involved puns on object's names  and
some of which showed the game's British heritage.  Gargoyle Games also
released games under the label "Faster Than Light" or FTL.


Tir Na Nog
Type: MCG
Written 1984 by Greg Follis and Roy Carter.

Runs on:
 * Amstrad CPC
 * Commodore 64
 *
Spectrum[48K]

Comments: The adventures of the ancient celtic hero Cuchulainn in the 
countryside.


----------------------------------------------------------------------
Dun Darach
Type: MCG
Written 1985 by Greg Follis and Roy Carter.

Runs on:
 * Amstrad CPC
 *
Spectrum[48K]

Comments: Cuchulainn has to explore the city of Dun Darach to rescue
his  charioteer Loeg.


----------------------------------------------------------------------
Marsport
Type: MCG
Written 1985 by Greg Follis and Roy Carter.

Runs on:
 * Amstrad CPC
 *
Spectrum[48K]

Comments: John Marsh is sent to investigate an alien infestation of
the  station on Mars.


----------------------------------------------------------------------
Heavy on the Magick
Type: MCG/TEXT
Written 1986 by Roy Carter and Greg Follis.

Runs on:
 *
Spectrum[48K]




======================================================================



Gilsoft International Ltd

Gilsoft is perhaps best known as the company behind the popular
adventure creature  systems "The Quill" and "Professional Adventure
Writer".  They were located at 30 Hawtorn Road, Barry, South
Glamorgan, CF6 8LE.


Africa Gardens
Type: TO
Written 1984 by Tom Davies in The Quill.

Runs on:
 * Commodore 64
 *
Spectrum[48K]



----------------------------------------------------------------------
Devil's Island
Type: TO
Written 1983 by Colin Smith in The Quill.

Runs on:
 *
Spectrum[48K]

Comments: Escape from a prison.


----------------------------------------------------------------------
Crystal Frog
Written 1985 by Sentient Software in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Mindbender
Type: TO
Written 1984 by Paul Styles in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Adventures of Barsak the Dwarf
Type: TO
Written 1984 by P. Napolitano and V. Napolitano in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Denis Through the Drinking Glass
Type: TO
Written 1983 by Applications Software in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Diamond Trail
Type: TO
Written 1983 by Tim Gilberts in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Escape to Eskelos
Type: DG
Written 1987 by Brian Parks in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Hollow
Type: TO
Written 1985 by Tom Davies in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Madcap Manor
Written 1985 by Paul Styles.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Magic Castle
Type: TO
Written 1983 by Graeme Yeandle in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Moreby Jewels
Type: TO
Written 1986 by Ted Bugler in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Quill Adventure System
Type: TO
Written 1983 by Graeme Yeandle in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Ok, this is an adventure system, but it came with a small demo
adventure.


----------------------------------------------------------------------
Spy-Plane
Type: TO
Written 1983 by David Brammer in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Ticket
Type: DG
Written 1986 by Tim Gilberts in PAW.

Runs on:
 *
Spectrum[48K]

Notes: A tutorial game for PAW. When you stand at the bus stop your
ticket has  blown away and you must find it.


----------------------------------------------------------------------
Time-Line
Type: TO
Written 1983 by Graeme Yeandle in The Quill.

Runs on:
 *
Spectrum[48K]




======================================================================



Global Games

Seems to have done a number of re-releases of adventure games.


Castle Thade Revisited
Written 1987.

Runs on:
 * Spectrum

Notes: Originally released by Spectrum Adventure Exch Club


----------------------------------------------------------------------
Clerics Quest
Written 1989.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Daemon

Runs on:
 * Spectrum



----------------------------------------------------------------------
Dark Storm
Written 1989.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Doctor Goo and the Samorons
Written 1991 by Spectrum Adventure Exch Club.

Runs on:
 * Spectrum

Notes: Re-issued by Delbert the Hamster Software.


----------------------------------------------------------------------
Dreamare
Type: TO
Written 1991 by Julie Nicholls, Fergus Nicholls, Jason Nicholls.

Runs on:
 * Spectrum

Notes: Originally released by Elven Adventurers.


----------------------------------------------------------------------
Jewels Of Honour
Written 1990.

Runs on:
 * Spectrum



----------------------------------------------------------------------
The Limehouse Mystery
Written 1989.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Number 6 in the Village
Written 1987 by Philip Richmond.

Runs on:
 * Spectrum

Notes: Originally released by Zenobi Software.


----------------------------------------------------------------------
Once Upon a Lily Pad
Written 1989.

Runs on:
 * Spectrum

Notes: Sold for
1.99


----------------------------------------------------------------------
Set Up!
Written 1989.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Survivor
Written 1989 by G. Palin.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Thor
Written 1989.

Runs on:
 * Spectrum




======================================================================



Global Software


The Beer Hunter
Type: G
Written 1986.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Curse of the Mushroom People
Written 1986.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Dr. Goo and the Samaroons
Written 1988 by Spectrum Adventure Exchange Club.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
The Magician's Ball
Type: BG
Written 1985 by G. Harrison and K. Grieve.

Runs on:
 * Amstrad CPC
 * Commodore 64
 *
Spectrum[48K]

Notes: Has music (several parts of Mike Oldfield's Tubular Bells).
Comments: Controlling two characters in a fantasy world, you have to
(it  seems!) defeat an evil witch. The game is very atmospheric, but 
filled with bugs (You can have all sorts of creatures walking  around
killing other - sometimes already dead! - creatures - and  that you
can get to what seems to be the ending without solving  more that a
few of the puzzles - the best one is that you can  unlock all doors in
the game with a
_dead
bird_!!!).  Entertaining, nonetheless.


----------------------------------------------------------------------
The Mural
Type: TO
Written 1986.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Old Scores
Type: G

Runs on:
 * Amstrad CPC
 * Commodore
128[On-screen
map.]
 * Commodore 64
 *
Spectrum[48K]

Package blurb: An adventure of mystery and suspense based around the
London  South Bank.



======================================================================



Grana Software

I think they made some other games too.


Excalibur

Runs on:
 * Commodore 64




======================================================================



Gremlin Graphics

Gremlin Graphics have changed their name to Gremlin Interactive 
nowadays (1999). The old Gremlin Graphics games are still  distributed
by Alchemist Research.

Homepage: http://www.gremlin.co.uk/
They are distributed by Alchemist Research.

Suspicious Cargo
Type: BG/PNC/TEXT/MUSIC
Written 1991 by Martin Cowan.

Runs on:
 * Amiga
 * Atari ST

Comments: Set in the late 21st century on the Saturn moon Titan.


----------------------------------------------------------------------
Plan 9 from Outer Space
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Normality


----------------------------------------------------------------------
Tinderbox
Type: BG
Written 1985 by Colin C. Chadburn in Basic.

Runs on:
 *
Spectrum[48K]

Comments: Gremlin Graphics is not a company noted for its adventures. 
"Tinderbox" is a fairy tale, in which youplay the part of Tom,  a
common foot-soldier, who has to defeat the wicked witch and  evil king
to gain the hand of the fair Rowella. As an  adventure, it's a
disgrace. It is written entirely in Basic,  and contains large numbers
of boring locations where little or  nothing happens. The computer
does not understand even a  simple, standard adventure command such as
Look. As Tom  happily wades through a lake without so much as getting
his  feet wet, he may well ponder his bad luck in not signing up as  a
mercenary with Pete Austin or Brian Howarth. The B side of  the
cassette contains a long fairy story printed up screen by  screen. It
is the story of Tom, the common foot, and you've  guessed the rest
already. All profits go to the Soft-Aid  appeal for Ethiopia. It's
very fine of Gremlin Graphics to do  that, but they might have chosen
a halfway decent program to  flog for charity. If you care about
Ethiopia - and you should  - then send a fiver to Bob Geldof. There's
no point bothering  with "Tinderbox" - it lights nobody's fire.



======================================================================



Griffiths, R. John


Beautiful Dreamer
Written 1986.

Runs on:
 * Spectrum




======================================================================



GT Interactive Software


9
Type: PNC/MUSIC

Runs on:
 * PC

Comments: Weird adventure featuring the music of Aerosmith. You
inherit the Last Resort and must seek the help of the nine muses to
defeat an evil power. Incredibly colorful graphics and the voices of
Cher, Christopher Reeve, James Belushi, Steven Tyler. Robert De Niro
is credited as being the executive producer!


----------------------------------------------------------------------
S.P.Q.R. The Empire's Darkest Hour
Type: PNC

Runs on:
 * PC




======================================================================



Harddata


The Waster
Type: TO
Written 1984.

Runs on:
 *
Spectrum[48K]

Notes: Divided into two parts. Understands only 10 different commands.
Comments: Awful adventure in which you, as a CIA-agent, must travel to
Africa and assassinate a right-wing dictator.



======================================================================



Haresoft


Hareraiser Prelude

Runs on:
 * Oric-1

Comments: Very weird adventure-type game.


----------------------------------------------------------------------
Hareraiser Finale

Runs on:
 * Oric-1

Comments: Very weird adventure-type game.



======================================================================



Hassett, Greg

For more information, see Mad Hatter Software.



======================================================================



Hayden Software


Crystal Caverns
Type: TO
Written 1983 by David Kitchen.

Runs on:
 * Apple II
 * Commodore 64



----------------------------------------------------------------------
Crime Stopper
Type: TO
Written 1983 by David Kitchen.

Runs on:
 * Apple II
 * Commodore 64



----------------------------------------------------------------------
Alibi

Runs on:
 * Apple II



----------------------------------------------------------------------
Inca


----------------------------------------------------------------------
Holy Grail



======================================================================



Hewson Consultants Ltd

Founded by Andrew Hewson and currently owned by 21st Century Software.
They also  published games under the Rack-it label.


Fantasia Diamond
Type: DG
Written 1984 by Kim Topley.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Quest Adventure
Type: DG
Written 1983 by Kim Topley.

Runs on:
 *
Spectrum[48K]




======================================================================



HGC


Indiana Smith
Type: TO

Runs on:
 * Oric-1




======================================================================



High Energy Software

High Energy Software also produce the text adventure design system 
TADS which has been used to write these adventures.  It is freeware 
and available from ftp.gmd.de.


Commercial
 *
Perdition's Flames
Type: TO
Written 1993 by Michael J. Roberts.

Runs on:
 * TADS

Notes: Source code available to registred users.

Freeware/Shareware
 *
High Tech Drifter
Type: TO

Runs on:
 * TADS


 *
Ditch Day Drifter
Type: TO
Written 1990 by Michael J. Roberts.

Runs on:
 * TADS

Notes: Included (with source) in the TADS distribution.

 *
Deep Space Drifter
Type: TO
Written 1990 by Michael J. Roberts and Steve McAdams.

Runs on:
 * TADS

Notes: Shareware
$15. Source code available to registred users.



======================================================================



Highland Computer Services


Mummy's Curse
Type: G

Runs on:
 * Apple II



----------------------------------------------------------------------
Oldorf's Revenge
Type: G

Runs on:
 * Apple II



----------------------------------------------------------------------
Goblins

Runs on:
 * Apple II



----------------------------------------------------------------------
Creature Venture
Written 1982-1983 or earlier.

Runs on:
 * Apple II




======================================================================



Hodder & Stoughton Ltd

Hodder & Stoughton is primarily a book publisher.


Peter Pan
Type: DG
Written 1984 by Soft Option Ltd (N.D. Head).

Runs on:
 *
Spectrum[48K]

Notes: This is the first game from Hodder & Stoughton.


----------------------------------------------------------------------
The Rats
Written 1985 by Five Ways Software Ltd.

Runs on:
 *
Spectrum[48K]

Notes: Based on James Herbert's novel. Mainly a strategy game with
adventure sequences.



======================================================================



Hooy-Program

Actually a polish demo group.

Homepage:
http://members.tripod.co.uk/~hooyprog/

Smok Waweiski
Type: CG
Written 1987 by P. Kucharski and K. Piwowarczyk.

Runs on:
 *
Spectrum[48K]

Notes: In Polish.
Comments: Fantasy game.



======================================================================



Horrorsoft

Horrorsoft was really Adventure Soft UK in disguise. Tynesoft 
provided some of the artists for the games.

They are distributed by Tynesoft.

Personal Nightmare
Type: IG/PNC/MUSIC
Written by Mike Woodroffe
[game], Keith Wadhams
[game], Alan Cox
[Game,
system], Alan Bridgeman
[system] and Teoman Irmak
[graphics].

Runs on:
 * Amiga

Notes: Both text and iconic input. Game system written in C.


----------------------------------------------------------------------
Elvira, Mistress of the Dark
Type: PNC/SOUND/MUSIC (animation)
Written 1990 by Mike Woodroffe, Keith Wadhams, Simon Woodroffe, Alan
Bridgman
[graphics
code] and Teoman Irmak and other artists
[graphics].

Runs on:
 * Amiga
 * Atari ST
 * PC

Notes: This actually runs under the AberMUD5 MUD driver with a
graphical front end added. It's a combination of graphic adventure and
RPG.
 The Amiga version comes on 3 1/2" disks. Includes 21-page Horror
Guide manual, 20 page Emelda's Receipts & Spelles For Ye Of Magickal
Artes book coded in red, red filter, ingredients card (lists contents
that come with game), and additional instructions card.
Package blurb: Can somebody help me find my chest?
 No really, I'm
serious! See, I've been remodeling this cold and moldy castle, right?
So how was I to know that I'd wake up Queen Emelda -- especially since
the old bat croaked hundreds of years ago!
 Anyway, Queenie-baby wants
to come back from the dead and rule the world -- and the only way I
can stop her and her monstrous minions is to find a secret scroll of
spells, hidden in a big chest somewhere in this huge, 800-room castle.
 Won't you help your poor innocent little Mistress?
 Yours cruelly --
Elvira


----------------------------------------------------------------------
Elvira 2: Jaws of Cerberus

Runs on:
 * Amiga
 * PC

Notes: Part RPG.


----------------------------------------------------------------------
Elvira 3: Waxworks
Type: IG/PNC/MUSIC

Runs on:
 * Amiga
 * PC

Notes: RPG with adventure overtones. Uses the same game-system as 
Elvira I.
Comments: The player has to explore four waxworks, namely Jack the
Ripper's  London, a cemetary, a mine filled with mutants and a pyramid
in  order to remove a curse put on his family.


----------------------------------------------------------------------
Simon the Sorcerer
Type: IG
Written by Mike Woodroffe.

Runs on:
 * Amiga
 * Commodore
CD32[Features full
speech.]
 * PC



----------------------------------------------------------------------
Simon the Sorcerer II

Runs on:
 * Commodore CD32
 * PC

Notes: Sequel to Simon the Sorcerer.
 Another person notes that a
company is porting this to Amiga (1999) and rewriting it from scratch.
If there would have been a CD32 version that wouldn't have been
necessary.


----------------------------------------------------------------------
The Feeble Files
Written by Simon Woodroffe.
Notes: This comes on 4 CDs.



======================================================================



Howarth, Brian

They are distributed by Molimerx, Channel 8, Adventure International
and Digital Fantasia.
For more information, see Adventure International UK and Tynesoft.

Mysterious Adventures Series

Brian Howarth used a basic game design tool for writing Scott Adams 
databases and wrote his own TRS-80 driver so he could then ship and 
sell them. This driver became the Adventure International Spectrum 
driver for all games including Scott's and Brian did a lot of the 
code used for the graphics system in the later Spectrum games. 
 After
all these games Brian was involved in Dungeons & Dragons game  stuff.
The ScottFree interpreter on ftp.gmd.de will play the Brian  Howarth
databases.
 These games were available in both the UK and the US. 

These games were originally released for the TRS-80.  At least some of
 these games were available for Dragon.  The graphics are by someone 
called Jon.
 *
1: The Golden Baton
Type: DG
Written 1981, 1982 by Brian Howarth in Scott Adams database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 *
Spectrum[1983;
48K]
 *
TRS-80[Text only; Model
I.]
 * TRS-80 Color
 *
VIC-20[1984; Reduced
version.]


 *
2: The Time Machine
Type: DG
Written 1981 by Brian Howarth in Scott Adams database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 *
Spectrum[1983;
48K]
 *
TRS-80[Text only; Model
I.]
 * TRS-80 Color
 *
VIC-20[1984; Reduced
version.]

Comments: A professor has been caught in time. You must travel to four
 different time zones (prehistoric time, ancient Egypt, Mary  Celeste
and the future) in order to find three prisms that can  rescue the old
geezer.

 *
3: Arrow of Death, part 1
Type: DG
Written 1981, 82 by Brian Howarth in Scott Adams database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 *
Spectrum[48K]
 *
TRS-80[Text only; Model
I.]
 * TRS-80 Color
 *
VIC-20[1984; Reduced
version.]

Notes: The two parts were sold seperately and can be solved
independently.
Comments: Find a magic arrow and kill the evil Xerdon.

 *
4: Arrow of Death, part 2
Type: DG
Written 1982 by Brian Howarth in Scott Adams database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 *
Spectrum[48K]
 *
TRS-80[Text only; Model
I.]
 * TRS-80 Color

Notes: The two parts were sold seperately and can be solved
independently.
Comments: Find a magic arrow and kill the evil Xerdon.

 *
5: Escape from Pulsar 7
Type: DG
Written 1982 by Brian Howarth and Wherner Barnes in Scott Adams
database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 *
Spectrum[1983;
48K]
 *
TRS-80[Text only; Model
I.]

Comments: Escape a wrecked space ship.

 *
6: Circus
Type: DG
Written 1982 by Brian Howarth and Wherner Barnes in Scott Adams
database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 *
Spectrum[48K]
 *
TRS-80[Text only; Model
I.]

Comments: Some poor spirits are trapped within a circus - blow it up!

 *
7: Feasibility Experiment
Type: DG
Written 1983? by Brian Howarth and Wherner Barnes in Scott Adams
database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 *
Spectrum[1983;
48K]

Comments: Explore an ancient culture.

 *
8: The Wizard of Akyrz
Type: DG
Written 1983? by Brian Howarth and Cliff J. Ogden in Scott Adams
database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 *
Spectrum[1983;
48K]

Comments: Save the king's daughter (and some valuables along the way).

 *
9: Perseus and Andromeda
Type: DG
Written 1983 by Brian Howarth in Scott Adams database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 * Spectrum

Comments: Perseus, from the ancient Greek legend, must defeat the
Medusa  and ride a pegasus in order to save Andromeda from a remote
island.

 *
10: Ten Little Indians
Type: DG
Written 1983 by Brian Howarth in Scott Adams database.

Runs on:
 * Atari
8-bit[Text
only]
 * BBC
 * Commodore 64
 * Dragon
 * Oric-1
 *
Spectrum[1984;
48K]

Comments: A recently deceased major has converted all his money to
gold, which has been shaped into a figurine and hidden somewhere in
his home. The whereabouts of this figurine can only be deducted by
finding 10 worthless, but otherwise similar figurines.

 *
11: Waxworks
Type: DG
Written 1983 by Brian Howarth and Cliff J. Ogden in Scott Adams
database.

Runs on:
 * Atari 8-bit
 * BBC
 * Commodore 64
 * Oric-1
 * Spectrum

Comments: You are trapped within a waxworks. Find statues of famous
people  (like Hillary and Tensing) to make your way out.
Package blurb: You awake with a start, you are alone in the leisure
lounge of a deserted waxworks.  As events around you take on ominous
overtones you begin to wonder if you are dreaming.  Beware though
because in such macabre surroundings dreams end and nightmares
begin....



======================================================================



Humbug Software/Graham Cluley

Humorous oddball adventure games in the style of the Infocom 
classics. Graham Cluley can be contacted at 
hamrag@cix.co.uk. He currently works for Sophos Anti-Virus. These games have
been very successful as shareware with over  2000 registrations (April
1994). 
  From:
hamrag@cix.compulink.co.uk (Graham Cluley) Date: Wed, 28 May 97 20:49 BST-1

I'm in your interactive fiction list, and I have a slight update on my
entry. I have now made my adventure games (Humbug and Jacaranda Jim)
public domain and anyone can download the full versions (including
online hints!) for free from http://www.grahamcluley.com  Cheers
Graham 

Homepage: http://members.aol.com/gcluley/

Jacaranda Jim (v5.00)
Type: TO
Written 1987-1993 by Graham Cluley.

Runs on:
 * PC

Notes: Public domain (previously shareware
(6)). Hints and other goodies for registered users are now available
electronically.
Comments: Many players of Jacaranda Jim ask me what the point of the 
game is. Do you have to discover the secret of the Wild  Women's
teapot, uncover a vast treasure hoard or simply get a  nice haircut
for less than two bob? Well, just as in life the  final objective of
Jacaranda Jim is a mystery. However, it just might be a good idea to
escape from Ibberspleen IV, and continue your journey back home to
Earth.


----------------------------------------------------------------------
Humbug (v5.0)
Type: TO
Written 1990-1993 by Graham Cluley.

Runs on:
 * PC

Notes: Public domain (previously shareware
(9)). Hints and other goodies for registered users are now available
electronically.
Comments: You, Sidney Widdershins, are sent to your Grandad's for the 
school holidays. Why is Jasper the dentist so desperate that  Grandad
should sell the manor?  Why has Grandad hidden a time  machine in the
cellar?  Why does the octopus insist on performing  the ancient ritual
of Wubble-A-Gloop with you?  What doesn't  Kevin the clockwork shark
like about your haircut?  What would  YOU do with a trombone, a
terrapin and half a pound of lard?



======================================================================



Hutchinson Computer Publishing


The Fourth Protocol
Type: BG
Written by Electronic Pencil Company Ltd and David Dunn.

Runs on:
 * Amstrad
PCW[Bugs in the implementation made the Amstrad version              
impossible to solve. A refund was available from the              
publisher.]
 * Commodore 64
 *
Spectrum[48K]

Notes: Based on the book of the same title by Frederick Forsyth.
Divided  into three parts. Both icon and text input.



======================================================================



IBM

They distribute Sierra On-Line, Inc.
For more information, see Softwin Associates.

Zyll
Type: TO
Written 1984 by Marshal W. Linder and Scott B.  Edwards.

Runs on:
 *
PC[This might have been for the PCjr
originally.]

Notes: Zorkish type of game, but using keys to select from menus
rather than typing commands.  Two could play simultaneously
(cooperatively or competetively).  One player used the keys to the
left, the other those to the right on the same keyboard. When the
other player was nearby, he would show up in your descriptions.
 It
was packaged in their generic plastic box type case.



======================================================================



ICOM Simulations, Inc

All of these are very graphical adventures where you point and click
in the pictures to get things, etc. ICOM has been doing the "Sherlock
Holmes: Consulting Detective" series recently. There are three volumes
out on CD-ROM only. They probably shouldn't be regarded as adventures,
though. Apparently ICOM were bought by Viacom New Media.
 The
interfaces for these games were rather revolutionary, predating Sierra
and Lucasarts' point-and-click romps by a few years. The windows based
system used in them look exactly like the Macintosh setups of today.

They are distributed by Mindscape, Inc.

Dj Vu: A nightmare Comes True!!
Type: PNC/MUSIC (some animations)
Written 1985.

Runs on:
 * Amiga
 * Apple II
 * Apple IIGS
 * Atari ST
 * Commodore
64[1987]
 * Macintosh
 * Nintendo
8-bit[1989-1990]
 *
PC[Windows]

Notes: Comes on two 3 1/2" disks for Macintosh and a 14-page manual.
Comes on one 5 1/4" disk for Commodore 64/128 and a 13-page manual.
The manual is revised for each platform.
Package blurb: Well, kid, you really stepped in it this time! Either
you're bein' framed for a murder or you really iced the guy, but if I
was you, I'd get outta town. 'Course I ain't you, and you ain't got my
sense. Knowin' you, you'll try to figure it all out. Jeesh, some guys
never learn. Do ya really think ya got a chance with the cops, the mob
and who knows who else all after ya? Well good luck, pal. Oh by the
way, did I mention that ya don't even remember who ya are?
 Deja Vu is
a graphic/text adventure in which everything seems vaguely familiar,
yet you remember nothing. Advanced Macintosh technology lets you
explore your environment with a click of the mouse, but you'll still
have to solve this Chandleresque mystery yourself!


----------------------------------------------------------------------
Uninvited
Type: IG
Written 1986.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 * Commodore 64
 * Macintosh
 * Nintendo
8-bit[1989-1990]
 *
PC[Windows]



----------------------------------------------------------------------
Shadowgate
Written 1987, 88.

Runs on:
 * Amiga
 * Apple IIGS
 * CD-I system
 * Macintosh
 * Nintendo
8-bit[1989-1990]
 * Nintendo Gameboy
Color[As Shadowgate
Classic]
 * PC



----------------------------------------------------------------------
Dj Vu II: Lost in Las Vegas
Written 1988.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 * CD-I system
 * Macintosh
 * PC




======================================================================



IDI


Jack the Ripper
Type: IG

Runs on:
 * Amiga




======================================================================



IJK Software


Fantasy Quest
Type: TO

Runs on:
 * Oric-1




======================================================================



Imagination Pilots

They are distributed by Warner Interactive Entertainment.

Panic in the Park
Written 1993.
Notes: Starring Erika Eleniak. Comes on three CDs and contains a
manual in English, French, and German.



======================================================================



Imagine Software Ltd

Imagine went bust and the name was bought by Ocean. Currently the
rights is owned  by Infogrames.

For more information, see Mindscape, Inc, Ocean Software Ltd and
Infogrames.

Alchemist
Type: G
Written by Ian Weatherburn.

Runs on:
 *
Spectrum[48K]

Comments: A graphic adventure game where the player takes on the role
of  an alchemist, and must collect various objects and the four  parts
of the destruction spell to aid him in his quest to kill  the evil
warlock.


----------------------------------------------------------------------
Movie
Type: MCG
Written 1986 by Dusko Dimitrijevic and F. David Thorpe.

Runs on:
 *
Spectrum[48K]

Notes: You move around in an isometric 3D enviroment.



======================================================================



Imperial Software

Imperial House, 153 Churchill Road, Parkstone, Poole, Dorset, UK.


Clues'o'
Written 1985.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Curse of the Seven Faces
Type: TO
Written 1985 by Alan McDonald
[programming], Peter Galbavy
[text] and Zoe Meeson
[help] in Machine code.

Runs on:
 *
Spectrum[48K]

Notes: Published by Artic Computing Ltd.
Comments: Above-average quest for hunting down an evil wizard.



======================================================================



I Motion

For more information, see Infogrames.



======================================================================



IMS Software


Waydor
Type: G
Written 1984 by David Brown.

Runs on:
 * Oric-1
 *
Spectrum[48K]

Notes: The purpose in Waydor is simply to collect a set of treasures
and return them  to their proper place. The game is set in a fairly
undefined world of villages,  castles and rolling hills and there are
the obligatory underground labyrinths.  A few monsters are thrown in
for good measure.


----------------------------------------------------------------------
Ghoulies
Type: G
Written 1985 by D Whitelock in The Quill (rehacked version with added
graphics).

Runs on:
 *
Spectrum[48K]

Notes: Long ago a wicked monk got up to some very nasty business. The
Inquisition  tried him but he would not spill the beans. His secret
now lies in the ruins  of an ancient labyrinth, along with some
treasure and a lot of extremely  unpleasant psychic manifestations -
ghouls, ghosts and all the other things  that go bump in the night.
The locality is terrorised by such creatures. Your  job is to seek out
the hidden truth and to survive.



======================================================================



Incentive Binary Illusions


Flight of the Amazon Queen
Type: IG

Runs on:
 * Amiga
 * PC




======================================================================



Incentive Software Ltd

They also made Graphic Adventure Creator and the Freescape games. 

They changed their name to Superscape in 1991.

Homepage: http://www.superscape.com/

Ket Trilogy

When these games were released in a single package, they  featured
on-screen mapping.
 *
1: Mountains of Ket
Type: TO
Written 1984 by Richard A. McCormack in Partially written in BASIC..

Runs on:
 *
Amstrad[By S. Lipscomb & T. Walsha, contains
graphics]
 * BBC
 * Commodore 64
 * Dragon
 *
Spectrum[48K]

Comments: Your objective is to reach the far side of the Mountains of 
Ket -  hence the title. The game has an abysmal combat system  but is
otherwise quite enjoyable. A special feature is a small  creature
called Edgar, which has been implanted in your neck -  it will kill
you if you try to do something cowardly!

 *
2: Temple of Vran
Type: TO
Written 1984 by Richard A. McCormack.

Runs on:
 * BBC
 * Commodore 64
 * Dragon
 *
Spectrum[48K]

Comments: Enter the Temple and kill its evil inhabitants.

 *
3: The Final Mission
Type: TO
Written by Richard A. McCormack.

Runs on:
 * BBC
 * Commodore 64
 * Dragon
 *
Spectrum[48K]



----------------------------------------------------------------------
Winter Wonderland
Type: DG
Written 1986 by Tim Walsha and Simon Lipscomb in Graphic Adventure
Creator.

Runs on:
 * Amstrad CPC
 *
BBC[BBC
B]
 * Commodore 64
 *
Spectrum[48K]
 * Amstrad CPC

Notes: More information 


----------------------------------------------------------------------
The Legend of the Apache Gold
Type: DG
Written 1986 by Peter Torrance in Graphic Adventure Creator.

Runs on:
 * Commodore 64
 *
Spectrum[48K]
 * Amstrad CPC


Dragon's Tooth

Runs on:
 * BBC



----------------------------------------------------------------------
Timewise
Type: DG
Written 1986 by Andrew Pointon.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Karyssia: Queen of Diamonds
Type: DG
Written 1987 by D. Shacklady and R. Shacklady in GAC.

Runs on:
 *
Spectrum[48K]

Notes: In three parts.


----------------------------------------------------------------------
Adventure C: Ship of Doom (update 2)
Type: DG
Written 1986 by Sean Ellis in GAC.

Runs on:
 *
Spectrum[48K]

Notes: An expanded (and unknown) version on Artic's Ship of Doom. In 
comparation with the original game, this game has added pictures, and 
much more locations and events.
For more information, see Artic Computing.

Freescape

Freescape was a 3D system developed by Incentive Software Ltd. They 
made a series of 3D adventures in it.
 *
Driller
Type: 3D
Written 1987 by Major Developments (Chris Andrews, Paul Gregory,
Stephen Northcott).

Runs on:
 * PC
 *
Spectrum[48K]

Notes: A gas preassure buildup threatens to blow up the planet's moon.
You are  sent to drill holes to release the pressure.

 *
Dark Side
Type: 3D
Written 1988 by Major Developments (Chris Andrews, Paul Gregory,
Stephen Northcott).

Runs on:
 * PC
 *
Spectrum[48K]


 *
Total Eclipse
Type: 3D
Written 1988 by Major Developments.

Runs on:
 * Commodore 64
 * PC
 *
Spectrum[48K]

Notes: A pyramid has been built to destroy anything that blocks the
sun and  now a toatal eclipse is about to occur.  I have seen a cover
for a game called "Total Eclipse" with an  Incentive logo on it. Is
this the same game? That game was on  cassette for Spectrum and said
"Freescape Solid 3D".
Comments: Yes, that's the one!

 *
Total Eclipse 2: Sphinx Jinx
Type: 3D
Written 1991 by Major Developments.

Runs on:
 *
Spectrum[48K]

Notes: Comes with Total Eclipse on B side.

 *
Castle Master
Type: 3D
Written 1990 by Teque Software Development Ltd.

Runs on:
 * Amiga
 * Commodore 64
 *
Spectrum[48K]

For more information, see Incentive Software Ltd and Domark Ltd.

 *
Castle Master 2: The Crypt
Type: 3D
Written 1990 by Teque Software Development Ltd.

Runs on:
 *
Spectrum[48K]

Notes: Only available on Virtual Worlds compilation.



======================================================================



Infocom

For more information about Infocom, see the files gameinfo.txt and
fact-sheet.txt.
 In a message dated 1999-02-20 to the
rec.games.int-fiction news group, Brian 'Beej' Hall
(beej@ecst.csuchico.edu) showed a message from Activision regarding the
Infocom games:
 Brian:I recently purchased Masterpieces of Infocom,
and think it's great. (I knew I would.) And I thought it was a great
gesture when you guys did Zork: The Undiscovered Underground and
released it for free. Furthermore I thought it was great that you
released the Zork trilogy for free.  See a pattern emerging?  I think
it would be utterly fantastic if you would release the other Infocom
games for free (unsupported) download. You would be making tens of
thousands of people very very happy.  I would appreciate it if you
would forward this memo to the appropriate people.
 Activition:It
probably wouldn't surprise you to know that you are not alone in
having these sentiments. While there's no official word on this
happening yet, with the lowering prices of these titles, and the
increasing pervasiveness of the Internet, none of us would be
surprised to see them put those out there. While I can't give you an
answer, take heart in knowing that your sentiment has already been
conveyed.  Thanks again for writing,  Justin Mills Activision Customer
Support

They are distributed by Activision, Inc, Commodore, Softsel and
Mastertronic.
For more information, see Personal Software, Commodore, Legend,
Interplay Productions, First Row Software, Accolade, Cascade Mountain
Publishing, A. N. A. L. O. G. Computing, LucasArts and Westwood
Studios.

The Zork Series

The Zork series of games comes originally from the mainframe Zork.
This game was then split up into three parts and converted to a
commercial product marketed by Personal Software.  They only got to
the first part before Infocom took over and marketed the games
themselves, bringing the series up to three games, in total more or
less corresponding to the original mainframe Zork. Later, Infocom also
released Beyond Zork and Zork Zero set in the same world but adding
some new features (on-screen mapping in Beyond Zork, graphics in Zork
Zero).
 Later, after Activision took over Infocom they began releasing
new graphical Zork games.
 Activision has made the Zork games freely
availbale. You can get them here.

For more information, see Mainframe adventures.
 *
Zork I: The Great Underground Empire
Type: TO
Written 1980 by Marc Blank and Dave Lebling.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Apricot
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Commodore Plus/4
 * CP/M
 * DECmate
 * DEC Rainbow
 * Epson QX-10
 * Kaypro II
 * Macintosh
 * NEC APC
 * PC
 *
PDP-9[RT-11]
 * PDP-10
 *
PDP-11[RT-11]
 * Tandy
 * TI-99/4A
 * TI Professional
 *
TRS-80[Model I and
III.]
 * TRS-80 Color


 *
Zork II: The Wizard of Frobozz
Type: TO
Written 1981 by Marc Blank and Dave Lebling.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Commodore Plus/4
 * CP/M
 * DEC Rainbow
 * Kaypro II
 * Macintosh
 * NEC APC
 * PC
 *
PDP-9[RT-11]
 * PDP-10
 *
PDP-11[RT-11]
 * TI-99/4A
 *
TRS-80[Model I and
III.]
 * TRS-80 Color


 *
Zork III: The Dungeon Master
Type: TO
Written 1982 by Marc Blank and Dave Lebling.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Commodore Plus/4
 * CP/M
 * DEC Rainbow
 * Kaypro II
 * Macintosh
 * NEC APC
 * PC
 *
PDP-9[RT-11]
 * PDP-10
 *
PDP-11[RT-11]
 * TI-99/4A
 *
TRS-80[Model I and
III.]
 * TRS-80 Color

Package blurb: An old, oddly youthful man turns toward you slowly. His
long, silver hair dances about him as a fresh breeze blows. "You have
reached the final test, my friend! You are proved clever and powerful,
but this is not yet enough! Seek me when you feel yourself worthy!"

ZORK III: THE DUNGEON MASTER draws you into the deepest and most
mysterious reaches of the Great Underground Empire. Nothing is as it
seems. And the one responsible for the shadow and darkness - the
Dungeon Master - embodies the greatest mystery of all.
 In this test
of wisdom and courage, you will face countless dangers. But what
awaits you at the culmination of your odyssey is well worth risking
all.

 *
Beyond Zork
Type: TO (with on-screen map)
Written 1987 by Brian Moriarty.

Runs on:
 * Amiga
 * Apple II
 * Apple IIGS
 * Atari ST
 * Commodore 128
 * Macintosh
 * PC


 *
Zork Zero: The Revenge of Megaboz
Type: BG
Written 1988 by Steve Meretzky.

Runs on:
 * Amiga
 * Apple
II[128K]
 * Macintosh
 * PC


The Enchanter Trilogy
 *
Enchanter
Type: TO
Written 1983 by Marc Blank and Dave Lebling.

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Apple II
 * Apricot
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * CP/M
 * DEC Rainbow
 * Kaypro II
 * Macintosh
 * NEC APC
 * Osbourne
 * PC
 *
PDP-9[RT-11]
 * PDP-10
 *
PDP-11[RT-11]
 * TI-99/4A
 *
TRS-80[Model I and
III.]
 * TRS-80 Color

Package blurb: When the wicked power of the Warlock subjugates this
land, his magic defenses will recognize all who have attained the
Circle of Enchanters.
 So, to a novice we speak - one yet unproven who
has the heart to challenge and the skill to dare.
 Sealed inside, you
will find such wisdom and guidance as we can provide. Stealth,
resourcefulness, and courage you must find within yourself. You are
the sole hope of this land, young ENCHANTER.

 *
Sorcerer
Type: TO
Written 1984 by Steve Meretzky.

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * CP/M
 * DEC Rainbow
 * Kaypro II
 * Macintosh
 * NEC APC
 * Osbourne
 * PC
 * TI-99/4A
 *
TRS-80[Model I and
III.]

Package blurb: A cryptic diary is all that remains in the sanctum of
Belboz the necromancer, grand and powerful leader of the guild of
enchanters. It is feared that he is in thrall to evil sorcery. If so,
the freedom of the land and the very existence of the circle of
enchanters could be forfeit. To rescue the kingdom and locate your
mentor in the treacherous mists of time, you must gain the powers and
cunning of a true SORCERER.

 *
Spellbreaker
Type: TO
Written 1985 by Dave Lebling.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Kaypro II
 * Macintosh
 * PC



----------------------------------------------------------------------
Deadline
Type: TO
Written 1982 by Marc Blank.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * CP/M
 * DEC Rainbow
 * Kaypro II
 * Macintosh
 * NEC APC
 * PC
 *
PDP-9[RT-11]
 * PDP-10
 *
PDP-11[RT-11]
 * TI-99/4A
 *
TRS-80[Model I and
III.]

Package blurb: When you take on DEADLINE, you're not just pitting
yourself against a 12-hour time limit to solve one of the cleverest
and most baffling cases in the detective genre. You're encountering a
totally original concept in interactive adventure that literally puts
the case in your hands. Working from an actual dossier on the crime
and piecing together the myriad clues along the train, you face a
challenge so sophisticated that your suspects possess independent,
flesh-and-blood personalities. And some of those personalities are so
treacherous that, should you make the wrong move, one of them may do
you in.


----------------------------------------------------------------------
Starcross
Type: TO
Written 1982 by Dave Lebling.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * CP/M
 * DEC Rainbow
 * Kaypro II
 * Macintosh
 * NEC APC
 * PC
 * TI-99/4A
 *
TRS-80[Model I and
III.]

Package blurb: STARCROSS, Infocom's mindbending science fiction first,
launches you headlong into the year 2186 and the depths of space. And
not without good readon, for you are destined at that point in time to
rendezvous with a gargantuan starship from the outer fringes of the
galaxy. Upon docking with the strange craft, you must succees in
gaining entry to its mysterious interior. Once within, you will
explore as startling, complex and engaging a world as any in Infocom's
universe, and come face to face with other-wordly beings, both helpful
and harmful. But the great starship serves a far larger purpose than
mere cultural exchange. It conveys a challenge that was issued eons
ago, from light-years away - and only you can meet it.

Suspended
Type: TO
Written 1983 by Michael Berlyn.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Commodore Plus/4
 * CP/M
 * DEC Rainbow
 * Kaypro II
 * Macintosh
 * NEC APC
 * Osbourne
 * PC
 * TI-99/4A
 *
TRS-80[Model I and
III.]

Package blurb: They said you would sleep for half a millenium - not an
unreasonable length of time, considering you'd be in limited cryogenic
suspension. Your body would rest frozen at the planet's nerve center,
an underground complex twenty miles beneath the surface. Your brain,
they told you, would be wired to a network of computers; your mind
would continue to operate at a minimal level, overseeing maintenance
of surface-side equilibrium. And you would not awake, so they
promised, until your five hundred years had elapsed - barring, of
course, the most dire emergency.
 Good morning.
 In SUSPENDED, you
will strategivally manipulate six robots. Each has a distinct
perception of the world, and offers you specific abilities. For
instance, one specializes in sight, a second in hearing, and a third
in accessing information from computer memory banks. Through them, you
will solve an intertwined myriad of realistic and original problems.
Should you find yourself baffled by some of the more intricate
puzzles, you may wish to consult the underground complex's built-in
advisory peripheral for hints.
 The first time you play SUSPENDED will
not be your last. It continually challenges you to hone your
strategies and develop new ones, to explore new areas and
interactions, and in so doing to improve your score each time you
play. And even if you succeed in mastering the first level of play, an
advanced second level waits in the program to test your mettle again
and yet again. In fact, the game is so designed that you can alter
conditions at will before starting, effectively allowing you to
customize the game into a new kind of SUSPENDED whenever you desire.


----------------------------------------------------------------------
The Witness
Type: TO
Written 1983 by Stu Galley.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * CP/M
 * DEC Rainbow
 * Epson QX-10
 * Kaypro II
 * Macintosh
 * NEC APC
 * Osbourne
 * PC
 * TI-99/4A
 *
TRS-80[Model I and
III.]
 * TRS-80 Color

Package blurb: Dead: one gilt-edged society dame. And now it looks
like some two-bit grifter is putting the screws to her
multi-millionaire old man. All in all, a pretty typical Angeleno clan
for these days. But then the shakedown turns ugly, and you're left
with a stiff and a race against the clock to nail your suspect ... if,
that is, you don't cash in your chips ahead of time!
 February, 1938.
FDR's New Deal is finally rolling. Hitler's rolling too; this time,
through Austria. But as Chief Police Detective for a quiet burgh on
the outskirts of L. A., you've got other fish to fry. Working from a
clue-laden police file and battling a 12-hour time limit, you're up
against your toughest case to date: a sordid family affair that may
land everyone from the knockout heiress to the pokerfaced Oriental
butler in the slammer before it's over. Ahead of you is a Gordian knot
of motives and alibis to untangle, and the only testimony you can
trust is that of your own eyes - because you are The WITNESS.


----------------------------------------------------------------------
Planetfall
Type: TO
Written 1983 by Steve Meretzky.

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad
PCW[Distributed by Softsel. Package is 30 x 24
cm.]
 * Apple II
 * Apricot
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * CP/M
 * DEC Rainbow
 * Kaypro II
 * Macintosh
 * NEC APC
 * Osbourne
 * PC
 * TI Professional
 *
TRS-80[Model I and
III.]
 * TRS-80 Color

Package blurb: "Join the Patrol, and see that Galaxy!" You'd taken the
poster's advice, bait and all, and marched right over to the
recruitment station near your home on one of Gallium's backwater
moons. A youth's dream of exotic worlds, strange and colorful aliens,
and Deep Space heroics, had danced in your head as you signed the
dotted line. Ninety-five millichrons later, you'd emerged with a
buzz-cut scalp and a permanent layer of de-licing spray covering your
body. Also, there was a mop in your hand. You'd been commissioned
Ensign 7th Class, Code KP8: licenced to swab. And since that day, the
closest you've come to Deep Space heroism was scrubbing down the
radioactive leper colony on Ishmael-3.
 But suppose that jumbo fortune
cookie you got at Qwang's Take-out Asteroid last shore leave was
right, and your luck does take a turn for the better. Mayby you will
indeed narrowly escape disaster. Perhaps you really are about to take
an unexpected journey, and meet a short, mysterious stranger. It's
even possible that you'll actually travel to an unknown corner of the
universe, where you'll save a doomed planet - or die in the attempt.
In fact, we'll guarantee it - every last crumb of it. Because that's
just the way the cookie crumbles, here in the next dimension.


----------------------------------------------------------------------
Infidel
Type: TO
Written 1983 by Michael Berlyn and Patricia Fogleman.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * CP/M
 * DEC Rainbow
 * Kaypro II
 * Macintosh
 * NEC APC
 * Osbourne
 * PC
 * TI-99/4A
 *
TRS-80[Model I and
III.]
 * TRS-80 Color

Package blurb: There's an old Egyptian fable that tells  how a
sacrilegious camel once dined on a high priest's pocketwatch, only to
awake in the morning with a bellyful of ticks. The moral, needless to
say, is that one should never bite off more than one can can stomach.

Evidently, you failed to heed this wisdom - else why would you, a
small-time explorer, dare to brave the smouldering heart of the
Egyptian Desert in search of a greaat lost pyramid? Now, too lats, you
suspect that your boldness has been your undoing, for at this very
moment you find yourself marooned by your followers, pursued by the
vultures of death, and sustained only by the faint hope that you can
somehow survive to reach the pyramid - where the skullduggery,
pitfalls, and cliffhanging adventures will really begin.
 What
indomitable inner resource is it that drives you ever onward against
such desperate odds? Pride? Unflinching devotion to the cause of
archaeological science? Or could it possibly be the prospect that the
treasures concealed within the tomb are worth enough on the open
market to keep you rolling in filthy lucre for the rest of your born
days? We leave the question open, with this footnote: Your quest
transcends mere fortune. Here, amid the shifting sands of eternity,
dignity and self-esteem are at stake. For you are branded INFIDEL.


----------------------------------------------------------------------
Seastalker
Type: TO
Written 1984 by Stu Galley and Jim Lawrence.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Apricot
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * CP/M
 * Kaypro II
 * Macintosh
 * PC
 * TRS-80 Color
 *
TRS-80[Model
III.]

Package blurb: There's something down there, something terrifying. Now
you've got to face it... because now only you can save the Aquadome -
the world's first undersea research station.
 The alarm sounds and
your submarine, the Scimitar, stands waiting. But not so fast - you
haven't even tested the Scimitar in deep water, and the crew at the
Aquadome may have a traitor in its ranks. So be careful! You have
terrifying possibilities to consider, mysteries to unravel,
life-and-death decisions to make.
 Success won't come easily. It may
not come at all - because if you challence the deep without all your
wits, you just might wind up as shark bait.


----------------------------------------------------------------------
Cutthroats
Type: TO
Written 1984 by Michael Berlyn and Jerry Wolper.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Apricot
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Commodore Plus/4
 * CP/M
 * Epson QX-10
 * Kaypro II
 * Macintosh
 * Osbourne
 * PC
 * Tandy
 * TI-99/4A



----------------------------------------------------------------------
The Hitch-Hiker's Guide to the Galaxy
Type: TO
Written 1984 by Douglas Adams and Steve Meretzky.

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Apple II
 * Apricot
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Commodore Plus/4
 * Epson QX-10
 * Kaypro II
 * Macintosh
 * Osbourne
 * PC
 * TI-99/4A
 *
TRS-80[Model
III.]
 * TRS-80 Color

Notes: Based on the book of the same name by Douglas Adams


----------------------------------------------------------------------
Suspect
Type: TO
Written 1984 by Dave Lebling.

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Kaypro II
 * Macintosh
 * PC



----------------------------------------------------------------------
Wishbringer: The Magick Stone of Dreams
Type: TO
Written 1985 by Brian Moriarty.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Kaypro II
 * Macintosh
 * PC
 * TRS-80 Color



----------------------------------------------------------------------
A Mind Forever Voyaging
Type: TO
Written 1985 by Steve Meretzky.

Runs on:
 * Amiga
 * Apple II
 * Atari ST
 * Commodore 128
 * Macintosh
 * PC



----------------------------------------------------------------------
Ballyhoo
Type: TO
Written 1985 by Jeff O'Neill.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC
 * TRS-80



----------------------------------------------------------------------
Trinity
Type: TO
Written 1986 by Brian Moriarty.

Runs on:
 * Amiga
 * Apple II
 * Atari ST
 * Commodore 128
 * Macintosh
 * PC



----------------------------------------------------------------------
Leather Goddesses of Phobos
Type: TO
Written 1986 by Steve Meretzky.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC



----------------------------------------------------------------------
Moonmist
Type: TO
Written 1986 by Stu Galley and Jim Lawrence.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC



----------------------------------------------------------------------
Hollywood Hijinx
Type: TO
Written 1986 by Dave Anderson and Liz Cyr-Jones.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC



----------------------------------------------------------------------
Bureaucracy
Type: TO
Written 1987 by Douglas Adams et al.

Runs on:
 * Amiga
 * Apple II
 * Atari ST
 * Commodore 128
 * Macintosh
 * PC



----------------------------------------------------------------------
Stationfall
Type: TO
Written 1987 by Steve Meretzky.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC

Notes: Sequel to Planetfall.


----------------------------------------------------------------------
The Lurking Horror
Type: TO/SOUND
Written 1987 by Dave Lebling.

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC



----------------------------------------------------------------------
Nord and Bert Couldn't Make Head or Tail of It
Type: TO
Written 1987 by Jeff O'Neill.

Runs on:
 * Amiga
 * Apple II
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC



----------------------------------------------------------------------
Plundered Hearts
Type: TO
Written 1987 by Amy Briggs.

Runs on:
 * Amiga
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC



----------------------------------------------------------------------
Border Zone
Type: TO
Written 1987 by Marc Blank.

Runs on:
 * Apple II
 * Atari ST
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC



----------------------------------------------------------------------
Sherlock: The Riddle of the Crown Jewels
Type: TO/SOUND
Written 1987 by Bob Bates.

Runs on:
 * Amiga
 * Apple II
 * Atari
ST[Not
sure.]
 * Commodore 128
 * Commodore 64
 * Macintosh
 * PC



----------------------------------------------------------------------
James Clavell's Shogun
Type: BG
Written 1989 by Dave Lebling.

Runs on:
 * Amiga
 * Apple
II[128K]
 * Macintosh
 * PC

Notes: Based on the book of the same name by James Clavell.


----------------------------------------------------------------------
Journey
Type: BG
Written 1989 by Marc Blank.

Runs on:
 * Amiga
 * Apple
II[128K]
 * Macintosh
 * PC



----------------------------------------------------------------------
Arthur: The Quest for Excalibur
Type: BG
Written 1989 by Bob Bates and Duane Beck.

Runs on:
 * Amiga
 * Apple
II[128K]
 * Macintosh
 * PC




======================================================================



Infogrames

They were called I Motion at some time.

Homepage: http://www.infogrames.fr


----------------------------------------------------------------------
The Inheritance Panic in Las Vegas.
Type: IG
Written 1987 by Gilles Blancon.

Runs on:
 * Commodore 64
 *
Spectrum[48K]


The Vera Cruz Affair
Written 1985 by Gilles Blancon and Malcolm J. Herd.

Runs on:
 *
Spectrum[48K]
 * Commodore 64
 * MSX
 * Amstrad CPC

Notes: Available in English, French and German.


----------------------------------------------------------------------
Die Erbschaft (The Heritage)
Notes: Available in French and German (probably also in English).
Comments: Is this the same as "The Inheritance"?


----------------------------------------------------------------------
Die Urkunde (The Document)
Notes: Available in German (probably also in English).


----------------------------------------------------------------------
Les Voyagers du Temps / Reisende im Wind (Travellers in the Wind)
Type: IG

Runs on:
 * Amiga

Notes: Available in French and German (probably also in English).


----------------------------------------------------------------------
Les Voyagers du Temps II / Reisende im Wind II (Travellers in the 
Wind II)
Type: IG
Written 1987.

Runs on:
 * Amiga

Notes: Available in French and German (probably also in English).


----------------------------------------------------------------------
The Sidney Affair
Written 1987 by Gilles Blancon and Malcolm J. Herd.

Runs on:
 *
Spectrum[48K]

Notes: Probably published in German as "Der Fall Sidney".


----------------------------------------------------------------------
Der Fall Sidney
Notes: Probably a german version of The Sidney Affair.


----------------------------------------------------------------------
The Quest for the Time Bird
Type: IG

Runs on:
 * Amiga



----------------------------------------------------------------------
The Three Musketeers
Type: IG

Runs on:
 * Commodore 64
 * Amiga

Comments: Essentially a linear story joined by multiple choice
options.


----------------------------------------------------------------------
Murders in Venice
Type: IG

Runs on:
 * Amiga



----------------------------------------------------------------------
Murders in Space
Type: IG

Runs on:
 * Amiga

Notes: Sequel to Murders in Venice.


----------------------------------------------------------------------
Shadow of the Comet
Type: MCG
Written 1994.
Comments: Lovecraft-inspired.
Package blurb: Follow the Call of Cthulhu and embark on a terrifying
quest  to solve the darkest of mysteries. 
 Shadow of the Comet, the
first adventure in the call of  Cthulhu series, is a labyrinth of
unsettling mystery and  gripping full screen animation. Set in 1910,
the portentous  seaside village of Illsmouth is represented by over
100  intricately detailed screens. 
 Players become John T. Carter, a
brilliant young astronomer,  piecing together the puzzling history of
the village and its  cryptic inhabitants. Incredibly realistic action
and  supernatural chaos intertwine to draw players deep into the 
puzzling mysteries within the Shadow of the Comet.


----------------------------------------------------------------------
Prisoner of Ice
Type: MCG
Written 1995.

Runs on:
 * PC

Comments: Lovecraft-inspired.
Package blurb: Board the H.M.S. Victoria for a voyage to places beyond
your  wildest imagination! From the icy wastelands of Antarctica,  to
secret German military camps and Buenos Aires espionage,  this
supernatural action adventure is sure to pique your  obsession with
horror and intrigue. 
 You're in charge of your own destiny but beware
- the twisted  events of your voyage will take you to task at every
turn.  Take the risk. Teleport yourself across the globe to a 
Socerer's cave, unleash the secrets of aliens frozen in ice  or solve
the case of smuggled "Top Secret" cargo. Prepare to  face the most
chilling adventure on ice. Remember, you're one  step ahead of
capture, one step behind horror!

Alone in the Dark

This series was the continuing adventures of "Edward Carnaby" who  is
a "supernatural private eye" who investigates paranormal  happenings.
 *
Alone in the Dark
Type: MCG
Written 1993.

Runs on:
 * PC

Notes: Available in English, Italian, and Spanish. Also includes Jack 
in the Dark.
Package blurb: A chilling 3-D foray into the macabre mansion of
Derceto. 
 At the time, Jeremy Hartwood's suicide caused a flurry of 
headlines but little surprise. After all, the place of death  was
Derceto, the legendary Louisiana mansion where an evil  power was
rumored to dwell. So the case was quickly dealt  with by the police
and soon forgotten by the public.  Forgotten, that is, by all but the
local antique dealer who  hired you to enter Derceto and make a list
of all the  valuables within.

 *
Alone in the Dark II: Hell's Kitchen
Type: MCG
Written 1994.

Runs on:
 * PC

Notes: Available in English, Italian, and Spanish.
Package blurb: You are Edward Carnby, and already journalists have
nicknamed  you "Supernatural Private Eye." You could go on taking life
 easy in your comfortable office... But suddenly you receive a  call
for help from a friend of yours, Ted Striker. Little  Grace Suanders,
who was kidnapped a few days ago, is almost  certainly being held
hostage in an old Californian mansion:  "Hell's Kitchen."

 *
Alone in the Dark III: Hell's Kitchen
Type: MCG
Written 1995.

Runs on:
 * PC

Package blurb: Edward Carnby looked up. An eagle was visible as it
skimmed  the light of the moon. Slaughter Gulch, never had a ghost 
town been so aptly named! The hot sierra wind blew open the  sing door
to the old saloon bar... A scream echoed throught  he night air... The
old Navajo witch doctor was right, Emily  Hartwood's life was at risk.
A sudden crack... A Winchester  being loaded... Carnby drew his
six-shooter... Empty! The  heel of his boot split into pieces. He had
to find  cartridges... Quickly! The moon began to cloud over. Carnby 
rushed out. His shoulder hit against a stone object. The  statue of
Jed Stone towered above him. He felt the second  bullet tear into his
back... Slowly, he tumbled into the  darkness... Alone, Alone in the
Dark.

 *
Alone in the Dark Trilogy
Written 1996?.
Notes: Contains Alone in the Dark parts 1, 2, and 3.


----------------------------------------------------------------------
Eternam


----------------------------------------------------------------------
Jack in the Dark


----------------------------------------------------------------------
Pilgrim: Faith as a Weapon
Written 1998.


----------------------------------------------------------------------
Timegate: Knight's Chase
Written 1995.
Notes: Uses the same game engine as the Alone in the Dark series.



======================================================================



Inrac Corporation

The company behind Racter.

For more information, see Mindscape, Inc.



======================================================================



Inscape


The Dark Eye
Notes: Based on the works of Edgar Allan Poe.



======================================================================



IntelliCreations

They distribute Datasoft, Inc.



======================================================================



Interactive Technologies


Dance of the Vampires
Type: BG
Written by Martyn Westwood in Graphic Adventure Creator.

Runs on:
 * Commodore 64

Notes: Inspired by the classic Polanski horror-movie spoof.



======================================================================



Interceptor Micros

Is now Interceptor Group.


Token of Ghall
Type: CG
Written 1983 by G. M. Elton
[writing] and Richard Paul Jones
[production].

Runs on:
 * Commodore 64

Comments: A truly awful game.
Package blurb: It was not a night to be abroad. 
 Lighting silhouetted
the trees, freezing them momentarily  into looming, clutching ghouls
-- the wind twisting their  grasping limbs and moaning through the
grass. 
 The traveller pulled his cloak tighter around him as he 
sheltered in the lee of an overhanging rock, hunched over a  cold,
spluttering fire. It was not a night to be abroad. 
 With the night
screaming around him, the traveller settled on  his haunches and
mulled over the old crone's tale. 
 The night before had been much
different spent as it was at a  roadside tavern. There, for a few
coppers he had joined a  small company of fellow travellers in a mug
of hot wine and a  welcome bowl of gruel. One of the travellers, a
bent old  crone, had no money to pay, but the landlord was loth to
turn  her away. 
 One of the party called for a story and the old
crone gladly  obliged in return for her board. 
 They settled around
the hearth, their bellies and their pipes  full as the old woman began
to talk... 
 The traveller shivvered
[sic!] as he recalled her story --  then, in a warm room full of companions,
merely a tale -- but  now, alone on a wild night, not to be taken so
lightly. 
 Her story was of a time long past, or was it still to come?
 The crone would not be certain. It seems that at that time  the land
through which he was now travelling had been ruled  by a great and
good king -- Ghall. His rule was just and the  land flourished. 

There came a time when jealous eyes were turned upon his  kingdom --
jealous, covetous and evil eyes. 
 From the mountains in the north
came the invader -- evil  swarms of ill formed beings -- Devils,
Demons and cavorting  Imps all led by their dark Lord Ctullho. 
 King
Ghall and all his forces went against this horde, but  mere courage
and force of arms were no match for the evil  magic of Ctullho and his
band. 
 Fighting a desperate rearguard action, Ghall retreated to the 
caves in the western borders. There he invoked the aid of  Ghunlhi --
long dead warrior hero, entombed in the marshes to  the east. 

Together the spirit of Ghunlhi and the hands of Ghall  fashioned a
Token of mystical aspect and instilled within it  all that was good in
the land -- the spirit and soul of the  kingdom. 
 Ghall then went
forth from the caves in order to hide the  Token where Ctullho would
never find it, and pray that  sometime it would be recovered by a
warrior with the bravery  and cunning to restore it to the kingdom,
and vanquish the  evil Ctullho. 
 Leaving the caves, Ghall's only
daugther was enmeshed in an  evil web of magic and imprisoned within
the form of an  animal. Not long after, Ghall himself was captured,
but not  before he had safely hidden the Token. 
 Though he was taken
to the Castle of Shades and tortured, he  never revealed the form or
the whereabouts of the Token. 
 To this day, Ctullho keeps his head as
a trophy. 
 The old crone had cackled with laughter as she stood and 
pointed at each one of them in turn, "who will recover the  Token?
...will you? ...or you?". Her finger rested on the  traveller, "Or
you?". 
 The traveller remembered the look in her eyes as they bored 
into his. Was it the wine that made him stand and shout  "Aye!"? If it
was, it had now worn off. 
 Here in the wilderness he had come to find
a Token he was not  sure existed and which he would not recognise if
he saw it.  Here in the wilderness, amid unknown terrors, he had come,
 alone. 
 It was not a night to be abroad. 
 Comes the morning,
traveller, what will you do?


----------------------------------------------------------------------
Heroes of Karn
Type: BG/MUSIC
Written 1983 by Ian Gray, Tony Greer
[Spectrum
graphics], Chris Cox
[music], Richard Paul Jones
[production] and David M. Banner in Basic (mostly).

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[1985; 48K; Improved parser and graphics but no
music.]

Comments: Your task is to rescue four heroes that are caught under 
different spells. This game probably has the slowest graphics  of any
adventure game on the Commodore 64 (they're quite fast  on the
Spectrum) - some take around one and a half minute to  draw. The game
also has other characters to interact with, but  they can only do two
or three things each!
Package blurb: In the hall of His Majesty Callastheon, Emperor of the
Seven  Lands, Lord of Karn, the feasting was over.  On fur-draped 
benches around the roaring fire, the nobles of Karn awaited  the
entertainers. 
 Daeron the Wise, minstrel of Karn, walked slowly
across the  hall. Today, Karn was the hub of a rich and mighty empire,
 but, Callastheon recalled, it had not always been so. For  long ago,
in the days before the Cyrennic dynasty came to  power, the forces of
good and evil fought in Karn, and the  deeds of that time were still
remembered at the Feast of the  Midwinter Moon. 
 Daeron entered the
firelight, and began his tale -- a tale of  deeds great and terrible,
of battle and victory, conquest and  defeat -- the story of the Heroes
of Karn. 

`Your Majesty, my Lords, citizens of Karn.' 

`Long ago, in the reign of Beren, last of the Mountain Kings  of Karn,
there came from the distant north a horde of fell  creatures, borne on
the wings of Darkness. Dragons there  were, and Vampires, and weavers
of Enchantment, and nameless  things from the deep places of the
world. They swept down as  a dark gale upon the Halls of the Mountain
King, and terrible  was the slaughter of men. From the Gates of Karn
escaped but  those few of greatest might. Four was their number, and
these  were their names: 

`Beren the mighty, last king of Karn, master of all birds,  swordsman
unsurpassed. 

`Istar the Wise, lore-master of great wisdom and still  greater powers
of magic. 

`Haldir the Elf-lord, from the northern woods, greatest of  minstrels. 

`Khadim the Dwarf, carver of stone, of small stature, yet  great in
renown. 

`These then were the Heroes of Karn, and mighty they were.  Yet not
mighty enough, for one by one they fell, captives  bound with iron and
stone and magic spell. And Darkness fell  on the land. Darkness
unbroken -- until one day there came to  Karn a Stranger, from a
strange land where men could fly, and  machines could think. And the
Stranger went forth into the  wilderness, and fought with the Powers
of Night, and released  the Heroes, and with them removed the Shadow
from the land of  Karn for ever. Then the Stranger departed, and none
know to  where. 

`Nor do any know with certainty how he found the Heroes, for  they
would not tell. Thus, the tale I now unfold may be fact  or legend --
who knows? Only the Stranger -- and he is gone.' 
 The Halls of
Callastheon are dust and ruins. Daeron passed  long ago to the halls
of his ancestors, and even the legend  he once told is forgotten. Who
knows the true story of the  Heroes of Karn? Only the Stranger --
wherever he may be.


----------------------------------------------------------------------
Jewels of Babylon
Type: BG/MUSIC
Written 1984 by David M. Banner
[writing], Terry Greer
[graphics] and Richard Paul Jones
[production].

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[1985;
48K]

Package blurb: 3000 years ago, before the Christian era, a fabulous
treasure  was created by master craftsmen in the old city of Babylon. 
Such was the beauty of this collection, many men died to  obtain
possession of them.  The collection was known as the  Jewels of
Babylon. 
 At the end of the 19th century the jewels were in English 
hands. In a great gesture of friendship, Queen Victoria  intended to
give them as a wedding gift to an Indian  Princess. On route from West
Africa, the ship carrying the  jewels was attacked by pirates who took
them and left the  crew for dead. 
 You are the sole survivor of the
attack. After recovering  from your wounds, you vow to reclaim the
jewels. After much  searching, you have located the pirate base on a
remote  island. Your objective is to search the island, find the 
jewels and return with them to your ship. Many dangers await  you on
the island, be wary.


----------------------------------------------------------------------
Forest at the World's End
Type: G
Written 1984 by David M. Banner
[writing], Terry Greer
[graphics], Richard Paul Jones
[production] and J.A. Banner.

Runs on:
 * Amstrad
 *
Spectrum[48K]

Comments: Rescue the princess from the evil wizard.
Package blurb: In the continous battling between the forces of Light
and  Darkness, the Princess, Mara has been captured by the evil 
Wizard, Zarn.  In a sneak attack on the palace, his henchmen  abducted
her and have taken her to the Wizard's strong hold,  deep within the
Forest at World's End. 
 Mara's father, the King, has called upon the
forces of Light  for assistance. In response to his plea, you, the
mightiest  of the ancient warriors, have been resurrected. You 
materialise in the Great Valley at the edge of the terrible  Forest
from which no one has ever returned alive. 
 Your objective is to
locate and rescue the Princess and  return, with her, to the Great
Valley. Little help can be  given as there are no maps in existence,
but the forces of  Light have sent other messengers to help you. Be
wary; the  dangers are great. Many foes await you in the Forest at 
World's End.


----------------------------------------------------------------------
Empire of Karn
Type: BG/MUSIC
Written 1985 by Ian Gray.

Runs on:
 * Amstrad CPC
 * Commodore 64

Notes: Sequel to Heroes of Karn. A third game in the series was 
planned, but apparently was never finished. The game has some  very
primitive NPCs which can only perform one or two actions  each.


----------------------------------------------------------------------
After Shock
Type: TO
Written 1986 by David M. Banner and Terry Greer.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Crystals of Carus
Written by Richard Dawson, Claire Challis
[graphics] and Tom Gibson
[music].

Runs on:
 * Commodore 64

Notes: This game was a kind of followup to Heroes of Karn and Empire 
of Karn.
Comments: Pretty good.


----------------------------------------------------------------------
Message from Andromeda
Type: G
Written 1986 by David M. Banner and J.A. Banner.

Runs on:
 * Amstrad
 *
Spectrum[1984;
48K]

Notes: Only a few locations had graphics.
Comments: A science fiction adventure of the same type as Jewels of 
Babylon and Forest at the World's End.


----------------------------------------------------------------------
Asiento
Type: G
Written 1987.

Runs on:
 *
Spectrum[1984;
48K]



----------------------------------------------------------------------
Sword of Kings
Type: G
Written 1987.

Runs on:
 *
Spectrum[1984;
48K]



----------------------------------------------------------------------
Warlord
Written 1985 by David M. Banner and Terry Greer.

Runs on:
 *
Spectrum[1984;
48K]



----------------------------------------------------------------------
The Zacaron Mystery
Type: TO
Written 1986 by Ben Hall and Jonathan Nicholson.

Runs on:
 *
Spectrum[1984;
48K]

Notes: Later re-released by Players Premier Software.



======================================================================



Interplay Productions

Located in Los Angeles, CA (earlier Irvine, CA).   They used a system
called Advent 2 to create their games.

They are distributed by Activision, Inc and Electronic Arts.
They distribute New World Computing and Amazing Media.

Mindshadow
Type: DG (a few animations)
Written 1984 by Bill Heineman.

Runs on:
 * Amiga
 * Amstrad CPC
 * Apple II
 * Atari
8-bit[Disk]
 * Atari ST
 * Commodore
64[Disk]
 * Macintosh
 * PC
 * PCjr
 *
Spectrum[1985;
48K]

Notes: The user interface is similar to the early Legend released - a
picture window, lists of nouns and verbs, and a window for reading and
entering text. It also features a compass rose.
 This was sold in at
least three different packages: a 8.5" x 9" flat folder, a 5.5" x 7.5"
x 1.25" box, and a plastic case.
Comments: Mindshadow was the  first original game Interplay ever did.
Based loosely on the old Robert Ludlum novels, it focused on the main
character losing his identity and trying to claim it back. It was a
very unique game concept at the time and one of the clever aspects was
that players would enter THINK NOUN and each time the player entered a
word that related to the past, part of your memory came back. You
actually won when you reclaimed your whole past.


----------------------------------------------------------------------
The Tracer Sanction
Type: DG (a few animations)
Written 1984.

Runs on:
 * Commodore 64
 * Apple II

Notes: It has the same split-screen format used by the early On-Line
Systems games and the SAGAs - graphics taking most of the screen, a
few lines at the bottom for text input.
 It was packaged in a 5.5" x
7.5" x 1.25" box, similar to the one Mindshadow came in.


----------------------------------------------------------------------
Borrowed Time
Type: BG (some animation)
Written 1985 by Brian Fargo
[story], Michael Cranford
[story], David Lowery
[graphics], Curt Toumanian
[graphics] and Greg Miller
[graphics].

Runs on:
 * Amiga
 * Apple II
 * Atari ST
 * Commodore 64
 * Commodore 128
 * Macintosh
 * PC
 * PCjr
 * Tandy

Notes: The user interface is like the early Legend games - a picture
window, lists of nouns and verbs, and a window for reading and
entering text. Common commands could be entered with icons. Should be
possible to finish without the documentation.
 It was packaged in a
flat folder, 8.5" x 9".


----------------------------------------------------------------------
Tass Times in Tonetown
Type: BG/MUSIC (some animation)
Written 1986 by Michael Berlyn
[story], Muffy Berlyn
[story], Brian Fargo
[story], Steve Nielsen
[story], Bill Heineman
[graphics] and Todd Canasta
[graphics].

Runs on:
 * Amiga
 * Apple II
 * Apple IIGS
 * Atari ST
 * Commodore 64
 *
Macintosh[Not
sure.]
 * PC

Notes: Includes four-page tabloid newspaper.  It has a split-screen
interface with pictures and text entry. Common commands could also be
entered with icons. Can be finished without the documentation. 
 It
was packaged in a 7" x 9" x 1" box.
Comments: Travel to the
_very_ strange town Tonetown in another dimension to save your grandpa from
a hideous crocodile creature named Franklin J. Snarl and your dog who
has learned to talk.


----------------------------------------------------------------------
Lord of the Rings
Type: MCG/PNC/MUSIC
Written 1991 by Rusty Buchert, Scott Bennie, Brian (Fargo?) and Bruce
(Schlickbernd?).

Runs on:
 * Amiga
 * PC

Notes: Puzzle-oriented RPG.


----------------------------------------------------------------------
Lord of the Rings II: The Two Towers


----------------------------------------------------------------------
Neuromancer
Type: MCG/PNC/MUSIC
Written 1988 by Bruce Balfour, Mike Stackpole, Brian Fargo and Devo
[music].

Runs on:
 * Amiga
 * Apple II
 * Apple IIGS
 * Commodore 64
 * PC

Notes: Based on William Gibson's cyberpunk novel. Timothy Leary gave
some assistance to this project according to the manual.
 Comes on one
3 1/2" disk for Apple IIGS. The package includes a fold-out reference
card, "PAX Verification Code Wheel" and an 18-page manual.
 This was
Interplay's first release under their own name, after being
distributed by Electronic Arts and Activision,for a few years.
Comments: It's all about hacking into computer bases and upgrading
your  internal software. It is an RPG but with a lot of adventure 
elements, though the control system isn't too sophisticated (but  it's
great fun, anyway).
Package blurb: Nowadays, hacking in somewhere you don't belong can get
you in trouble. In a hundred years, it will get you killed...
 You got
30 megs online, three viruses, six icebreakers and a smart-mouth ROM
construct riding shotgun. 
 As you go hacking in hard on the immense
icy-hard crystal of the new database, something stirs within it.
Artificial intelligence?
 'You know,' says your ROM construct, 'maybe
the ice here is so hard not just to keep cowboys like you out, but
'cause they wanta keep something else in.' 
 And then you remember:
They're called Als 'cause they don't care when they kill you.
 It's
party time in Cyberspace.


----------------------------------------------------------------------
Star Trek: 25th Anniversary
Type: MCG/PNC/MUSIC (some action elements)
Written 1992 (1993?) by Bruce Schlickbernd
[producer] and Jay Patel
[programming].

Runs on:
 * Amiga
 * PC

Notes: This game was also released in an enhanced CD-ROM version.


----------------------------------------------------------------------
Star Trek: Judgement Rites
Type: IG

Runs on:
 * PC



----------------------------------------------------------------------
Interplay's 10 Year Anthology
Written 1994.
Notes: This is a compilation for PC. It containes Mindshadow, Tass
Times in Tone Town, The Bard's Tale, Battle Chess, Wasteland, Dragon
Wars, Castles, Lord of the Rings, Star Trek: 25th Anniversary, Another
World.


----------------------------------------------------------------------
Of Light and Darkness: The Prophecy
Type: PNC
Written 1998.

Runs on:
 * PC

Comments: Very myst like adventure that you really never understand.
Based on the works of an artist.


----------------------------------------------------------------------
Voyeur
Written 1993.

Runs on:
 * PC

Comments: Game in which you are looking into a large house through the
windows.  You must record vital information about a mystery unfolding
inside and call the police before anyone dies.



======================================================================



Interstel


Earthrise
Type: G
Written 1992.

Runs on:
 * PC

Comments: A science fiction adventure made in the same style as the
early Sierra games (King's Quest I, Space Quest I).
 It had a very
dated graphical and text interface that was very inferior at the time
of release.  Good solid game though that put you on an Asteroid that
was hurtling toward earth.



======================================================================



IntraCorp


Murder on the Atlantic
Type: IG

Runs on:
 * Amiga




======================================================================



JJK Research Limited

Later became Thunderteam. They are now owned by ThunderWare Research
Center.


Key Fighter
Type: TO
Written 1984 by Jeroen Kwast.

Runs on:
 *
Spectrum[48K]

Notes: In Dutch.



======================================================================



Jor-And


Secret Agent
Type: BG

Runs on:
 * Apple II
 * PC

Notes: It was the first in a series.
Comments: Locate and deactivate a near-ultimate weapon and escape
before the waiting bombers pound the island (and you) into dust.



======================================================================



Jsj Soft Ltd


Historias de Medialand
Type: DG
Written 1987 by Javier San Jose.

Runs on:
 *
Spectrum[48K]

Notes: In Spanish



======================================================================



Kayde Software

They may have been a branch of Kayde Electronic Services Ltd.


Leopard Lord
Type: TO
Written 1983.

Runs on:
 * Oric-1
 *
Spectrum[48K]



----------------------------------------------------------------------
Terror from the Deep
Type: TO
Written 1983.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Swamp
Written 1983.

Runs on:
 * Spectrum




======================================================================



Kelsoft

Kelsoft also developed a package of user overlays for Gilsoft's
Professional Adventure Writer.


Escape into Space
Type: TO
Written 1987 by G.T. Kellett in PAW.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Meteorite Strike
Written 1988.

Runs on:
 * Spectrum




======================================================================



Kenema


Hell's Temple

Runs on:
 * Oric-1

Comments: Dungeons & Dragons style play. Search the temple to complete
your quest.



======================================================================



L. A. Enterprises


Gypsum Cave
Type: CG
Written by Brian Wagner in Basic.

Runs on:
 * Commodore 64

Notes: In two parts.
Comments: Appalingly bad. Worst programming and vocabulary you're
bound to  come across for a long time. Seems to be about treasure
hunting.



======================================================================



Lankhor

Homepage: http://www.lankhor.com/

Mortville Manor
Type: IG
Written 1986-1987.

Runs on:
 * Amiga
 * Amstrad
 * Atari ST
 * PC

Notes: It contained speech synthesis and is mouse-controlled.
Comments: French Detective mystery where your task is to question the
inhabitants of a large manor house to discover if a death was natural
or a murder.


----------------------------------------------------------------------
Maupiti Island
Type: IG/PNC/MUSIC
Written 1990 by Sylvien.

Runs on:
 * Amiga
 * Atari ST
 * PC

Notes: This is a sequel to Mortville Manor.
Comments: French detective mystery set around a tropical island.


----------------------------------------------------------------------
Black Sect
Type: IG

Runs on:
 * Amiga
 * Atari ST

Notes: This might be available in French only.



======================================================================



Larsoft

Company formed by Geoff Larsen. He wrote his games with The Quill on 
the BBC Micro. He later went on to write for Robico.


Wychwood
Written by Geoff Larsen.

Runs on:
 * BBC

Comments: In Wychwood you play a recently-released convict who is
trying to obtain the "loot" that he stashed years ago, before he was
incarcerated.


----------------------------------------------------------------------
The Puppet Man
Written by Geoff Larsen.

Runs on:
 * BBC

Comments: A puppet-maker makes such good puppets people believe
they're  actually alive. Then one goes missing. Mother of the muses
offers to help you find it/him/her if you help her out.


----------------------------------------------------------------------
Hex
Written by Geoff Larsen.

Runs on:
 * BBC

Notes: This game has "real-time".
Comments: Witchcraft in a cornish village in 1902."


----------------------------------------------------------------------
The Rising of Salandra

Runs on:
 * BBC



----------------------------------------------------------------------
The Nine Dancers
Written by Geoff Larsen.

Runs on:
 * BBC

Comments: Based on legends of standing stones, particularly the
Rollright  Stones.



======================================================================



LBS


Victor Loomes
Type: IG

Runs on:
 * Amiga

Notes: In German. Promotional detective game.



======================================================================



Legend

May have been a label of Microl.


Valhalla
Type: MCG
Written 1983 by Movisoft (Richard Edwards, Graham Asher, Charles
Goodwin, Andrew Owen) in Basic (mostly).

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Notes: Very graphical adventure with pictures of all locations and a 
lot of small stick men walking around and doing things. It was  very
slow. It included a rather thick booklet with information  about all
the gods, giants, etc that you meet.



======================================================================



Legend Software


Les Portes du Temps
Written 1988 by Jerome Legrux
[graphics].

Runs on:
 * Amiga
 * PC

Notes: In French.
Comments: We were all people from the same town working on this game.
The older ones decided to create their own company (Legend Software)
because they finally didn't want to be released by  UBI Soft (unlike
their first game). Maybe the distribution would have been better then!
For sure I always wanted to become part of a demo group, I surely
didn't realise I was part of a full project straight ahead (that is
more than any  big demo!)



======================================================================



Legend Entertainment Company

Legend Entertainment Company was started in 1989 by Bob Bates and Mike
Verdu and is located in northern Virginia, USA. Their early games were
illustrated text adventures. In 1993, they broke from the text
tradition with Companions of Xanth which was their first game to
feature a point-and-click interface.
 Since around 1993-1994 they have
used different distributors for each game. If nothing else is noted
below, they have distributed the game themselves.
 In spite of their
relative success up to fall 1995, they decided to stop publishing
games themselves but instead focus on doing development work for other
companies.

Homepage: http://www.legendent.com/
They are distributed by MicroProse, Accolade and Mindscape, Inc.

Spellcasting 101: Sorcerers Get All the Girls
Type: BG (can play text-only)
Written 1990 by Steve Meretzky.

Runs on:
 * PC

Notes: The games comes on six 3.5" disks and contains an errata card,
a Class of '41 orientation guide, man, and a Sorcerer University
registration form. There was a hint book available separately for this
game.
Package blurb: Sorcerer University
 Dangerously Close to a Real
Education
 So you want to be a sorcerer, eh? Want to wave that wand of
yours in front of beautiful women and watch 'em swoon, don't you?
Well, you're definitely going to need magic. And Sorcerer University
is the place to get it. Sorcerer U. offers everything an apprentice
wizard needs to make it big in the real world.
 Social Clubs. Join the
famous Tappa Kegga Bru or I Phelta Thi fraternities. Make friendships
that last the rest of your life, whether you want them to or not.
Attend fun-filled frat parties where the brew is cold, but the women
aren't.
 Interesting People. Sorcerer University is famous for its
friendly and robust student body (quite a few of them, actually) eager
to help freshmen find their way around and get the most out of those
late night cramming sessions.
 Field Trips. Visit the most fascinating
places in Peloria, from the Island of Horny Women to the Island Where
Time Runs Backwards to the Restaurant at the End of the Ocean. No, you
can't skip right to the Island of Horny Women.
 Intellectual
Challenge. Learn the art of sorcery from the masters themselves.
Refine your skills in the Simulation Lab, where you'll challenge a
ferocious dragon and rescue an imprisoned damsel. Of course, which
skills you choose to refine is entirely up to you.
 Adventure. You've
got a mission to accomplish, and it's not some cheapo,
Find-The-Missing-Magic Sword quest, either. We're talking END OF THE
WORLD-type stuff, here --- and if you blow it, you can forget that
frat party next week.
 Sorcerers Get All The Girls can be played in
either "naughty" or "nice" mode. With its obvious satirical content,
the game is intended for the amusement of adults, or at least those
old enough to see an R-rated movie (or sneak into one). It contains
language and a general moral attitude that may offend some. It is
recommended that these people buy the game, and then throw it away as
a form of protest.
 Award-winning game designer Steve Meretzky's
latest graphic adventure contains the same wicked sense of humor,
devilish puzzles and bawdy satire found in his other works, notably
The Hitch-hiker's Guide To The Galaxy, Leather Goddesses of Phobos,
Planetfall and Zork Zero. Steve profoundly apologizes and promises
never to do it again. Honest.


----------------------------------------------------------------------
Timequest
Type: BG
Written 1991 by Bob Bates.

Runs on:
 * PC

Notes: The package contains at least disks (5 1/4"), registration
card, and a product catalog.
Comments: A rogue agent from the Temporal Corps has stolen a time
machine and used it to the alter the past.  You must undo what he has
done  and track him down.
 Timequest demands you save the world, ten
times over. Time travel used intelligently, puzzles that don't feel
like puzzles, and an actual villain you can loathe (unlike, say, the
Thief). It's open-ended almost to a fault, while still maintaining an
urgent pace throughout the game. Although it doesn't aspire to the
literary qualities of Trinity or A Mind Forever Voyaging, the text
still succeeds in evoking people, places, and times far different from
the norm.
 Timequest is a game I am truly saddened to finish every
time I play it, compared to the satisfaction at victory, or the relief
to be done that I feel upon completing most text adventures. I can't
recommend it highly enough.
Package blurb: EXTENSIVE DAMAGE TO 3,000 YEARS OF HISTORY REPORTED ON
FOUR CONTINENTS -- REPORT FOR DUTY IMMEDIATELY.
 The unthinkable has
happened -- a renegade from the Temporal Corps has traveled back in
time and altered critical events in history. Only you can prevent this
madman from shattering the timestream and destroying current
civilization.
 Your mission will take you to four continents and
across three thousand years -- from Stonehenge, the Circus Maximum and
the Hanging Gardens in Babylon; to the Aztec Temple of the Sun, the
Great Wall of China and the Great Pyramid on Cheops. You will face
mystery, intrigue, danger and death as you untangle the masterful web
of deceipt.
 The villain's targets include Julius Caesar, Attila the
Hun, Charlemagne, Harun al-Rashid, Genghis Khan, Montezuma, Napoleon
Bonaparte and many others. Your orders are to repair the timestream,
track this criminal down, and bring him to justice.
 Good luck.

TIMEQUEST is a classic adventure game of breathtaking scope and
astonishing depth. The player travels to 80 locations, seeing the
effects of his actions unfold over 3 millennia. A treat for
science-fiction fans and adventure enthusiasts alike, TIMEQUEST
includes classic time-travel puzzles and these Legend features: Superb
musical score featuring Roland and AdLib support digitized sound
effects unique Legend screen design with pushbutton options menu
driven parser


----------------------------------------------------------------------
Spellcasting 201: The Sorcerer's Appliance
Type: BG (can play text-only)
Written 1991 by Steve Meretzky.

Runs on:
 * PC

Notes: The game comes on five 3.5" disks and a manual, Beginning
Moonhood, and a Sorcerer University registration form.


----------------------------------------------------------------------
Frederik Pohl's Gateway
Type: BG
Written 1992 by Mike Verdu, Michael Lindner and Glen Dahlgren.

Runs on:
 * PC



----------------------------------------------------------------------
Spellcasting 301: Spring Break
Type: BG (can play text-only)
Written 1992 by Steve Meretzky.

Runs on:
 * PC

Comments: It's spring break of Ernie Eaglebeak's junior year, and this
time he's battling a rival fraternity for control of the beach at Fort
Naughtytail.


----------------------------------------------------------------------
Eric the Unready
Type: BG
Written 1993 by Bob Bates.

Runs on:
 * PC

Package blurb: "I laughed till my pants fell down!" -- Larry Laffner

"More fun than a barrel of monkeys!" -- Guywood Threepbrush
 Eric the
Unready established his reputation by impaling his instructor during
jousting class. Then, when Princess Lorealle the Worthy is kidnapped,
Eric begins a madcap quest through this hilarious fantasy world packed
with dragons and dwarves, wizards, unicorns and the most fearsome
beasts of all, the dreaded Attack Turtles. From the mysterious caverns
of the Not So Great Underground Empire to the perilous waters of Swamp
Trek, Eric cuts a swath of destruction as he unravels the secret of
the wicked Queen Morgana and her lover Sir Pectoral.
 Every player
will find at least one favorite movie, TV show or adventure game that
has been struck by Bob Bates's pen! From the award-winning author of
TIMEQUEST.
  New menu-driven system for conversing with characters.
Intriguing mix of interfaces creates a constantly changing graphical
scene. 


----------------------------------------------------------------------
Gateway II: Homeworld
Type: BG
Written 1993 by Mike Verdu and Glen Dahlgren.

Runs on:
 * PC

Package blurb: Five hundred thousand years ago, a technologically
advanced race called the Heechee ruled the galaxy.  Then they
vanished.
 San Francisco 2112 A.D. A fanatic cult of terrorists plans
to bring the Heechee's ancient enemy to Earth and purify humanity in a
bath of cleansing fire. You must stop them, but you can't do it alone.
 The race to stop these madmen catapults you on a journey to new
worlds and new adventures and ultimately across the event horizon of a
black hole where you discover mankind's last remaining hope for
survival -- the Heechee Homeworld.
 Based on Frederik Pohl's Hugo and
Nebula award-winning Heechee Saga.
 Meet the Heechee face to face.
Hold conversations via new intelligent dialogue system, operate alien
technology, pilot a starship!
  Experience the chilling reality of
22nd century Earth Battle murderous robots, carnivorous dinosaurs and
spear-carrying humanoids Rescue a prospector marooned in a
robot-controlled Heechee starship Escape a frozen planet where
crystaline beings metabolize electricity Cross the event horizon of a
black hole and explore the Heechee planets hidden in the core 


----------------------------------------------------------------------
Spellcasting Party Pak
Written 1993.

Runs on:
 * PC

Notes: My guess is that this is a compilation of the three
Spellcasting games.


----------------------------------------------------------------------
Companions of Xanth
Type: PNC
Written 1993 by Mike Lindner.

Runs on:
 * PC

Notes: Based on the Xanth book series by Piers Anthony.


----------------------------------------------------------------------
Death Gate
Type: PNC
Written 1994.

Runs on:
 * PC

Package blurb: Long ago after centuries of war, the Sartan race
smashed the World Seal and sundered the Earth into separate magical
realms, each sealed from the other by the powerful Death Gate. In
isolation, magic was corrupted, knowledge lost and the common humanity
that once bound the world was forgotten. The defeated Patryns, trapped
in the nightmarish prison realm of the Labyrinth, became twisted with
hatred and plotted their revenge. Born in this savage and unforgiving
land, you escape and undertake a new quest to find the pieces of the
World Seal, wreak revenge upon the Sartan and deliver your people from
the daily torment of their living hell.


----------------------------------------------------------------------
Mission: Critical
Type: PNC/VIDEO
Written 1995 by Mike Verdu.

Runs on:
 * PC

Notes: Distributed by Randomsoft.
Comments: You awake aboard your spaceship to discover you are the only
crew member still aboard.  You must discover what happened to the
crew,  and learn more about the secret they were protecting.


----------------------------------------------------------------------
Shannara
Type: PNC/VIDEO
Written 1995 by Lori Cole and Corey Cole.

Runs on:
 * PC

Notes: Distributed by Randomsoft.


----------------------------------------------------------------------
Star Control 3
Type: PNC
Written 1996 by Michael Lindner and Daniel Greenberg.

Runs on:
 * PC

Notes: Distributed by Accolade. This game sold more than 80.000 copies
during the first sixty days it was released. This is termed
"strategy/adventure/arcade hybrid" on Legend's own web  pages.


----------------------------------------------------------------------
Callahan's Crosstime Saloon
Type: PNC
Written 1997 by Josh Mandel.

Runs on:
 * PC

Notes: Published by Take Two, distributed by Mindscape, Inc.


----------------------------------------------------------------------
The Lost Adventures
Written 1997.

Runs on:
 * PC

Notes: This is a compilation containing Spellcasting 101: Sorcerers
Get  All the Girls, Spellcasting 201: The Sorcerer's Appliance, 
Spellcasting 301: Spring Break, Timequest, Eric the Unready,  Gateway,
Gateway II: Homeworld, and Companions of Xanth. It also contains demo
versions of Superhero League of Hoboken (an RPG), Mission: Critical,
and Shannara. Distributed by Mindscape, Inc.



======================================================================



Level 9 Computing

They produced over a dozen adventure games, available for a wide
variety of machines (Spectrum 48K, Commodore 64, Acorn BBC B,
Enterprise 64, Memotech MTX-512, NASCOM, Nimbus, Oric 48K,
Spectravideo 328, MSX, Amiga, Atari ST, MS-DOS, Amstrad).
 At least
for a while, they had the service of sending out clue sheets for their
games for free. I know I had them for Colossal Adventure and Snowball
and perhaps something more. They used their own system to create their
games, one up to Knight Orc and another one from that and onwards.
Level 9 was more or less a family business for the main authors.

Early games
 Verb-noun, 200+ locations. These games used a 32K virtual
machine and  text compresstion and were able to squeeze in a lot of
text in a small  amount of memory.
 These include the Middle-Earth
Trilogy, The Silicon Dreams Trilogy, The Time and Makik Trilogy,
Emerald Isle, Erik the Viking, The Archers, The Secret Diary of Adrian
Mole aged 13 3/4 - The Computer Game.
 Later Games
 Written with a new
game engine called KAOS, which, although more  powerful, reduced the
size of the games. From now on, all their  adventures feature
"intelligent characters".
 These include the Ingrid series, Knight
Orc, Lancelot, Scapeghost.
 Much of the information on this page is a
condensation of the
Level9_Facts.txt file v1.1 1999-01-25 by Miron Schmidt and Manuel Schulz.

Apparently, Level 9 is still alive (as of 1997), at least as a cover
for one of the Austins when doing freelance work.
 Level9 nearly did
an official Dr Who game but the restrictions "Dr can't die, Dr cant
kill anyone, have to license the monsters from the authors of that
show etc" killed the project.

They are distributed by Rainbird Software Ltd, Mosaic Publishing and
Datasoft, Inc.

The Middle-Earth Trilogy / The Jewels of Darkness

The series was originally titled The Middle-Earth Trilogy but was
later renamed The Jewels of Darkness. According to some reports, this
was because of conflicts with the Tolkien estate.
 A compilation of
these three games was released in a single box in 1986 but the games
had been available separately before that. At least for Commodore 64
and Spectrum, these games are available both in text versions and with
graphics. I think the original separate versions were text only and
the Jewels of Darkness versions with graphics.
 At least the Amstrad
version was distributed by Rainbird.
 *
Colossal Adventure
Type: TO/DG
Written 1983 by Mike Austin, Nick Austin and Pete Austin.

Runs on:
 *
Amiga[Drawn graphics;
1986]
 * Amstrad
CPC[Text
only]
 * Amstrad PCW
 * Atari
8-bit[Text only/Drawn
graphics]
 * Atari ST
 *
BBC[Text
only]
 * Commodore
64[Text only/Drawn
graphics]
 * Enterprise
 * Memotech
MTX[Text
only]
 * MSX
 *
NASCOM[Text
only]
 *
Oric-1[Text
only]
 *
PC[MS-DOS]
 *
Spectrum[Text only/Drawn graphics; 48K; Different versions for 48K and 128K.
The Jewels of Darkness version came in
1988.]

Notes: This was an expanded version of the original Adventure by  Will
Crowther and Don Woods. The modifications are mostly an enlarged
master endgame and a more detailed outside world. In the early
versions there was no mention of it being the first part of a trilogy.
 There seems to be a bug in the Amiga version, in the two-pit room,
making the game impossible to solve.

 *
Adventure Quest
Type: TO/DG
Written 1983 by Mike Austin, Nick Austin and Pete Austin.

Runs on:
 *
Amiga[Drawn graphics;
1986]
 * Amstrad
CPC[Text
only]
 * Amstrad PCW
 * Atari
8-bit[Text only/Drawn
graphics]
 * Atari ST
 *
BBC[Text
only]
 * Commodore
64[Text only/Drawn
graphics]
 * Enterprise
 *
Lynx[48K]
 * Memotech
MTX[Text
only]
 * MSX
 *
NASCOM[Text
only]
 *
Oric-1[Text
only]
 *
PC[MS-DOS]
 *
Spectrum[Text only/Drawn graphics; 1986; 48K; Different versions for 48K and
128K. The Jewels of Darkness version came in
1986.]

Comments: This is mainly a collection of puzzles which don't always
make sense in the context.
Package blurb: Explore Middle Earth, finding and following the hidden
paths leading to the Dark Tower.  Umpteen obstacles bar the way, but
we have faith in your skill!  This massive, pure-text adventure has
over 200 locations and a wealth of puzzles.
 Middle Earth has long
been a tranquil and peaceful place. The battles against the Dark Lord
are ancient history, and no dragon has been seen since the sack of
Esgaroth. Even the last elves sailed for the West centuries ago, after
the rescue of their fellows from the dungeons below Colossal Cavern.

But disaster struck. A vast army of orcs swept down from the north,
crushing all in their path, and they now besiege the last brave
defenders in Minas Tirith. All seems hopeless. Then, to your
amazement, you are summoned by the Wizards High Council.
 "The Orcs
are servants of the Demon Lord, AGLIAREPT, who has taken up residence
in the Dark Tower on the edge of the world. From safety he controls
our enemies. Perhaps one brave hero, acting alone, could sneak into
the tower and defeat him. I don't think you've a ghost of a chance,
but the King insists we do something. Will you volunteer?"
 Naturally
you refuse.  But no one listens.  Good luck!

 *
Dungeon Adventure
Type: TO/DG
Written 1984 by Mike Austin, Nick Austin and Pete Austin.

Runs on:
 *
Amiga[Drawn graphics;
1986]
 * Amstrad
CPC[Text
only]
 * Amstrad PCW
 * Atari
8-bit[Text only/Drawn
graphics]
 * Atari ST
 *
BBC[Text
only]
 * Commodore
64[Text only/Drawn
graphics]
 * Enterprise
 * Memotech
MTX[Text
only]
 * MSX
 *
NASCOM[Text
only]
 *
Oric-1[Text
only]
 *
PC[MS-DOS]
 *
Spectrum[Text only/Drawn graphics; 48K; Different versions for 48K and 128K.
The Jewels of Darkness version came in
1986.]

Comments: A strange dungeon-crawl and treasure-hunt adventure. It
introduces a magic system that was in part derived from the one
introduced in the role-playing game D & D.

The Silicon Dreams Trilogy

The trilogy was released in 1986, although the games had been 
available separately before that. Early advertising calls the series
"Silicon Dream" without the "s".
 All the games in the series center
arount Kim Kimberly, legendary secret agent and space navigator.
 At
least the Amstrad version was distributed by Rainbird.
 *
Snowball
Type: TO/DG
Written 1983 by Mike Austin, Nick Austin, Pete Austin and Ian Buxton
[Additional
expertise].

Runs on:
 *
Amiga[Drawn
graphics]
 * Amstrad
CPC[Text
only]
 * Amstrad PCW
 * Atari
8-bit[Text only/Drawn
graphics]
 * Atari ST
 *
BBC[Text
only]
 * Commodore
64[Text
only]
 * Enterprise
 *
Lynx[Text
only]
 * Memotech
MTX[Text
only]
 * MSX
 *
NASCOM[Text
only]
 *
Oric-1[Text
only]
 * PC
 *
Spectrum[Text only; 48K; The Silicon Dreams version came in
1986.]

Notes: I don't think this was meant to be part one of a trilogy from 
the start. Snowball had more than 7000 rooms, but 6800 of them were
part of a color-coded maze.
Comments: You must stop the space ship Snowball, carrying thousands of
colonists, from crashing into its destination planet Eden.

 *
Return to Eden
Type: TO/DG
Written 1984 by Nick Austin, Chris Queen and Tim Noyce
[pictures].

Runs on:
 *
Amiga[Drawn
graphics]
 * Amstrad
CPC[Text
only]
 * Amstrad PCW
 * Atari
8-bit[Text only/Drawn
graphics]
 * Atari ST
 *
BBC[Text
only]
 * Commodore
64[Drawn
graphics]
 * Enterprise
 *
Lynx[Text
only]
 * Memotech
MTX[Text
only]
 * MSX
 *
NASCOM[Text
only]
 *
Oric-1[Text
only]
 * PC
 *
Spectrum[Drawn graphics; 48K; The Silicon Dreams version came in
1986.]

Notes: Contained about 220 locations.
Comments: After approaching Eden, you have to escape to the city of
Enoch before certain imprisonment due to false accusations.

 *
The Worm in Paradise
Type: TO/DG
Written 1985 by Mike Austin, Nick Austin, Pete Austin and James
Horsler
[pictures].

Runs on:
 *
Amiga[Drawn
graphics]
 * Amstrad CPC
 * Amstrad PCW
 * Atari
8-bit[Text only/Drawn
graphics]
 * Atari ST
 * BBC
 * Commodore
64[Drawn
graphics]
 * Enterprise
 * MSX
 * PC
 *
Spectrum[Drawn graphics; 48K; The Silicon Dreams version came in
1985.]

Comments: Yet a couple of years later, Kim Kimberley has become a
legend on Eden. The player sets out to uncover the government's dark
secrets. This game features lots of political statements.
Package blurb: A science fiction adventure in 25th Century Eden, with
200+ pictures on everything but the BBC.  You may never bite another
apple! 
 The Worm in Paradise concludes the Silicon Dream Trilogy,
following the award-winning Snowball and Return to Eden (though you
don't need to have played these). It's your last chance to give an arm
and a leg for an inflatable Kim Kimberley.
 The robot megapolis of
Enoch may be a paradise for the silent majority, but it's a real
challenge for those with higher ambitions. Especially if, with your
faithful Dagget wrapped round your leg, you intend to save the world.

The Time and Magik Trilogy

These games weren't originally planned as a trilogy, but they all
center around "magik" and magical events.
 *
Lords of Time
Type: DG/TO
Written 1983 by Sue Gazzard and Ian Buxton
[Additional
expertise].

Runs on:
 * Amiga
 * Amstrad
CPC[Text
only]
 * Amstrad PCW
 * Atari
8-bit[Text
only]
 *
BBC[Text only/Bitmap graphics; Master 128 and disk drive needed for
graphical
version]
 * Commodore 64
 * Enterprise
 *
Lynx[Text
only]
 * Memotech
MTX[Text
only]
 * MSX
 *
NASCOM[Text
only]
 *
Oric-1[Text
only]
 * PC
 *
Spectrum[1987; 48K; The Time and Magik version came in
1988.]

Notes: The first Level 9 game not designed by the Austins. It was
initially to be published as "Timelords."
Comments: Time-travelling through the distant past, you collect a
number of items to defeat the evil Lords of Time.
Package blurb: Travel through world history, seeking items to avert
the evil future planned by the Timelords.  Shed light on the Dark
Ages, go romin' with Caesar's legions etc. etc.  This massive,
pure-text adventure has over 200 locations and lots of puzzles. 
 Into
the cauldron you must throw --- an olive branch, makes friendship
grow. A dragon's wing, a sign of flight, An ivory tusk, a sign of
might. Mix in the teardrop, a touch of sadness, and the evil eye, a
sign of badness. Add a dinosaur egg, a sign of birth, with the
jester's cap, a symbol of mirth, plus the silicon chip, a vital
invention, and the golden buckle, a bone of contention.
 If you do
this, before time runs out, a winner you'll be --- there is no doubt.
But take care when you find the lords, or you'll not gain your just
rewards, your quest will all have been in vain, and you will have to
start again.

 *
Red Moon
Type: DG
Written 1985 by David Williamson
[design], Simon Aspinall
[implementation], Pete Austin
[design and
implementation] and James Horsler
[pictures].

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Atari
8-bit[Drawn
graphics]
 *
BBC[Text only/Bitmap graphics; Only BBC Master 128 had
graphics.]
 * Commodore 64
 * Enterprise
 * MSX
 * PC
 *
Spectrum[48K; The Time and Magik version came in
1988.]

Comments: The Red Moon crystal has to be retrieved.

 *
The Price of Magik
Type: DG
Written 1986 by Pete Austin
[design], Nick Austin
[implementation], Mike Austin
[implementation], David Williamson
[original
idea] and James Horsler
[pictures].

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Atari
8-bit[Drawn
graphics]
 *
BBC[Text only/Bitmap graphics; Only BBC Master 128 had
graphics.]
 * Commodore 64
 * Enterprise
 * MSX
 * PC
 *
Spectrum[48K; The Time and Magik version came in
1988.]

Notes: There were three different versions available for the Spectrum:
A  text-only version, a graphic version with reduced text, and a 
Spectrum 128K version with full text and graphics.
Package blurb: The House of the Red Moon is a weird place, haunted by
arcane powers from the mythical past.  It is the only place where one
might rise from Sorcerer's Apprentice to powerful Wizard, yet cheat
the Price of Magik.


----------------------------------------------------------------------
Emerald Isle
Type: DG
Written 1984 by Shaun D. Abbott
[design] and James Horsler
[pictures].

Runs on:
 * Amstrad CPC
 * Atari
8-bit[Text
only]
 * BBC
 * Commodore 64
 * Enterprise
 * Memotech MTX
 * MSX
 *
Spectrum[1985]

Notes: At some point, this game was meant to be the first in the same
trilogy as Red Moon and The Price of Magik.
Comments: Stranded on an island, the protagonist finds a lost
civilisation.
Package blurb: Emerald Isle lies in the Bermuda Triangle, hidden by
fogs and  treacherous waters and peopled by the remnants of a strange
civilisation.  This is a massive adventure and, if you read the gold
label, you'll probably find this version has over 200 pictures! 
 You
play the part of an aircraft pilot, employed to ferry urgent
'documents' around the Carribean. Fierce winds seize the 'plane over
the Bermuda Triangle and hurl it to destruction; you escape by
parachute at the last moment.
 As you float down towards an island
below, you recognise the coastline from an old map. It is the lonely
atoll, "Emerald Isle", which few people visit and from which none
return.
 It is said that only one person may leave -- the ruler of the
land -- and that each visitor is tested. Success promotes you to King
or Queen, failure promotes you to the next life.
 Explore peculiar
towns, meet peculiar people, learn the peculiar purpose of the
'letters' and travel on a railway which is simplicity itself compared
to BR's peculiar fare system. Don't be too afraid of the dark, and
watch out for the spider!


----------------------------------------------------------------------
The Saga of Erik the Viking
Type: DG
Written 1984 by Pete Austin
[game design and
programming] and Joan Lamb
[graphics].

Runs on:
 * Amstrad CPC
 * BBC
 * Commodore 64
 *
Enterprise[Not
sure.]
 *
Spectrum[1985]

Notes: Based on the book of the same title by Terry Jones (from Monty 
Python). The book was later filmed by him. The game and the film have
different stories, though.
 This was distributed by Mosaic Publishing.
Package blurb: Travel, as Erik the Viking, in search of the evil
Dogfighters who have kidnapped your family.  Explore authentic Viking
settlements and seek help from Wizards, Dragons and Giants in strange
lands.  This exciting adventure game is fully illustrated with
colourful graphics.
For more information, see Mosaic Publishing.


----------------------------------------------------------------------
The Secret Diary of Adrian Mole aged 13 3/4
Type: DG/CHOICE
Written 1985 by Pete Austin
[programming] and James Horsler
[graphics].

Runs on:
 * Amstrad CPC
 * Atari 8-bit
 * BBC
 * Commodore 64
 *
Spectrum[In four
parts.]

Notes: Divided into four parts. Based on the children's book of the
same title by Sue Townsend. 
 This was distributed by Mosaic
Publishing.
Package blurb: I learned today that I am to be the subject of a
computer game.  The object of the game is to make me popular with
everyone, which sounds dead brilliant.  Apparently they've written an
enormous programme containing 200 kilos of text, which Branbox
Henderson says is a lot. Now everyone else can have a go at coping
with all the problems that beset me over an entire year of my life. 
It's an illustrated text game, which means you have artistic pictures
to look at while you  ponder about what to do next.  So have a go, and
see what it's like being a budding intellectual and poet who has to
cope with my family, friends and the dog.  Then you'll know what I
have to put up with. Ha! Ha! Ha!
For more information, see Mosaic Publishing.


----------------------------------------------------------------------
The Archers
Type: G/CHOICE
Written 1986 by Pete Austin and Joan Lamb
[pictures].

Runs on:
 * BBC
 * Commodore 64
 *
Spectrum[1987]

Notes: Based on the British soap opera of the same name. The dialog
was scripted by the real Archers scriptwriters in collaboration with
Level 9 Computing. 
 This was distributed by Mosaic Publishing.
Comments: Your goal is to write scripts to keep the audience ratings
for the Archers soap opera up.
For more information, see Mosaic Publishing.

The Growing Pains of Adrian Mole
Type: DG/CHOICE
Written 1987 by Pete Austin and Joan Lamb
[pictures].

Runs on:
 * Amstrad CPC
 * BBC
 * Commodore 64
 * Spectrum

Notes: Based on a children's book by Sue Townsend.
 This was
distributed by Mosaic Publishing.
Package blurb: Welcome to the world of Adrian Mole, as seen through
the pages of his diary.  The aim of the game is to make Adrian as
popular as possible with everyone.  Adrian's life is a succession of
decisions which you make on his behalf, by answering multiple choice
questions.  Adrian is already an intellectual (or so he tells us), but
trying to make him  popular as well is not as easy as it seems.  So
good luck!!!
For more information, see Mosaic Publishing.

Ingrid series
 *
Gnome Ranger
Type: BG
Written 1987 by Pete Austin
[written] and Peter McBride
[gnomish].

Runs on:
 * Amiga
 * Amstrad CPC
 * Atari ST
 * MSX
 *
BBC[Master 128 and disk drive
needed.]
 * Commodore
64[Text
only]
 *
Spectrum[128K; In three
parts.]

Notes: Divided into three parts.
Comments: The game follows Ingrid the Gnome through various
adventures.

 *
Gnome Ranger II: Ingrid's Back
Type: BG
Written 1988 by Pete Austin
[game
design], Graham Jones
[game programming and
text], Peter McBride
[game text
polishing], Dicon Peeke
[graphics], Mike Austin
[additional
programming], Nick Austin
[additional
programming], John Jones-Steele
[additional
programming] and Mike Bryant
[additional
programming].

Runs on:
 * Amiga
 * Amstrad CPC
 * Atari ST
 *
BBC[Master 128 and disk drive
needed.]
 * Commodore 64
 * PC
 *
Spectrum[48K; In three
parts.]

Notes: Divided into three parts.
Comments: Ingrid the Gnome has to save her village from an evil real 
estate guy.

 *
Gnome Ranger III: Gnome Free
Notes: This game was never programmed and released, even though it was
 all written and designed.


----------------------------------------------------------------------
Knight Orc
Type: BG
Written 1987 by Pete Austin.

Runs on:
 * Amiga
 * Amstrad
 * Atari 8-bit
 * Atari ST
 * BBC
 * Commodore 64
 *
MSX[Text
only]
 *
Spectrum[48K; In three
parts.]
 * PC

Notes: Divided into three parts. A lot of what happens in this game is
a send-up of British Telecom's online game MUD2.
Comments: As Grindleguts the orc, you are in an eternal battle with 
annoying NPCs killing each other on and off, as you try to  discover
what has happened to you. Medieval setting. In the third part, the
player is in for a surprise.
Package blurb: Knight Orc is Level 9's most innovative and fun-packed
adventure to date.  Set in three parts, it casts you as an oppressed
orc in a magical world where all is not as it first seems.  For
generations humans have been persecuting orcs, and now it's time to
get your own back.
 Knight Orc is a challenging game which is truly
interactive. Each character leads its own life in the game, and their
actions can affect you and the outcome of the adventure.
Communications with other characters, learning spells and solving
puzzles are all a vital part of the game if you are to escape the
mystical world and take revenge on humankind.
 The graphics are
marvellous -- bright, detailed, and a totally new style from that of
previous adventures.
 KNIGHT ORC FEATURES:  Character Interaction: The
ability to communicate with and give commands to other characters. 
You will need to co-ordinate a band of five creatures to complete your
quest.  The characters each lead independent lives, separately within
the game, in search of their own goals. High level commands, e.g. move
straight to a named place or follow a named character. Superb quality
colour illustrations. New improved language interpreter with multiple
command sentences and huge 1000 word vocabulary. 


----------------------------------------------------------------------
Lancelot
Type: BG
Written 1988 by Christina Erskin
[story and final game
text], Joan Lamb
[pictures], Neil Scrimgeour
[pictures], Dicken Peeke
[pictures], Nusarath Jahan
[pictures], Mike Austin
[system], Nick Austin
[system], John Jones-Steele
[system] and Mike Bryant
[system].

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Atari
8-bit[Text
only]
 * Atari ST
 *
BBC[Text only/Bitmap graphics; Needed extra 'sideways' RAM. Only BBC
Master 128 had graphics, and could scroll the graphics window up and
down off the screen to read more of the
text.]
 * Commodore 64
 * PC
 *
Spectrum[Text only; 48K; In three parts, different versions for 48K and
128K.]

Notes: Divided into three parts.
Comments: You, as the legendary Lancelot, are out on a quest for the
Holy Grail, and must, along the way, save imprisoned knights and
damsels in distress.


----------------------------------------------------------------------
Scapeghost
Type: BG
Written 1989 by Sandra Sharkey, Pete Gerrard and Pete Austin.

Runs on:
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Atari 8-bit
 * Atari ST
 * BBC
 * Commodore 64
 * PC
 *
Spectrum[128K; In three
parts.]

Notes: Divided into three parts. It was originally announced as
"Spook".
Comments: A police man, killed by criminals, returns from beyond the
grave as a ghost who has to overcome the troubles of ghost-dom
together with his ghost friends, in order to solve his final case and
revenge his own death.
Package blurb: It's not easy being a ghost; betrayed to a criminal
gang and falsely blamed for your own death when they escape with a
hostage. 
 Reincarnated in your old haunts, you have just three nights
to clear your name. But with your detective skills and new psychic
powers, a spirited revenge is a dead cert. The gangsters haven't the
ghost of a chance!
 Spaceghost uses the full power of Level 9's
adventure system, with its unique "racetracks" and:  hand-drawn
pictures on disc; advanced English parser, including go/run to, find,
follow etc;  true multi-person puzzles, requiring cooperation. 



======================================================================



Lifestyle


Sanctuary
Type: G

Runs on:
 * Amiga

Notes: In German.



======================================================================



LK Avalon


The Curse
Type: MCG
Written 1992.

Runs on:
 * Atari 8-bit

Notes: In Polish.



======================================================================



Logical Choice, The


Castles of Darkness
Type: G
Written 1981 by Michael Cashen.

Runs on:
 * Apple II




======================================================================



Looking Glass Studios


Thief: The Dark Project
Written 1998.
Comments: You are hired to steal a valuable jewel but get draged into
something larger...



======================================================================



Lothlorien


Time Sanctuary


----------------------------------------------------------------------
Stolen Lamp
Type: G

Runs on:
 * BBC
 *
Electron[Mode 5
graphics]

Notes: Excellent.



======================================================================



Lucasfilm Ltd - Games Division

For more information, see LucasArts.



======================================================================



LucasArts

Originally, they were called Lucasfilm Ltd - Games Division.  At 
least some of their games are written with their adventure creation 
utility SCUMM (Script Creation Utility for Manial Mansion; 1987, Ron
Gilbert and Aric Wilmunder).
 Apparently they discontinued working for
the Amiga after producing Indiana Jones IV: Indiana Jones and the Fate
of Atlantis.
 They are located on PO Box 10307, San Rafael, CA 94912,
USA.

Homepage: http://www.lucasarts.com/
They are distributed by Activision, Inc.

Labyrinth
Type: BG/MUSIC
Written 1986 by David Fox et al.

Runs on:
 * Apple II
 * Commodore 64

Notes: Based on the film of the same name.  The game has no facility
for  ordinary text input, instead you choose from two scrolling lists 
of words.


----------------------------------------------------------------------
Maniac Mansion
Type: MCG/PNC/MUSIC
Written 1987 by Ron Gilbert
[design], Gary Winnick
[design] and David Fox
[text].

Runs on:
 * Amiga
 * Apple II
 * Commodore 64
 * Nintendo 8-bit
 * PC

Notes: Also available in German and French.


----------------------------------------------------------------------
Maniac Mansion (enhanced version)
Type: MCG/PNC/MUSIC

Runs on:
 * PC

Notes: This has enhanced graphics and a different opening song.


----------------------------------------------------------------------
Zak McKracken and the Alien Mindbenders
Type: MCG/PNC/MUSIC
Written 1988 by David Fox
[design], David Spangler
[design], Matthew Kane
[design] and Gary Winnick
[design].

Runs on:
 * Amiga
 * Commodore 64
 * PC

Notes: Also available in German and French.


----------------------------------------------------------------------
Zak McKracken and the Alien Mindbenders (enhanced version)
Type: MCG/PNC/MUSIC

Runs on:
 * PC



----------------------------------------------------------------------
Indiana Jones and the Last Crusade
Type: G/MUSIC
Written 1989.

Runs on:
 * Amiga
 * Commodore 64
 * Macintosh
 *
PC[Exists both in EGA and VGA
versions.]

Notes: Based on the movie. Also available in German and French.


----------------------------------------------------------------------
Loom
Type: G/MUSIC
Written 1990 by Brian Moriarty and Marc Ferrari.

Runs on:
 * Amiga
 * Macintosh
 * PC

Notes: Also available in German. In the CD version some close-up
pictures have been removed.


----------------------------------------------------------------------
Loom (CD version)
Notes: This basically the same game as the above, except for better 
graphics and full speech.


----------------------------------------------------------------------
The Secret of Monkey Island
Type: G/MUSIC
Written 1990 by Ron Gilbert.

Runs on:
 * Amiga
 * Macintosh
 * PC

Notes: Also available in German. This is available both in EGA and VGA
versions.


----------------------------------------------------------------------
Monkey Island 2: LeChuck's Revenge
Type: MCG/PNC/MUSIC
Written 1991 by Ron Gilbert, Tim Schafer and Dave Grossman.

Runs on:
 * Amiga
 * PC
 * Macintosh

Notes: Also available in German.


----------------------------------------------------------------------
Indiana Jones and the Fate of Atlantis
Type: IG/MUSIC
Written 1992 by Hal Barwood.

Runs on:
 * Amiga
 * Macintosh
 * PC

Notes: Also available in German and French. There were published four 
Dark Horse comic magazines based on the game.


----------------------------------------------------------------------
Maniac Mansion 2: Day of the Tentacle
Type: G/MUSIC
Written 1993 by Tim Schafer
[design] and Dave Grossman
[design].

Runs on:
 * PC
 * Macintosh

Notes: Also available in German. This is available both in a disk
version and a CD version with speech.
Comments: When playing this game, you come to a computer where you can
play Maniac Mansion 1.


----------------------------------------------------------------------
Sam & Max: Hit the Road
Written 1993 by Brian Moriarty.

Runs on:
 * Macintosh
 * PC

Notes: Also available in German and French. Based on the comic by
Steve Purcell.
 This came out both in a 3.5" disk version (seven
disks) and a CD version with speech. The CD version also contains five
audio tracks and a demo of the game Rebel Assault.
Comments: Dog and Bunny must find missing abominable snowman across
the USA.


----------------------------------------------------------------------
Full Throttle
Written 1994 by Tim Schafer
[design].

Runs on:
 * Macintosh
 * PC

Comments: As a biker it's your job to save your biker gang from some
problems that big-game finance have put them in.


----------------------------------------------------------------------
The Dig
Type: PNC
Written 1995 by Stephen Spielberg
[Original
idea], Brian Moriarty
[First, non-released
version] and Sean Clark.

Runs on:
 * Macintosh
 * PC

Notes: Uses a newly-developed point-and-click interface. 
 This is
available in at least three different packaging versions: (1) The game
on one CD, manual, a reference card, and an audio CD with soundtrack;
(2) the game on one CD, manual, a reference card; (3) the game on one
CD, manual, a reference card, the novel "The Dig" by Alan Dean Foster
(300 pages), and one CD with Full Throttle and a 3-level special
edition of Dark Forces.
 The game was originally designed by Brian
Moriarty but it was never released that way. Instead it went through
three complete rewrites. The version that was finally published was
designed by Sean Clark.


----------------------------------------------------------------------
The Curse of Monkey Island
Type: G
Written 1997 by Jonathan Ackley
[design] and Larry Ahern
[design].

Runs on:
 * PC

Notes: Also available in French.


----------------------------------------------------------------------
Grim Fandango
Type: MCG/PNC
Written 1998 by Tim Schafer
[design].


----------------------------------------------------------------------
Indiana Jones III: The Quest for the Holy Grail
Type: IG

Runs on:
 * Amiga
 * Macintosh

Notes: There were some arcade sequences at the end like dodging a
bladed wheel.
Comments: The plot centered on finding the holy grail and rescuing his
father with it after doctor Jones senior had been shot.


----------------------------------------------------------------------
Yoda Stories

Runs on:
 * PC



----------------------------------------------------------------------
LucasArts Classic Adventures
Notes: Contains Loom, The Secret of Monkey Island, Indiana Jones and
the fate of Atlantis, Manic Mansion, Zak McKraken


----------------------------------------------------------------------
LucasArts CD
Notes: Contains The Secret of Monkey Island, The Secret of Monkey 
Island II: LeChuck's Revenge and Indiana Jones and the Fate of 
Atlantis.


----------------------------------------------------------------------
LucasArts CD 3
Notes: Contains The Dig, Full Throttle, The Secret of Monkey Island,
The Secret of Monkey Island II: LeChuck's Revenge, Sam & Max: Hit the
Road and some action/adventure games. Marketed as "The LucasArts
Archive" in the UK and Australia.


----------------------------------------------------------------------
Monkey Madness
Notes: This is a collection CD with Monkey Island 1 (with slightly
improved sound and graphics and using the interface and  interpreter
from Monkey 2. It also has with background music coming from some
audio tracks on the CD), Monkey Island 2, and Monkey Island 3 Demo.



======================================================================



Lumpsoft

They were based in Leeds, England.


The Key to Time
Type: TO
Written 1984 by Sentient Software Ltd in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Based on Dr. Who.
Comments: Dr Who has to find the various pieces of the key to time.
Its  basically several small treasure hunts chained together and 
interlinked. It was a very well executed game. 
 It wasn't an official
Dr Who game. In fact it avoided  mentioning any of the "BBC owned"
words/names most elegantly.


----------------------------------------------------------------------
Malice in Wonderland
Type: TO
Written 1985 by Sentient Software Ltd in The Quill.

Runs on:
 *
Spectrum[48K]

Comments: Casts you loosely as Steed, from The Avengers. Your aim is
to uncover the  murderer of a high ranking diplomat at the embassy of
an unpronounceable  Central European country.



======================================================================



MacBrayne, Jim

There was also a third game published, but I don't have the title for
it.


The Mission
Type: TO

Runs on:
 * Amiga

Comments: Contained lots of text and was very difficult.


----------------------------------------------------------------------
The Holy Grail
Type: TO

Runs on:
 * Amiga

Comments: Contained lots of text and was very difficult.



======================================================================



Macmillan Software Ltd

Also published books and eductional software.

They distribute Delta 4 Software.



======================================================================



Mad Hatter Software

Greg Hassett wrote these text adventures from 1978 (when he was 12 
years old) to 1981. They were quite popular at the time. These games 
are now in the public domain.


Basic adventures

These were written in Basic on the TRS-80, and all of them  were
later printed in various books and magazine articles  (and then
"ported" to other computers like the VIC-20).
 *
Journey to the Center of the Earth
Type: TO
Written between 1978 and 1981 by Greg Hassett in Basic.

Runs on:
 * TRS-80


 *
House of the Seven Gables
Type: TO
Written between 1978 and 1981 by Greg Hassett in Basic.

Runs on:
 * TRS-80


 *
Voyage to Atlantis (aka Atlantis)
Type: TO
Written between 1978 and 1981 by Greg Hassett in Basic.

Runs on:
 * TRS-80


 *
Sorcerer's Castle
Type: TO
Written 1979 by Greg Hassett in Basic.

Runs on:
 * Apple II
 * TRS-80


 *
King Tut's Tomb
Type: TO
Written 1979 by Greg Hassett in Basic.

Runs on:
 * Apple II
 * TRS-80


 *
Enchanted Island
Type: TO
Written between 1978 and 1981 by Greg Hassett in Basic.

Runs on:
 * TRS-80


Assembler adventures

These games were written in assembler on the TRS-80.
 *
Mystery Mansion
Type: TO
Written between 1978 and 1981 by Greg Hassett.

Runs on:
 * TRS-80


 *
Devil's Palace
Type: TO
Written between 1978 and 1981 by Greg Hassett.

Runs on:
 * TRS-80


 *
Curse of the Sasquatch
Type: TO
Written between 1978 and 1981 by Greg Hassett.

Runs on:
 * TRS-80


 *
World's Edge
Type: TO
Written between 1978 and 1981 by Greg Hassett.

Runs on:
 * TRS-80


 *
Enchanted Island Plus
Type: TO
Written between 1978 and 1981 by Greg Hassett.

Runs on:
 * TRS-80

Notes: This is a re-write in assembler of his Enchanted Island.


----------------------------------------------------------------------
Adventure Disk SP2

Runs on:
 * Apple II

Notes: Contains King Tut's Tomb and Sorcerer's Castle.



======================================================================



Magnetic Scrolls

They were located at 1 Chapel Court, London SE1 1HH, England. Magnetic
Scrolls was founded in 1984 by Anita Sinclair, Ken Gordon and Hugh
Steers. 
 They originally wrote adventure games with a very powerful
(but sometimes unusually picky) parser, and very nice 16 color hi-res
pictures. The parser, game engine and database format used was
designed by Anita Sinclair and Ken Gordon. Since 1990 (Wonderland),
they are using a new GUI called Magnetic Windows.
 They have also been
involved in designing an RPG called The Legacy: Realm of Terror.
 I
have been told that some of their games were available for the Amstrad
PCW, but I don't know what titles.

Homepage: http://www.magneticscrolls.com/
Email:
ken@mscrolls.demon.co.uk.
They are distributed by Rainbird Software Ltd, Mastertronic and
MicroProse.

The Pawn
Type: TO/BG
Written 1985 by Rob Steggles
[story], Hugh Steers
[programming], Ken Gordon
[programming], Geoff Quilley.
[graphics] and Peter Kemp.

Runs on:
 * Acorn RISC OS
 *
Amiga[Bitmap
graphics]
 * Amstrad CPC
 * Amstrad PCW
 * Apple II
 * Atari 8-bit
 * Atari
ST[Bitmap
graphics]
 * Commodore
128[Bitmap
graphics]
 * Commodore
64[Bitmap
graphics]
 * Macintosh
 *
PC[Bitmap graphics; Could be played in either text or graphic
mode]
 * Sinclair
QL[Text
only]
 *
Spectrum[Text only;
128K]

Notes: The package includes a 12" x 16 1/2" poster of the cover art, a
57-page novella "A Tale of Kerovnia" featuring a coded hint section, a
12-page gameplay guide and a platform keyguide. It comes on one 5 1/4"
disk for Apple II and on two 5 1/4" disks for Commodore 64/128.
Package blurb: Set in the mystical world of Kerovnia, this amusing and
complex tale is subtle enough to appeal to the beginner and hardened
adventurer alike. A revolutionary text-handling system allows input of
complicated interaction with characters (including some very
intelligent animals!). The Pawn represents all its characters and
objects as if they existed in a real world, storing complex
information about their attributes and properties linked to their
particular position or context in the game.
 Your objectives are
manyfold: The simplest is to escape from Kerovnia, but you will find
others as you wander about the land and communicate with the
characters you meet. The Pawn combines a rich text adventure, with
stunning colour graphics, and a language parser that will set the
standards for years to come.


----------------------------------------------------------------------
The Guild of Thieves
Type: BG
Written 1987 by Rob Steggles
[story], Ken Gordon
[programming], Geoff Quilley
[graphics] and Tristan Humphries
[graphics].

Runs on:
 * Acorn RISC OS
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Apple II
 * Atari 8-bit
 * Atari ST
 * Commodore 64
 * Macintosh
 * PC
 *
Spectrum[Text only; 1988; Disk for
+3.]

Package blurb: Why Buy This Game When You Could Steal It?
 Except you
can't. Not yet. An amateur like you? Come off it! Now, if you were a
fully paid-up member of the notorious Guild of Thieves, things would
be different... Mind you, it's not easy. You might find yourself
ditched on a remote jetty by the Guildmaster. You might find that the
Guild expects you to ransack a well guarded mansion. To go
grave-robbing, Potholing. Or maybe -- if they're really doubtful of
your abilities -- everything at once!
 No problem, really, in a
country full of helpful natives and friendly wildlife. Trouble is,
you're not in a country like that! You're in Kerovnia. If you've
played The Pawn, you'll remember Kerovnia. Except that the place seems
to have gone downhill since then... But you'll find that out for
yourself soon enough. And just one final hint; don't try any funny
stuff. The Guildmaster has seen it all before. So has the Gatekeeper.
So has the... Buy why should we give you any hints?
 Guild of Thieves,
from Magnetic Scrolls, the people who wrote The Pawn, winners of
numerous major awards. Graphic illustrations to blow your socks off.
Puzzles to blow your brains out. Frankly, we doubt that you're up to
it...
 Buy This Game Or We'll Steal Your Computer!


----------------------------------------------------------------------
Jinxter
Type: BG
Written 1987 by Georgina Sinclair
[story], Anita Sinclair
[programming] and Michael Bywater.

Runs on:
 * Acorn RISC OS
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Apple II
 * Atari 8-bit
 * Atari
ST[Bitmap
graphics]
 * Commodore 64
 * Macintosh
 * PC
 *
Spectrum[Text only; 1988; Disk for
+3.]

Package blurb: JUST WHEN A MAN THINKS HIS LUCKS IS RUNNING OUT...

...things start getting even worse. He gets run over by a bus.

Sprayed with cheese sandwich by a supernatural being.
 Smashed against
a tunnel by a speeding train.
 He falls from two thousand feet into an
artificial waterfall.
 He gets drunk, drowned and cursed. He gets
incinerated, widdled on, folded, bent, spindled, mutilated and
generally mucked about with.
 And in return?
 In return he gets the
leading role in a perplexing, hilarious race against time and chance,
set in a jinxed land menaced by the impending death of good fortune.

Who are we talking about?  Who is holding this box?
 You guessed it.

Look on the bright side. It could be your luckiest move yet. JINXTER
comes from Magnetic Scrolls, authors of international award-winning
adventures The Pawn and The Guild of Thieves. It's more than a
collection of crossword puzzles; it's a whole universe, where things
behave as they do in the real world... with some alarming exceptions.

Don't expect tiresome trolls, obvious orcs, silly spells and wet,
wimpish witches in JINXTER. Infuriating, enchanting, absurd and
hilarious by turns, JINXTER will surprise you with every move you
make.
 But don't forget: every silver lining has a cloud...
 JINXTER
-- SOME PEOPLE HAVE ALL THE LUCK.


----------------------------------------------------------------------
Corruption
Type: BG/MUSIC/TEXT
Written 1988 by Robert Steggles
[story], Hugh Steers
[story,
programming], Alan Hunnisett
[graphics] and Richard Selby
[graphics].

Runs on:
 * Acorn RISC OS
 * Amiga
 * Amstrad CPC
 * Amstrad PCW
 * Atari
ST[Bitmap
graphics]
 * Commodore 64
 * Macintosh
 * PC
 *
Spectrum[Probably TO; Disk for
+3.]

Package blurb: The City of London.  Deals and chicanery, Porsches and
profit, wild animals in handmade suits.  And you.  Outwardly, you're
on the fast track to success.  The partnership in the broking firm
came through today, along with new car, new office, new secretary... 
But behind the glittering facade, what corruption lurks unseen? 
 Are
you really a winner? Or are you a dead man? Because in the world of
big money, there's nothing in between.
 Corruption. It's new. It's
different. It's on everyone's mind. Because these people are rich.
Vicious. And they run the country.
 Corruption is written by Magnetic
Scrolls, home of classics like The Pawn and The Guild of Thieves. It's
a fast-paced thriller, a battle of wills like nothing else you've ever
played. Your only weapons are communication and information. There's
nobody you can trust. And it isn't easy. But then, neither is life.


----------------------------------------------------------------------
Fish!
Type: BG
Written 1988 by John Molloy
[story], Pete Kemp
[story], Phil South
[story], Rob Steggles
[story], Richard Huddy
[programming], Bob Coles
[programming], Geoff Quilley
[graphics], Alan Hunnisett
[graphics], Chris Kent
[graphics], Richard Selby
[graphics] and Tristan Humphries
[graphics].

Runs on:
 * Acorn RISC OS
 * Amiga
 * Atari
ST[Bitmap
graphics]
 * Commodore 64
 * Macintosh
 * PC
 *
Spectrum[Text only; Disk for
+3.]

Package blurb: The tide is turning in the teeming metropolis of
Fishworld. The oceans and seas are boiling off into space.  The Seven
Deadly Fins -- an inter-dimensional group of anarchists -- are on the
loose.  The Project has been sabotaged...  And you're a goldfish. 

Tough. But then life's like that. Sometimes you're dealt a raw deal.
Toast falls buttered-side down. Phones ring when you're in the bath.
And there's always chili sauce on your kebab.
 From rain-soaked
forests and London recording studios to the farthest reaches of time
and space, Fish! will bemuse, dazzle, and thrill you before confusing,
razzling and killing you.
 Fish! is brought to you by Magnetic
Scrolls, authors of such classic award-winning adventures as The Pawn
and The Guild of Thieves. It's full of what you're least expecting,
lacking in all that's rational, and devoid of much that could
reasonably be expected... So, dust down your tackle, dress up your
flies, reel in a winner and play Fish!


----------------------------------------------------------------------
Myth
Type: BG
Written 1989 by Paul Findley
[story,programming], Geoff Quilley
[graphics], Tristan Humpries
[graphics] and Chris Kent
[graphics].

Runs on:
 * Amiga
 * Amstrad CPC
 * Atari
ST[Bitmap
graphics]
 * Commodore 64
 * PC

Notes: This is a short game that hasn't been released to the general
public, but was given as a welcome present in the british adventure
club Official Secrets.
Package blurb: IT'S NOT EASY BEING A GOD...
 The golden age of Ancient
Greece. A time of men and gods. A place of myths and legends. Where
errant Heroes vie with preternatural forces while their gods stand
aloof and disinterested.
 But history is always written by the victor
and the tale herein related tells a different story. A chapter from
the Unwritten Histories, Myth recounts the struggle of the Olympian
deities as they battle to maintain their religious monopoly in the
face of the gathering storm of Christianity.
 At once poignant, subtle
and self-effacing, Myth takes a light-hearted look at the roots of
popular mythology through the eyes of Poseidon, god of the sea as he
travels The Underworld in search of the fable Dark Helmet of Hades.


----------------------------------------------------------------------
Wonderland
Type: BG
Written 1990 by David Bishop
[story], Alan Hunnisett
[graphics], Chris Kent
[graphics], Geoff Quilley
[graphics], Anna Williams
[graphics], Michael Powell
[music], Bob Coles
[programming], Paul Findley
[programming], Ken Gordon
[programming], Richard Huddy
[programming], Steve Lacey
[programming], Doug Rabson
[programming], Anita Sinclair
[programming], Hugh Steers
[programming] and Mark Taylor
[programming] in Magnetic Windows.

Runs on:
 * Atari ST
 * Acorn RISC OS
 * Amiga
 * PC

Notes: Package includes a 66-page instruction booklet, poster, map, 
quick reference guide and installation notes.  Contains more than 100
pictures.
Package blurb: Everyone has read Wonderland... ... but only one has
dreamed... Until now!
 The newest and largest-ever adventure from
Magnetic Scrolls draws you into the bizarre logic of Lewis Carroll's
spellbinding imagination. Here you will meet all the main characters
from the book
~ the Mad Hatter and the March Hare, the giant caterpillar, the Queen
of Hearts, the Duchess and her cook...
 Here, too, you will be
confronted by puzzles, puns, and conundrums, potions and mushrooms, a
giant puppy and a miniature tunnel, and challenges enough to keep you
within Wonderland's perplexing and magical domains for hundreds of
hours.
 Wonderland
~ written in Magnetic Windows, the radical new adventuring environment
from Magnetic Scrolls
~ gives you over 100 stunning graphics, many of them animated... but
that's not all. A mouse-click on an illustration reveals information
about the objects shown. Pop-up menus of appropriate commands let you
play with a minimum of typing. On-screen maps and help, multiple
windows, and icons for every object and room in the adventure combine
to make the most sophisticated adventure environment ever created.
 It
all helps, but in the end it's down to you. Have you the dreampower to
dream your way through Wonderland?


----------------------------------------------------------------------
Magnetic Scrolls Collection, Volume I
Type: BG
Written 1991.

Runs on:
 * Acorn RISC OS
 * Amiga
 * Atari ST
 * PC

Notes: Contains The Guild of Thieves, Corruption and Fish! remade 
using Magnetic Windows.



======================================================================



Mahaffey, Jim


City of Alzan
Written by Jim Mahaffey.

Runs on:
 * Psion Organiser II

Notes: Written as a small adventure as a test and a warm-up for the
full-blown "Adventure".


----------------------------------------------------------------------
Adventure
Written by Jim Mahaffey.

Runs on:
 * Psion Organiser II

Notes: Port of the original adventure.



======================================================================



Mainframe adventures

Under this heading are found adventures that have originated on 
mainframe computers. In some cases they have then been converted to
various other machines as well.



----------------------------------------------------------------------
ADVENT / Adventure (aka Colossal Cave)
Type: TO
Written 1972-1977 by Will Crowther and Don Woods.

Runs on:
 * Altair
8800[In
C.]
 * Data General Eclipe MV series
 * HP
3000[1978]
 * Macintosh
 *
NASCOM[about
1984]
 * PC
 *
PDP-1[In
Fortran.]
 * PDP-10
 * PDP-11

Notes: The Original adventure game.  Never commercially released in
this version, although a lot of commercial adaptions of this game
exists. The first version was written in Fortran which made it easy to
convert it to new systems.
 The PDP-10 version only has six-bit
character storage and thus is all uppercase. It took advantage of the
full 36-bit architecture of the PDP-10 which made porting more
difficult. It packed six six-bit "bytes" into a single word (and did
comparisons on them!). The PDP-11 version (which required a new parser
and rule-base in the porting) has upper/lower case and, reflecting the
PDP-11's typical usage patterns, dispenses with the "hours of
operation" notion of the cave being "closed".
 The port to the Altair
8800 was done by Jay R. Jaeger. This was probably the first post of
Adventure to a microcomputer and some of the code from this effort
seems to live on in modern ports. The port was done with the BDS C
compiler.


----------------------------------------------------------------------
Zork (aka Dungeon)
Type: TO
Written 1977-1979 by Tim Anderson, Marc Blank, Bruce Daniels and Dave
Lebling in MDL.

Runs on:
 *
PDP-10[For ITS, TENEX,
TOPS-20]

Notes: All the programmers are from the Dynamic Modelling Group in the
MIT Artificial Intelligence Lab. Zork has been converted to most
computer systems. It was later split up in three parts and released
commercially by Infocom. All ports (C, TADS, ...) are based on the
Fortran port ("Dungeon") written by Bob Supnik around 1980.
 "Zork"
was originally just a name that was given to any unfinished project
around MIT. When the implementors gave Zork an official name for the
first time, they called it "Dungeon", but for some reason people kept
on calling it "Zork" anyway so that name stuck.
 In 1983, a
presentation of Dungeon and Mystery Mansion was given in Montreal at
the Internex conference.
For more information, see Personal Software and Infocom.

Mystery Mansion
Type: TO
Written 1977 or something like that (reports vary from 1976 to 1980)
in Fortran.

Runs on:
 * HP 1000
 * HP 3000

Notes: It was also known as "Mansion".
 Mystery Mansion is available
in more than one version. At least revision 17 and revision 16 have
been publicly available. 
 Different people have reported about when
Mystery Mansion was available. The game originated on the earlier
HP1000 and was then also available for the HP3000. The HP3000 was
launched in 1976, but whether the game was available then is not
known. The reports from people paying the games are probably from the
later revisions (there might have been more publicly available
versions than the above, of course).
 Mystery Mansion, like Adventure,
has a "twisty maze of passages, all alike". This would seem to
indicate that Mystery Mansion is influenced by Adventure since it
seems unlikely that two game authors would come up with the same idea
independently of each other. However, if one carefully distills the
map of the mansion used in the game, it is clear that there is a very
clean 3x3x3 grid used in it. The location numbers for each room are
incrementing: 1-9 for the basement, 10-18 for the first floor, 19-27
for the upper floor. They are also laid out in a very regular fashion.
However, the twisty maze of passages is not part of this neat
arrangement: it was clearly added after the fact, as were several
other parts of the map. It is also clear that provision was made to
add more, and there are two roomnames for locations which do not even
exist; apparently the author either had them in earlier versions and
removed all but the names, or meant to add them later. Since the
source code for the later revisions of Mystery Mansion (where the maze
is added) were available for the HP3000, possibly from the launch of
the machine in 1976, the author might have been influenced by the
original version of Adventure created by Will Crowther in 1972, before
it was expanded by Don Woods in 1976-1977.
 The Fortran source code
for Mystery Mansion was available on the CSL tapes (Contributed
Software Library) for the HP 3000 in 1984. It is not known for how
long it was there. It was also available for the earlier model HP
1000.
 In 1983, a presentation of Mystery Mansion and Dungeon was
given in Montreal at the Internex conference.
 Port
 James Garnett has
created a port of Mystery Mansion (revision 17) in C and has uploaded
the finished game in January 2000 to The Interactive Fiction Archive.
The original Fortran IV source code is also included in the package.
Comments: It was vaguely a detective story, although solving the
murder was done by simply finding the body, the weapon, and getting
the murderer to enter the crime scene...
 There were other puzzles to
solve, also: a Vampire to destroy, a Werewolf to dispatch, lots of
NPCs wandering around vaguely and when the clock struck midnight the
house blew up and you had to escape, which was pretty difficult.
 It
begins with you at the end of the "Hideous Highway" before the
mansion's gate (which you can only open if an NPC is there to help
you).
 It was quite a convoluted game with lots of magic words (you
may remember XIMOW or WIMOH) and objects like a crystal ball that
helped you find NPCs.

Cambridge University
 *
Acheton
Type: TO
Written 1978 (expanded until 1981) by Jon Thackray, David Seal and
Jonathan Partington.

Runs on:
 * IBM 370

Notes: Large adventure in the Colossal Cave style. Also available on 
several other 370 compatible sites. Acheton predates most  published
adventures barring Colossal Cave (by which its authors  were inspired)
and Zork (the original Vax version). It has over  400 rooms and 200
objects.
For more information, see Acornsoft.

 *
Kingdom of Hamil
Type: TO
Written 1980 by Jonathan Partington.

Runs on:
 * IBM 370

Notes: Small adventure with some Mathematical bias. Also available on
several other 370 compatible sites.
For more information, see Acornsoft.

 *
Brand X (later Philosopher's Quest)
Type: TO
Written 1979 by Peter Killworth and Jonathan Mestel.

Runs on:
 * IBM 370

Notes: Medium sized game. Also available on several other 370
compatible sites.
For more information, see Acornsoft.

 *
Quondam
Type: TO
Written 1980 by Rod Underwood.

Runs on:
 * IBM 370

Comments: Quite difficult.
For more information, see Acornsoft.

 *
Monsters of Murdac
Type: TO
Written by Jon Thackray and Jonathan Partington.

Runs on:
 * IBM 370

Comments: Small adventure.
For more information, see Topologika Ltd.

 *
Avon
Type: TO
Written by Jon Thackray and Jonathan Partington.

Runs on:
 * IBM 370

Comments: Small Shakespearian adventure.
For more information, see Topologika Ltd.

 *
Hezarin
Type: TO
Written 1980 by Steve Tinney, Alex Ship and Jon Thackray.

Runs on:
 * IBM 370

Comments: Large adventure in Colossal Cave style. You set out to free
the land of Hezarin from the evil tyrant Anjith.
For more information, see Topologika Ltd.

 *
Fyleet
Type: TO
Written by Jonathan Partington.

Runs on:
 * IBM 370

Notes: Loosely based on the Dungeons & Dragons game.

 *
Quest of the Sangraal
Type: TO
Written 1987 or 1988 by Jonathan Partington.

Runs on:
 * IBM 370


 *
Parc
Type: TO

Runs on:
 * IBM 370


 *
Xenophobia
Type: TO
Written early 1980s by Jonathan Mestel.

Runs on:
 * IBM 370


 *
Crobe
Type: TO
Written 1987 or 1988 by Jonathan Partington.

Runs on:
 * IBM 370

Notes: Loosely based on the Dungeons & Dragons game. This was created
about a year before Quest for the Sangraal.

 *
Nidus
Type: TO
Written 1987 or 1988 by Adam Atkinson.

Runs on:
 * IBM 370

Notes: This game is probably lost in the mist of time according to the
author.
Comments: Defeat the forces of Chaos!

 *
Xerb
Type: TO

Runs on:
 * IBM 370

Comments: Bears a passing resemblance to a well-known TV program.

 *
Spycatcher
Type: TO

Runs on:
 * IBM 370



----------------------------------------------------------------------
HAUNT
Type: TO
Written 1979 by John Laird
(laird@umich.edu) in OPS4.

Runs on:
 * DEC-10
 * DEC-20

Notes: HAUNT was written by John Laird while he was a gratuate student
at Carnegie Mellon University in the 1970s. He's now (1998) a
professor at the University of Michigan.
 HAUNT was written in OPS4,
which only ever existed on DEC-10 and DEC-20. John doesn't have any
copies of it, and says the only copies he knows of would be buried
deep in the tape archives at CMU, and he has no desire to go looking
for it unless "it's an emergency or something". At one time, John was
planning to rewrite it in OPS5 or possible in SOAR, but he got bogged
down in "real work". The rewrite only got halfway, but the source for
this (in OPS5) has been located.
 When the source to a version of
Haunt resurfaced, I mailed John Laird and asked him if it was OK if I
sent the source to the Interactive Fiction Archive. This is his
answer:
 Date: Mon, 28 Sep 98 14:44:30 -0400 From: John E Laird
(laird@owl.eecs.umich.edu)
 Great. I have no problem with you posting the
source. It is exactly what you said. At one point I started to rewrite
Haunt from Ops4 to Ops5 (different rule-based systems). I never
finished. It was used for testing some production system interpreters.
 I wrote Haunt after playing Adventure (or Advent as it was called on
the KA-10 at Carnegie Mellon - only 6 characters). I hadn't seen Zork,
and I don't think it was written when I did Haunt.
 I have a small
write up on it at:
http://ai.eecs.umich.edu/people/laird/gamesresearch.html
 Given the
interest, I'll contact cmu and see if they can find it on tape
somewhere. 
 It was available at USC around 1984.
Comments: It was similar to the original Adventure but set in a
haunted  house. The fun of the game was in the great, weird writing.
It was like horror-movie cliches and this amazing sense of humor. The
rampaging moose... the cube of LSD... the monster on a slab... the
elevator... the bus... the wine cellar that went on forever...

University of Waterloo (Canada)

The University of Waterloo games were written in a language called F
(for Fantasy) which was locally created by Mark Niemiec. The F
language is based on B (the ancestor of C) and is completely
non-portable. 
 Archive tapes for this mainframe exist and it might
prove possible to get at the source code for these games.
 *
New Adventure
Type: TO
Written 1979 or 1980 by Mark Niemiec in F.

Runs on:
 * Honeywell Level 66


 *
Martian Adventure
Type: TO
Written 1979 or 1980 by Brad Templeton and Kieran Carroll in F.

Runs on:
 * Honeywell Level 66

Comments: Martian Adventure has a puzzle where there are some keys,
and you can't pick them up -- it turns out they are keys on a keyboard
and you have to "type keys".


----------------------------------------------------------------------
Battlestar
Type: TO/CG
Written 1979 by David Riggle.
Notes: Unix based. This may be part of the standard System V games
distribution. There are some brief character graphics after launching
a Viper ship.


----------------------------------------------------------------------
FisK
Written 1982 by two undergraduates at Stanford University (Richard
Beigel?).

Runs on:
 * DEC-20

Notes: The capitalization of the name of the game is a clue to a
puzzle in the game.
Comments: A really big, Zork-like game that started at an innocuous
house  like Zork and led to a big complex of rooms with treasures and 
bad guys.


----------------------------------------------------------------------
LORD
Type: TO
Written 1981 by Olli J. Paavola.

Runs on:
 * DEC-20

Notes: Published by the Helsinki University of Technology.   Based on
many of J.R.R. Tolkien's books, including The Lord of the Rings.
Non-commercial. It is extremely large.


----------------------------------------------------------------------
Lugi

Runs on:
 * DEC-20

Notes: Written on a TOPS-20 called LOTS at Stanford University, 
California.


----------------------------------------------------------------------
Warp
Type: TO

Runs on:
 * HP 3000

Comments: It had a very advanced interpreter, and the interpreter was
probably the main interest of the implementor.


----------------------------------------------------------------------
Castle
Type: TO
Written around 1983 by Barry Wilks in Fortran.

Runs on:
 * VAX

Notes: This game was not entirely complete, but it was available on a
VAX/VMS system at the university of Western Ontario around 1983.
For more information, see Software Customization.



======================================================================



Mark Data Products

Early versions of these games had trouble running on Dragons (which
are almost TRS-80-compatible). After switching a timing routine from
looking at how long it took to scan the keyboard to using IRQs, the
games ran fine. The problem caused the graphic animations to run too
fast.


Shenanigans
Type: BG
Written 1983 by Bob Whithers and Stephen O'Dea.

Runs on:
 * TRS-80 Color



----------------------------------------------------------------------
Sea Search
Type: BG
Written 1983 by Bob Whithers and Stephen O'Dea.

Runs on:
 * TRS-80 Color



----------------------------------------------------------------------
Calixto Island
Type: TO/BG (animations)
Written 1983 (the TO version might be earlier) by Ron Krebs
[text
version], Bob Whithers
[graphic
version] and Stephen O'Dea
[graphic
version].

Runs on:
 * TRS-80
Color[Text only/Bitmap graphics; The 16K version was text only, the 32K
version had animated color
graphics.]

Notes: The text-only version was written by Ron Krebs of Mark Data. It
preceeded all the graphic versions. The graphic version was a straight
remake of the text version.


----------------------------------------------------------------------
Black Sanctum
Type: TO/BG
Written 1983 (the TO version might be earlier) by Ron Krebs
[text
version], Bob Whithers
[graphic
version] and Stephen O'Dea
[graphic
version].

Runs on:
 * TRS-80
Color[Text only/Bitmap graphics; The 16K version was text only, the 32K
version had animated color
graphics.]

Notes: The text-only version was written by Ron Krebs of Mark Data. It
preceeded all the graphic versions. The graphic version was a straight
remake of the text version.


----------------------------------------------------------------------
Trekboer
Type: BG
Written 1984 by Bob Whithers and Stephen O'Dea.

Runs on:
 * TRS-80 Color



----------------------------------------------------------------------
The Vortex Factor
Type: BG
Written 1985 by Bob Whithers and Stephen O'Dea.

Runs on:
 * TRS-80 Color

Comments: It involved a time machine.



======================================================================



Marlin Games

Marlin games was just a label Linda Wright used for her adventures.

They are distributed by Zenobi Software.

Agatha's Folly
Type: TO
Written 1989 by Linda Wright in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: In two parts.


----------------------------------------------------------------------
The Beast of Torrack Moor
Written 1988 by Linda Wright.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Cloud 99
Type: TO
Written 1988 by Linda Wright in PAW.

Runs on:
 * Spectrum



----------------------------------------------------------------------
The Jade Stone
Type: DG
Written 1987 by Linda Wright in PAW.

Runs on:
 *
Spectrum[48K]

Comments: In two parts.



======================================================================



Martech Games Ltd

Probably a label of Software Communications Ltd.


The Quest of Merravid
Type: TO
Written in Basic.

Runs on:
 *
VIC-20[16K]
 * Commodore 64

Comments: You must find the firestones (whatever that is!) and bring
them  back to their owners, the dwarves.


----------------------------------------------------------------------
Odyssey of Hope
Type: CG
Written 1984 by Software Communications Ltd (S. Hunt).

Runs on:
 *
Spectrum[48K]

Comments: After Pandora has thrown away all the other virtues, Hope 
remains - and you must bring it to the Greek gods.



======================================================================



Mastertronic

Mastertronic was formed by three people: Martin Alper, Frank  Herman
and Alan Sharam. They all had experience of video  distribution. They
also had some financial backing from another  small group of
investors. The company's first premises were in the  back of Alan
Sharam's offices (he was also a surveyor at the time)  in George St,
London W1. They used to make up packages of 100  tapes ("dealer
packs") and send them out to newsagents, toy shops,  motorway service
stations, just about anyone who would take them.  At that time (1984)
the mainstream retailers refused to take  budget games because they
had had bad experiences in the past.  Mastertronic eventually won them
over by showing that new games  would regularly be produced to replace
old stock and by producing  games that sold well. Another key figure
at the time was an  ex-professional cricketer batsman
(Nottinghamshire) Richard Bielby  who ran a distribution network
servicing a large number of small  retailers. 
 Martin Alper, who had
the most marketing flair, went to the USA in  1986 to set up
Mastertronic Inc. The UK company was managed by  Frank Herman, whilst
Alan Sharam increasingly specialised in sales  and logistics
(warehousing, packaging, controlling production  schedules). After the
Sega takeover Frank Herman became deputy  Managing Director of Sega
Europe and Alan Sharam was Managing  Director of Sega UK. Martin Alper
became resident in the US and  continued to work for Virgin
Interactive, which was soon taken  over by Blockbuster Video.   
 None
of the directors knew anything about games. They used to  boast that
they never played them. When programmers came in with  demos, someone
would have to load the games for the directors,  plug in the joysticks
etc. Mastertronic never employed programmers  directly (unlike for
instance Virgin Games who had a staff of six)  but bought everything
from outside, either directly from the  authors or from other games
publishers. In their heyday they were  deluged with games from
enthusiastic amateurs and managed to  publish quite a few of them. All
game authors were paid royalties  four times a year. 
 Early in 1987,
Mastertronic bought the European part of Melbourne House and the
Melbourne  House name. 
 Around the summer of 1987 Virgin Group bought
the
45% of shares  held by the investor group mentioned above. The remaining
55% was  held by Alper
(25%), Herman
(20%) and Sharam
(10%) and they sold  out in 1988 in a highly complex deal which required
their  continuing involvement in the business and achievement of
profit  and cashflow targets. 
 Much of the early output was supplied
by just two producers - the  Darling brothers who of course formed
Codemasters as soon as they could  break their contract with
Mastertronic, and Mr Chip Software who  continued to do games for us
for some time. 
 Frank Herman spotted in early 1987 that Sega had no
UK distributor  for the Master System range. Mastertronic sold
everything they  could get that year and were then appointed as
distributors in  France and Germany as well, and thus Sega Europe was
born. Branson  undoubtedly wanted to buy Mastertronic in order to get
into the  Sega business. By 1991 nearly all Mastertronic's turnover,
and  certainly all the profit, came from Sega business. As a result 
nearly all the staff moved over to Sega when they bought the  business
in 1991. Only a handful of Virgin games programmers  stayed with the
publishing side of Mastertronic (quickly renamed  Virgin Interactive
Entertainment) where they continued handling  the non-consols games
part of the business. By that time the  budget games business was
dying and nobody cared about it. In any  case the competition had
become intense as everyone was now  recycling their old full price
games as budget games. 
 The average sale between 1984 and 1987 was
about 40000 units,  easily enough to be able to pay the programmer,
music writers etc  about
4 - 5000 and also make a nice profit. The games may have  sold at
1.99 but the retailer and VAT would take over
1 of that.  Mastertronic's top selling game at 147000 units was
Ghostbusters,  but that was not an adventure. 
 Most of the above
description written by Anthony Guter who was financial  controller for
Mastertronic from 1985 to 1991. 
 Mastertronic might not have been an
official distributor of  Infocom games, but they acted as a wholesaler
of full price  software to some major UK retailers like Toys'R'Us and
Woolworths. 
 Mastertronic also published games on the labels M.A.D.
(Mastertronics Added  Dimension, sold for
2.99 instead of the ordinary price of
1.99), Tronix (label  used for more adult games), Bulldog Software
("The Best of Brittish"), Ricochet  (budget re-releases of games made
by other companies) and Mastervision. They  are currently owned by
Titus.

They distribute Magnetic Scrolls, Smart Egg Software and Infocom.
For more information, see Silhouette Software, Codemasters and Virgin
Games.

Se-Kaa of Assiah
Type: CG
Written 1984 by Clive Wilson and Les Hogarth.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Notes: Divided into two parts. Inlay covers by Words and Pictures 
Ltd.


----------------------------------------------------------------------
The Quest for the Holy Grail
Type: DG
Written 1984 by Dream Software Ltd (Chris Newcombe).

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Comments: Pathetic and extremely humourless game based on the Python 
movie. Awful parser, very slow graphics and way, way too easy.
For more information, see Dream Software Ltd.


----------------------------------------------------------------------
Zzzz
Type: CG
Written 1985 by Clive Wilson and Les Hogarth.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Notes: Inlay cover by Words and Pictures Ltd.


----------------------------------------------------------------------
Demon's Tomb: The Awakening
Type: G
Written 1989 by Silhouette Software.

Runs on:
 * Amiga
 * PC

Notes: You first play an archeologist who must save his findings and 
then his teenage son who must find out what's going on before an 
ancient evil rises.
Comments: Good graphics and good parser


----------------------------------------------------------------------
Shades of Grey


----------------------------------------------------------------------
Trilogy


----------------------------------------------------------------------
Kentilla
Type: DG/MUSIC
Written 1985 or 1986.

Runs on:
 * Amstrad
 * Commodore
64[Music by Rob
Hubbard.]
 * Spectrum

Comments: Superb.


----------------------------------------------------------------------
Kobyashi Naru
Written by Clive Wilson.

Runs on:
 * Amstrad
 * Commodore 64
 * Spectrum



----------------------------------------------------------------------
Play it Again Sam
Type: BG
Written 1986 by Rubberchip.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Sinbad and the Golden Ship
Type: CG
Written 1986 by Roy Carnell and Stuart Galloway.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Venom
Type: CG
Written 1988 by Clive Wilson and Les Hogarth.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Majik
Type: CG
Written 1988 by Clive Wilson and Les Hogarth.

Runs on:
 *
Spectrum[48K]
 * Commodore 64




======================================================================



Med Systems Software

They are distributed by Screenplay and All American Adventures.
For more information, see Adventure International.

Jyym Pearson

This series is a continuation of the "Other Ventures" series from
Adventure International, and uses the same interpreter.
 *
The Institute
Type: TO/BG
Written 1981 by Jyym Pearson, Robyn Pearson, Norm Sailer and Rick
Incrocci
[graphics].

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore
64[Bitmap graphics/Music;
1983]
 *
TRS-80[Text
only]

Comments: You are a mental patient, and your primary action in the
game is to get out of your cell, lock yourself in the medicine closet,
and repeatedly shoot up with all sorts of hallucinogenic drugs. You
spent most of the game lying on the floor, stoned out of your gourd.

Escape a lunatic asylum by eating some strange powder that will allow
you to travel to Africa and Titanic, among other things, while getting
your revenge over the man who locked you up.

 *
Lucifer's Realm
Type: BG/MUSIC
Written 1982 by Jyym Pearson, Robyn Pearson and Rick Incrocci
[graphics].

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64
 *
TRS-80[Text
only]

Notes: I have also seen this as by American Eagle. I've been told that
this game is supposed to have been banned in the U.S. Anyone who knows
for sure?
Comments: After dying in a hospital, you go to hell and meet Hitler
and  other interesting persons on your way to the Devil, where you 
must ask to be returned to heaven!

 *
The Farvar Legacy
Written 1983 by Jyym Pearson.

 *
The Paradise Threat
Written by Jyym Pearson.

Runs on:
 * Atari 8-bit
 * TRS-80



----------------------------------------------------------------------
Deathmaze 5000
Type: G

Runs on:
 * TRS-80

Notes: Maze-based game. It's more of a puzzle than an adventure.

Labyrinth
Type: G

Runs on:
 * TRS-80

Notes: Maze-based game.


----------------------------------------------------------------------
ASYLUM
Type: BG/TEXT/3D
Written 1985 by William F. Denman, Jr. and Michael O. Haire
[graphics].

Runs on:
 * Atari 8-bit
 * Commodore 64
 * TRS-80
 * PC

Notes: Maze-based game.
Comments: Totally mad plot like something out of "One Flew over the
Cuckoo's Nest".


----------------------------------------------------------------------
Asylum II

Runs on:
 * TRS-80

Notes: Only a small number of this ever got sold. Maze-based game.
Comments: Superb.



======================================================================



Medmaster Inc

Homepage:
http://medmaster.net/Mind%20Traveler.html

Mind traveler
Written 2001.

Runs on:
 * Macintosh
 * PC

Package blurb: Laura Miller, a famous neuroscientist, has developed
the Electronic Neural Enhancer, a computer that can communicate with
the brain. She and her daughter Nicole die in an auto accident,
leaving her husband Todd to explore her work, including the Neural
Enhancer. Playing the role of Todd, search deep within the mind,
discover new universes, probe the mysteries of time and space, and
find a new world where Laura and Nicole still exist.



======================================================================



Melbourne House

Melbourne House was really two companies, an Australian software house
(Beam Software) and the British Melbourne House. Beam ran Melbourne
House as their European distributor and source of games written in
Europe. In early 1987, Mastertronic bought the European part of the
business and the Melbourne House name.
 Their Tolkien trilogy
(Hobbit/LoTR/SoM) is infamous for numerous  bugs.

Homepage: http://www.melbournehouse.com/
They are distributed by Virgin Games and Mindscape, Inc.
For more information, see Addison-Wesley and Mastertronic.

Joystick adventures

These were a combination of traditional text and scrolling  graphics
with a minimally animated figure that one moved  around the screen.
The parser only recognized the first two  letters of each word.
 *
Zim Sala Bim
Written by Russell Grahame.

Runs on:
 * Commodore 64

Notes: Joystick-controlled man. Music.
Comments: "Arabian Nights" setting.  You must explore a palace and
escape  once you have found the gold.

 *
Grand Larceny

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Hampstead
Type: TO
Written 1984 by Trevor Lever and Peter Jones.

Runs on:
 * Amstrad
 * BBC
 * Commodore 64
 * Spectrum

Notes: Roger Taylor was also involved in this somehow. Also available
in Spanish.
Comments: You start at the bottom of the social ladder and have to 
work your way up to the top to Hampstead (one of the better  areas in
London) using any methods (lying, cheating, stealing).

The Hobbit
Type: DG/G
Written 1983 by Philip Mitchell and Veronika Megler.

Runs on:
 *
Amstrad[1985]
 * Commodore 64
 *
MSX[1985]
 *
Oric-1[48K]
 *
Spectrum[48K]

Notes: Very good parser, vocabulatory and non-player characters for
the time. Based on the book of the same name by J.R.R. Tolkien.
For more information, see Addison-Wesley.


----------------------------------------------------------------------
The Hobbit (Enhanced Version)
Type: BG
Written 1985.

Runs on:
 * Apple
II[disk]
 *
BBC[disk]
 * Commodore
64[Music;
disk]
 * PC

Notes: This was an improved version of The Hobbit with extra problems,
additional text, larger vocabulatory and enhanced graphics.


----------------------------------------------------------------------
Sherlock
Type: DG/MUSIC
Written 1985 by Philip Mitchell.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Comments: This was a rather buggy game.


----------------------------------------------------------------------
Terrormolinos
Type: G
Written 1985 by Peter Jones
[game concept and
storyline], Trevor Lever
[game concept and
storyline], Mike Robinson
[graphics], Roger Taylor
[programming] and James Byrne
[programming].

Runs on:
 * BBC
 * Commodore 64
 * Spectrum

Notes: Originally developed in The Quill, but they had to write their
game driver because The Quill was to weak.  This game driver was later
bought by Adventure International. Two-word parser.
Comments: You are going on holiday to Torremolinos, but you have to do
ten totally unusual photographs of the town to prove to your
neighbours that you have been there.
Package blurb: TERRORMOLINOS -- an outrageous holiday spoof set on the
Costa Brava, created by the authors of the cult hit HAMPSTEAD.  You
must survive a two week package holiday -- and return home with ten
snapshots to prove it!
 Terrormolinos takes you to the world of the
saucy seaside postcard. Every successful snap develops on screen while
you watch. But beware, because every time you make a fatal error, your
embarrassing position is colourfully depicted in SAUCIVISION -- the
unique graphics system patented by the authors. In TERRORMOLINOS,
every holiday disaster can come true! So why spend a fortune going
abroad when you can get gippy tummy in the privacy of your living
room?


----------------------------------------------------------------------
The Lord of the Rings: Game One (The Fellowship of the Ring)
Type: DG
Written 1985 by Philip Mitchell et al.

Runs on:
 * Amstrad
 * BBC
 * Commodore 64
 * PC
 *
Spectrum[48K]

Notes: Pseudo-graphical adventure with a lot of different viewpoint
characters to choose from.  As far as I can remember, one had to
change character now and then to solve the game.  Very slow.  
Includes two cassettes, a large booklet and a paperback copy of 
J.R.R. Tolkien's The Fellowship of the Ring.
 Philip Mitchell built
the engine on a unix system and got the adventure going there in text
version only. Seperate teams of people then ported it to each micro.
The Spectrum team was small, consisting of Steve Taylor  and Doug
Palmer. The C64 team was quite large - about 8 people by the end, as
they panicked and brought in some contractors.
Package blurb: Live out your wildest fantasies in the mysterious and
enchanted world of Middle Earth -- a world of boundless imagination
where nothing is certain and anything is possible. 
 You and your
fearless band of Hobbits may not be blessed with any super powers or
magic, but there are plenty of others who are. Stay close to them
because your quest is daunting and your adversaries are ominous and
evil. But courage, perseverance and imagination (with a little help
from your friends) are enough to destroy even the evil Sauron's
insidious control over your world.
For more information, see Addison-Wesley.


----------------------------------------------------------------------
Shadows of Mordor
Type: BG
Written 1987 by Philip Mitchell, et al.

Runs on:
 * Amstrad
 * Commodore 64
 * PC
 * Spectrum

Notes: Sequel to The Lord of the Rings: Game One. Based on Frodo and
Sam's  part in The Two Towers by J.R.R. Tolkien.


----------------------------------------------------------------------
The Tolkien Trilogy

Runs on:
 * Amstrad

Notes: This is a compilation consisting of The Hobbit, The Lord of the
Rings: Game One (The Fellowship of the Ring), and Shadows of Mordor.


----------------------------------------------------------------------
Crack of Doom
Type: G
Written 1989 by Philip Mitchell et al.

Runs on:
 * PC

Notes: Based on Frodo and Sam's part in The Return of the King by
J.R.R. Tolkien.


----------------------------------------------------------------------
Demon's Tomb: The Awakening
Written 1990.


----------------------------------------------------------------------
Classic Adventure
Type: TO
Written 1983 by John Jones-Steele.

Runs on:
 * BBC
 * Commodore 64
 * Spectrum

Notes: A remake of the original adventure.
Package blurb: CLASSIC ADVENTURE was the first major computer game and
now it's become a classic in its own time.  This exciting new release
of Classic Adventure for the Commodore 64 will enable you to slay
dragons, find hidden treasures and bribe trolls: and as your skill
increases through more and more victories and discoveries you too can
become a master adventurer.


----------------------------------------------------------------------
Mordon's Quest
Type: TO
Written 1985 by Peter Moreland
[design], Peter Donne
[design] and John Jones-Steele
[programming].

Runs on:
 * Amstrad
 * Atari 8-bit
 * BBC
 * Commodore 64
 *
Spectrum[48K]

Notes: 150 locations, 500 words. The Commodore 64 version was buggy,
so that if you tried to solve the game you'd suddenly have all sorts
of strange objects, leaving the game unsolvable. This bug can be
eliminated by resetting the computer after loading the game and then
restarting it by typing 'SYS 4828'.
Comments: Viciously hard game.


----------------------------------------------------------------------
Castle of Terror
Type: DG/MUSIC/animation
Written 1984 by Grahame Willis.

Runs on:
 * Commodore 64

Notes: Divided into two parts (the second one loaded automatically
when  you entered the castle; there was no turning back then).  Had 
graphics for all rooms, but I don't think they were necessary in more
than a few places.  Infamous game (to my knowledge, no one has
_ever_ managed to save the princess
_and_ kill the count -  but the discussion has gone on for years!) Parser
capable of  commands such as: "GET AXE AND LAMP AND PUT THEM IN SACK".
Comments: You volunteer to save a maiden in distress from the castle
of a vampire count.


----------------------------------------------------------------------
Where Hobbits Dare
Type: G
Notes: This was planned as a sequel to The Hobbit, but was never
released.


----------------------------------------------------------------------
Dodgy Geezers
Written 1986 by Peter Jones
[storyline], Trevor Lever
[storyline], Valerie Saunders
[graphic
ideas] and Consult Computer Systems
[graphic
design] in The Quill.

Runs on:
 * Amstrad
 * BBC
 * Commodore 64
 * Spectrum

Notes: It had a song track on the reverse side of the tape.
Package blurb: Fresh out of gaol after serving a three year stretch
for your part in the Long Ditton Spaghetti Caper, you're itching for
that one massive caper which will allow you to live on the Costa Brava
for the rest of your life.
 But what is the caper, and who can you
trust to be in your gang? And by the way, who IS that geezer in the
white Gucci shoes?
 DODGY GEEZERS is the latest "real life adventure"
from Trevor Lever and Peter Jones, authors of HAMPSTEAD and
TERRORMOLINOS, and writers and performers of the diabolical DODGY
GEEZERS song on the flip side of this tape. At least the lyrics may
give you some useful tips...


----------------------------------------------------------------------
Merry Christmas
Type: BG/MUSIC/animations
Written 1984 by Grahame Willis.

Runs on:
 * Commodore 64

Notes: Sent out around christmas 1984 to all of Melbourne House's 
business partners (I think).  Fairly small game, but very cute,
nonetheless.
Comments: Help Santa deliver the christmas presents.


----------------------------------------------------------------------
Redhawk
Written 1986.

Runs on:
 * Spectrum

Package blurb: Ordinary Kevin Oliver shouts "KWAH" and becomes
REDHAWK, superhero extraordinaire, in this original comic strip
adventure. 
 Alternating between the characters of REDHAWK and KEVIN
you must use all your superhuman skills to battle against the
arch-villains and criminals who pose threats to your city. At the same
time you must keep a careful check on your popularity rating, your
energy level and have enough money to get you around!
 But remember --
time is of the essence, and unless you cope with the challenging
problems posed in this unique graphic adventure, the whole city will
go up in a big bang!


----------------------------------------------------------------------
Kwah?
Type: BG/PNC/TEXT
Written 1986 by Simon Price and Mike Lewis.

Runs on:
 * Commodore 64
 * Spectrum

Notes: Sequel to "Redhawk" (about the comic book hero). Comic strip
graphics has the player following Redhawk as he tries to break  into a
huge mansion.


----------------------------------------------------------------------
Dennis Through the Drinking Glass

Runs on:
 * BBC



----------------------------------------------------------------------
Asterix and the Magic Cauldron
Type: MCG
Written 1986.

Runs on:
 * Spectrum

Notes: A prettily presented but buggy and frustrating game.
Package blurb: Gaul is divided into three parts... No, four, for one
small Gaulish village in Armorica still holds out against the
invaders. Fortified by their magic potion, they still successfully
resist the Romans. However, the magic cauldron the potion is brewed in
has been accidentally shattered into seven pieces which our heroes
Asterix and Obelix must recover...



======================================================================



Merit Software

They distribute Castleworks Gameware.



======================================================================



Microdeal

They also distributed or took over Madness and the Minotaur and Keys
of the Wizard from Spectral Associates.

For more information, see Spectral Associates.

Williamsburg
Type: TO

Runs on:
 * Commodore 16



----------------------------------------------------------------------
Mansion House
Type: TO
Written in Basic.

Runs on:
 * Commodore 16
 * Dragon



----------------------------------------------------------------------
El Diablo

Runs on:
 * Dragon




======================================================================



Micro Fun

They were called Micro Lab up to 1984.


Mad Venture
Type: TO
Written 1981.

Runs on:
 * Apple II

Comments: This game had an Alice in Wonderland theme and was very hard
(though fair) since everything is subject to Looking-Glass logic. At
one point in the game you are heading east along an east-west road.
You come to a fork in the road. You can go northeast, southeast or
back west. Northeast and southeast lead to useful locations, but if
you type 'get fork', you get a silver fork  and the road now leads
straight east to a new location.
 It is quite a good game with a real
sense of humor and some very nasty (but mostly solvable) puzzles.


----------------------------------------------------------------------
Palace in Thunderland
Written 1981 by Dale Johnson and Ken Rose.

Runs on:
 * Apple II



----------------------------------------------------------------------
Death in the Caribbean
Type: BG
Written 1983 by Philip Hess and Bob Hess.

Runs on:
 * Apple II
 * Commodore 64




======================================================================



Micrograf


Flint's Gold
Type: TO
Written 1984 by Andy Mitchell.

Runs on:
 * BBC

Comments: Takes place in a Treasure Island setting, featuring
characters such as Long John Silver.


----------------------------------------------------------------------
Vampire Castle
Type: G
Written 1984.

Runs on:
 * BBC

Comments: Yet another game where you have to kill the count himself.



======================================================================



MicroIllusions


The Jetsons - George Jetson and the Legend of Robotopia
Type: IG/PNC/MUSIC
Written 1989 by Robert McNally and Michael McNally.

Runs on:
 * Amiga

Notes: Based on the Hannah-Barbera cartoon.


----------------------------------------------------------------------
The Faery Tale Adventure
Type: MCG/MUSIC
Written 1986 by David Joiner.


----------------------------------------------------------------------
Romantic Encounters at the Dome
Type: G
Written 1988.

Runs on:
 * Amiga

Notes: I've also had this reported as a text-only game. Are there
different versions?
Comments: Adult adventure.



======================================================================



Micro Lab

For more information, see Micro Fun.



======================================================================



Micromysteries


Crime City
Written 1993.



======================================================================



Micro Power


Adventure

Runs on:
 * BBC
 * Electron



----------------------------------------------------------------------
Eldorado Gold

Runs on:
 * BBC



----------------------------------------------------------------------
Wizard's Challenge

Runs on:
 * BBC



----------------------------------------------------------------------
Labyrinths of LaCoshe

Runs on:
 * BBC




======================================================================



MicroProse

They are mainly known for their simulations. They are currently owned
by  Hasbro Interactive.

They distribute Magnetic Scrolls and Legend Entertainment Company.

Return of the Phantom

Runs on:
 * PC



----------------------------------------------------------------------
Dragonsphere
Type: G

Runs on:
 * PC

Notes: This was done by the same programmers as Return of the Phantom.


----------------------------------------------------------------------
Bloodnet
Written 1994?.

Runs on:
 * Amiga
 * PC

Comments: A futuristic mix of vampires and cyberspace. A role-playing 
adventure of high quality.


----------------------------------------------------------------------
Rex Nebular and the Cosmic Gender Bender
Type: G

Runs on:
 * PC

Notes: Included in the package is a mood-enhancing, 
background-setting booklet written by Steve Meretzky which  contains
Rex Nebular's log-entries from some time back.
Comments: Rather similar to Space Quest.


----------------------------------------------------------------------
Pirates


----------------------------------------------------------------------
Pirates! Gold
Written 1990.
Notes: Updated version of their classic adventure/strategy game 
Pirates.


----------------------------------------------------------------------
Dark Earth
Written 1997 by Kalisto Entertainment.

Runs on:
 * PC

Comments: You play a warrior in a culture set far after nuclear war. 
You are infected by a virus that is slowly eating away at you  while
you attempt to save yourself and the world.



======================================================================



Microsoft

Started out as a company making BASIC interpreters for various
microcomputers.  Later expanded to also develop operating systems etc.
They are located in Redmond, Washington, USA.

Homepage: http://www.microsoft.com/
For more information, see Softwin Associates.

Microsoft adventure



======================================================================



Mikro-Gen Ltd

They are perhaps best known for their series of arcade adventures
about Wally Week.  They were located at 44 The Broadway, Bracknell,
Berks RG12 1AG.


Genesis II
Type: DG
Written 1984 by Dale McLoughlin and Shelley McLoughlin.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Mines of Saturn
Type: TO
Written 1982 by Saturnsoft.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Return to Earth
Type: TO
Written 1982 by Saturnsoft.

Runs on:
 *
Spectrum[48K]

Comments: Sequel to "Mines of Saturn".


----------------------------------------------------------------------
S.A.S. Assault
Type: DG/CHOICE
Written 1983.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Sorcerer's Castle
Type: DG
Written 1983 in BASIC.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Witch's Cauldron
Type: BG
Written 1985 by Dale McLoughlin and Shelley McLoughlin in machine
code.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Comments: An evil witch has transformed you into a frog. You must go 
through various shapes (fx. a monkey!) to become human again,  with
all the troubles it gives you.



======================================================================



Milbus Software


Hobbit - The True Story
Type: TO
Written 1993 by Fredrik Ramsberg and Johan Berntsson.

Runs on:
 * PC

Notes: It is shareware
($10), available from ftp.gmd.de, /if-archive/games/pc.
Comments: It is a very good but extremely short parody of the
Melbourne  House game of the same name. It is written with BAT files.


----------------------------------------------------------------------
The Terror of Mecha Godzilla
Type: TO
Written by Fredrik Ramsberg.

Runs on:
 * PC

Notes: Very similar to Hobbit - The True Story.



======================================================================



Miles Computing


The Fool's Errand
Written 1987 by Cliff Johnson.

Runs on:
 * Macintosh
 * PC

Notes: The instruction booklet (at least the PC version) is copyright 
1987, 1989.
Package blurb: The award winning Fool's Errand is a game like no
other. It tells the enchanting story of the fool in his search for
wisdom intertwined with over 80 original puzzles: graphic, word,
logic, and more. Each unique puzzle is woven into the threads of the
unraveling story. The puzzles give you pieces of the sun's map. But
the map is a puzzle as well. And there are more puzzles that lie
hidden in the map. You figure it out. And when you do, you will be
rewarded with a four-minute animated finale. You will have earned it.



======================================================================



Mind Games


The Desecration
Written 1982 by Greg and Gil.

Runs on:
 * Apple II

Notes: Had three arcade games as part of the plot. Advertised as an
"adventurecade".



======================================================================



Mindscape, Inc

3444 Dundee Road, Northbrook, IL 60062, (312) 480-7667. This is a
suburb of Chicago.
 Mindscape games were, at least originally,
released in folders looking like hardcover books that measured 7 3/4"
X 9". They featured a 7 1/4" X 8 1/2" browsie manual tucked into a
slot on the right side and a sealed envelope of either plastic or
cardboard with a cellophane window containing the disks and the rest
of the contents.  Mindscape is now part of The Learning Company.

Homepage: http://www.mindscape.com/
They distribute Angelsoft, Inc, Eldritch Games Ltd, ICOM Simulations,
Inc and Melbourne House.
For more information, see The Learning Company.

Brattacas
Type: IG
Written by Psygnosis.

Runs on:
 * Amiga
 * Atari ST

Notes: This was a port of the unfinished Sinclair QL port of
Bandersnatch, the unfinished Spectrum "MegaGame" Imagine Software was
working on when it went bust in 1984. Sinclair Research was going to
release the QL version, but apparently it fell through at the last
minute and it appeared as  Psygnosis' first ST game instead.
Apparently, one could tell  it was intended for the QL from the color
palette (red/green/white/black) and the fact that it only used the
middle 512 pixels of the screen (at least in the version shown at the
1985 PCW Show).


----------------------------------------------------------------------
Racter
Written 1982, 84, 86 by Inrac Corporation.
Notes: Not an adventure, really.
Comments: As Eliza was an early computer program that simulates
artificial intelligence, so Racter is a program that simulates
artificial insanity
[...] A program that interviews you, tells you stories and anecdotes, etc.


----------------------------------------------------------------------
The Colony
Written 1988 by David Smith.


----------------------------------------------------------------------
D-Generation


----------------------------------------------------------------------
Aliens
Written 1995.

Runs on:
 * PC

Notes: Based on the comic book series based on the "Alien" movie
series.


----------------------------------------------------------------------
Dragon Lore 1
Written 1995.
Comments: You play the orphaned son of a dragon warrior (a clan of
warriors who ride dragons into battle).  You must uncover you heritage
and defeat the evil forces who killed your father.


----------------------------------------------------------------------
John Saul's Blackstone Chronicles
Type: PNC
Written 1998 by Bob Bates.

Runs on:
 * PC

Notes: Based on a novel by John Saul.



======================================================================



Mirage Software

Founded by Robert Cook. He writes:
 From: "Robert Cook"
(1stchoice@assessors.fsnet.co.uk) Date: Thu, 21 Oct 1999 10:29:13 +0100

Regarding copyright of my games, I certainly have to objections to
anyone having them. I formed Mirage Software as an 'add-on' to the
magazine Oric User Monthly. I passed both over to a guy called Dave
Dick, some time in 1990. Believe it or not, the magazine is still
going, although I understand it is to close this month. I do not
expect there would be any problems at all using the software as public
domain, although you may want to just check with him.


Grandad
Type: TO
Written in The Quill.

Runs on:
 * Oric-1



----------------------------------------------------------------------
The Haunt
Type: TO
Written by Robert Cook in The Quill.

Runs on:
 * Oric-1

Comments: Set in the modern day.


----------------------------------------------------------------------
Krystal Worlds
Type: TO
Written by Robert Cook.

Runs on:
 * Oric-1

Notes: This was in several parts.


----------------------------------------------------------------------
Sausages
Type: TO

Runs on:
 * Oric-1



----------------------------------------------------------------------
Krystal Worlds II
Type: TO
Written 1996.

Runs on:
 * Oric-1

Notes: Divided into two parts.



======================================================================



Mirrorsoft


Bermuda Project
Type: IG

Runs on:
 * Amiga



----------------------------------------------------------------------
Omicron Conspiracy
Type: IG

Runs on:
 * Amiga



----------------------------------------------------------------------
Ashkeron
Type: 3D
Written 1985.

Runs on:
 * Amstrad CPC
 *
Spectrum[48K]

Notes: The game has some degree of real-time action going on, and a
number of NPCs which you can command with. Movement is done either
with a joystick or keyboard.
Comments: The plot is centred around 5 treasures which have been
stolen by a wizard - they must be recovered before the local princess
is crowned.


----------------------------------------------------------------------
Andy Capp
Type: MCG

Runs on:
 * Spectrum




======================================================================



Mogul Software

This is probably a British company.

They distribute Victory Software Corporation.

Pyramid
Type: TO
Written 1984.

Runs on:
 * Commodore 64
 * TI-99/4A
 * TRS-80 Color
 * VIC-20

Comments: Hopeless parser and incredibly illogical puzzles. It only
has 15 locations and the descriptions are filled with spelling errors.



======================================================================



Molimerx

They distribute Howarth, Brian.



======================================================================



Moltech Software


Tahiti
Type: TO

Runs on:
 * Spectrum

Notes: Written in Swedish.



======================================================================



Mosaic Publishing

Mosaic specialize in "bookware" which is better described as 
interactive fiction than adventure. There is mainly narrative text 
with only occasional player interaction. Their games are programmed 
by Level 9 Computing and The Ram Jam Corporation.

They distribute Level 9 Computing and Ram Jam Corporation, The.

The Pen and the Dark
Type: TO
Written 1984 by Keith Campbell.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Snow Queen
Type: DG
Written 1985 by St. Bride's School.

Runs on:
 *
Spectrum[48K]

Notes: May also have been published by St. Brides's themselves.


----------------------------------------------------------------------
The Stainless Steel Rat
Written 1984 by Harry Harrison and Sean O'Connell.

Runs on:
 *
Spectrum[48K]

Notes: Based on the book by Harry Harrison. The game has three
sections in which  you are tested on your eligibility to join the
Special Corps, try to escape  in your spaceship and explore the planet
Freibur. The book and cassette  package cost
14.95.


----------------------------------------------------------------------
Twice Shy
Written 1986 by The Ramjam Corporation.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Width of the World
Written 1984 by Simon Gould.

Runs on:
 *
Spectrum[48K]

Notes: based on the story by Ian Watson.



======================================================================



Mountain Valley Software

Their games came out around 1984-85 (some as early as 1981, though)
and had character graphics. According to some people they were awful,
according to some they were the best Commodore 64 character graphics
ever. There was rarely any plot or real aim of the adventure other
than getting to the end. Most problems could be solved with either
looking at something or moving it.


Smuggler's Inn
Type: CG
Written in Basic.

Runs on:
 * Commodore 64

Comments: Escape from a smuggler hideout.


----------------------------------------------------------------------
Volcano of Raka-Tua

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Oasis of Shalimar


----------------------------------------------------------------------
King Solomon's Mines

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Himalayan Odyssey

Runs on:
 * Commodore 64
 *
TRS-80[Model
I.]

Comments: It essentially had a two-word parser, though it would accept
more for certain commands like "say". It was much in the vein of the
Scott Adams games.


----------------------------------------------------------------------
Scroll of Akbar Khan

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Castle of Mydor

Runs on:
 * Commodore 64



----------------------------------------------------------------------
The Lost City

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Dark Planet

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Mystery Island



======================================================================



MP Software


Firien Wood
Type: TO
Written 1982.

Runs on:
 * BBC



----------------------------------------------------------------------
Blue Dragon
Type: TO
Written 1983.

Runs on:
 * BBC




======================================================================



Nemesis

Located at 10 Carlow Road, Ringstead, Kettering, Northants, UK.


The Trial of Arnold Blackwood
Type: TO/MUSIC
Written 1985.

Runs on:
 * Amstrad CPC
 * Dragon

Comments: You star as a private detective with amnesia! Along the way
you'll have to find a golden amulet for some lord.



======================================================================



Neo Software


The Clue

Runs on:
 * Amiga
 * PC




======================================================================



New Soft


The Black Dwarf's Lair
Type: TO

Runs on:
 *
Spectrum[16K]

Notes: Basicly just a maze.



======================================================================



Newsoft Products


Secret Valley
Written 1982.

Runs on:
 *
Spectrum[48K]




======================================================================



New World Computing

They are distributed by Interplay Productions.

Inherit the Earth
Type: IG

Runs on:
 * Amiga
 * Commodore CD32
 * Macintosh
 * PC

Notes: CD-ROM version has speech. Also available in German as Die
Erben der Erde.



======================================================================



No Man's Land


Tyrann
Type: G
Written 1984.

Runs on:
 * Oric-1




======================================================================



Norell Data Systems


The Hermit's Secret
Type: TO
Written around 1986.

Runs on:
 * PC

Comments: Very much like Colossal Cave - you wander around, finding
treasures and putting them in the appropriate location.


----------------------------------------------------------------------
(name unknown)
Notes: Based on the story of the phantom of the opera.



======================================================================



Novagen Software Ltd


Mercenary

More information about the Mercenary series can be found here.
 *
Mercenary: Escape from Targ
Type: 3D
Written 1987 by Paul Woakes and David Aubrey Jones.

Runs on:
 *
Spectrum[48K]

Notes: This might also be called Escape from Targ.

 *
Mercenary: The Second City
Type: 3D
Written 1988 by Paul Woakes.

Runs on:
 *
Spectrum[48K]

Notes: This is the same game as Mercenary but in a new world and with 
a different mission.

 *
Mercenary Compendium
Written by Paul Woakes.
Notes: This contains both Mercenary and The Second City for the price 
of one.

 *
Damocles - Mercenary II
Type: 3D
Written 1990 by Paul Woakes.

Runs on:
 * Amiga
 * Atari ST
 * Spectrum

Notes: A PC adaption of this was cancelled by Psygnosis a few weeks 
before the planned release date in 1995.

 *
Data disk 1
Notes: New missions for Damocles.

 *
Data disk 2
Notes: New missions for Damocles.

 *
Damocles II / Mercenary III - The Dion Crisis
Type: 3D

Runs on:
 * Amiga
 * Atari ST

Notes: This should have been released for the PC but only a demo was 
released.



======================================================================



Number 9 Software

Later changed name to Number 9 Books and is publishing books about The
Beatles.

Homepage: http://welcome.to/number9books

Beatle Quest
Type: DG
Written 1985 by Gary Marsh.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Comments: The game takes place in the year 2953 where you, as Keeper
of  the history of the Earth, uncover the knowledge of the Fab  Four.
Using a computer, the band's lyrics are translated into  a world
inside you mind. Very difficult - perhaps you have to  be extremely
familiar with the Beatles to make any sense of  this game.



======================================================================



Ocean Software Ltd

They are currently owned by Infogrames. They were earlier known as
Spectrum  Games.

Homepage: http://www.ocean.co.uk/
For more information, see Infogrames.

The Neverending Story
Type: BG/MUSIC
Written 1986 by Ian Weatherburn, Simon Butler and F Gray.

Runs on:
 * Amstrad
 * Atari 8-bit
 * Commodore
64[Music]
 *
Spectrum[The Spectrum 128 version was in one part and had
music.]

Notes: Divided into three parts. Might have been distributed by 
Datasoft, Inc.


----------------------------------------------------------------------
Hunchback - The Adventure
Type: BG
Written 1986 by Ian Weatherburn and Simon Butler.

Runs on:
 * Commodore
64[Music]
 *
Spectrum[48K]

Notes: Divided into three parts.


----------------------------------------------------------------------
Hook
Type: IG

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Island of Death
Type: TO

Runs on:
 * Oric-1

Notes: It had ten arcade sequences in it at key points.


----------------------------------------------------------------------
Batman - The Caped Crusader
Type: MCG
Written 1988 by Special FX Software Ltd (Jonathan Smith, Charles
Davies, Keith Tinman).

Runs on:
 * Amiga
 * Commodore 64
 * PC
 *
Spectrum[48K]

Notes: Not to be misstaken for the isometric game and arcade game 
also by Ocean.



======================================================================



Odisea Software


Abracadabra
Type: DG
Written 1988 by Proein Soft Line.

Runs on:
 * Spectrum

Notes: In Spanish.



======================================================================



Odyssee


Die Lange Ruekkehr
Type: BG

Runs on:
 *
Spectrum[48K]

Notes: In German.



======================================================================



On-Line Systems

For more information, see Sierra On-Line, Inc.



======================================================================



Origin

Dallas Snell, previously at Penguin Software Inc went over to work
here, and apparently took Ring Quest with him.
 Origin are more famous
for publishing the Ultima series of RPGs.


Ring Quest
Type: G (some animation)
Written 1986 by Dallas Snell
[story], Joe Toler
[graphics], Dallas Snell
[programming], Ron Goebel
[programming] and Joel (Ellis) Rea
[programming].

Runs on:
 * Apple II
 * PC

Notes: The package contains a laminated colour map, a marker, and a
parchment manual. This release apparently did not last long. It is not
featured in the 1987 Origin catalogue.
For more information, see Penguin Software Inc.


----------------------------------------------------------------------
Bioforge
Written 1995.

Runs on:
 * PC




======================================================================



O'Shea, Kevin

From a mail from Kevin (February 1999):  My games, written in 1984,
were never released, indeed  they have only made it to the public
domain during the last couple  of years.

Homepage: http://members.aol.com/kjoshea/index.htm
Email:
koshea@bigfoot.com.

The Five Doctors
Written 1984 by Kevin O'Shea in Basic.

Runs on:
 *
Spectrum[48K]

Notes: Based on Dr. Who.


----------------------------------------------------------------------
The Mind Maze
Written 1984 by Kevin O'Shea in Basic.

Runs on:
 * Spectrum

Notes: Based on Dr. Who.



======================================================================



Oxford Digital Enterprises

They are distributed by Avalon Hill.

Macbeth, the Computer Adventure
Type: G
Written 1985.

Runs on:
 * Commodore 64

Notes: This came packaged with a copy of Shakespeare's play. It is
divided into four parts: In part one you play Macbeth, in part two you
play Lady Macbeth, in part three you play one of the witches, and in
part four you play Macbeth again.



======================================================================



Palace Software

Palace software was a subsiduary of Palace Virgin Gold, founded 1983
by Pete Stone.


Demoniak
Type: BG/TEXT/MUSIC
Written 1991 by Alan Grant.

Runs on:
 * Amiga
 * Atari ST
 *
Spectrum[48K]



----------------------------------------------------------------------
Stifflip & Co
Written 1987 by Binary Vision (Paul Norris, Rupert Bowater, Richard
Joseph).

Runs on:
 *
Spectrum[128K]




======================================================================



Palas


Bad Night
Written 1987 by Bensoft.

Runs on:
 *
Spectrum[48K]

Notes: In Czech.



======================================================================



Panther Games


Alien Drug Lords
Type: IG

Runs on:
 * Amiga




======================================================================



Paragon Software Corporation

(600 Rugh Street, Greensburg, PA 15601, USA).


Twilight's Ransom
Type: G
Written 1987, 88.

Runs on:
 * Macintosh
 * PC

Notes: It claimed that if you had a certain piece of hardware from the
company it talked.
Comments: Your girlfriend has been kidnapped and you have to find her
and somehow rescue her in a town that's full of ward and june cleavers
during the day but at night junkies and prostitutes and muggers fill
the street.


----------------------------------------------------------------------
Guardians of Infinity



======================================================================



Pendulo Studios

Homepage: http://www.pendulostudios.com

IGOR: Objetivo Uhikokahonia (IGOR: Operation Uhikokahonia)
Written around 1993-1994.
Notes: This game is similar to Indiana Jones & the Fate of Atlantis.
Comments: It is about a student at a university who had problems with
his friends, jealous against his girlfriend whom he could lose, 
problems meeting the requirements for staying in school, etc. On the
other hand there was the typical fat girl being bullied.


----------------------------------------------------------------------
Hollywood Monsters


----------------------------------------------------------------------
Runaway



======================================================================



Penguin Software Inc

The company was called Penguin Software Inc until late 1985. They got
into a dispute with Penguin Books and felt that they didn't have
enough money to win a lawsuit. The name was then changed to PolarWare.

 The Penguin games generally came in small (6" X 8") slipcover boxes
containing a white cardboard tray with a foam insert padding and
little more than a disk and a manual and warranty card.
 Apart from
adventure games, they also released the Graphics Magician. They also
produced the "Adventures In" series, but these are not essentially
adventure titles.


Homepage: http://www.magictree.com
For more information, see PolarWare.

Transylvania
Type: G
Written 1982 (rereleased 1984) by Antonia Antiochia in Graphics
Magician.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64
 * Commodore 128
 *
Macintosh[1984; The first commercial adventure game for the
Macintosh.]

Notes: The 1984 rerelease had better graphics and a different title
screen.
Comments: Search the land of Transylvania to rescue the Princess
Sabrina and return her safely to the King before the clock strikes
five. On the way, you'll meet a werewolf and a vampire, and, what
else, a flying saucer.
For more information, see PolarWare.


----------------------------------------------------------------------
The Coveted Mirror
Type: G (some animations)
Written 1983 by Eagle I. Burns and Holly Thomason.

Runs on:
 * Apple II

Notes: Graphics using the Graphics Magician. This version features a
few arcade sequences, including a jousting tournament.
Comments: In medieval times, you must escape captivity by the evil
ruler Voar in search of the fifth and final shard of the shattered
coveted mirror that will break Voar's power over the land of Starbury.
For more information, see PolarWare.


----------------------------------------------------------------------
The Quest
Type: BG
Written 1983 by Dallas Snell, Joe Toler and Joel Ellis Rea.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64
 * Macintosh

Notes: It came on one 5 1/4" disk for the Apple II. This probably
wasn't rereleased by PolarWare. A sequel, Ring Quest, followed 
shortly.
Package blurb: You, as the king's newest advisor, must accompany his
champion, Gorn, on a mission to rid the kingdom of a vengeful dragon
terrorizing the southern provinces. The king has instructed Gorn to
heed your advice, as you venture out on your journey to explore Balema
and find the reptilian menace.


----------------------------------------------------------------------
Ring Quest
Type: G (some animation)
Written 1983 by Dallas Snell
[story], Joe Toler
[graphics], Dallas Snell
[programming], Ron Goebel
[programming] and Joel (Ellis) Rea
[programming].

Runs on:
 * Apple II

Notes: This is a sequel to The Quest. It contains two arcade
sequences.
Package blurb: The Ring of Chaos has possessed the enchantress Lisa
and threatens the very fabric of the universe! Unless it is reunited
with the Ring of Order, life as we know it may come to an end. The
Ring of Order has now found its way into your hands... 
 Having been
chosen as Ringbearer, you must track down the elusive Lisa in an
effort to put an end to the havoc caused by the Ring of Chaos.
Accompanied by Gorn, Champion of Balema, you must traverse a land
fraught with perils and rife with fabulous monsters. Lisa must be
freed from the demonic power of the Ring of Chaos - and only you can
help her. Your only tools are your wits, the Ring of Order, and the
strong right arm of Gorn. You will need all of these and more to
survive.
For more information, see Origin.



======================================================================



Personal Software

They had plans to release Zork II as well, but never got that far.

For more information, see Mainframe adventures and Infocom.

Zork
Type: TO
Written 1979.

Runs on:
 * Apple
II[1980]
 *
TRS-80[Model I and
III.]

For more information, see Mainframe adventures and Infocom.



======================================================================



Phipps Associates

They were located at 172 Kingston Road, Ewell, Surrey KT19 0BR.  They
also published the books "The ZX80 Pocket Book" and  "The Spectrum
Pocket Book".


Colditz Castle
Type: DG
Written 1983 by Tony Barber.

Runs on:
 *
Spectrum[48K]

Comments: Escape from the famous castle Colditz. Quite enjoyable, but 
the parser is rather lousy. The game has around 70 locations,  with
split screen graphics in around one third of them.


----------------------------------------------------------------------
Greedy Gulch
Type: DG
Written 1983.

Runs on:
 *
Spectrum[48K]

Notes: A game set in the Wild West. The game draws an on-screen map.


----------------------------------------------------------------------
Knight's Quest
Type: DG
Written 1983 by Mike Farley.

Runs on:
 *
Spectrum[48K]
 *
ZX81[16K]

Notes: The game has more than 120 locations and many are underground.
The  object is to find Merlin's lost treasure.


----------------------------------------------------------------------
Magic Mountain
Type: DG
Written 1983 by Mike Farley.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Pharaoh's Tomb
Type: DG
Written 1983 by Mike Farley.

Runs on:
 *
Spectrum[48K]




======================================================================



Phoenix Software

They were located on 64 Lake Zurich Drive, Lake Zurich, Illinois 
60047, USA. Phone 312 438-4850.

They are distributed by American Eagle.

Adventure in Time
Type: TO
Written 1981 by Paul Berker.

Runs on:
 * Apple II
 * Atari 8-bit

Comments: Travel through four different locations in time via the help
 of a robot to find and kill the evil Nostradamus before he can  take
over the world.


----------------------------------------------------------------------
Birth of the Phoenix
Type: TO
Written 1981 by Paul Berker.

Runs on:
 * Apple II
 * Atari 8-bit

Comments: Tutorial adventure. It's just an ordinary (easy) treasure 
hunting for the beginner, much different than the other  popular
tutorial of the time, Mission: Asteroid from Sierra.


----------------------------------------------------------------------
Dodge City
Type: BG/CHOICE
Written 1984 by Fraser Orr.

Runs on:
 *
Spectrum[48K]

Notes: I have seen claims that it was published by Phoenix Software
Ltd, Middlesex.
Comments: You must complete arcade on A to get code for adventure on
B.


----------------------------------------------------------------------
Queen of Phobos
Type: DG (black and white)
Written 1982 by Paul Berker and Bill Crawford.

Runs on:
 * Apple II

Comments: Travel on board a Martian spacecraft to locate the mask of 
Kuh-Thu-Lu, while avoiding the ship's evil occupants, in this  science
fiction adventure.


----------------------------------------------------------------------
Sherwood Forest
Type: G (some animation)
Written 1982 by Dale Johnson and Dav Holle
[graphics].

Runs on:
 * Apple II

Notes: Advertised as "Sof-toon
#1" but it might have been the only one.  Probably only for Apple II.
Comments: Parody of Robin Hood, and featuring Friar Tuck, Maid Marian
and  Little John. Hardly any plot, but still amusing and well drawn, 
for the time.


----------------------------------------------------------------------
Masquerade
Type: BG
Written 1983 by Dale Johnson and Rick Incrocci
[graphics].

Runs on:
 * Apple II
 * Commodore 64

Notes: Distributed by All American Adventures. There was a
$1000 prize  for the first person to solve it. The
$1000 prize was a parody  of the treasure-hunt prize offered by Kit
Williams' book of  the same name, which after mass hysteria over three
years, had  finally been solved shortly before this game game out. I
have  also seen this game as by American Eagle. The graphics were 
done using Penguin's Graphics Magician.
Comments: Private eye is set up against knife-throwing bad guys and
bombed  hotels - as well as toilets for using bad language! - while 
exploring a zoo and more.


----------------------------------------------------------------------
Fraktured Faebles
Type: BG (some animation)
Written 1985 by Dale Johnson and Rick Incrocci
[graphics].

Runs on:
 * Apple II

Comments: Parody of fables and other bedtime story stuff. You get to 
meet Goldilocks and the 3 Bears, one of the 3 Little Pigs, the 
rabbit, the Queen of Hearts and the Mad Hatter from Alice in 
Wonderland, Little Red Riding, the Wolf and Grandma, all with 
essentially no plot at all!



======================================================================



Piranha Interactive Publishing

Piranha was a label of MacMillan Software Ltd. They were based on 4
Little Essex  Street, London WC2R 3LF.

They distribute Soap Bubble Productions.



======================================================================



Pixel Games


Trader

Runs on:
 * Spectrum
 * ZX81
 *
VIC-20[16K]

Comments: Not really an adventure, more a graphical wander.



======================================================================



PK Soft

They are distributed by Ariolasoft.

Lapis Philosophorum: The Philosopher's Stone
Type: G

Runs on:
 * Atari 8-bit
 * Commodore
64[Not
sure.]

Notes: Available in English and German.



======================================================================



PK Software

PK Software was founded by two guys with names starting with P and K.


The Beyond
Type: TO

Runs on:
 * Commodore 64

Notes: Even though the name of the game is in English, the game itself
was in Dutch.
Comments: A horror story playing in a deserted house/hotel.


----------------------------------------------------------------------
Saturn 3
Type: TO

Runs on:
 * Commodore 64

Notes: Even though the name of the game is in English, the game itself
was in Dutch.
Comments: A science fiction story whose plot was the same as the movie
with (I think) Lee Majors.


----------------------------------------------------------------------
(unknown title)
Type: TO

Runs on:
 * Commodore 64

Notes: Even though the name of the game is in English, the game itself
was in Dutch.
Comments: It was in Egypt and the only thing I remember is a very
tricky problem with scorpions.



======================================================================



Players Premier Software


Matt Lucas
Written 1986.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Journey to the Centre of Eddie Smith's Head
Written 1986.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Shrewsbyry Key
Written 1986.

Runs on:
 * Spectrum



----------------------------------------------------------------------
The Zacaron Mystery
Written 1986.

Runs on:
 * Spectrum

Notes: In three parts.


----------------------------------------------------------------------
The Serf's Tale
Written 1986.

Runs on:
 * Spectrum




======================================================================



Pocket Money Software

Pocket Money Software was a label of Central Solutions


Crystal Quest
Written 1985 by C. Malin, Scott Jones in The Quill.

Runs on:
 * Spectrum

Notes: Was sold for
0.99 and is set in the StarTrek universe. It also appeared on side A
of the compilation 10 Adventure Game Pack (Central Solutions) and side
B of the compilation Double Play Adventure 03 (Double Play
Adventures).


----------------------------------------------------------------------
The Rifts of Time
Written 1984 by Gilsoft International (David Walls).

Runs on:
 * Spectrum

Notes: Appeared on side B of the compilation 10 Adventure Game Pack
(Central Solutions) and  on side A of the compilation Double Play
Adventure 02 (Double Play Adventures)


----------------------------------------------------------------------
Jason and the Golden Fleece
Written by Adrian Seymour.

Runs on:
 * Spectrum

Notes: Appeared on side A of the compilation 10 Adventure Game Pack
(Central Solutions).


----------------------------------------------------------------------
Witch Hunter
Written 1986 by Compass Software.

Runs on:
 * Spectrum




======================================================================



PolarWare

The company was called Penguin Software Inc until late 1985. 
 All the
PolarWare adventures were written with a development system called
Comprehend. This system was completed about at the same time as the
name change, and all the games released under the PolarWare name were
written using Comprehend and marketed as "Comprehend Interactive
Novels".
 Mark Pelczarski was in charge of the company until Talisman
was released. PolarWare was bought up sometime around 1988.
 Packaging
information
 The original PolarWare games, plus the rewrites in
Comprehend, were in top/bottom boxes (7 1/2" X 9") with foam inserts
and were a little more Infocom-y in their packaging elements
(impressively so, considering how cheap they sold the games).

Homepage: http://www.magictree.com/
For more information, see Penguin Software Inc.

Transylvania
Type: G
Written 1985 by Antonio Antiochia in Comprehend.

Runs on:
 * Amiga
 * Apple II
 * Atari ST
 * Commodore 64
 * Macintosh
 * PC

Notes: This was the first Comprehend game released and was a rewrite
of the Penguin Software release of the same name.
 This version had a
few puzzles different (the nailed coffin, a moved cross) compared to
the Penguin Software version.
For more information, see Penguin Software Inc.


----------------------------------------------------------------------
Transylvania II: The Crimson Crown (aka The Crimson Crown: Further
Adventures in Transylvania)
Written 1985 by Antonio Antiochia and Dallas Snell
[animations] in Comprehend.

Runs on:
 * Amiga
 * Apple
II[There are at least two different versions of the graphics for this
game.]
 * Atari ST
 * Commodore 64
 * Macintosh
 * PC

Notes: This game was never released by Penguin, but was the first
Comprehend release.
 The Apple II version comes on one 5 1/4" disk. It
comes with a 12 page parchment Journal, as chronicled by His Majesty's
Loyal Chamberlain Mikhail and a 15" x 11" fold-out parchment map
"Courtesy Wallachian Chamber Von Commerce".
Comments: First half takes place in the much the same world as
Transylvania I. Along with playing the hero of the first game, you
also take along the Princess Sabrina and her brother, Prince Erik, in
this one. Destroy your arch nemesis, that pesky vampire, before he
learns the secret of the Crimson Crown and becomes the ruler of
Transylvania.


----------------------------------------------------------------------
The Coveted Mirror
Type: G
Written 1986 by Eagle I. Burns and Holly Thomason in Comprehend.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64
 * PC

Notes: This is a rewrite in Comprehend of the Penguin Software game of
the same title. Some of the puzzles are different in this version,
compared to the Penguin version. It has a different title sequence and
the arcade sequences are removed altogether. 
 The package contains a
star chart, a recipe card for an Invisibility Potion, and a manual,
The Legend of the Coveted Mirror. 
 As of 1987, it was only released
for the Apple II. A 1987 PolarWare catalogue states that it's soon to
be coming to other platforms, but it doesn't say which. One of
PolarWare's outside programmers broke an agreement, walked away with
the advance payments, and left them with nearly finished but
unreleasable versions of the game for Amiga, Atari ST, and Macintosh.
For more information, see Penguin Software Inc.


----------------------------------------------------------------------
Oo-Topos
Type: DG
Written 1986 by Michael Berlyn, Muffy Berlyn, Raimund Redlich
[graphics] and Brian Poff
[graphics] in Comprehend.

Runs on:
 * Amiga
 * Apple II
 * Atari ST
 * Commodore 64
 * Macintosh
 * PC

Notes: This is a rewrite in Comprehend of a text-only game of the same
name published by Sentient Software.
Comments: After being captured by space pirates, you must find a way
to avoid the aliens, locate your ship and escape.
For more information, see Sentient Software.


----------------------------------------------------------------------
Talisman: Challenging the Sands of Time
Written 1987 by Bruce "Xerxes" Hoffman, Raimund Redlich
[graphics] and Brian Poff
[graphics] in Comprehend.

Runs on:
 * Apple
II[Came on three disk
sides]
 * PC

Notes: Package contains a "Rub Me" lamp button, Muhammad's Market
catalogue, and a gold Arabian Express credit card.
Comments: During the Persian Empire, you and your trusty vizor
sidekick, Abu, must find an ancient Talisman that has the power to
destroy an evil genie who is devastating the land.


----------------------------------------------------------------------
Transylvania III: Vanquish the Night
Written around 1988 by Antonio Antiochia in Comprehend.

Runs on:
 * Apple IIGS

Notes: This was the last Comprehend release.


----------------------------------------------------------------------
Frank and Ernest's Adventure
Type: G
Written by Dav Holle in Comprehend.
Notes: Based on the comic strip by Bob Thaves. This was never
released.


----------------------------------------------------------------------
Margaritaville Adventure
Written by Jimmy Buffett in Comprehend.
Notes: Jimmy Buffett has a movie planned and although PolarWare had
the storyline for the game all set, the film people wanted to wait on
the contract until the movie was set and unfortunately that never
happened.



======================================================================



Potter Programs


The Staff of Law
Type: TO
Written 1983.

Runs on:
 * BBC



----------------------------------------------------------------------
Galadriel in Distress
Type: TO
Written 1983.

Runs on:
 * BBC

Notes: This game changes the background color of the screen to green
and blue when you're hungry, red when you're in danger and so on.


----------------------------------------------------------------------
Super Agent Flint
Type: TO
Written 1983.

Runs on:
 * BBC




======================================================================



Prickly Pear Software


To Preserve Quandic
Type: BG

Runs on:
 * TRS-80 Color

Notes: On two disks.



======================================================================



Prism Leisure


The Kristal
Type: IG

Runs on:
 * Amiga




======================================================================



Programmer's Guild, The

One of the members was Teri Li.


Lost Dutchman's Gold
Written by Teri Li.

Runs on:
 * TRS-80



----------------------------------------------------------------------
Spider Mountain
Written by Bob Liddil and Teri Li.

Runs on:
 * TRS-80



----------------------------------------------------------------------
Death Dreadnaught
Written by Biff Mutt and Spud Mutt.

Runs on:
 * TRS-80



----------------------------------------------------------------------
Domes of Kilgari
Written by Bob Liddil and Charles Forsythe.

Runs on:
 * TRS-80




======================================================================



Program Power


Eldorado Gold
Type: TO
Written 1982.

Runs on:
 * BBC



----------------------------------------------------------------------
Labyrinths of LaCoshe
Type: TO

Runs on:
 * BBC

Notes: This program might belong to some other company.



======================================================================



Progressive Peripherals & Software


Gothmog's Lair
Written in Basic.

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Gothmog's Pyramid



======================================================================



Protecto Enterprises


Cyberworld
Type: G/meshed-in arcade games

Runs on:
 * Commodore 64




======================================================================



Pryority Software


Forbidden Quest
Type: G
Written 1984 by William Pryor and Donnel Cox.

Runs on:
 * Apple II




======================================================================



PSS


Legend of the Sword

Runs on:
 * Amiga

Comments: A very nice adventure game with a pretty good parser and an 
optional non-exhaustive graphical interface.  You could do most things
by selecting icons, menu items and lists, but not everything.  Fantasy
setting, get a magical sword and shield in order to allow killing the
big bad guy.


----------------------------------------------------------------------
The Final Battle
Type: IG

Runs on:
 * Amiga

Notes: This is a sequel to Legend of the Sword.



======================================================================



Psychedelic Hedgehog Software

A label used by Andrey John Remic for his games. He also used to 
publish games as Remsoft Arcade Designs Ltd.  The rights are now owned
by Alchemist Research.

For more information, see Alchemist Research and Remsoft Arcade
Designs Ltd.

Assasin
Type: MCG
Written 1988 by Andrey John Remic.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Green Sonja
Type: TO
Written 1991 by Andrey John Remic.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Moon Magic
Type: DG
Written 1991 by Andrey John Remic.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Saga of a Mad Barbarian
Type: G
Written 1992.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
A Shadow on Glass
Type: DG
Written 1989 by Andrey John Remic.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Adventure Games Pack

Runs on:
 *
Spectrum[48K]

Notes: A compilation with unknown contents. Originally sold for
15.00, but  later released as a budget title for
5.00.



======================================================================



Psygnosis

Homepage: http://www.psygnosis.com
For more information, see Mindscape, Inc.

Innocent Until Caught
Written 1993 by Divide by Zero.


----------------------------------------------------------------------
Guilty: Innocent Until Caught 2
Type: IG
Written 1995 by Divide by Zero.

Runs on:
 * Amiga
 * PC



----------------------------------------------------------------------
Chrono Quest
Type: IG/SOUND

Runs on:
 * Amiga
 * Atari ST

Comments: Superb graphics, good sound, weak interface


----------------------------------------------------------------------
Chrono Quest II
Type: IG/SOUND
Written 1989.

Runs on:
 * Amiga
 * Atari ST
 * PC



----------------------------------------------------------------------
Discworld
Written 1995.

Runs on:
 * PC
 * Playstation

Notes: Voices are provided by the late Jon Pertwee, Eric Idle and Tony
Robinson.


----------------------------------------------------------------------
Discworld 2: Mortality Bytes
Written 1997.

Runs on:
 * Playstation



----------------------------------------------------------------------
Ecstatica

Runs on:
 * PC



----------------------------------------------------------------------
Wizard

Runs on:
 * PC



----------------------------------------------------------------------
City of Lost Children
Written 1997.

Runs on:
 * PC
 * Playstation

Notes: Based on the French film of the same name. With the support and
help of  the movie's Artistic Director, Marc Caro.


----------------------------------------------------------------------
Chronicles of the Sword
Written 1996.

Runs on:
 * Playstation

Notes: Based on Arthurian legend. Morgana, Arthur's sister, is
threatening to  reveal Lancelot and Guinevere's affair to the world.
Enter Gawain, who  must off the evil lady before all hell breaks
loose.
Comments: Not a very good game.



======================================================================



Pulse Entertainment Inc

They were located at 2902 A Colorado Ave. Santa Monica, CA 90404, USA.

They are distributed by Acclaim Distribution Inc.

Bad Mojo
Type: G
Written 1996.

Runs on:
 * PC




======================================================================



Quarkdata


Mystery Towers
Type: G

Runs on:
 * Oric-1

Comments: Search a castle for the Quark diamand



======================================================================



Quicksilva

Started by John Hollis and Nick Lambert.


The Ring of Power
Type: CG (some sprites)
Written 1983 by F. J. Preston in Basic.

Runs on:
 * Commodore 64

Comments: Find a lot of treasures and the Ring of Power (wow!).


----------------------------------------------------------------------
The Thompson Twins Adventure
Type: BG
Written 1984 by David Shea and F. J. Preston.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Notes: This was a floppy magazine cover record from Computer & Video 
Games, October 1984 that you recorded on tape and then played.  If you
solved the game before November 16th, 1984, you could  win a backstage
pass to a Thompson Twins concert.


----------------------------------------------------------------------
Smuggler's Cove
Type: G
Written 1983 by John R. Keneally.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Velnor's Lair
Type: TO
Written 1983 by Derek Brewster in BASIC.

Runs on:
 * Commodore 64
 * Oric-1
 *
Spectrum[48K]

Notes: It was originally released under his own company, Neptune, but
later marketed  by Quicksilva.
Comments: Adventure in underground caves in search of the evil wizard.
 It has some RPG flavour to it, in that you could play one of  three
different classes. 
 Is this the same game as under Atlantis Software?



======================================================================



Radar Games


Confidential
Written 1985 by D. Healey and C. Guest in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: A detective adventure. One of Fox Bay's prominent citizens has
disappeared  and his wife decides to hire you, Craig Adams, to track
him down. From your  seedy office you must seek out the man's
associates and contacts to build a  coherent picture of the facts
surrounding the disappearance. This is not a  simple matter. Besides
gathering information, often from reluctant characters,  there are the
hazards of day to day life in the town.
Comments: Probably available for Amstrad and Commodore 64.



======================================================================



Radarsoft

They also produced educational software and regular games.


Steen der wijzen (The Magic Stone)
Type: BG
Written 1984 by John Vander Aert.

Runs on:
 * Commodore 64

Notes: Written in Dutch. Also available in English and German.
Comments: Search a haunted house for a stone that will turn lead into
gold!


----------------------------------------------------------------------
In den beginne
Type: BG
Written by John Vander Aert.

Runs on:
 * Commodore 64

Notes: Written in Dutch.
Comments: Written for a chain store/computerclub (MCN) about buying
your first Commodore 64.


----------------------------------------------------------------------
De sekte
Type: BG
Written by John Vander Aert.

Runs on:
 * Commodore 64

Notes: Written in Dutch.
Comments: About a strange sect.


----------------------------------------------------------------------
Mr. Chip Nibble
Type: BG
Written by John Vander Aert.

Runs on:
 * Commodore 64

Notes: Written in Dutch.
Comments: Also written for the MCN (Microcomputer Club Nederland)
about an adventure playing inside a Commodore 64.


----------------------------------------------------------------------
Aurum
Type: BG
Written by John Vanderaart.

Runs on:
 * Commodore 64

Notes: Written in Dutch. This is a sequel to Steen der wijzen.


----------------------------------------------------------------------
Noach 3000
Type: BG
Written by John Vanderaart.

Runs on:
 * Commodore 64

Notes: Written in Dutch. This game was written for a competition for 
Dossier Commodore, a Dutch Commodore 64 magazine.


----------------------------------------------------------------------
Hollanditis
Type: BG
Written by John Vanderaart.

Runs on:
 * Commodore 64

Notes: Written in Dutch.
Comments: A game about the Dutch and the Dutch spirit. One of the
subjects was the refusal of the Dutch people to let the Americans
place atomic missiles in a place called Woerden.



======================================================================



Radio Shack

They distribute Datasoft, Inc and Spectral Associates.

Bedlam
Type: TO

Runs on:
 * TRS-80
 * TRS-80 Color



----------------------------------------------------------------------
Pyramid 2000
Type: TO

Runs on:
 * TRS-80
 * TRS-80 Color

Comments: An Adventure-clone set in an Egyptian environment.


----------------------------------------------------------------------
Raaka-Tu
Type: TO
Written 1981 by Robert Arnstein.

Runs on:
 * TRS-80
 * TRS-80 Color

Notes: Radio Shack Catalog Number: 26-1915
Package blurb: You never thought that your PhD project would send you
to a remote corner of the world, but the research grant came through!
You and your team of anthropologists began in India, sailing up the
River Ghaghra where it departs from the Ganges. Last night, you
entered Nepal on the river, but were forced to come aground when
navigation was made impossible by the twisting, narrow stream.  
 For
years now, there have been rumors of a civilization still existing
somewhere on the fringe of the Himalayas, living as people lived
thousands of years ago. Several expeditions have searched for the
tribe ofKhazhadim without success. Reports have filtered back of
terrible tragedies -- members of expeditions who disappeared without a
trace, others who were found later, either dead or unable to recount
what they had suffered at the hands of-- what?
 This morning looks
like a good one to start exploring the area. After breakfast, you're
planning to set out on foot, perhaps talk to a few natives for any
information they might give you, and hire a guide. As you sip your
coffee and scan a map of the region, one of your crew approaches,
holding by the arm a wrinkled old native, dressed in long robes and
wearing a headdress.
 "Beware! Beware the temple of Raaka-Tu!" the old
woman cries. "Do not go into the jungle -- you will never get out!"

"We found her snuffing around outside the camp. She keeps yelling
something about temples and gods, and 'Beware, beware!'" your
photographer says. "She won't talk to anyone but you. Says she has to
talk to the leader."
 The old woman is seated beside you, where she
unfolds an unbelievable story about the god Raaka-Tu and his temple of
sacrifice. The woman tells of the treasure kept in the temple, the
hideous monsters Raaka-Tu employs, and the Khazhadim who serve
Raaka-Tu and guard his temple.
 Though the woman will not consent to
be your guide, she points a bony finger to the west, pleading with you
one more time to turn back. Seeing that her efforts are useless, she
rises, tracing a sign on your forehead for luck, and disappears into
the undergrowth surrounding the camp.
 At last ... you have the key to
finding the Khazhadim tribe, and much more. You don't want to alarm
the group with the story the woman told you, yet you are anxious to
begin the search. Extinguishing the fire with your coffee, you set off
alone in the direction the woman pointed, and you are soon surrounded
by the impenetrable jungle.
 It's up to you now ... good luck, and may
the gods of the jungle smile upon you and grant you a safe journey.



======================================================================



Rainbird Software Ltd

Rainbird Software Ltd was the top end of Firebird.

They distribute Magnetic Scrolls, Level 9 Computing and PSS.
For more information, see Firebird Software Ltd.



======================================================================



Rainbow Software


Kamelreiten

Runs on:
 *
Spectrum[48K]

Notes: In German.



======================================================================



Ram Jam Corporation, The

They are distributed by Mosaic Publishing.

Valkyrie 17
Type: DG/MUSIC
Written 1985.

Runs on:
 * Commodore 64
 *
Spectrum[1984;
48K]

Notes: The original tape featured a very entertaining audio recording
on  the b-side, follwing an agent tailing a nazi before getting 
killed (complete with gun shot and screams!). There are also  some
answerphone messages.
Comments: Player must escape his bill at a ski hotel and deal with
killers  left and right as he tries to steal the fabled jewel
"Valkyrie  17" from a castle.
Package blurb: You get home one evening to discover a message on your 
answering machine.  Something you'd thought hidden for good  has
reared its ugly head once again.  Valkyrie 17 is active. 
 Over the
next five nights, a series of frantic phone calls  convince you that
the matter deserves further investigation.  You receive a dossier on
the activities of Valkyrie 17.  Pieced together from fragmentary
reports culled from the last  forty years you slowly begin to put the
whole thing together.  Drakenfeur, Heinrich and Reichsmuller. The
badge pressed into  your hand on the station at... And that last
desperate call  for help from the Glitz Hotel overlooking Lake Bruntz.

 Your cover is good. Very good in fact. You spend a few days 
sniffing around and then head up towards Lake Bruntz. You  check in to
the Glitz Hotel. It's the last lead you have. You  seem to be getting
nowhere. 
 Then on your way to the bar you sense a movement in the 
shadows. You feel a blow on your temple. And everything goes  black...

 Valkyrie 17 is an Adventure featuring both graphic and text 
locations. You will meet several different characters some of  whom
may help you while others see your demise as their sole  purpose in
life. 
 On the reverse of the cassette tape are the answerphone 
messages.


----------------------------------------------------------------------
Three Days in Carpathia
Type: G
Written in The Biro.

Runs on:
 * Commodore 64
 * Spectrum

Notes: Sequel to Valkyrie 17. This might not have been released.


----------------------------------------------------------------------
The Sock
Written in The Biro.


----------------------------------------------------------------------
Tooth Affair; Chicago
Written in The Biro.


----------------------------------------------------------------------
Shadow Warrior
Written in The Biro.


----------------------------------------------------------------------
The Amulet
Written in The Biro.


----------------------------------------------------------------------
Twice Shy
Type: BG
Written 1986 in The Biro.

Runs on:
 * Commodore 64
 *
Spectrum[48K]

Notes: The screen is divided into three parts, picture, location 
description and player interaction.
For more information, see Mosaic Publishing.


----------------------------------------------------------------------
The Terrors of Trantoss
Written 1986.

Runs on:
 *
Spectrum[48K]




======================================================================



Random House Software


The Alpine Encounter
Type: G
Written 1983.

Runs on:
 * Apple II
 * Commodore 64
 * PC
 * PCjr

Comments: You're an American spy/agent on a mission to find vital
missile  plans before they're sold to a terrorist group. If you fail, 
diplomatic relations between the U.S. and China will be severely
threatened... Spectacular colorful graphic pages accompanied the 
text, unfortunately the puzzles were too few and perhaps too  simple
for the seasoned adventurer. Interaction with other  characters and a
particularly helpful INTERPOL agent assist you  in your investigation.
Objects are easily manipulated, but they  are too few. Set in the
Alpenhoff Resort Hotel in Switzerland,  this adventure was pretty to
look at but too quickly over.
Package blurb: A spy thriller adventure program that will challenge
the whole family. As an international underdover agent, you have just
12 hours to recover the stolen blueprints to the world's first truly
invincible missile. All the clues you need to get the blueprints back
are hidden within the luxurious Alpenhof Ski Resort. Check in to the
resort to solve the myster and thwart the evil plans of VODAC, a
sinister, but brilliantly masterminded secret organization.



======================================================================



Readysoft


Scary Mutant Space Aliens from Mars
Type: G

Runs on:
 * Amiga

Comments: Very weak parser.



======================================================================



Red Orb Entertainment

Homepage: http://www.redorb.com/
They distribute Cyan.

The Journeyman Project 3: Legacy of Time
Written 1998.



======================================================================



Remsoft Arcade Designs Ltd

A label used by Andrey John Remic for his games. He also used to 
publish games as Psychedelic Hedgehog Software.

For more information, see Psychedelic Hedgehog Software.

Love
Type: TO
Written 1983.

Runs on:
 *
Spectrum[16K]




======================================================================



Revolution

They are distributed by Virgin Games.
For more information, see Sierra On-Line, Inc.

Lure of the Temptress
Type: MCG/MUSIC/PNC
Written 1992 by Tony Warriner and David Sykes.

Runs on:
 * Amiga
 * PC

Comments: Much talked-about adventure system allows the controlled
person  to give most characters in the game just about any order he
can  perform himself, like asking someone to go to a specific place, 
get a bottle, go fill it somewhere else and then giving it to 
someone. Also, all the NPC:s in the game have a life of their own,
walking around and doing things by themselves. The problem is the
plot, which is very linear, so you wind up just wasting your time
looking for these other characters, who you really need, but who are
probably off shopping or something else... An evil witch/sorceress has
enslaved an entire town. You must escape from her prison and free the
town.


----------------------------------------------------------------------
Beneath a Steel Sky
Type: IG

Runs on:
 * Amiga
 * Commodore
CD32[Features full
speech.]
 * PC

Notes: Sequel to Lure of the Temptress. Or not, according to another 
source.
Package blurb: Paranoid population. Psychotic criminals. Power hungry
corporations. Big Brother government. Haves and have nots. America?
Close. In the not so impossible future. In the melting pot of Union
City. All man's social problems are coming to a boil. Under the
claustrophobic lid of a steel sky. From the pit of the industrial
level To the belly of the commercial sector. To the spheres where the
rich and powerful play. It's Man against Man. Man against Machine. Man
against Time. In an urban hell only you can liberate. Maybe.


----------------------------------------------------------------------
Broken Sword (US title: Circle of Blood)


----------------------------------------------------------------------
Broken Sword 2: The Smoking Mirror



======================================================================



Richard Shepherd Software

They were located at Elm House, 23-25 Elmshott Lane, Cippenham,
Slough, Berks.


Upper Gumtree
Type: DG
Written 1984 by Pete Cooke.

Runs on:
 * Commodore 64

Comments: Once again, a mad professor is trying to conquer the world!
This  time, he has started by wrecking havoc on a small town - only
you  can stop him! Features some interactive characters (not up the 
Hobbit standard, though)


----------------------------------------------------------------------
Invincible Island
Type: DG
Written 1983 by Pete Cooke.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Devils of the Deep
Type: 3D
Written 1983 by Richard Shepherd in Basic.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Transylvanian Tower
Type: 3D
Written 1982 by Richard Shepherd.

Runs on:
 *
Spectrum[48K]

Package blurb: A spine chilling adventure with spectacular 3-D
graphics.  Can you rid the world of this Transylvanian Terror before
he  introduces you to the dark world of the Living Dead?


----------------------------------------------------------------------
Urban Upstart
Type: DG
Written 1983 by Pete Cooke.

Runs on:
 * Commodore 64
 *
Spectrum[48K]



----------------------------------------------------------------------
The Inferno
Type: DG
Written 1983 by Pete Cooke.

Runs on:
 *
Spectrum[48K]

Notes: You play Dante.


----------------------------------------------------------------------
Ship of the Line
Type: DG
Written 1982 by Richard Shepherd.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Super Spy
Type: TO
Written 1982 by Richard Shepherd.

Runs on:
 *
Spectrum[48K]




======================================================================



River Software

River software may just be a label Jack Lockerby used for his
adventures.  They are all published by Zenobi Software.

They are distributed by Zenobi Software.

The Domes of Sha
Written 1988.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
The Enchanted Cottage

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Jack and the Beanstalk
Written 1988.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Bounty Hunter
Type: TO
Written 1989 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Challenge
Type: TO
Written 1987 by Jack Lockerby in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Cup
Type: TO
Written 1987 by Jack Lockerby in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Ellisnore Diamond
Type: TO
Written 1992 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Hammer of Grimmold
Written 1987 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Into the Mystic
Type: TO
Written 1991 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Jade Necklace
Type: TO
Written 1987 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Lifeboat
Written 1986 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]

Notes: Followed up by Davey Jones Locker.


----------------------------------------------------------------------
Matchmaker
Type: TO
Written 1986 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Mutant - The Quest
Type: TO
Written 1984 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Realm of Darkness
Type: TO
Written 1987 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Treasure Island
Type: TO
Written 1991 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]




======================================================================



Riverdale Software


Suds
Type: TO
Written in The Quill.


----------------------------------------------------------------------
American Suds
Type: TO
Written in The Quill.



======================================================================



Robico Software


Saga of a Spy Trilogy
 *
Rick Hanson
Type: TO
Written 1985 by Robert O'Leary and Mike O'Leary.

Runs on:
 * BBC


 *
Project Thesius
Type: TO
Written 1986 by Robert O'Leary and Mike O'Leary.

Runs on:
 * BBC


 *
Myorem
Type: TO
Written 1986 by Robert O'Leary and Mike O'Leary.

Runs on:
 * BBC


Realm of Chaos Trilogy

There might not have been more than one part of this released.
 *
Village of Lost Souls
Type: TO
Written 1987.

Runs on:
 * BBC



----------------------------------------------------------------------
The Hunt
Type: BG
Written 1987.

Runs on:
 * BBC



----------------------------------------------------------------------
Escape from Enthar 7
Type: BG

Runs on:
 *
BBC[This is not
sure.]
 * Acorn RISC OS


Assassin
Type: TO
Written in Machine code.

Runs on:
 *
BBC[BBC
B]

Notes: Over 220 locations. Includes adventurer's notebook. Perhaps
this should go in the Saga of a Spy Trilogy above?
Comments: As special agent Rick Hanson, you must assassinate a certain
general Garantz, before he deploys his nuclear weapons on the world. 

The text is very descriptive, but the game is let down somewhat by its
lack of clues coupled with its poor command vocabulary.


----------------------------------------------------------------------
Island of Xaan
Type: TO
Written in Machine code.

Runs on:
 * BBC




======================================================================



Runesoft

Runesoft were located at Charwood House, Crossgate Drive, Nottingham
NG2 1LW, UK. They released 2-3 games apart from Robyn Hoode and
Paradox.


Robyn Hoode
Written in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Divided into two parts (finishing the first part gives you the
password to the second).


----------------------------------------------------------------------
Paradox
Written in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Spoof
Type: TO
Written 1984 by Jon Slack.

Runs on:
 * Spectrum

Comments: Spoof (indeed!) on kill-the-dragon type adventures. Fed up
with his mundane existence and his nagging wife (Dro Ning),  not to
mention his whinging kids (Mo Ning and Complay Ning), Yaw Ning decides
to leave them and look for adventure down at the local (The Drink
Ing?). There he hears tell that Spoof the Magic Dragon has returned...



======================================================================



Ruppelware



----------------------------------------------------------------------
Treasure Hunt
Type: TO

Runs on:
 * Amiga
 * Commodore 64

Comments: You have to find ten treasures.

Kelly's Rescue

When the first game was presented the series was supposed to have
five parts. When the second game came out it had shrunk to three
parts. The third part never showed up.
 The ultimate aim of the series
is to rescue your girlfriend Kelly.
 *
Part I: The Getaway
Type: TO

Runs on:
 * Amiga
 * Commodore 64


 *
Part II: The French Connection
Type: BG

Runs on:
 * Amiga




======================================================================



RWAP Software

They sold an updated version of Talent Computer Systems' The Lost 
Kingdom of Zkul for later version of the Sinclair QL OS as late as 
2001.

Homepage: http://hometown.aol.co.uk/RWAPSoftware
For more information, see Talent Computer Systems.

The Lost Kingdom of Zkul

Runs on:
 * PC

Notes: Re-release of the adventure by Talent Computer Systems


----------------------------------------------------------------------
The Prawn

Runs on:
 * PC

Notes: Re-release of the adventure by Talent Computer Systems



======================================================================



Saber Software


Demon's Forge
Type: G
Written 1983 by Brian Fargo.

Runs on:
 * Apple II
 * PC




======================================================================



Sacred Scroll Software

They were located at 37 Brynhedd, Hendreforgan, Gilfach Goch, Porth
CF39 8UT


Era of Enchantment
Type: TO
Written 1988.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Operation Thunderbowel
Type: DG
Written 1988 by G.M. Dobbs in PAW.

Runs on:
 * Spectrum

Notes: The game is a James Bond spoof where the british govenment have
decided to oulaw the Commodore 64, but is threatened by the evil Ernie
Stavros Blobum who uses C64s to smuggle diamonds. It was originally
sold for
2.00.



======================================================================



Salamander Software

They made some adventure games for Acorn Atom, Dragon 32 and Oric-1.


Dan Diamond Trilogy

This series is about a private investigator. Based on Raymond
Chandler's  famous character, Sam Spade.
 *
Franklin's Tomb

Runs on:
 * Dragon
 * Oric-1

Notes: May have been available for the ZX Spectrum as well.

 *
Lost in Space

Runs on:
 * Dragon
 * Oric-1

Notes: May have been available for the ZX Spectrum as well.
Comments: Set on board a space ship.

 *
Fishy Business

Runs on:
 * Dragon
 * Oric-1

Notes: The Oric-1 version is very rare. Only about 100 are believed 
to have been produced. It may have been available for the ZX Spectrum
as well.


----------------------------------------------------------------------
Wings of War
Type: TO
Written 1984.

Runs on:
 * BBC
 *
Dragon[32K]
 * Oric-1

Comments: Humorous tale of an English officer who must recover a bomb 
from occupied France during WW2.



======================================================================



Samurai Software

"A cut above the rest."
 They were located at 16 Clapgate Lane, Goose
Green, Wigan, WN3 6RN, UK.


Castle of the Skull Lord
Type: TO
Written 1984 in The Quill.

Runs on:
 * BBC
 * Commodore 64
 *
Spectrum[48K]

Comments: The packaging doesn't promise too much, I guess, but the
parser is fairly bad, and EXAMINE is not understood. The game came in
a "special presentation box" - whatever that is - that included a dust
cover for your computer. Maybe they should have spent that money on
the game instead.
Package blurb: In a battle lost in the mists of time, the necromatic
Skull Lord attacked and defeated a race of noble Dwarves. The Dwarves
lost many treasures, the most valuable of these being the "Crown of
Dwarves Kings"... Your Quest: To regain the fabled crown and defeat
the all powerful skull lord. The adventure is of the classic format.
Simple verb-noun combinations are expected, and will usually be
understood.



======================================================================



Sanctuary Woods

They also seem to have been called Presto Studios at one time or
another.


The Riddle of Master Lu
Type: PNC

Runs on:
 * PC



----------------------------------------------------------------------
The Journeyman Project 2: Buried in Time
Type: G
Written 1995.

Runs on:
 * PC

Notes: Comes on 3 CDs. The manual is a small booklet in the jewel
case. There is nothing else in the package but advertising.
Package blurb: Hidden somewhere in the sands of time lies a chilling
story of deception and betrayal... Prepare for the adventure of a
lifetime as you assume the identity of Agent
#5 of the Temporal Security
Agency. Falsely accused of altering Earth History, you are forced to walk the
shadows of time, unearthing clues and escaping mortal danger while
seeking crucial evidence that could clear your name and reveal the
true identity of the conspirators who've framed
you! But when the trail leads to a startling discovery, you soon realize
that Earth's future is in your
hands. For if you fail, the truth will lie forever, BURIED IN TIME.



======================================================================



Satchel Software


Jara Tava: The Isle of Fire
Type: BG
Written 1988.

Runs on:
 * Amiga
 * Commodore 64




======================================================================



Scandinavian PC Systems

Mainly publishes business software.

Homepage: http://www.spcs.se

Stugan (The Cottage)

Runs on:
 * PC

Notes: Written in Swedish. May have been translated to English.



======================================================================



Sales Curve Interactive

Homepage: http://www.sci.co.uk/

Kingdom O' Magic
Type: PNC
Written 1996 by Fergus McMeill.

Runs on:
 * PC

Comments: An adventure in which you play one of two different
characters Thidney, a seven foot tall green lizard and Shah-Ron, a
5"9' tall babe. It's written by Fergus McNeill of Delta4 and it's a
parody on several different things, but mainly on fantasy and Tolkien.
There are actually three different adventures in the game, at the
start you choose which adventure to play with which character.



======================================================================



Scorpion

Also released games under the names Scorpio Gamesworld and Scorpio
Software. They were located at 307 Corn Exchange Buildings, Cathedral
Street, Manchester.


Codebook Caper
Type: DG
Written 1984 by Andrew Reed.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Randy Warner and the Aztec Idol
Written 1985 by B.J. Curtis in The Quill.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Time Quest
Written 1985 by B.J. Curtis in The Quill.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Ruby Runabout
Written 1984 by Andrew Reed.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Serpent from Hell
Written 1985 by Richard Shirley, Paul Johnson.

Runs on:
 * Spectrum




======================================================================



Scott Adams

Scott was the first person to put an Adventure game (also known as
Interactive  Fiction) on a personal computer. This was in 1978 and the
computer was a 16k Radio  Shack TRS-80 model I. Scott went on to write
over a dozen different adventure games  for the personal computers of
the 1980s.  Many people have written Scott and  explained how his
early games help led them into a career in computers today. Scott  is
48 years old now and living in Wisconsin. He is married and has 5
children.

Homepage: http://www.msadams.com
For more information, see Adventure International.



======================================================================



SCR Adventures

They are distributed by CDS.

Castle Blackstar
Type: TO
Written 1984 by Mark Shepherd, Mike Redman, Andrew Cummins and
Richardson.

Runs on:
 * Amstrad CPC
 * Amstrad PCW
 * Apple II
 * BBC
 * Commodore 64
 *
Dragon[32K]
 *
Spectrum[48K]

Notes: It has a screen layout similar to Infocom with status line and 
location titles. The game has a 200-word vocabulary. A 'modest  prize'
was offered to the first few players to complete it.  Planned to be
the first in a series of related quests.
Comments: The objective is for you to find and get rid of an evil orb 
(!) whilst locating treasures along the way. Very  entertaining.



======================================================================



Scorpio Software


Code Book Caper
Type: DG
Written 1984 by Andrew Reed.

Runs on:
 *
Spectrum[48K]

Notes: Uses single key input.


----------------------------------------------------------------------
Randy Warner and the Aztec Idol
Type: CG
Written 1985 by B.J. Curtis in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Ruby Runabout
Type: DG
Written 1984 by Andrew Reed.

Runs on:
 *
Spectrum[48K]

Comments: What a joke this is! Taking into account the fact that this 
was a budget release, it's still abysmal. The game only has 40 
locations, all with desciptions of the "in a gym" or "in a  garage"
type (there's no "You are...."). There's no sense in  the layout of
the locations either - go directly from an  arcade to a construction
site to the Suez! Supposedly you're a  thief who have to steal a ruby,
but why bother?


----------------------------------------------------------------------
Serpent from Hell
Type: DG
Written 1985 by Richard Shirley and Paul Johnson in Basic (partially).

Runs on:
 *
Spectrum[48K]

Comments: As the last surviving knight of the round table, you must
find  Excalibur and kill Goroth, the Serpent from Hell, before it 
destroys the world. Worth only the cassette it is recorded on.


----------------------------------------------------------------------
Time Quest
Type: CG
Written 1985 by B.J. Curtis in The Quill.

Runs on:
 *
Spectrum[48K]




======================================================================



Screenplay

They are distributed by All American Adventures.
They distribute Med Systems Software.

Asylum
Type: G
Written about 1983.

Runs on:
 * Commodore 64
 * Atari 8-bit
 * PC

Notes: This game had both text input and scrolling 3D graphics.



======================================================================



Scumbag Software


Busted (Release 1)
Type: TO
Written by Jon Drukman.

Runs on:
 * Advsys 1.2 interpreters

Notes: Freeware. Available from ftp.gmd.de.



======================================================================



Sentient Software

Founded by Michael Berlyn.


The Amulet
Written 1985.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Malice in Wonderland
Type: TO
Written 1985 by Lumpsoft in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Oo-Topos
Type: TO
Written 1981 by Michael Berlyn and Muffy Berlyn.

Runs on:
 * Apple II
 * Commodore 64
 *
PC[VGA]

Notes: Two-word parser.
For more information, see PolarWare.


----------------------------------------------------------------------
Scoop
Written 1985.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Cyborg
Written 1981 by Michael Berlyn.

Runs on:
 * Apple II
 * Atari 8-bit

Notes: This had an arcade game buried in it.



======================================================================



Severn Software

They were located at 15 High St., Lydney, Glos GL15 5DP, UK.

They distribute Softgold.

Mines of Moria
Type: G
Written by Mike Howard.

Runs on:
 * Commodore 64
 *
Spectrum[48K]
 * Oric-1

Notes: Based on "The Lord of the Rings".


----------------------------------------------------------------------
Grail
Type: G
Written 1983.

Runs on:
 * Oric-1
 *
Spectrum[48K]

Notes: Similar to Moria.


----------------------------------------------------------------------
Encounter
Type: TO
Written 1983.

Runs on:
 * Oric-1
 *
Spectrum[48K]

Comments: Rescue a girl from a gang of criminals.



======================================================================



Shadow Software


The House of Shadows
Type: TO
Written 1983 by James Southgate.

Runs on:
 *
Spectrum[48K]




======================================================================



Shards Software


Jericho Road
Type: TO
Written 1984.

Runs on:
 *
Spectrum[48K]

Notes: An adventure with a Christian theme, written by a minister.


----------------------------------------------------------------------
Pettigrew Chronicles
Written 1985.

Runs on:
 *
Spectrum[128K]

Notes: In four parts.


----------------------------------------------------------------------
Galilee
Written 1985.

Runs on:
 * BBC
 *
Spectrum[48K]




======================================================================



Sierra On-Line, Inc

History
 In 1980, Ken and Roberta Williams founded On-Line Systems.
The company changed its name to Sierra On-Line in mid-1982. They later
bought Dynamix. Their development section was spun off as Yosemite
Entertainment and originally killed off in 1999, but it was later
bought by Codemasters and is still in business.
 As a publishing
house, Sierra is still very much in business, even though it has
changed hands several times. It was originally privately owned under
Ken Williams, then sold to Cendant, and is now owned by Havas
Interactive.
 
 Packaging
 Their early games, up to Time Zone and
Softporn Adventure, were made under the On-Line Systems name. All the
adventure games that were originally marketed under On-line Systems
came in small square folders in ziploc bags. They were rereleased as
by SierraVenture in 1982 and had much more professional-looking
folders (approximately 8" X 11"). The action/arcade games were
released under SierraVision for a while. Some of the earlier games
like Mystery House, Wizard and the Princess and Cranston Manor, have
been released with more different cover art variations than you'd care
to know.
 SierraVenture and SierraVision had an older Sierra On-line
type logo employed on the back of the box, on the disk labels and the
disk sleeves, and all of it was dumped around 1984, when Sierra
employed a new Sierra logo, the more familiar one, and began packaging
their games in grey boxes with plastic trays. In 1987, they began
using the thin slipcover case. A standard two piece tan box with the
Sierra mountain logo on it and a slipcover with the game's artwork.
Around 1990 (after King's Quest V) the slipcover became double width
to fit the games that had more disks, as Conquests of Camelot and
Colonel's Bequest really packed it into the smaller boxes. The
two-piece box itself was plain white. Nowadays (1998) they have a new
logo and boxes nearly as big as their old ones (Time Zone, etc) used
to be.
 Hint books are available for at least some of their games.

Technology
 All the SierraVenture games were written using different
frameworks. Starting with King's Quest, Sierra started using a common
interpreter called AGI which made their games much more portable. 

Their "enhanced versions" and presumably later releases as well are
written in a programming language called SCI (Sierra's Creative
Interpreter).

They are distributed by All American Adventures and IBM.
They distribute Dynamix and Coktel Vision.
For more information, see Dynamix, Yosemite Entertainment and
Codemasters.

HiRes Adventures/SierraVentures

This series was published 1979-1982, and contained around  ten games.
The official numbering stopped after
#6.
 *
0: Mission Asteroid
Type: DG
Written 1980 (rereleased by SierraVenture in 1982) by Roberta Williams
and Ken Williams.

Runs on:
 * Apple II
 * Commodore
64[1983]

Notes: This was actually released after
#1 and
#2 but it was a tutorial adventure and as such it was given the low
number.
Comments: Prevent an asteroid from hitting Earth and destroying it.

 *
1: Mystery House
Type: DG
Written 1980 (written during 1979; rereleased by SierraVenture 1982)
by Roberta Williams.

Runs on:
 * Apple II

Notes: This was released into the public domain at Sierra's 10th
anniversary (around 1987-88 (?)). This might have been the first
graphical adventure written. The graphics were actually black and
white line drawings with stick figures for people but that didn't stop
the game from being an instant success. The game eventually sold
10,000 copies at
$24.95 and established Sierra.
Comments: Search an old house for a treasure while learning who's
killing off the house's members. You even get to kill two people (one
completely innocent) before the game ends, but of course that doesn't
make you a murderer!
For more information, see EduWare Services, Inc.

 *
2: The Wizard and the Princess / Adventure in Serenia
Type: G
Written 1980 (rereleased by SierraVenture 1982) by Roberta Williams.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64
 *
PC[As Adventure in
Serenia.]

Notes: This is usually regarded as the first adventure game with color
graphics. It was definitely Sierra's first. Ultima had color graphics
around the same time, but that's an RPG. Serenia was later used as the
town in King's Quest V.
 It was released for the PC as Adventures in
Serenia, copyright On-Line Systems 1980, IBM 1982.
Comments: Wander around the land of Serenia in search of a princess
imprisoned by an evil wizard.

 *
3: Cranston Manor
Type: G
Written 1981 by Harold DeWitz and Ken Williams.

Runs on:
 * Apple II
 * Atari 8-bit

Comments: Search the mansion of a late millionaire for sixteen
treasures.

 *
4: Ulysses and the Golden Fleece
Type: DG
Written 1981 (rereleased by SierraVenture in 1982) by Bob Davis and
Ken Williams.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore
64[1984]

Comments: As Ulysses you must travel ancient Greece in search of the
golden fleece.

 *
Softporn Adventure
Type: TO
Written 1981 by Chuck Benton.

Runs on:
 * Apple II
 * Atari 8-bit
 * PC

Notes: This is the only text-only adventure that Sierra has released.
It was released sometime during Ulysses and Time Zone, but did not
carry a number and was not really considered a part of the hi-res
series (though it was billed as such). It was marketed for less than a
year although it later became a lot more popular when it was
rereleased with graphics as Leisure Suit Larry.  It's been released
with two different folders, one in color and one in black and white.

 *
5: Time Zone
Type: G
Written 1982 (written 1981; probably rereleased by SierraVenture in
1982) by Roberta Williams.

Runs on:
 * Apple II
 * PC

Notes: It originally retailed for
$99.95 (which, unsurprisingly, hurt sales).  Time Zone came in an 8.5"
X 11" box, including the a large manual with jacket holders for the 6
disks and a fold-out poster of the cover art with the slogan "Therein
time... lies the answer."  Six disks was very much at the time.
Comments: From the opening lines of the game "A terrestrial guardian
or keeper, of sorts, has chosen you for the task of securing the
earth's future by destroying the evil ruler of the distant planet
Neburon and offers you the ability of time and space travel in order
to do so." On your way, you get to explore 7 continents-Europe, North
America, South America, Asia, Australia, Antarctica, and Africa during
7 different time periods 400,000,000 BC, 10,000 BC, 50 BC, 1000 AD,
1400 AD, 1700 AD, 2082 AD, plus Neburon, 4082 AD.

 *
6: Dark Crystal
Type: BG
Written 1982 by Roberta Williams.

Runs on:
 * Apple II
 * Atari 8-bit

Notes: It is based on the Jim Henson animated movie of the same name,
which it follows closely. This is the first of the numbered hi-res
adventures to begin production under the then new SierraVenture line.
It is also the last hi-res adventure to be numbered.
 The Apple II
version includes two disks, a large manual and a fold-out poster. Both
the manual and the poster feature the artwork that was used for the
theatrical poster for the film.
Comments: As Jen, the good Gelfling, find and restore the missing
shard of the Great Crystal that will stop the evil Skeksis and their
henchmen, the Garthim, from taking over the world. Jen finds help in
the female Gelfling, Kira, and her pet ball of fluff, Fizzgig.

 *
The Gelfling Adventure
Type: BG/CHOICE
Written 1984 by Al Lowe.
Notes: This was a simplified version of Dark Crystal intended for a
younger audience. It featured the same graphics and storyline as the
original, but the puzzles were all menu oriented. You'd get three
choices and via the spacebar pick the one that you thought would
advance the game. In 1985 it was marketed by Encyclopaedia Britannica
in an abridged version including a student booklet and a teacher's
manual. Both versions are on one 5 1/4" disk.

King's Quest
 *
King's Quest: Quest for the Crown
Type: MCG/SOUND
Written 1984 (written 1983; rereleased 1987) by Roberta Williams.

Runs on:
 *
Amiga[1986]
 * Apple II
 * Apple IIGS
 * Atari ST
 * Macintosh
 * PC
 *
PCjr[This was the first commercial game product released for the
PCjr.]
 * Tandy

Notes: This was originally a demonstration product for the PCjr,
commissioned by IBM, and also published and distributed by them. The
real original version was for PCjr only. This first version had a
manual written by IBM and came with a keyboard overlay with a scene
from the game on it that was designed for the IBM "chicklet" keyboard.
Since the PCjr wasn't a blockbuster, neither was KQ, so Sierra also
released separate versions for Tandy and CGA. All three were booting
and all three versions used different kinds of copy protections. The
original version was either four (CGA) or 16 colors (EGA; supported by
the PCjr and Tandy versions).
 The game was later re-released for DOS,
supporting CGA/EGA/PCjr/Tandy. (and re-re-released later...).
 It was
the first adventure game to feature object blocking to allow a moving
character on screen to go behind and in front of objects, thus
creating Sierra's "3-D Animated Adventure".
 An AGI IBM version came
on one 5 1/4" disk and one 3 1/2" disk. In 1984 the game was packaged
in a grey box with a plastic insert tray, in 1987 it was repackaged
with a slipcover gold case and a tan Sierra box. Both versions include
a 12 page parchment manual.
Comments: As Sir Graham, help King Edward recover the three lost
treasures of Daventry - a magic mirror, a treasure chest of gold, and
an enchanted shield, while meeting Rumplestiltskin, the Leprechaun
Kingdom, Goliath, and the witch from Hansel and Gretel.

 *
King's Quest: Quest for the Crown (Enhanced Version)
Type: MCG/MUSIC
Written 1989 by Roberta Williams.

Runs on:
 * Amiga
 * PC

Notes: This is the same game as the above, but with improved graphics
(but still only 16 colors). A few puzzles changed slightly, like the
location of the pebbles and the name of Rumplestiltskin.  The Amiga
version takes up four disks instead of the original one.  The IBM
version came on nine 5 1/4" disks, three 3 1/2" disks. It was
originally released in the same box as the 1987 version of the
original and with the same manual. A sticker was placed on the box
stating it had "enhanced graphics". Later rereleased in its own box in
the post-1990 type Sierra slipcovers.
Comments: Not an improvement over the original version.

 *
King's Quest II: Romancing the Throne
Type: MCG/MUSIC
Written 1985 by Roberta Williams and Annette Childs
[story].

Runs on:
 *
Amiga[1987]
 * Apple
IIGS[(?)]
 * Atari ST
 * Macintosh
 * PC
 * PCjr

Notes: 16 color graphics in AGI. The IBM version came on two 5 1/4"
disks and one 3 1/2" disk and features a 12 page parchment manual. It
was released in 1985 in a grey box with a plastic insert tray and
repackaged in 1987 with a gold slipcover and a tan Sierra box.
Comments: Sir Graham, who is now king, searches the land of Kolyma for
the keys to unlock the three doors that will lead him to the maiden
Valanice, held captive in a tower. Along the way, he meets King
Neptune, Little Red Riding Hood, Count Dracula, and of course, Batman.

 *
King's Quest III: To Heir is Human
Type: MCG/MUSIC
Written 1986 by Roberta Williams, Annette Childs
[story], Al Lowe
[programming], Bob Heitman
[programming] and Bob Kernaghan
[programming].

Runs on:
 * Amiga
 * Apple
IIGS[(?)]
 * Atari ST
 * Macintosh
 * PC
 * TRS-80
Color[Coco
3.]

Notes: This is the first game in the series to feature spell casting. 
16 color graphics.  In 1986 it was packaged in a grey box with a
plastic insert tray. In 1987 it was repackaged in a gold slipcover
case with a tan Sierra box. The IBM version is on three 5 1/4" disks
and two 3 1/2" disks. It includes a 16 page parchment manual featuring
the recipes for 7 spells.
Comments: As Gwydion, discover your true identity and find a way to
escape captivity by the evil wizard Manannan. You must also save the
land of Daventry from the ravages of an evil dragon while meeting
Medusa, the three bears, pirates, and the abominable snowman.

 *
King's Quest IV: The Perils of Rosella
Type: MCG/MUSIC
Written 1988 by Roberta Williams and William Goldstein
[music].

Runs on:
 *
Amiga[1989]
 * Apple
IIGS[(?)]
 * Atari ST
 * PC

Notes: 16 color graphics with professionally composed midi music.
Supports mouse and sound card. King's Quest IV exists in two versions
released simultaneously, one using the old AGI game system and another
which is Sierra's first release in SCI (higher resolution than KQ
III). Sierra were afraid that the SCI version wouldn't run on many
computers, but it turned out that almost everyone bought the SCI
version so the AGI version was cancelled quickly. 
 It includes a 23
page parchment manual. The IBM version comes on eight 5 1/4" disks and
four 3 1/2" disks. It was rereleased in 1989 with different cover
artwork and a slighly revised manual.
Comments: Princess Rosella, daughter of Graham and Valanice, travels
to the land of Tamir in search of the magic fruit that will ail her
dying father and the talisman that will restore the fairy Genesta's
power. Along the way, meet the Seven Dwarves, Cupid, the Frog Prince
and Pan before your final battle with the evil Lolotte.

 *
King's Quest V: Absence Makes the Heart go Yonder!
Type: MCG/MUSIC
Written 1990 (around 1991 on CD) by Roberta Williams.

Runs on:
 *
Amiga[1991]
 * Macintosh
 * Nintendo 8-bit
 *
PC[VGA]

Notes: 16 color graphics on disk, 256 color graphics on disk, 256
color graphics on CD. The IBM disk version in 16 colors contains six 5
1/4" disks and ten 3 1/2" disks. The IBM CD on one CD-rom with a
redesigned box.  This is Sierra's first game with 256 color graphics
and their first using the now familiar icon system which is also
employed in KQ VI. It contains a 36 page manual featuring symbols to
cast spells.
Comments: King Graham and new sidekick, Cedrick the talking (and
annoying) owl, travel the land of Serenia looking for the evil wizard
Mordack who has kidnapped Graham's family and his castle. Meet a
talking willow, gypsies, the Yeti, and the Ice Queen on your way to
find them.

 *
King's Quest VI: Heir Today, Gone Tomorrow
Type: MCG/MUSIC
Written 1992 (1993 on CD) by Revolutions Software, Roberta Williams
and Jane Jensen.

Runs on:
 * Amiga
 * Macintosh
 *
PC[VGA]

Notes: The IBM floppy version comes on eleven 5 1/4" disks and
features a short opening sequence with spoken dialogue. The IBM CD-rom
version comes on one CD and features an elongated opening sequence and
revoiced dialogue. Voice work by Robby Benson as Alexander. Both
versions are done in 256 colors. The disk version contains a 52 page
parchment manual, Guidebook to the Land of the Green Isles. The CD
version contains a 32 page manual, Guidebook to the Land of the Green
Isles, and a 16 page technical manual (both in jewel case). The Game
is icon based, like KQ V and features some spells like KQ III and V.
It was simultaneously released in three different slipcover case boxes
- in red, blue and white. It features "The Girl in the Tower" theme
song, composed by Mark Seibert opening cartoon by Kronos. It is also
available in German.
Comments: Prince Alexander of Daventry traverses to the four lands of
the Green Isles - Isle of the Crown, Isle of the Beast, Isle of Wonder
and Isle of the Sacred Mountain in search of Cassima, the girl in the
tower he sees in the magic mirror. Meet Beauty and the Beast, the
Winged Ones, a talking garden, and an evil genie as you try to rescue
her.

 *
King's Quest VII: The Princeless Bride
Type: MCG/MUSIC
Written 1994 by Roberta Williams and Lorelei Shannon.

Runs on:
 * Macintosh
 * PC

Notes: Released 1994 on CD for Windows 3.1 only. Rereleased around
1995 on CD for Windows and DOS (PC version) with a new box. The IBM
version is on one CD and contains a 16-page manual in jewel case.
Contains a universally hated simplified icon system - that is, one
icon that lights up, telling you you're supposed to do something at
that part of the screen. What fun. The only improvement over VI is the
higher resolution, which doesn't necessarily make the graphics look
any better.
Comments: Sappy Saturday morning cartoon fluff brings the King's Quest
series to a grinding halt as Rosella and Valanice get separated and
search for each other. In their journeys, they encounter the Troll
Kingdom, the strange town of Falderal and the evil Malicia, who you
might recognise as Cruella when she was in Disney's 101 Dalmatians
(Disney should sue).

 *
King's Quest VIII: Mask of Eternity
Type: 3D
Written 1998 by Roberta Williams.

Runs on:
 * PC

Notes: This comes on one CD. Package contains an instruction bookled
and a quick reference card.
Comments: This is a mix of adventure and role-playing game with combat
sequences.

 *
King's Quest 15th Anniversary Collector's Edition
Written 1994.
Notes: Contains KQ1 (both the old and the enhanced version), KQ 2-4,
KQ 5 (English and French), KQ 6 (English and German), and a preview of
KQ 7.

 *
King's Quest Collection Series
Written 1997 or 1998.
Notes: Collection contains the games King's Quest 1-7, the two Laura
Bow games and Mixed-Up Mother goose.

Space Quest

The Space Quest games chronicle the adventures of Roger Wilco.
 More
information can be found in the The SpaceQuest FAQ.
 *
Space Quest I: The Sarien Encounter
Type: MCG
Written 1986, 87 by Mark Crowe and Scott Murphy.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 * Macintosh
 *
PC[VGA]

Comments: As the Spacelab Arcada is boarded by the evil Sariens who
steal the Star Generator to help them dominate the galaxy, Space
Janitor Roger Wilco escapes to the planet Kerona, where he takes up
the fight. After defeating the Sariens he is rewarded with the Golden
Mop. The game is filled with a Spaceballs-like humour.

 *
Space Quest I: The Sarien Encounter (enhanced version)
Type: MCG/MUSIC
Written 1990.

Runs on:
 * Amiga
 * Macintosh
 * PC

Notes: This is the same game as the above, but with improved graphics.
The Amiga version of this takes up 6 disks instead of the original
one. In this version Roger has blond hair instead of brown as in the
original.

 *
Space Quest II: Vohaul's Revenge
Type: MCG
Written 1987 by Mark Crowe and Scott Murphy.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 * Macintosh
 * PC

Comments: Roger is kidnapped and enslaved by the Sarien 'Sludge
Vohaul' and must escape from the Orium mines to defeat Vohaul again.
The humor in this game is somewhat more scarce than most of the
series. The game is not a big improvement from the first.

 *
Space Quest III: The Pirates of Pestulon
Type: MCG
Written 1989 by Mark Crowe and Scott Murphy.

Runs on:
 * Amiga
 * Atari ST
 * Macintosh
 * PC

Notes: SQ3 was the first SQgame to come in 320x200 resolution and to
support music cards (Roland MT32 and Adlib). It was awarded 'Best
Adventure Game of the Year' and is generally recognized as the
funniest SQ game. It is also available in Spanish.
Comments: Roger must flee from an android, hunting him for Mail Fraud
in SQ2. Having escaped that, he must rescue 'the Two Guys from
Andromeda' (creators of the SQseries) from the software ScumSoft (a
pun on LucasArts game system!) and return them to earth.

 *
Space Quest IV: Roger Wilco and the Time Rippers
Type: MCG/PNC/MUSIC
Written 1991 by Mark Crowe and Scott Murphy.

Runs on:
 * Amiga
 * Macintosh
 *
PC[VGA]

Notes: This was released both as a disk version and a CD version with
speech. The CD version can either run under DOS or in a window. SQ4
came with 256 colors VGA handpainted graphics and video captured
animation + digitized SoundBlaster effects.
Comments: Rogers old 'friend' Vohaul is back, and Roger goes on an
odyssey through several Time eras - including Space Quest XII Space
Quest X and a short visit back to Space Quest I (with authentic SQ1
graphics -- he actually gets in trouble in a bar because a couple of
guys don't like his 256 color attitude). At the end, he beats Vohaul
-- helped by his (yet unborn) son, Roger Jr., and returns to his own
time and SQ4.

 *
Space Quest V: Roger Wilco in the Next Mutation
Type: MCG
Written 1993.

Runs on:
 * Amiga
 *
PC[VGA]

Notes: After the production of SQ4 the duo behind the series split up.
Scott Murphy left Space Quest, and Mark Crowe moved to Sierras
sister/daughter company Dynamix. SQ V was actually written by Mark
Crowe and produced by Dynamix, though it was labelled Sierra.  Also
available in Spanish.
Comments: Roger goes to the Academy and becomes captain on his own
spacecraft -- a garbage ship, collecting trash in space. Soon he gets
involved in a plot where evil mutants led by his own commanding
officer, Captain Quirk, tries to take over StarCon. While defeating
them, he also meets his love, Beatrice Wankmeister. SQ5 is stuffed
with references to popular SF-movies.

 *
Space Quest VI: The Spinal Frontier
Type: MCG/SPEECH
Written 1995 by Josh Mandel and Scott Murphy.

Runs on:
 * PC

Notes: Space Quest VI comes on 1 CD, with a booklet, including some
puzzles that serves as a sort of copy protection. The game has
voice-over speech and can be installed under DOS or Windows. It was
designed and mainly written by Josh Mandel, co-writer of earlier
SQ-games, but due to some troubles with Sierra he left the company and
Scott Murphy finished the game. This is probably why you find some
inconsistencies and puzzles without hints here and there.
 According
to Sierra, this will be the last game in the Space Quest series.
Comments: Roger is demoted to second class janitor but gets kidnapped
(again) and is saved by beautiful corpsman Stellar Santiago. She is
later kidnapped to take part in a mind altering/body switch project,
and a miniaturized Roger must travel inside her body to save her.
Again full of reference to SF.

 *
Space Quest 15th Anniversary Collector's Edition
Written 1994.
Notes: Contains SQ 1-5.

 *
Space Quest Collection: Roger Wilco Unclogged
Notes: Package contains an instruction booklet and a CD with Space
Quest 1-5.

 *
Space Quest Collection Series
Written 1997 or 1998.
Notes: Contains six games according to the cover, including SQ 6, so
the others would be SQ 1-5, I suppose.

Leisure Suit Larry

Meet Larry. He's just turned 40, and he's still single. If you can
get past the glow of his Grecian formula, you can see his hairline
beginning to make a hasty retreat from his forehead. Larry's leisure
suit is of the highest quality
(100% manmade material, permanent press too!). He wears at least 11 gold
chains and his freshly-capped teeth could blind you in a bright light.
Down at the singles bar he tells all the chicks, "Sure, I'm single...
I got in a fight with my ol' lady and she threw me out." He doesn't
tell them the "ol' lady" was his mom, or that he was 38 at the time.
 *
Leisure Suit Larry I: In the Land of the Lounge Lizards
Type: MCG/TEXT/MUSIC
Written 1987 by Al Lowe, Scott Murphy and Mark Crowe
[graphics].

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 *
PC[VGA, 16-colour AGI
graphics.]
 * TRS-80
Color[Coco
3.]

Notes: This is based on the game Softporn Adventure by Chuck Benton. 

It includes a 12-page manual and a Lefty's napkin. The PC version
comes on two 5 1/4" disks and one 3 1/2" disk.
Package blurb: Become the loveable nerd Larry for one fabulous night.
You'll dance. You'll drink. You'll gamble. And, if you play your cards
right, you might even meet the girl (or girls) of your dreams.  

Leisure Suit Larry is a humorous, harmless endeavor for adults. The
object of the game is to help Larry overcome his jerkisms and lose his
"you-know-what." It's a silly, risque romp through the singles scene
and a challenging adventure game that will test your street smarts and
suave sophistication. So, slip into your leisure suit and venture out
into "the land of the lounge lizards." We guarantee it'll be a night
you will never forget.

 *
Leisure Suit Larry I: In the Land of the Lounge Lizards (enhanced
version)
Type: MCG/MUSIC
Written 1991.

Runs on:
 * Amiga
 * Macintosh
 * PC

Notes: This is the same game as the above, but with improved graphics.
This version takes up 4 disks instead of the original 1.
[Amiga]

 *
Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) /
Leisure Suit Larry II
Type: MCG/TEXT/MUSIC
Written 1988 by Al Lowe.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 *
PC[16-colour SCI graphics (higher res than
1).]

Notes: Package includes a 14 page manual featuring the phone numbers
and pictures of 16 girls (the copy protection). 
 The PC comes version
on six 5 1/4" disks and three 3 1/2" disks.
Comments: Larry gets tracked by the KGB in LA, a cruise, a nudist
beach, an airport, a crowded flight, and an Amazonian
jungle-cum-island resort after accidentally (and cluelessly) gaining
posession of an onklunk musical instrument containing a top secret
microfiche. Of course, as Larry, it's up to you to save the world from
Dr. Nonookee and find the native island girl of your dreams and marry
her, all amidst a subquest to grow better hair than Minoxodil.
Package blurb: On cruise ships, in laid back Los Angeles and in other
exotic locations, Larry is suddenly attracting the attention of all
kinds of nubile nymphettes. He's been propositioned by a bikini'd babe
at the poop-deck pool, suffered the seductions of a sadomasochistic
spinster, even played "hide the onklunk" with a sexy Spanish senorita.
Why is it that some of the loveliest ladies in the western hemisphere
are so hot to get their hands on Larry - and why is he resisting their
advances? Why is it that Larry has suddenly started looking only for
Miss "Right" (as opposed to Miss "Right-Now") and will he find her?
Find out when you play... Looking for Love (in several wrong places).

 *
Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating
Pectorals
Type: MCG/TEXT/MUSIC
Written 1989 by Al Lowe
[story,
programming] and Carlos Escobar
[programming].

Runs on:
 * Amiga
 *
PC[16-colour SCI
graphics.]

Notes: Package includes a 24-page "NonToonyt Island" magazine and a
postcard from the Island of NonToonyt featuring a drawing of Larry and
Patti.  
 The PC version comes on eight 5 1/4" disks and four 3 1/2"
disks.
Comments: Game starts off with lovable Larry getting dumped by the
"girl of his dreams" from the end of the last game (who converts to
lesbianism) and his subsequent firing from the company job by the
girl's father. Left on his own, Larry is back to square one until he
meets lounge singer Patti.
 Patti's more adventure-oriented section
(which includes her getting herself into all kinds of down and dirty
outdoorsmanship) features an arcade game where you must successfully
row yourself down a river while avoiding obstacles. You'll never guess
where Larry and Patti end up.
Package blurb: Are you a smooth, suave, single guy on the make, or
maybe you fancy yourself the sleek, sexy femme fatale? Whoever you
are, get ready for a look at the other side of life. In Sierra's
latest 3-D adventure, Lesiure Suit Larry III: Passionate Patti in
Pursuit of the Pulsating Pectorals, you're BOTH!
 Leisure Suit Larry
III is the first Sierra game ever to allow you to switch roles and see
the story from another point of view. In our first ever role-switching
adventure, you'll experience a new dimension of computer adventure.
Become Larry, trying to find himself in the jungle of NonToonyt
Island, and Passionate Patti, searching for the man of her dreams (who
seems to have dropped off the face of the earth).

 *
Leisure Suit Larry V: Passionate Patti Does a Little Undercover Work
Type: MCG/PNC/MUSIC
Written 1991 by Al Lowe and Craig Safan
[music].

Runs on:
 * Amiga
 * Macintosh
 *
PC[VGA]

Notes: The author swore after completing part III that he would never
write part IV. The joke behind the skipping of Part 4 is explained
through several references to Leisure Suit Larry 4: The Missing
Floppies. Larry begins Part 5 with partial amnesia about what happened
during his last sequel (not to mention with Patti).  
 The 16-colour
PC version comes on four 5 1/4" disks, the 256-colour PC version on
eleven 5 1/4" disks. 
 The package includes a 14-page Playspy magazine
with a Passionate Patti centrefold, an Aerodork Airlines travel
schedule brochure, and a 32-page Sierra Game Manual. 
 It is also
available in Spanish.
Comments: Leisure Suit Larry's graphic style received a serious
overhauling in this game, to the point of employing a silly, cartoony
sense of drawing that certainly manages to kill the mood, if nothing
else.
Package blurb: SEX, THUGS AND ROCK 'N ROLL. They're back in their
silliest, sexiest adventure ever. Larry teams up with Passionate Patti
for a rollicking gender-bending romp through the sleazy underside of
the underworld
 SWITCH SEXES ON THE FLY. Yes, every time you take a
plane ride, you'll switch back and forth between Larry and Patti.
Double the trouble, double the fun! 
 IT'S LARRY & PATTI vs. A GALLERY
OF GOONS. Passionate Patti is a fledging spy for the FBI, sent to
ferret out corruption in the music industry. Larry, cult-hero of the
computer age and certified fashion disaster, is auditioning hostesses
for TV's syndicated steam-fest, America's Sexiest Home Videos, But
watch out! The Mob wants to get pornography off the air and back onto
their balance sheet. Help Larry and Patti take on organized crime, the
FBI, and the Citizens Against Nearly Everything in their spiciest
computer caper yet.

 *
Leisure Suit Larry VI: Shape Up or Slip Out
Type: MCG/PNC/MUSIC
Written 1993 by Al Lowe.

Runs on:
 * Macintosh
 *
PC[256-colour SVGA
graphics.]

Notes: Released on both CD and disk. The CD version has better
graphics, more points and Larry's voice. The CD version includes a
35-page Sierra Game Manual and a fold-out insert in the jewel case.
The PC version comes on one CD. This is also available in French.
Comments: Game is basically a rehash of the first game with elements
of the second thrown in. The plot is nonexistant.
Package blurb: As a consolation prize for his humiliating performance
on a TV dating show, Larry wins two weeks at the fabulous La Costa
Lotta Spa (first prize one week!). Surrounded by nine smart, savvy,
beautiful women, Larry will surely meet Ms. Right. Right? WRONG!

 *
Leisure Suit Larry VII: Love for Sail
Type: MCG

Runs on:
 * Macintosh
 * PC


 *
Leisure Suit Larry 15th Anniversary Collector's Edition
Written 1995.
Notes: This collection is not entirely certain that it should be under
Larry, it might be one of the other series that don't have a 15th
anniversary collection. It came in a green box, similar to the ones
for King's Quest and Space Quest.

 *
Leisure Suit Larry's Greatest Hits and Misses
Type: MCG
Written 1996.

Runs on:
 * PC

Notes: Contains Leisure Suit Larry 1 (both original and enhanced
versions), 2, 3, and 5 (there is no part 4) and some Vegas Gambling
type games (which evolved into Leisure Suit Larry Casino) on a CD and
some documentation.

 *
Leisure Suit Larry Collection Series
Written 1997 or 1998.
Notes: Contains five games according to the cover, but which ones?

Police Quest

This series is written by Jim Walls who is a police man in  real life
(although he retired before he started writing games). Daryl F. Gates
who has written the later games is a retired chief of LAPD.
 *
Police Quest: In Pursuit of the Death Angel
Type: MCG/MUSIC
Written 1987 by Jim Walls.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 *
PC[VGA]

Comments: Sonny Bonds, cop in the Lytton police force, has to track
down  the Death Angel, a infamous drug dealer.

 *
Police Quest: In Pursuit of the Death Angel (enhanced version)
Type: MCG/MUSIC
Written 1991.

Runs on:
 * Amiga
 * PC

Notes: This is the same as the abve game, but with improved graphics.
The Amiga version takes up 4 disks instead of 1.

 *
Police Quest II: The Vengeance
Type: MCG/MUSIC
Written 1988 by Jim Walls.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 * PC

Comments: Sonny Bonds must once again track down Jessie Bains, the
Death Angel, as he struggles to take revenge against those that put
him away.

 *
Police Quest III: The Kindred
Type: MCG/PNC/MUSIC
Written 1990 by Jim Walls and Jan Hammer
[music].

Runs on:
 * Amiga
 *
PC[VGA]


 *
Police Quest IV: Open Season
Written 1993 by Daryl F. Gates.

Runs on:
 * Macintosh
 *
PC[VGA]

Notes: Also available in Spanish.

 *
Police Quest: S. W. A. T.
Written 1995 by Daryl F. Gates.
Notes: Action-ish game.

 *
Police Quest: S. W. A. T. 2
Written 1998 by Daryl F. Gates.
Notes: Action-ish game.

 *
Police Quest Four most wanted
Written 1996.
Notes: Contains Police Quest 1,2,3 and Open season

 *
Polica Quest Collection Series
Written 1997 or 1998.

Runs on:
 * PC

Notes: Contains Police Quest 1-4 and SWAT on a CD and an instruction
booklet.

Quest for Glory
 *
Hero's Quest / Quest for Glory I: So You Want to be a Hero
Type: MCG/MUSIC/TEXT
Written 1989 by Lori Ann Cole.

Runs on:
 * Amiga
 * Macintosh
 *
PC[VGA]

Notes: This game was originally called Hero's Quest but this created 
copyright problems with Gremlin because of their licence for a  board
game.
Comments: Playing either as a thief, wizard or fighter, you mush enter
the city of Spielburg to save the Baron's daughter (and perhaps gather
a bit of treasure along the way!).

 *
Hero's Quest / Quest for Glory I: So You Want to be a Hero (enhanced
version)
Type: MCG/MUSIC
Written 1991.

 *
The Quest for Glory II: Trial by Fire
Type: MCG/TEXT/MUSIC
Written 1990 by Lori Ann Cole and Corey Cole.

Runs on:
 * Amiga
 * Atari ST
 * PC


 *
The Quest for Glory III: Wages of War
Written 1992.

Runs on:
 *
PC[VGA]

Notes: This is also available in French, German, Italian and Spanish.

 *
Quest for Glory IV: Shadows of Darkness
Written 1994.

Runs on:
 *
PC[VGA]


 *
Quest for Glory V: Dragon Fire
Written 1998 by Cole.

Runs on:
 * PC

Notes: This comes on 2 CDs with an instruction bookled and a reference
card.
Comments: Good game, but part IV remains the best.

 *
Quest for Glory Anthology
Written 1996.
Notes: This contains QfG1, QfG1 (enhanced version), QfG2, QfG3 in
English, French, German, Italian and Spanish, and QfG4.

 *
Quest for Glory Collection Series
Written 1997 or 1998.

Runs on:
 * PC

Notes: Contains one CD with QfG 1: So You Want to be a Hero, QfG 2:
Trial by Fire, QfG 3: Wages of War, and QfG 4: Shadows of Darkness, an
instruction booklet and another CD with the QfG 5: Dragon Fire
original soundtrack music and a game demo.

Laura Bow

In the roaring 20's, seemingly mousey Laura Bow is a detective in the
very best Jessica Fletcher sense of the term. That is, whenever she
drops in on the party, people drop like flies. The first game is
pretty tight, and rather logically reasoned, but the second is poorly
executed and involves more guesswork than it does actual deductive
skills. No further Laura Bow games are being planned, apparently, as
Amon Ra was released 6 years ago (1998).
 *
The Colonel's Bequest
Type: MCG/TEXT/MUSIC
Written 1989 by Roberta Williams.

Runs on:
 * Amiga
 * Atari ST
 *
PC[16-colour SCI
graphics.]

Notes: The package includes a 15-page playbook, a Misty Acres
Plantation featuring 23 fingerprints of the suspects (the copy
protection), cardboard magnifying glass with red filter (to decipher
the encoded fingerprints), monographed notebook from Tulane
University, pencil from Tulane University.  
 The PC version comes on
ten 5 1/4" disks and four 3 1/2" disks.
Comments: The Colonel's Bequest, an old send-back to "Ten Little
Indians" and the Agatha Christie novels of the 1920's, was the first
Sierra game to be laid out in play format through eight acts or
chapters (a tactic they now employ often). Laura's friend Lillian
invites her to her secretive uncle's estate, but little does she know
one by one someone will start killing off the Dijon clan to get at his
fortune. Game includes a fair share of both deductive puzzles, and
typical adventure ones. Features two different endings, a right one
and a wrong one, based on your final action. The game closes with a
detective rating, dependant on how much of the mystery you actually
solved.
Package blurb: Why has the reclusive Colonel Dijon called his
rivalrous relations together? It's a mysterious re-union at his
secluded mansion, deep in the bayous of Southern Louisiana!
 It is the
year 1925, and the roaring '20's are well underway. As Laura Bow,
young college student, you've been invited to visit the Colonel's
isolated estate. Watch as the Colonel announces his intention to
bequeath his millions to all present!
 Immediately, you sense greed
and suspicion among the Colonel's relatives and associates. The air
becomes thick with anger betrayal. As the drama unfolds you must evade
the dangers that await you everywhere, and expose the killer before he
or she strikes again!

 *
Laura Bow II: Dagger of Amon Ra
Type: MCG/PNC/MUSIC
Written 1991 by Roberta Williams and Bruce Balfour.

Runs on:
 *
PC[VGA, 256-colour
graphics.]

Notes: The package includes a 60-page Leyendecker Museum manual
featuring the bios of 12 Egyptian Gods and Goddesses (the copy
protection), a Leyendecker Egyptian Exhibit brochure, a 30-page Sierra
Game Manual and an additional instructions card.
 It was released both
on disk and later, on CD. The PC version comes on six 5 1/4" disks and
one CD-rom. The CD version adds speech (unless that's in the diskette
version as well?).
Comments: Laura Bow moves to the Big Apple for her promising new
career as a reporter and is quickly assigned the scoop of learning
about the newly excavated artifact, the Dagger of Amon Ra, at the
Leyendecker Museum. Of course, you know she can't go anywhere without
people getting bumped off around her, so luckily by the end of the
game, she'll have a much bigger scoop to worry about. Game is played
in six acts, although the mystery itself doesn't start until the
conclusion of the second act and is basically over after the fourth
act (the fifth is a chase scene from the murderer and the sixth is
your providing the coroner with the criminals and their motives) so
it's disjointed, to say the least. A pointless romance for our heroine
is thrown in and it does succeed in stopping the action cold. A high
point is the many different endings, most of which are comical. Based
on how well you solve all the mysteries, Laura could get promoted,
demoted, murdered, or drive her father to an insane asylum and other
suspects to suicide.
Package blurb: Laura Bow, intrepid heoine of The Colonel's Bequest, is
back! This time she's trapped in a huge, imposing museum in the dead
of night, surrounded by socialites, miscreants, thieves... and a cold,
relentless murderer.
 What is the ancient secret of The Dagger of Amon
Ra, and who is willing to kill for it? What's the motive for murder?
Greed? Religious outrage? Patriotism? Rivalry? Laura Bow, cub reporter
for a major New York newspaper, better find out fast!
 Are you ready
to meet the challenge? Can you discover the truth about the pricless
Dagger of Amon Ra before the killer discovers... you?

Gabriel Knight
 *
1: Gabriel Knight: The Sins of the Fathers
Type: PNC/MUSIC
Written 1993 by Jane Jensen.

Runs on:
 * PC

Notes: 256 color VGA graphics. Comes in both disk version (3 disks)
and CD-ROM. Featuring the voice talents of: Tim Curry (Gabriel), Leah
Remini (Grace), Mark Hamill (Det. Mosely), Michael Dorn, Efrem
Zimbalist, Jr., Rocky Carroll and Virginia Capers, as the
ever-unintelligible narrator.
 Package includes a 42 page technical
manual and a 32 page graphic novel, beautifully illustrated by Terese
Nielsen.
 This was Sierra's first straight-to-CD release project and
featured a very expensive all-star voice-over cast.
 The CD release
originally came in an origami-shaped box, marketing not seen since the
days of Infocom's equally hard-to-stack Starcross saucer. Floppy
owners did not get such luxury, as the disk based version of the game
(as well as later releases) came in a regular rectangular box.
 Sins
of the Fathers was awarded Computer Gaming World's and Computer Game
Review's 1994 Game of the Year title, a title it most certainly
deserved.
Comments: Gabriel Knight, dashing skirt chaser-cum-fiction writer,
joins forces with his sarcastic Asian sidekick, Grace, and balding law
inforcement pal, Detective Mosely, to learn more about the
voodoo-related crimes plaguing New Orleans, in efforts to inspire his
latest novel. Little does he know what he's getting into, as Gabriel
will be anything but a commonplace bookstore owner by the time the
game is over. Excellent.
Package blurb: He started out writing a book on voodoo. Now he's
fighting for his very soul. Gabriel Knight is the last in a long line
of Shadow Hunters, those fated to fight the dark forces of the
supernatural. Haunted by a centuries-old curse, he is tormented by
terrifying nightmares. Now he must spend every waking moment scouring
the side streets and back alleys of New Orleans for the key to the
dark past. And when he sleeps -- the nightmare begins.

 *
2: Gabriel Knight: The Beast Within
Type: PNC/MUSIC/VIDEO
Written 1995 by Jane Jensen.

Runs on:
 * Macintosh
 * PC

Notes: Starring Dean Erickson as Gabriel and Joanne Takahashi as
Grace. 
 Available on CD only in 256 colors SVGA. The PC version comes
on six CDs (another source says 5 CDs) in one double-width jewel case.
Includes a 24 page manual in jewel case.
Comments: Gabriel is back, surrounded by more murders, proving once
again that Jessica Fletcher has got nothing on him. Now vacationing in
his estate in Germany, with Grace grudgingly running the show back in
New Orleans, Gabriel's vacation is cut short by the townspeople
seeking vengeance on the supposed werewolf killing of one of their
little girls. Chapters alternate between Gabriel's investigations of
the murders through a coveted German hunting lodge, and Grace's
trudging around Germany, in search of both Gabriel's location and the
connection between old German history, and the plight of the werewolf.
 An excellent storyline is marred by Sierra's use, once again, of the
single icon "Light Up Interface." Where Sins of the Fathers was
non-linear animation with voice-overs, The Beast Within is very linear
full motion video shot with real (we think) actors. Dean Erickson and
Joanne Takahashi are unable to find the spark that made Tim Curry and
Leah Remini so endearing. Both Takahashi's crabby screen presence and
Grace's endless quest for the next pixel that will unfold mountains of
pointless historical text upon the viewer are the definite low points,
although it's a toss-up which is more difficult to stomach. Otherwise,
superbly written with some definite unsettling moments packed in.
Package blurb: From the darkly prolific mind of creator Jane Jensen
comes the next Gabriel Knight Mystery: The Beast Within. Now we find
Schattenjager, or Shadow Hunter, Gabriel and his assistant Grace
Nakimura deeply embroiled in a murderous mystery that unravels half a
world away.
 Play as both Gabriel and Grace as they are dispatched to
Munich to solve a series of mutilation murders thought to be the work
of werewolves. Gabriel confronts his own demons while Grace traces an
historical mystery, that of the strange demise of Mad King Ludwig II.
The hunters become the hunted, and the only hope for deliverance lies
in the most desperate of schemes...

 *
3: Gabriel Knight: Blood of the Sacred, Blood of the Damned
Type: PNC
Written 1999.

Runs on:
 * PC


 *
Gabriel Knight Mysteries (Limited Edition)
Written 1998.

Runs on:
 * PC

Notes: This is a compilation which contains Gabriel Knight 1: Sins of
the Fathers (1 CD), Gabriel Knight 2: The Beast Within (6 CDs),
Gabriel Knight Soundtrack (contains Gabriel Knight 1 & 2 game manuals
and Sins of the Fathers graphic novel in digital form; 1 CD), Gabriel
Knight: Sins of the Fathers (novel by Jane Jensen, 400 pages), Gabriel
Knight: Blood of the Sacred, Blood of the Damned - Prologue (graphic
novel, 16 pages).


----------------------------------------------------------------------
Mickey's Space Adventure
Written 1984 by Roberta Williams.

Runs on:
 * Apple II
 * Commodore 64
 * PC
 * PCjr
 * Tandy

Notes: This was a joint project with Disney, before they worked on
Black Cauldron. Intended for kids and doesn't belong in any series. 

The PC version comes on two 360KB 5 1/4" disks.
Comments: Same format as Winnie the Pooh.


----------------------------------------------------------------------
The Black Cauldron
Type: MCG/CHOICE
Written 1984, rereleased 1986 by Roberta Williams
[design], Mark Crowe, Scott Murphy
[programming] and Ken Williams
[programming].

Runs on:
 * Amiga
 * Apple II
 * Atari ST
 * Macintosh
 * PC
 * PCjr
 * Tandy

Notes: This game was aimed at kids and followed the Disney movie
pretty closely.
 The original booting version copyrighted 84, 85 with
CGA/PCjr/Tandy support. Re-released as DOS-based in at least two
different versions, both copyright 86, 87 and supporting
CGA/EGA/PCjr/Tandy. All versions feature enhanced sound for
PCjr/Tandy, and the booting versions feature 16 colors on PCjr and
Tandy.


----------------------------------------------------------------------
Winnie the Pooh in the Hundred Acre Wood
Type: IG
Written 1986.

Runs on:
 * Amiga
 * Apple II
 * Atari ST
 * Commodore 64
 * PC

Comments: Similar to the very early Sierra games. Dark Crystal-like.
How does that go together with Interactive Graphics?


----------------------------------------------------------------------
Dragon's Keep
Notes: I don't know if this really is an adventure.
Comments: Mainly text-based interactive reading adventure for younger
children.


----------------------------------------------------------------------
Troll Tales
Notes: I don't know if this really is an adventure.
Comments: Mainly text-based interactive reading adventure for younger
children.


----------------------------------------------------------------------
Mixed-up Mother Goose
Written 1987, 90 by Roberta Williams.

Runs on:
 * Amiga
 * Atari ST
 * Apple IIGS
 * Macintosh
 *
PC[VGA]



----------------------------------------------------------------------
Mixed-up Mother Goose (enhanced version)
Type: MCG/MUSIC

Runs on:
 * Amiga
 * PC

Notes: This is the same game as the above, but with improved graphics.
The Amiga version was on two disks instead of one.


----------------------------------------------------------------------
Gold Rush!
Written 1988 by Doug MacNeill and Ken MacNeill.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 * PC

Notes: This was one of the last Sierra games to use the AGI interface.
Comments: You play a man from New York who decides to go to California
during the height of the gold rush.  Middle portion of the game
revolves around your transport to California via three methods (two by
sea and one by land).


----------------------------------------------------------------------
Manhunter: New York
Written 1988 by Dave Murry, Barry Murry and DeeDee Murry.

Runs on:
 * Amiga
 * Apple IIGS
 * Atari ST
 * PC



----------------------------------------------------------------------
Manhunter 2: San Francisco
Written 1989 by Dave Murry, Barry Murry, DeeDee Murry and Barbara
Ward.

Runs on:
 * Amiga
 * Apple
IIGS[Not
sure.]
 * PC



----------------------------------------------------------------------
Codename: Iceman
Type: MCG
Written 1989 by Jim Walls.

Runs on:
 * Amiga
 * Atari ST
 * PC

Comments: You have to take the role of a secret agent. This game had a
pretty good submarine simulation that was a bulk of the middle of the
game.


----------------------------------------------------------------------
Conquests of Camelot: King Arthur, The Search for the Grail
Type: MCG/MUSIC
Written 1989 by Christy Marx.

Runs on:
 * Amiga
 * PC

Comments: A love affair between the famous knight Lancelot and King
Arthurs wife, Gwenhyver, has set off a series of disastrous  events
that has put Britain into despair. And now, three of the Round Table's
most renowned knights have vanished. As Arthur, you must go on a long
journey, taking you all the way to Arabia, to save the knights and
find the Holy Grail.


----------------------------------------------------------------------
Eco Quest 1: The Search for Cetus

Runs on:
 * PC

Notes: Mix between educational software and adventure.


----------------------------------------------------------------------
Eco Quest 2: Lost Secret of the Rainforest
Written 1991.

Runs on:
 * PC

Notes: Mix between educational software and adventure. There is both a
DOS and a Windows version of this.


----------------------------------------------------------------------
Conquests of Long Bow: The Adventures of Robin Hood
Written 1992 by Christy Marx.

Runs on:
 * Amiga
 *
PC[VGA]



----------------------------------------------------------------------
Freddy Pharkas, Frontier Pharmacist
Written 1993 by Al Lowe and Josh Mandel.

Runs on:
 * Macintosh
 *
PC[VGA]

Notes: Apart from the game, the package contains a manual called
"Modern Day Book of Health and Hygiene" and a registration form.


----------------------------------------------------------------------
Torin's Passage
Written 1995 by Al Lowe.

Runs on:
 * PC



----------------------------------------------------------------------
Urban Runner
Type: VIDEO
Written 1995.

Runs on:
 * PC

Notes: Mostly live action video.
Comments: Horrid game.


----------------------------------------------------------------------
Phantasmagoria
Written 1995 by Roberta Williams.

Runs on:
 * PC

Comments: You play a young female writer who has bought an old house, 
which (surprise) turns out to be haunted. Drama (and endless grainy
video shots) ensues as your not-too-likeable boyfriend turns into a
madman and tries to kill you.
 This game received a lot of attention
prior to its release due to the fact that it contained an
unprecedented amount of video sequences and came on a whopping 7 cd's.
Supposedly it was four years in the making, but the effort was wasted.
The story totally lacks originality, the acting gives a whole new
meaning to the word "dreadful", and there's just nothing to do but to
follow the very linear storyline. Apparently Roberta Williams was
trying to get away from her cutesy King's Quest image, so the game has
some quite gory sequences, which can be turned on and off. I seem to
recall that Sierra put a self-induced age limit (15) on the game.


----------------------------------------------------------------------
Phantasmagoria II: A Puzzle of Flesh
Written 1996.

Runs on:
 * PC



----------------------------------------------------------------------
Phantasmagoria Stagefright
Written 1997 or 1998?.
Notes: From the cover, it seems to contain both the Phantasmagoria
games.


----------------------------------------------------------------------
Rama
Written 1996.

Runs on:
 * PC



----------------------------------------------------------------------
Rama (limited edition)

Runs on:
 * PC

Notes: This version was packaged with a copy of Arthur C. Clarke's
novel "Rama II".


----------------------------------------------------------------------
Lighthouse
Written 1996.

Runs on:
 * PC



----------------------------------------------------------------------
Shivers
Written 1996.

Runs on:
 * PC



----------------------------------------------------------------------
Shivers II: Harvest of Souls
Written 1997.

Runs on:
 * PC

Notes: Runs under SVGA in 256 colors. Comes on 2 CDs.
Comments: You take the role of a wannabe rock star who has planned an 
encounter with your band in a small desert town. However, when you
turn up in the town, everybody has vanished. Gathering clues from a
number of your own rock videos, you slowly discover that an old Indian
curse has made the town's inhabitants disappear. The game is very much
in the vein of The 7th Guest, which means that you have to roam the
city to gather information and solve logical puzzles along the way.
The game is a definite improvement over both its predecessor and T7G,
as the storyline is fairly non-linear, the interface is a delight to
use, and the story and characters work quite well.


----------------------------------------------------------------------
Betrayal in Antara
Written 1997 by Peter Sarrett.

Runs on:
 * PC

Notes: Comes on two CDs.


----------------------------------------------------------------------
Mixed-up Fairy Tales

Runs on:
 *
PC[VGA]



----------------------------------------------------------------------
Castle of Dr. Brain
Written 1991.

Runs on:
 * Amiga
 * Macintosh
 *
PC[VGA]

Notes: This is a borderline case of adventure. It takes place in a
castle, but it's merely a question of solving logical, mathematical
puzzles. Contents: 8 disks plus 1 demo disk (1991 Coming Attractions),
256 Color Read Me Flyer, Castle of Dr. Brain Game Manual, Castle of
Dr. Brain Hint Booklet, Fantastic Book of Logic Puzzles by Muriel
Mandell, illustrated by Elise Chanowitz, Sterling Verlag, New York
1986: 128 pages pocket book (just bonus, has nothing to do with game),
Sierra product catalog


----------------------------------------------------------------------
Island of Dr. Brain

Runs on:
 *
PC[VGA]



----------------------------------------------------------------------
Turbo Science
Notes: Kind of Educative.


----------------------------------------------------------------------
The Roberta Williams Anthology
Notes: It containes Mystery House, The Wizard and the Princess,
Mission: Asteroid, Time Zone, and Dark Crystal as Apple II images
(Dark Crystal was added at the last minute and isn't listed among the
other games). It also contained Kings Quest 1 (both the old and the
new version), King's Quest 2-7, Laura Bow 1 and 2, Mixed Up Mother
Goose (both versions) and the first chapter of Phantasmagoria (not the
whole game).
 It also contains background information about Roberta
Williams and King's Quest, a few videos (including a sneak preview of
King's Quest VIII), and box covers and the KQ VIII art as jpg files.


----------------------------------------------------------------------
Pepper's Adventures in Time
Type: PNC

Runs on:
 * PC

Comments: Pepper travels back in time to save history. A kid's
adventure with historical figures like Benjamin Franklin.



======================================================================



Silhouette Software

For more information, see Mastertronic.



======================================================================



Siliconsoft


Legend of the Sword
Type: BG/on-screep map
Written 1988 by Karl Buckingham.

Runs on:
 * Amiga




======================================================================



Silmarils


Ishar



======================================================================



Silverbyte


Xaram
Type: G

Runs on:
 * Amiga

Notes: In German.



======================================================================



SilverSoft

Probably a distributor, possibly for BBC. Now owned by CRL Group PLC.

They distribute Delta 4 Software.

Super Wumpus
Written 1981.

Runs on:
 *
ZX81[16K]




======================================================================



Sim Soft


Napoleon's Sandwiches
Type: TO
Written in The Quill (?).
Notes: Divided into two parts.



======================================================================



Simon and Schuster


Star Trek: The Kobayashi Alternative
Type: TO
Written 1985.

Runs on:
 * Apple II
 * Commodore 64
 * PC



----------------------------------------------------------------------
Star Trek: The Promethean Prophecy
Type: TO
Written 1985/1986.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64
 * PC

Comments: Really good Star Trek interactive fiction (first contact,
strange alien culture, cool comments from Bones).


----------------------------------------------------------------------
Star Trek: The Rebel Universe
Written 1988.


----------------------------------------------------------------------
Star Trek: Borg
Written 1997.
Notes: Interactive Movie. Comes on three CDs.


----------------------------------------------------------------------
Star Trek: Klingon


----------------------------------------------------------------------
Philip Marlowe: Private Eye
Written 1997.
Notes: It comes on one CD.



======================================================================



Simulmondo


Dylan Dog - Through the Looking Glass
Type: IG/PNC/MUSIC
Written 1992 or 1993 by Davide Possamai and Gian Battista Ricardi.

Runs on:
 * Amiga

Comments: Apparently based on some Italian comic book hero. Dylan Dog
is a detective who must solve a mystery with a H. P.
Lovecraft-flavour.


----------------------------------------------------------------------
Dylan Dog - The Murderers
Type: IG/PNC/MUSIC
Written 1992.

Runs on:
 * Amiga



----------------------------------------------------------------------
Dylan Dog - The Mummy
Type: IG/PNC/MUSIC
Written 1992.

Runs on:
 * Amiga




======================================================================



Sinclair Research Ltd

Founded by Sir Clive Sinclair and the company behind the Sinclair
computers.

Homepage: http://www.sinclair-research.co.uk
For more information, see Mindscape, Inc.



======================================================================



Sirius Software

They were located at 10364 Rockingham Drive, Sacramento, Ca. 95827,
USA. Phone 916-366-1195.
 They were primarily an Apple II company. All
their 5 adventure games were painfully derivative of Sierra's hi-res
adventures.
Brderbund apparently rereleased many of the games, along with
Ultrasoft's, after Sirius went out of business (probably 1984).
 The
Sirius games were originally just packaged around a manual doubling
for a folder and later got dinky little boxes, about 5.5" X 7.5" that
were basically the same size and style as an Atari 2600 cart replete
with punch out hook at the top.


For more information, see Broderbund Software.

Escape from Rungistan
Type: G/MUSIC (graphics in black and white, animation)
Written 1982 by Bob Blauschild.

Runs on:
 * Apple II

Notes: Features an arcade sequence skiing while avoiding trees.
Comments: After escaping from prison, you must find a way to leave
communistic Rungistan, Africa for democratic Nuggyland (picture
leaving Russia for America). The Rungistanees have no intention of
letting you cross the border back to safety alive.


----------------------------------------------------------------------
Kabul Spy
Type: G (some animation)
Written 1982 by Tim Wilson.

Runs on:
 * Apple II

Comments: Play an American agent being sent to Afghanistan to find and
rescue professor Paul Eisenstadt, who is being held captive by the
KGB.


----------------------------------------------------------------------
Critical Mass
Type: BG/MUSIC (animation)
Written 1982 by Bob Blauschild.

Runs on:
 * Apple II
 * Commodore 64

Notes: Features an arcade sequence where you waterski around buoys.
Comments: You have four days to prevent a nuclear terrorist from
blowing up the five largest cities in the world (New York, Miami,
Rome, London, and Paris).


----------------------------------------------------------------------
Blade of Blackpoole
Type: G
Written 1982 by Tim Wilson.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64

Notes: It comes on one 5 1/4" disk for Atari 800/1200 and includes a
fold-out instruction sheet.
Comments: Routine adventure where you collect and store treasures
before you can obtain and bring back the big treasure, the Sword of
Myraglym.
Package blurb: Methinks if I live 'till the seas have withered I'll
ne'er know of more adventure than befalleth those that quest for the
sword bearing the name Myraglym. Many have abandoned their earthly
toils to pursue this great sword o'magic. Legend saeth this mighty
blade rests in the caverns 'neath the lake at Blackpoole, where evil
serpents and horrid plants have a taste for the flesh of humans. And
yeah, even man has taken arms against his fellow man in search of
Myraglym. So come hither be ye brave. For if ye seek a life of
adventure, ye too must go in search of the Blade of Blackpoole. Travel
with wisdom and cunning and the magic powers of Myraglym shall be for
none other.


----------------------------------------------------------------------
Gruds in Space
Type: BG/SOUND (animation)
Written 1983 by Chuck Sommerville and Joseph A. Dudar.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64
 *
PC[Might not have been
released.]

Comments: Travel your space freighter through Saturn and Venus in
order to pick up fuel to deliver on Pluto. Some of the alien Gruds
might just help you out on your quest.



======================================================================



Sir Rah Software


Severed Heads
Type: BG/MUSIC
Written 1991 by Michael Zerbo in TACL (The Adventure Construction
Language).

Runs on:
 * Amiga

Comments: Player explores a series of brutal murders linked to a new
drug used in cryogenic surgery, in the 23rd century.



======================================================================



Sir-Tech


Crypt of Medea
Type: G
Written 1984 by Arthur Britto and Allan Lamb.

Runs on:
 * Apple II
 * PC



----------------------------------------------------------------------
Wizardry: Proving Grounds of the Mad Overlord
Type: IG

Runs on:
 * Apple II
 * PC

Notes: Released in the early to mid eighties. This was the first game
in a series of at least three.


----------------------------------------------------------------------
The Usurper: The Mines of Qyntarr
Type: TO
Notes: Released some time around 1987.



======================================================================



Smart Egg Software

They are distributed by Mastertronic and CRL Group PLC.

Rigel's Revenge
Type: TO
Written 1987 by Ron Harris, Nigel Brooks, Said Hassan and Ross Harris.

Runs on:
 * Commodore 64
 *
Spectrum[48K]



----------------------------------------------------------------------
Federation
Type: TO
Written 1988 by Michael White.

Runs on:
 * Commodore 64
 *
Spectrum[48K]



----------------------------------------------------------------------
The Quest for the Golden Eggcup
Type: BG
Written 1988 by Harvey Lodder, Nigel Brooks, Simon Donstan and Said
Hassan.

Runs on:
 * Amstrad
 * Commodore 64
 * Inform
 *
Spectrum[48K]

Notes: It was first released as a homegrown adventure by Harvey 
Lodder, then Smart Egg gave it a facelift. 
 Harvey Lodder, the
original author of this game, is currently  (1998) working on an
Inform version of the game which will be  much bigger than the
original.
Comments: Zany adventure in which you have been killed and gone off to
 God's palace. To be resurrected, you must find his golden eggcup 
(and solve a murder along the way).


----------------------------------------------------------------------
The Labours of Hercules
Written by Terry Taylor.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Plot Hatcher

Runs on:
 *
Spectrum[48K]




======================================================================



Snille Publishing

Homepage: http://www.snille.se/

Gilbert och den kemystiska
n
Type: PNC
Written 1999.

Runs on:
 * PC

Notes: A gamed aimed at making kids interested in chemistry. Available
in Swedish, Danish, Norwegian, Finnish and English.



======================================================================



Soap Bubble Productions

Homepage: http://www.soapbubble.com/
They are distributed by Piranha Interactive Publishing.

Morpheus
Written 1998.

Runs on:
 * PC
 *
Macintosh[PowerPC, System
7.5]




======================================================================



Softalk Magazine


Valley of the Minotaur
Written 1984 or before.

Runs on:
 * Apple II

Comments: It was your basic find-the-hidden-treasures type of game
(the  treasures were then deposited in the phone booth from where you 
start the game), but with a requirement to slay the minotaur in  order
to complete the game. The game may have been a tad buggy, but I
couldn't say for sure.  There was a fountain with a pool of acid in
which there was a black pearl and that it was possible to retrieve the
pearl with a pair of glass gloves. The game appears to have a direct
rip-off from Zork I in that there is a giant bat which will deposit
you in various locations around the game. I believe the parser was
strictly verb-noun. This might have been some shareware non-commercial
thing.



======================================================================



Softape


Journey
Type: TO
Written 1980 or earlier.

Runs on:
 * Apple II




======================================================================



Soft Concern


The Code
Type: TO
Written 1984 by Kevin Plunkett.

Runs on:
 *
Spectrum[48K]

Notes: The first player to complete this game could win
2,500.
Comments: Winning the game is done by roaming a secret military
complex,  looking for coded clues. Has lenghty desciptions, but not
much  else going for it.



======================================================================



Softgold

Originally called Gameworkz Software. This was an Australian from
Melbourne (Daryll Reynolds) who wrote adventures for the C-64.

They are distributed by Severn Software.
For more information, see Gameworkz Software.

Talkies - adventures that talk back to you
 *
1: Skull Island

Runs on:
 * Commodore 64


 *
2: Ninja Killer
Type: CG/SPEECH
Written in Basic.

Runs on:
 * Commodore 64

Comments: Absolutely awful.  Lousy parser, because lots of memory is
wasted on a few lines of
_really_ bad speech (too bad that you  can hardly make the game say anything
but "so sorry" - ARGH!)  A ninja must recover a statue from his arch
enemies.


----------------------------------------------------------------------
Nuclear War Games
Type: CG/MUSIC
Written 1985.

Runs on:
 * Commodore 64

Comments: A crazed US Army computer is trying to start a nuclear war
between USA and USSR. You must find the code that de-activates it.

The Secret of Bastow Manor

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Mystery of Munroe Manor
Type: CG
Written 1984.

Runs on:
 * Commodore 64

Comments: Taking the part of a newspaper reporter, you must discover
what's going on with Lord Munroe, who has been acting rather strange
since he returned from Egypt.


----------------------------------------------------------------------
The Case of the Mad Mummy

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Alien

Runs on:
 * Commodore 64



----------------------------------------------------------------------
The Search for King Solomon's Mines
Type: CG/MUSIC

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Murder on the Waterfront

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Ninja

Runs on:
 * Commodore 64




======================================================================



Sof-toon

This was an advertising label for Phoenix Software.

For more information, see Phoenix Software.



======================================================================



Softsel

They distribute Infocom.



======================================================================



Softside

Softside was the leading type-it-in-yourself magazine for the TRS-80
in the 70s.


Dog Star Adventure
Type: TO
Written 1979 by Lance Micklus.

Runs on:
 * PC
 * TRS-80

Notes: Dogstar was the first microcomputer adventure game to have its
source published (in the May 1979 issue of Softside), and as a result
almost all BASIC adventure games after it were based on its structure
and algorithms. (The same thing happened in December of 1980 when
Scott Adams published Pirate's Adventure in Byte magazine: once people
figured out how it worked, they started creating their own Adams-style
adventure games.)
 A lot of later Basic adventures (like those by Greg
Hassett) were built on the Dog Star design.
 Dogstar was also
available from something called The Software Exchange, Inc.
 At some
point in time, the ownership of Dog Star Adventure ended up with
Misosys, whose owner gave Tim Mann
(mann@src.dec.com) permission to post all his old software. The TRS-80 .BAS
file that can be downloaded from here has a primitive form of
copy-protection (or maybe it was anti-cheat protection): one of the
line numbers early on is zapped to 65535, which stops the LIST command
and the SAVE,A command from listing or saving beyond that point.
Comments: Dogstar was your typical you're stuck in an enemy place with
a  broken ship... get parts... don't get caught and get away... 
featuring credit cards, guns, atomic whatzit to power the craft...
Package blurb: DOG STAR ADVENTURE
 by Lance Micklus
 The evil General
Doom and his Roche Soldiers are ready to launch an attack against the
Forces of Freedom, led by Princess Leya. Enroute to a secret command
center on the planet Harris 7, Princess Leya's ship was attacked by
Doom. She is now being held prisoner on one of his battle cruisers. It
is a sorry day indeed!
 The capture holds extra prizes for Doom and
his men: onboard Princess Leya's ship is the entire treasury of her
Freedom Fighting Force in a chest containing Melidium Crystals, the
currency used in this galaxy. The Princess is also wearing a necklace
made of shinestones. Encoded in one of the stones is the location and
strength of her Freedom Fighting Force. Hopefully, Doom has not yet
discovered the secret of the necklace.
 I, your computer, am your
puppet. I'm hidden aboard the Princess's ship. It is possibly,
although very difficult, that we may be able to save the day by
rescuing Princess Leya, her necklace, and the treasury. But even if we
don't, anything we can do to foil General Doom's plans may help win a
victory for peace in the galaxy.
 We must be very careful of guards
who are all over the ship. We could easily be caught and imprisoned.
Sometimes you may only have enough time to give me one command, which
if not the appropriate action to take, could easily end the game for
both of us.
 I understand ordinary English in one- or two-word
commands. If you want me to go somewhere, just give me a direction. I
can GET or DROP something just by your typing GET or DROP plus the
name of the object. You can SAVE a game on either tape or disk by
typing SAVE. A previously saved game can be restored with the command
LOAD. Other words I understand include HELP, INVEN, LOOK, SCORE, and
QUIT. In addition to these, there are many other words in my
vocabulary. The fun of playing ADVENTURE is not only trying to figure
out what to do, but how to explain it to me.
 HISTORY, HINTS and TIPS

The game of ADVENTURE was developed several years ago at the
Artificial Intelligence Lab at Stanford University. The original game
was written in FORTRAN and required a rather large amount of disk
drive storage space. The object of the game was to explore an immense
cave and bring back to a building aboveground the many treasures found
beneath the earth.
 Had it not been for the difficulties involved in
implementing the game on various computer systems, ADVENTURE might
very well have become more popular than STAR TREK. With the advent of
microcomputers, a new effort was made to overcome the need for disk
drives and large amounts of memory. As a result of this effort,
several new versions of ADVENTURE have been released, not only for the
TRS-80, but for other systems as well. Even though these new micro
versions of ADVENTURE may deviate substantially from the original,
they all share that same childish logic characteristic of ADVENTURE.

In playing the game, you are basically trying to solve a puzzle. At
times you may find yourself running around in circles; you may even go
somewhere and find you actually went nowhere. Use your imagination and
apply childlike logic. Finally, never forget that everything in this
strange computer-created world has a purpose ... there are clues
everywhere!
 GOOD LUCK!
 (The above text is the article associated
with Dog Star Adventure in Softside.)



======================================================================



Software 2000

They distribute Weltenschmiede.

Artventures

Choose from a few options with your mouse and so hopefully get  along
with the game. Good graphics.
 *
Holiday Maker
Type: IG

Runs on:
 * Amiga

Notes: In German.

 *
Die Kathedrale
Type: IG

Runs on:
 * Amiga

Notes: In German.

 *
Die Stadt der
Lwen
Type: IG

Runs on:
 * Amiga

Notes: In German.

 *
Jonathan
Type: IG

Runs on:
 * Amiga

Notes: In German.

 *
Der Schatz im Silbersee
Type: IG
Written 1994.

Runs on:
 * Amiga

Notes: In German. The game is based on the novel by Karl May.



======================================================================



Software Customization

Homepage: http://nexus.vrx.net/

The New Castle
Type: TO
Written 1990-1999 (still under development) by Dan Gahlinger in
Pascal.

Runs on:
 * PC

Notes: This is a reimplementation of the game Castle done from memory
and transcripts of old games.
Package blurb: It is said that there is an Old Castle nearby where
long lost treasures lay in wait of a Brave Knight to uncover them and
find his fortune.
For more information, see Mainframe adventures.



======================================================================



Software Projects

They are perhaps best known as the publishers of Manic Miner and Jet
Set Willy.


McKensie
Type: TO
Written 1983 by E.E.K..

Runs on:
 *
Spectrum[48K]

Comments: Based on the world famous explorer Captain Vito who, while
on  a scrounging mission for lithium crystals to fuel his  spacecraft,
has managed to be captured by space bandits. He  has just one hour to
escape before the air supply runs out.



======================================================================



Softwin Associates

They are distributed by Microsoft.
They distribute IBM.

Microsoft Adventure
Type: TO
Written 1979 by Gordon Letwin.

Runs on:
 * Apple II
 *
PC[Might have been for the PCjr
originally.]
 *
TRS-80[Model
I.]

Notes: It is also copyrighted by IBM in 1981. It is a version of the
original Adventure (they might have added a point for a total of 351).
This version of Adventure is almost identical to the MIT version and
might be a port.



======================================================================



Sony Electronic Publishing

They distribute Delphine Software.

Johnny Mnemonic
Type: PNC/VIDEO
Written 1995.
Notes: Came out at the same time as the film.



======================================================================



SophistiChaos Game Design

Email:
unicorn@lysator.liu.se or
dz@lysator.liu.se.

The Cyberventure Trilogy

A (projected) trilogy of cyberpunk science fiction games,  currently
about half finished.
 *
Enhanced
Type: TO
Written 1993 by Hans Persson and Dominik Zemmler in TADS.

Runs on:
 * TADS

Notes: Shareware
($10), available at ftp.gmd.de. The registered version  includes a
12-page hint booklet and complete source code (TADS 2.1).
Package blurb: The first part of the Cyberventure trilogy (soon to be
followed by  Sensorer and Icebreaker).
 Enhanced is a science fiction
text adventure set in a cyberpunk  environment, complete with your
first opportunity to experience  cyberspace.
 As Enhanced begins, you
are trying to survive yet another day in the  big city with no money,
no job and no hope.  Walking down the street  in the government
research project area, you suddenly see a sign that  you haven't seen
before.
 "Volunteers needed for military research project!
 Do you
want to make money? Do you want to help your country? Can you start at
once?
 No special skills needed. Enter here."
 Since you think that
all of the items on the list fit you perfectly,  especially the part
about needing money, you enter the door indicated  on the sign and
sign up to be a research subject.
 You have to fill out and sign a
multitude of forms, asking you about  all sorts of things from what
grades you had in school to if you have  any friends or relatives who
know where you are.  Once you finish all  the boring paperwork you are
lead through a lot of white-painted  corridors, all alike.  Finally,
you emerge in what looks like a  surgery.  You are made to lie down on
an operating table where you are  tied down and covered with green
cloth.  You see a plastic mouthpiece  being lowered down over your
mouth and you feel yourself floating  away...
 When you come to, you
find that some things about you have changed.   You also find that the
people doing the research seem to regard you as  some kind of
prototype, not a human being.  Perhaps it would be good  for your
health if you could get out of this mess...

 *
Sensorer
Type: TO
Written by Hans Persson and Dominik Zemmler in TADS.

Runs on:
 * TADS

Notes: Currently under development.

 *
Icebreaker
Type: TO
Notes: Planned.



======================================================================



Southern Software


Afghan Attack
Type: TO
Written 1984 by Mark Phillips and Andrew Graham in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Divided into two parts.



======================================================================



South Pacific Software


Revenge
Type: TO

Runs on:
 * Commodore 64

Comments: You're imprisoned and have to escape and avenge yourself.



======================================================================



Spacecom


Die Karavane der siebten Dynastie
Type: G
Written 1993.

Runs on:
 * Amiga
 * PC

Notes: Shareware. Written in German. Freeware demo version of first
fifth available from ftp.gmd.de.



======================================================================



Spectral Associates

Madness and the Minotaur and Keys of the Wizard were later distributed
by or taken over by Microdeal.

They are distributed by Radio Shack.
For more information, see Microdeal.

Madness and the Minotaur

Runs on:
 * Dragon
 * TRS-80
 * TRS-80 Color



----------------------------------------------------------------------
Keys of the Wizard
Type: TO/SOUND

Runs on:
 * Dragon
 * TRS-80
 * TRS-80 Color




======================================================================



Spectrum Holobyte

They are now owned by Infogrames.


Deep Space 9 Harbinger

Runs on:
 * PC



----------------------------------------------------------------------
Dondra - A New Beginning
Type: G
Written 1987 by Sean Barger.

Runs on:
 * Apple II
 * Apple IIGS
 * Commodore 64
 * PC

Notes: It was labelled "First in the Questmaster series" but there 
might not have been any more games published in the series. 
 It had a
few RPG elements.



======================================================================



Spinnaker Software Corporation

They were located at 37 Seaview Road, Wallasey, Merseyside L45 4QN.

They distribute Telarium Corporation.

In Search of the Most Amazing Thing
Notes: This is labeled "Educational adventure". I'm note sure if it
should  be among adventures.



======================================================================



Spoof Software

They were located at 58 Railway Road, Urmston, Manchester M31,  1XT,
UK.


The Prisoner
Type: DG
Written 1985 in The Quill and The Illustrator.

Runs on:
 *
Spectrum[48K]

Notes: Based on the TV series of the same name.
Comments: You're an ex-Secret Service guy who has been put away for 
security reasons.



======================================================================



SSI


Al-Qadim: The Genie's Curse

Runs on:
 * PC




======================================================================



Starbyte


Crime Time
Type: IG/PNC/MUSIC
Written 1990 by P. Sabath.

Runs on:
 * Amiga
 * PC

Notes: Also in German.
Comments: Murder mystery set on a hotel.


----------------------------------------------------------------------
Soul Crystal
Type: G

Runs on:
 * Amiga
 * PC

Notes: In German.



======================================================================



Star Dreams


Aural Quest
Type: DG
Written 1984 by Mike E. Turner in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Released on the cassette version of the pop group The 
Stranglers' 1984 album "Aural Sculpture". 
 Contains over one hundred
locations. Written by the same  person as The Sandman Cometh.
Comments: The game is packaged as a parody of a motion picture, coming
 in a video style case, complete with a comprehensive  illustrated
booklet. This theme is carried on into the program  with film style
credits and opening; even the loading screen  being a tongue in cheek
representation of the Board of  Censors' authorisation certificate.


----------------------------------------------------------------------
The Sandman Cometh
Type: G
Written 1984 by Mike E. Turner.

Runs on:
 *
Spectrum[48K]

Notes: Divided into two parts. Written by the same person as Aural 
Quest. It sold for
10.95.
Package blurb: There has long been a feeling in the software press
that  adventure games have tended to be very repetitive in their 
choice of material. The Sandman Cometh is a major departure  in the
kind of thinking behind games writing. The adventure  represents a
series of dream sequences, each with its own set  of logical problems
in an otherwise illogical scenario.


----------------------------------------------------------------------
A Spell of Christmas Ice
Type: TO
Written by Mike E. Turner in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Presented as "A very easy adventure for novices and children".



======================================================================



Static Software


Arnold
Written 1988.

Runs on:
 * Spectrum

Notes: In Spanish.



======================================================================



Summit Software

A label of Alternative Software Ltd.

For more information, see Alpine and Alternative Software Ltd.



======================================================================



Sunshine Press


The Eye of the Star Warrior
Type: G

Runs on:
 * Spectrum

Notes: Published in listing form in the book "Spectrum Adventures".
The entire program is carefully explained.



======================================================================



Superior Software


The Quest for the Holy Grail
Type: G
Written by Thorne D. Harris III and Mark Hattier.

Runs on:
 * Apple II



----------------------------------------------------------------------
Doom Valley
Type: G
Written by Robert Grumbles and Nick Magnus III.

Runs on:
 * Apple II



----------------------------------------------------------------------
Colditz Adventure
Type: TO
Written 1983 by Martin Dolby.

Runs on:
 * BBC



----------------------------------------------------------------------
Star Trek Adventure

Runs on:
 * BBC



----------------------------------------------------------------------
Lost City

Runs on:
 * BBC



----------------------------------------------------------------------
Gideon's Gamble

Runs on:
 * BBC



----------------------------------------------------------------------
Stranded

Runs on:
 * BBC




======================================================================



Superscape

Homepage: http://www.superscape.com/
For more information, see Incentive Software Ltd.



======================================================================



Swescot


Den stulna kungaspiran (The Stolen Sceptre)

Runs on:
 * Spectrum

Notes: Written in Swedish.



======================================================================



Synapse Software

(Richmond, CA) They  called their parser BTZ (Better Than Zork). BTZ
was designed and  written by William Mataga.

They are distributed by Broderbund Software.

Mindwheel
Type: TO
Written 1985 by Robert Pinsky
[story], William Mataga
[programming] and Steve Hales
[programming].

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore
64[Joe
Vierra]
 * Macintosh
 * PC

Notes: Came with a book of about 70 pages containing a story outlining
what was going on in the game.
Comments: One of the best adventures ever released. Extremely large
vocabulatory and advanced parser and a great story and puzzles. Almost
rivals Infocom - almost!


----------------------------------------------------------------------
Essex
Type: TO
Written 1985 by Bill Darrah
[story], Bill Darrah
[programming] and William Mataga
[programming].

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore
64[Joe
Vierra]
 *
Macintosh[?]
 * PC

Notes: This was distributed with a hardcover book.


----------------------------------------------------------------------
Brimstone: The Dream of Gawain
Written 1985 by James Paul
[story], David Bunch
[programming], William Mataga
[programming] and Bill Darrah
[programming].

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore
64[Joe
Vierra]
 *
Macintosh[?]
 * PC

Notes: This was distributed with a hardcover book.


----------------------------------------------------------------------
Breakers
Written 1985 by Rod Smith
[story], Joe Vierra
[programming] and William Mataga
[programming].

Runs on:
 * Commodore
64[Joe
Vierra]
 * PC



----------------------------------------------------------------------
Ronin
Notes: This was probably never published, but was ready to be tested.
Another person claims to have seen it.


----------------------------------------------------------------------
House of Changes
Notes: This might be unpublished. Another person claims to have seen
it.


----------------------------------------------------------------------
Deadly Summer
Notes: This might be unpublished. Another person claims to have seen
it.



======================================================================



System 4


La Corona
Type: DG
Written 1988 by Pedro Amador Lopez.

Runs on:
 * Spectrum

Notes: In Spanish.



======================================================================



Take 2


Bureau 13
Type: SOUND
Written 1995.

Runs on:
 * PC

Comments: You control your choice of special agents in charge of
investigating paranormal activity.  The agents included a thief,
priest, mech and vampire among others.  Good solid adventure game with
excellent sound.


----------------------------------------------------------------------
Black Dahlia
Written 1998.

Runs on:
 * PC

Comments: You are a detective who is hunting for the legendary Black
Dahlia killer set in the future.



======================================================================



Talent Computer Systems

Both West and The Lost Kingdom of Zkul were written with a game
generator designed by Alan Black.
 Talent changed its name to Colin
Ross Malone Ltd. and is still (1999) in business. They now concentrate
on educational products and documentation for large organisations such
as HP and the National Health Service. 
 At some point, their address
was Curran Building, 101 St James Road, Glasgow G4 0NS, UK.

For more information, see RWAP Software.

West
Type: TO
Written 1984 by Alan Black.

Runs on:
 * BBC
 * Commodore 64
 * Electron
 * Sinclair QL

Notes: It has some real-time elements. The original list price was
19.95.
Comments: Quite neat adventure set in the wild west.
Package blurb: You are on the track of a notorious gang of bank
robbers who have gone to ground near an abandoned mining town deep in
Indian territory. Your task - to outwit and outgun the robbers,
collect as much loot as possible and piece together clues on how to
escape.
 A demanding and exiting text adventure for the experienced
games-player, using over 200 words and as many phrases. There are over
130 locations to search - not all of them easy to find. Events happen
in real-time outside your control - Indians charge, rattle-snakes
slither past and robbers appear and shoot you. How long can you
survive?


----------------------------------------------------------------------
The Lost Kingdom of Zkul
Type: TO
Written by Alan Black.

Runs on:
 * Sinclair QL

Notes: This belongs to the same series as West. The original list
price was
19.95. An updated version of this game was sold for later version of
the QL OS by RWAP Software in 1998.
Comments: Fantasy game.
Package blurb: Explore the ancient dwelling-place of the Dwarves -
where the Wizard guards the last precious secret. 
 A classic and
complex text adventure with hundreds of locations and a huge
vocabulary. Set in real-time with traps, tasks, puzzles and mazes -
and a special note-pad feature to aid you.



======================================================================



Tansoft


House of Death
Type: TO

Runs on:
 * Oric-1

Comments: Set in an old film studio.


----------------------------------------------------------------------
Kilburn Encounter
Type: TO

Runs on:
 * Oric-1

Comments: Set in modern day London. Very Monty Python-like.


----------------------------------------------------------------------
Land of Illusion
Type: G

Runs on:
 * Oric-1

Comments: Release your village from a curse.


----------------------------------------------------------------------
Zodiac

Runs on:
 * Oric-1

Comments: Recover the signs of the Zodiac and six treasures.



======================================================================



Tartan Software

It looks like Tartan Software was a one-man operation by Tom Frost.
They were located at 61 Bailie Norrie Crescent, Montrose, Angus,
Scotland.


Castle Eerie
Type: DG
Written 1987 by Tom Frost.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Crown of Ramhotep
Type: DG
Written 1987.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Eleven Plus 2

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Escape
Type: TO

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Gordello Dynasty

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Gordello's Demise
Written 1991 by Tom Frost.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Green Door
Type: TO
Written 1988 by Tom Frost.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Lost Dragon
Written 1991 by Tom Frost.

Runs on:
 *
Spectrum[48K]

Comments: Takes place at the 1990 Adventure Probe Convention in and
around the Strathallan Hotel in Birmingham, UK


----------------------------------------------------------------------
Magic Treasure Adventure
Type: TO

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Open Door
Type: TO
Written 1988 by Tom Frost in Adventure Builder System.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Prospector
Type: DG
Written 1987 by Tom Frost.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Rays
Type: TO
Written 1987 by Audrey Meridith.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Red Door
Type: TO
Written 1988 by Tom Frost.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Shipwreck
Type: DG
Written 1987 by Tom Frost.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Spy Trilogy
Written 1986 by Tom Frost.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The White Door: Crisis at Christmas
Type: TO
Written 1987 by Tom Frost.

Runs on:
 *
Spectrum[48K]

Comments: Offers the choise to play the husband or the wife.


----------------------------------------------------------------------
The Yellow Door
Type: TO
Written 1987 by Audrey Meredith.

Runs on:
 *
Spectrum[48K]

Comments: Was later reworked and re-released as Rays.


----------------------------------------------------------------------
Six-In-One
Written 1987 by Tom Frost and Audrey Meredith.

Runs on:
 *
Spectrum[48K]

Notes: A compilation of "Crisis At Christmas", "Escape", "Green Door",
"Open Door", Rays" and "Red Door".


----------------------------------------------------------------------
Double Agent
Written 1987 by Tom Frost.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Golden Locket
Written by Keith Burnard.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Gordello Incident
Type: TO
Written 1989 by Tom Frost.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Prince of Tyndal
Written 1987 by Tom Frost.

Runs on:
 *
Spectrum[48K]




======================================================================



Taskset


Souls of Darkon
Type: BG
Written 1985 by Andy Walker.

Runs on:
 * Amstrad
 * Commodore 64
 *
Spectrum[48K]

Notes: Was later re-released by Bug-Byte.



======================================================================



Telarium Corporation

(One Kendall Square, Cambridge, MA 02139, USA. Phone (617)494-1224).
Up to 1984, the company was called Trillium. Some of their games are
published on the "Windham Classics" label.
 The 1984 released titles
by Trillium/Telarium were eventually sold three different ways. In
1984, they were from Trillium and released in double-folded over
folders (8" X 10") with seals holding in the contents. In 1984, the
folder form remained the same as the games were marketed by Telarium.
Around 1986, the folder concept was dumped and the games came in
regular flap type boxes (6 3/4" X 9") with a plastic insert tray.

Telarium went defunct sometime before 1989, but some of the games
continued to be marketed by Spinnaker a while after that.

They are distributed by Spinnaker Software Corporation.

As Telarium
 *
Fahrenheit 451
Type: BG/MUSIC
Written 1984 by Len Neufeld and Byron Preiss.

Runs on:
 * Apple II
 * Atari ST
 * Commodore 64
 * Macintosh
 * PC
 * Tandy

Notes: Based on the novel of the same name by Ray Bradbury. Comes with
a manual, Notes from the Underground and a Criminal Alert  Notice
card.
Comments: You are Montag, a fireman whose job it is to burn books, but
 instead you join a secret organization that tries to preserve  books.
Package blurb: The time is not too long from now.  The place is New
York City.  Yet it is a setting few of us would ever recognize.
 For
this is a world where simply owning a book is dangerously illegal.
Where Firemen come not to save houses, but to burn them for the books
inside. And where you, once a dedicated Fireman, are now a rebel with
a passion for books --- and the most wanted fugitive in the country.

There are still a few people who can help you --- your fellow members
of the Underground. They can tell you how to fool the deadly
Mechanical Hounds, how to steal a Fireman's uniform, how to avoid the
military ID checkpoints.
 Yet escape is not your main concern. You are
possessed, driven onwards by your own unflinching ideals. You feel a
desperate need to fight, to push back ignorance, to vindicate every
page a Fireman has ever burned.
 But how? How can a hunted criminal
bring the books of the world back from the edge of extinction? The
chances seem pitifully small. And yet, with a little cunning, a little
stealth, a little careful planning...
 Fahrenheit 451 is the first
computer adventure game to be produced in collaboration with Ray
Bradbury. It offers an advanced parser, mutiple disk sides for
extended play, and the ability to be played with or without graphics.
Also included with this package is a specially written prologue by Mr.
Bradbury that establishes the background for the game.
 RAY BRADBURY,
world-renowned author of such science fiction classics as The Martian
Chronicles and The Illustrated Man, has written for television,
theatre, radio, and film, and has been published by virtually every
major American magazine. Written over thirty years ago, Fahrenheit 451
remains his best-known work, and is an acknowledged classic as well as
one of the world's finest science fiction novels.
 "I'm thrilled to be
participating in the evolution of my Fahrenheit 451 into a computer
adventure. For anybody curious about what happens to Montag after the
book ends, or about what science fiction software might be, here is an
exciting place to start." -- Ray Bradbury

 *
Rendezvous with Rama
Type: DG/MUSIC
Written 1984 by Ronald Martinez.

Runs on:
 * Apple
II[2
disks]
 * Commodore
64[2
disks]
 * Macintosh
 * PC

Notes: It is based on the book of the same name by Arthur C. Clarke.

The package includes a 9-page Rendezvous with Extraterrestrial
Phenomena Commander's Handbook with a seal on it (comes with a cover
in both black and red - the black may be from the Trillium release and
red, the Telarium), a coded hint sheet featuring LRSC protocol
messages to Commander Norton (originally contained inside the sealed
manual) and a 21" x 9" fold-out blueprint-type grid map of the ship.
The map is necessary so solve the game.
 The game contains two action
sequences that can be practiced with a special command.
Comments: Explore the strange alien vessel Rama, complete with cities
and  some very extraordinary inhabitants.

 *
Amazon
Type: BG/MUSIC
Written 1984 by Michael Crichton.

Runs on:
 * Apple II
 * Commodore 64
 * Macintosh
 * PC

Notes: This game contains two arcade sequences. The plot more or less
follows Crichton's novel "Congo", except it takes place in the 
Amazon.
 I have reports that it was published by a company called
FilmTrack (Michael Crichton's own software company). This report also
says the game is from 1982. Could it have been published there first
and then later by Telarium?
Comments: You must penetrate a South American jungle, along with your
sidekick, the obnoxious parrot Paco, to find a lost city and discover
why an entire expedition was killed.

 *
Dragonworld
Type: BG/MUSIC
Written 1984-1985 by Byron Preiss and Michael Reaves.

Runs on:
 * Apple II
 * Commodore 64
 * Macintosh
 * PC
 * Tandy

Notes: Based on the book by the same title by Michael Reaves and Byron
Preiss. This game was released in two different versions, one of which
contained arcade-style games that were added to the overall game. The
arcade games were accessed by entering certain locations (one was in a
swamp). It was possible to complete the game without entering the
arcade sequences. The Commodore 64 version was 5 disks (with the
arcade games on the last one). Another source reports a Commodore 64
version on two 5 1/4" disks (both sides) with arcade games.
 The
package contains Amsel's 12-page notebook with a winged dragon on the
cover, featuring a wordlist and a coded hint section. Some packages
also came with a large sticker of a dragon designed to look like
stained glass.
Comments: The main character was a king and the adventure begun with a
sea voyage. After a ship wreck the hero eventually reached a friend of
his called Hawkwind who accompanied him from then onwards.
Package blurb: You are Amsel of Fandora. Scientist. Researcher. And
somewhat of a visionary. Until now, you have led your life as a
hermit. But a lot has happened, and your life has changed. You can no
longer afford to seek the peace and solitude you once enjoyed. For
there is much to be done. But you are not alone. You have your friend
Hawkwind. He knows the terrain of Simbala, for he is the leader of
that great country. And, in light of what has just happened, you'll
need his help and guidance. The Last Dragon has been kidnapped. The
message came to you through the mystical Dragonpearl. It can tell of
the past and predict the future. And though the image in the
Dragonpearl is clouded with mystery, the message it conveys is clear:
The Last Dragon is being held captive deep in the Southland of
Simbala. Only you and Hawkwind can save him. The bond of friendship
shared by the three of you permits you to do nothing less. It won't be
easy. But then again, you and Hawkwind would fight to the death to
save the Last Dragon.

 *
Shadowkeep
Written 1984 or 1985 by Ultrasoft.

Runs on:
 * Apple II
 * Commodore 64
 * PC

Notes: From Volume 1, No. 1 of the Trillium newsletter (Fall/Winter
1984):   Alan Dean Foster, whose book Shadowkeep(TM) is the first
novelization of a computer game (the game was created and designed by
Ultrasoft), was excited about the project from the start, "Everyone
seems to look upon the computer as a tool, but it's actually not a
tool, it's a gate. It's a gate into other worlds, the fringes of which
we've only begun to explore." Foster's understanding of computers
allowed him to easily translate the book from the software (a computer
first!). 
 The book by Alan Dean Foster is called "Shadowkeep" and
bears the text "A tale of wondrous adventure based on the fantastic
universe created by Trillium." The book is (C) 1984 by Spinnaker
Software Corporation and published by Warner Books. This is the first
game to have inspired a novel by a major science fiction writer.

 *
Nine Princes in Amber
Type: BG/MUSIC
Written 1985.

Runs on:
 * Apple II
 * Atari ST
 * Commodore 64
 * PC
 * Tandy

Notes: Based on the books "Nine Princes in Amber" and "The Guns of
Avalon" by Roger Zelazny. Written by a group of about 20 people.  Also
available in Spanish. The PC version comes on 3 5 1/4" disks. The
Spanish version (at least) would only run on Amstrad PCs, but could be
hacked to run on any PC.
Comments: Corwin, one of the Princes of Amber, must fight his brothers
for power and travel from our world into Amber.

 *
Perry Mason: The Case of the Mandarin Murder
Type: BG/MUSIC
Written 1985 by Erle Stanley Gardner and Paisano Productions.

Runs on:
 * Apple II
 * Atari ST
 * Commodore 64
 * PC
 * Tandy

Notes: Based on the works of Erle Stanley Gardner. Came on two 5 1/4"
disks for Commodore 64/128. The package includes Criminal Defense
Procedures Lawyer's Handbook Vol. 67, No. 3 containing a fold-out
verb/sentence structure chart. Also includes a survey to be filled out
and sent to Telarium concerning what the player thought of the
breakthroughs in this game.
Package blurb: Her name is Laura Kapp, and she looks as if she's in
trouble.
 It doesn't take long for you to find out how: her husband
wants to divorce her: Not your favorite kind of case at 7 in the
evening. But then, it isn't like Perry Mason to leave an attractive
young woman in distress either -- especially when her husband is
Victor Kapp, the most famous restaurateur in Los Angeles.
 You take
the case.
 And what a case it is. Because barely 12 hours later,
Victor Kapp is dead -- murdered. Laura is in jail, charged with his
death. And facing trial very, very soon.
 Only she swears she didn't
do it. And you think she might be right.
 You'll have to work fast --
and smart. Dig into people's lives. Like Russell Miller, the food
critic whose career was ruined when he gave Victor's restaurant a bad
review. Margot Duboq, Kapp's chef and the secret of his success -- she
seems to have a secret of her own. And the Master's couple, Julian and
Suzanne, he a bitter partner of Kapp's, she reputedly a very close
friend.
 You'll have help: the savvy Della Street -- your secretary --
and the wily detective Paul Drake. And if you're good, you'll convince
the jury that your client isn't the killer. If you're very good (after
all, you are Perry Mason), the real murderer will break down and
confess -- but only after you've figured out the true twisted story.

Of course, for a person of your talents, it ought to be just another
day at the office...

 *
The Scoop
Type: G/MUSIC
Written 1986 (rerelased by Spinnaker 1989) by Jonathan Merritt
[story] and Dale Disharoon, Inc
[programming].

Runs on:
 * Apple II
 * Apple IIGS
 * PC
 * Tandy

Notes: Based on a 1930s story by Agatha Christie and the London
Detection Club (Dorothy L. Sayers, E.C. Bentley, Anthony Berkeley,
Freeman Wills Crofts, and Clemence Dane.
 Features menu choice input,
and recommends a joystick. This was probably the last game published
under the Telarium label (though it was later published as by
Spinnaker as well).
 Came with an 18-page manual and a newsprint front
page from The Morning Star (Monday, November 9, 1930). The PC version
came on two 5 1/4" disks. (compatible with Tandy 1000/3000).
 The
Spinnaker version of the game is pretty much the same as the original.
The title screen is altered some and the graphics and sound are a bit
improved.
Comments: A reporter from a rival is murdered while investigating the
death of a young woman. As a crime reported for a London newspaper,
it's up to you to "get the scoop" on who committed these deadly
crimes.
Package blurb: Get the scoop, and you'll be the top reporter in
London. Fail, and you'll go back to writing obituaries ... or be one 
yourself. 
 You're the new reporter at the Daily Courier, and you've
just been scooped! Geraldine Tracey is murdered. No one knows who did
it. Your rivals from the Morning Star have beat you to the story, and
your editor is furious. Save your paper - and your job! - by solving
the murder and scooping the Star.
 You'll have to work quickly.
Question witnesses. Follow suspects. Search for clues. Why did Fisher,
who discovered the body, go there that fateful Saturday night? What
happened to the murder weapon? Where is Mrs. Tracey's husband?
 You'll
have to work carefully. Some people you meet won't want to talk to
you, but you might overhear what they tell their friends. Others may
hide the truth, and you'll have to find them out. And remember -
someone has killed once and could kill again to get rid of a
troublesome reporter!

 *
Starman Jones
Notes: Based on work by Robert A. Heinlein. This was probably never
published. It was never published by Telarium, says another  source,
but may have sold by Spinnaker after the Telarium name  was
discontinued.

 *
The Grand Adventure
Notes: Based on work by Philip Jose Farmer. It was never released,
according to Farmer himself.

Windham Classics

In 1984, the boxes were somewhat derivative of Infocom boxes from
1984-1987. The box resembled a book with a lift up flap and a built in
plastic tray containing the elements. The difference was Infocom's
games came with a plastic lid and shrinkwrap over the tray. WC's had a
perforated cut out cardboard flap sealing in the contents. In 1985,
the boxes were regular flap types with the plastic tray sliding out.
 *
Below the Root
Type: MCG/MUSIC
Written 1984 by Zilpha Keatley Snyder
[story], Dale Disharoon
[programming] and Bill Groetzinger
[graphics].

Runs on:
 * Apple II
 * Commodore 64
 * PC
 * PCjr
 * Tandy

Notes: Partial map included in the package. Joystick was required to
play the game. It also featured a menu choice input system. The story
was based on the Green Sky Trilogy by Zilpha Keatley Snyder. The
game's name is the name of the first book in the trilogy. Ms. Snyder
writes mostly for children and young adults. The Green Sky Trilogy was
for young adults. The three books in the series are "Below the Root",
"And All Between", and "Until the Celebration".
Package blurb: Green-Sky is headed for a certain disaster. Uncover the
hidden secret and save this mysterious land from a resurgence of
violence.

 *
Swiss Family Robinson
Type: G/MUSIC
Written 1984.

Runs on:
 * Apple II
 * Commodore 64

Notes: Comes with a Nature Key to help you identify things on the
island.
Package blurb: As Fritz, you and your family face the challenge of
survival on a deserted tropical island.

 *
The Wizard of Oz
Type: G/MUSIC
Written 1984.

Runs on:
 * Apple II
 * Commodore 64
 * PC
 * Tandy

Package blurb: As Dorothy, you'll meet many unusual and wonderful
characters like the Munchkins and Scarecrow as you make your way to
the Emerald City.

 *
Treasure Island
Type: BG/MUSIC
Written 1985 by Ann Weil and Lee Jackson.

Runs on:
 * Apple II
 * Atari ST
 * Commodore 64
 * PC
 * Tandy

Notes: Follows Stevenson's classic fairly close.
Package blurb: As Jim Hawkins, search for pirate gold and for a way to
outwit Long John Silver, a clever and cunning buccaneer.

 *
Alice in Wonderland
Type: G/MUSIC
Written 1985.

Runs on:
 * Apple II
 * Commodore 64

Notes: Features menu choices like The Scoop, but requires joystick to
play.
Package blurb: As Alice, you'll meet the Mad Hatter and other famous
characters on your journey. But hurry! You must get out of this
magical land before it vanishes.

 *
Robin Hood
Notes: This game is mentioned in a Spinnaker catalog, but it is likely
that the game never was published.



======================================================================



Telstar


Fable
Type: 3D/SPEECH
Written 1997.



======================================================================



Terminal Software

They were located at 28 Church Lane, Prestwich, Manchester M25 5AJ.


Magic Mirror
Type: TO
Written 1982 (?) by Mike Taylor.

Runs on:
 *
VIC-20[8K]



----------------------------------------------------------------------
Nosferatu
Type: TO
Written 1982 (?) by Mike Taylor.
Comments: The most enduringly interesting thing about this game is a
bug:  I forgot to take out the debugging code before sending the final
 version off to Terminal: the result is, anyone could type
"i= 5"  to teleport to location 5!  (The verb was called
"i=" because the  "which location I'm in" number was stored in the
variable  "i".)"


----------------------------------------------------------------------
Rescue From Castle Dread


----------------------------------------------------------------------
Curse of the Werewolf
Comments: This contained an unusual random element in that the
werewolf  would appear in different places during different games.


----------------------------------------------------------------------
Merlock the Mede
Written 1985 by Andy Hackett and Peter Dwyer.

Runs on:
 *
Spectrum[48]

Notes: Side A contains "The Deeds of Glengarry Hall" and side B "Ashes
of Alucard".


----------------------------------------------------------------------
Space Island
Written 1983 by Docimodus.

Runs on:
 *
Spectrum[48]




======================================================================



Tevward Microtech


Cave Quest

Runs on:
 * Oric-1




======================================================================



The Digital Village

They are distributed by Simon and Schuster.

Starship Titanic
Written 1998 by Douglas Adams
[Concept and
story].

Runs on:
 * PC

Notes: Also available in German as "Raumschiff Titanic" (released in
1999 by NBG). The German version is completely translated with German
speech and German board magazine.
 Comes on 3 CDs with a 16-page
CD-booklet and a 16-page (20 pages in German) board magazine for first
class (hints). Packaged in a normal-sized box.



======================================================================



The Learning Company

The Learning Company has been bought and sold a number of times since
the publishing of Robot Odyssey I. The "new" Learning Company has
said, according to one source, that it has no knowledge of Robot
Odyssey I and if it was indeed their game, they have no interest in
selling, supporting or enforcing their copyright on it. Another source
inside TLC says: "There are still a few people from the "old" TLC who
where there for the development of RO. I am not sure whom you spoke
with about the copyright, but I would not be too sure that TLC is not
interested in enforcing the copyright. I am not saying that they are,
but I know that people have approached us about gaining the rights to
the product and we have not been interested."
 The Learning Company
recently (1998) merged with
Brderbund.

Homepage: http://www.learningco.com/
For more information, see Broderbund Software.

Robot Odyssey I
Written 1985 by Rick Levenson
(levenson@saffron.Eng.Sun.COM).

Runs on:
 * Apple II
 *
TRS-80[64K]
 * PC

Notes: More information can be found here and  at www.droidquest.com.



======================================================================



The Software Toolworks

The Software Toolworks was founded in 1980 by Walt Bilofsky. This
company was later renamed Mindscape.

Homepage: http://www.toolworks.com/
For more information, see Mindscape, Inc.

The Original Adventure
Type: TO
Written 1981 by Will Crowther and Don Woods.
Notes: This was a port of ADVENT. It was endorsed as the "official
version" by Crowther and Woods, in return for a small royalty.
Although many versions of Adventure were both sold and freely
distributed, and although the game spawned an entire segment of the
software industry, we were the only company ever to pay Crowther and
Woods anything.
 A user who earned all the points and found all the
treasures would get a secret code from the program.  On receipt of the
code, The Software Toolworks would send the player a lovely
Certificate of Wizardness, bearing (facsimile) signatures of both
Crowther and Woods, and an embossed seal.



======================================================================



Thurman, T. J. A.

Homepage: http://www.angelfire.com/id/tjat2/avvy.html

Avaricius
Type: MCG
Written by T. J. A. Thurman.


----------------------------------------------------------------------
Avalot
Type: MCG
Written by T. J. A. Thurman.



======================================================================



THQ Inc

THQ Inc. develops, publishes and distributes interactive entertainment
software for  the leading hardware platforms in the home video game
market. The Company currently  publishes titles for the PlayStation,
Nintendo 64, Game Boy and PCs in most  interactive software genres,
including action, adventure, driving, fighting, puzzle,  role playing,
simulations, sports and strategy. The Company's customers include 
Wal-Mart, Toys 'R' Us, Kay Bee Toys, Target, Electronics Boutique,
Best Buy,  other national and regional retailers, discount store
chains and specialty retailers. 
 They are located at 27001 Agoura
Road, Ste 325, Calabasas Hills, CA 91301.

Homepage: http://www.thq.com/

Red Jack: Revenge of Brethren
Written 1998.
Comments: You have to find the treasure of the pirate Red Jack.



======================================================================



Time Warp


Bozuma
Type: IG

Runs on:
 * Amiga

Notes: In German.


----------------------------------------------------------------------
Berlin 1948
Type: IG

Runs on:
 * Amiga

Notes: In German.



======================================================================



Topologika Ltd

A number of the games here were originally published by Acornsoft but 
their authors took the games to Topologika when Acornsoft decided not 
to publish adventure games and converted them for other computers.  
This company is still present (1 South Harbour, Harbour Village,
PENRYN, Cornwall TR10 8LR, +44 01326 377771). They are still in
business (2001), doing educational software.
 Underlying system
design: David Seal and Jon Thackray.  Implementation for Acorn RISC
OS, BBC, Electron and Master: David Seal  and Jon Thackray.
Implementation for Amstrad, PC and Spectrum: Richard Clayton 
(Locomotive Software Limited). Implementation for Atari: David Turner.

Homepage: http://www.topologika.co.uk/ 


The Doom trilogy

Science Fiction adventure
 *
Countdown to Doom
Written 1987 by Peter Killworth.

Runs on:
 * Acorn RISC
OS[Available only as part of a compilation with Return to Doom and
Philosopher's
Quest.]
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 * BBC
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[1988; Disk for
+3.]

Notes: Expanded by about
50% when republished by Topologika. On-line hint system (actually used in
conjunction with a paper sheet of numbered  questions - answers are
accessed via the game itself).
For more information, see Acornsoft.

 *
Return to Doom
Type: TO
Written 1988 by Peter Killworth.

Runs on:
 * Acorn RISC
OS[Available only as part of a compilation with Countdown to Doom and
Philosopher's
Quest.]
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 * BBC
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[1988; Disk for
+3.]

Notes: On-line hint system (actually used in conjunction with a paper
sheet of numbered  questions - answers are accessed via the game
itself).
Package blurb: The planet Doomawangara (*Doom for short*) is a
dangerous place.  As the only explorer ever to survive it (*'Countdown
to Doom'*)  you should know! However, an unexpected distress call
sends you  flying back to Doom in a mission to rescue an ambassador
who has  been kidnapped by renegade robots.
 After surviving a
deceptively simple beginning, you'll meet lots of original 'Killworth'
puzzles: alternative universes, weird weather;  an empty field will
never look the same again! You'll acquire a  talkative four-legged
friend, who'll make you feel like laughing  one minute, and crying the
next - maybe even both at the same time!  The game ends with a
danger-a-minute sequence that would even  scare Indiana Jones (half)
to death.
 Game size: "large" and Difficulty level: "advanced."

 *
Last Days of Doom
Type: TO
Written by Peter Killworth.

Runs on:
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 * BBC
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[For
+3.]



----------------------------------------------------------------------
Philosopher's Quest
Written 1987? by Peter Killworth.

Runs on:
 * Acorn RISC
OS[Only available as part of a compilation with Countdown to Doom and
Return to
Doom.]
 * Amstrad CPC
 * Amstrad PCW
 * Atari ST
 * BBC
 * Nimbus
 * PC
 *
Spectrum[1988; Disk for
+3.]

Notes: On-line hint system (actually used in conjunction with a paper 
sheet of numbered questions - answers are accessed via the game 
itself). This version is larger that Acornsoft's version.
For more information, see Acornsoft.

Acheton

Runs on:
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 *
BBC[1980]
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[1988; Disk for
+3.]

For more information, see Acornsoft.


----------------------------------------------------------------------
Kingdom of Hamil

Runs on:
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 * BBC
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[1988; Disk for
+3.]

Notes: The Acornsoft version was a cutdown of the original, the 
Topologika version is the full thing.
For more information, see Acornsoft.


----------------------------------------------------------------------
Monsters of Murdac

Runs on:
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 * BBC
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[For
+3.]

For more information, see Mainframe adventures.


----------------------------------------------------------------------
Avon

Runs on:
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 * BBC
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[1989; Disk for
+3.]

For more information, see Mainframe adventures.


----------------------------------------------------------------------
Hezarin

Runs on:
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 * BBC
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[For
+3.]

For more information, see Mainframe adventures.


----------------------------------------------------------------------
SpySnatcher
Type: TO
Written after 1985 by Jon Thackray, Jonathan Partington and Peter
Killworth.

Runs on:
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 * BBC
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[For
+3.]

Comments: Whodunnit adventure in MI7. Can you track down the mole
leaking secrets to Ruritannia?


----------------------------------------------------------------------
Giant Killer
Type: TO
Written about 1985 by Peter Killworth.

Runs on:
 * Amstrad CPC
 * Amstrad PCW
 * Acorn RISC OS
 * Atari ST
 * BBC
 * Electron
 * Master
 * Nimbus
 * PC
 *
Spectrum[1988; Disk for
+3.]

Notes: Mathematical adventure for secondary education.



======================================================================



Top Ten Software


Axe
Type: DG
Written 1987 by Darryl Still and Dave Baines.

Runs on:
 *
Spectrum[48K]

Notes: Based upon the Science Fiction classic, "Axe: A Tale of
Carthelion" by  Frank Oliver. Barrin & Mirriam, a young brother and
his sister are pitched  headlong into a deadly battle against the
forces that do evil within the  walls of Lochgor.  You take on the
role of Barrin and must track down the city of Lochgor and  its evil
inhabitants by using all your cunning and by interacting and com- 
municating with your allies.


----------------------------------------------------------------------
The Great Peepingham Train Robbery
Written 1988.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Inspector Flukeit
Type: DG
Written 1986 by Axxent Software (Colin Jordan) in Worldscape.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Werewolf Simulator
Type: G
Written 1988 by Screaming Djinn.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Deadenders
Written by Carol Sharp.

Runs on:
 *
Spectrum[48K]

Notes: May have been published by The Dreaming Djinn.



======================================================================



Trillium Corporation

For more information, see Telarium Corporation.



======================================================================



Trilobyte, Inc

Started by two scotts called Graeme Devine (who coded Pole Position
for Atari and  had worked at Activision) and Andrew Glasser. Their big
hit was 7th Guest.

Homepage: http://www.tbyte.com/
They are distributed by Virgin Games.

The 7th Guest

Runs on:
 * PC

Package blurb: Henry Stauf's mansion has been abandoned for as long as
anyone dare remember. Stauf was a master toymaker, a maker of amazing
puzzles - and this strange house was his greatest creation. Now, the
mansion stands empty, rotting ever since the children started dying,
ever since the six guests came. Now there are only the eerie lights
and the terrible sing-song rhymes of the children... And suddenly, you
are in the house. You move from room to haunted room
step-by-terrifying step, as scenes from that night of horror come to
life. Because Stauf's game isn't over. There were six guests the world
knew about - and there was one other. Stauf's mad mansion lives again.
And only you can end the nightmare and learn the secret of The 7th
Guest.


----------------------------------------------------------------------
The 11th Hour

Runs on:
 * PC

Notes: This is a sequel to The 7th Guest.


----------------------------------------------------------------------
Stauf's Playhouse
Notes: This is a collection of puzzles from The 7th Guest and The 11th
Hour and some new.


----------------------------------------------------------------------
Clandestiny
Written 1996.
Notes: Animated graphics on two CDs.



======================================================================



Tsunami


Blue Force
Type: G
Written 1991 by Jim Walls.
Comments: You play a rookie cop trying to solve the fourteen-year old
murder case of your father and mother.
 Bad graphics and a buggy game
all around.


----------------------------------------------------------------------
Flash Traffic
Type: VIDEO/CHOICE
Written 1995.

Runs on:
 * PC

Comments: You select dialogue choices to progress the story.  You are
an FBI agent trying to keep San Franciso from exploding from a nuclear
device.


----------------------------------------------------------------------
Ringworld



======================================================================



Tynesoft

Tynesoft was started by doing distribution  for Mike Woodroffe. They
also provided the artists for Elvira 1 & 2.  They went bust around the
time that Elvira 2 was released.

They distribute Horrorsoft.
For more information, see Horrorsoft.

Super Gran: The Adventure
Type: BG
Written 1985 by Brian Howarth and Mike Woodroffe.

Runs on:
 * BBC
 * Commodore 64
 * Spectrum

Notes: Based on a TV series (probably sponsored by a cereal company) 
about a granny who gets super powers when eating oat meal while 
battling her arch rival Campbell.


----------------------------------------------------------------------
Lone Survivor
Written by Brian Howarth.


----------------------------------------------------------------------
Spectrum 128K starter pack
Notes: Contained Blizzard Pass among other things, later sold
separately  by Adventure Soft.
For more information, see Adventure Soft UK.


----------------------------------------------------------------------
Oxbridge

Runs on:
 * BBC



----------------------------------------------------------------------
Savage Island 2
Type: BG
Written 1987.

Runs on:
 *
Spectrum[48K]

Notes: A re-release of the Scott Adams title with added graphics.
Comments: Was there a Savage Island 1?


----------------------------------------------------------------------
Wizards Spell
Type: GB
Written by S. Walpole.

Runs on:
 *
Spectrum[48K]




======================================================================



Ubi Soft Entertainment

Homepage: http://www.ubisoft.co.uk/

B. A. T.
Type: PNC

Runs on:
 * Amiga
 * PC

Comments: Set in the future. You have a computer implanted on your 
forearm that helps you.


----------------------------------------------------------------------
B. A. T. II
Type: PNC

Runs on:
 * Amiga

Comments: Set in the future. You have a computer implanted on your 
forearm that helps you.



======================================================================



UK Lead

Started as a "serious" label of the demo group CCG.

Email:
hitch-hiker@earthling.net or
marvil@algonet.se.

99Y
Type: CG
Written 1986 by Staffan Vilcans and Martin Vilcans in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Written in Swedish.
Comments: The aim of the game is to find a diamond that can save the
Earth from  destruction. The game has very few puzzles and very many
red herrings  so the main problem is to find the diamond.



======================================================================



United Software


Inspector Griffu
Type: IG

Runs on:
 * Amiga

Notes: In German.



======================================================================



Ultrasoft (US)

They originally marketed their games themselves. They probably  folded
in 1985.

They are distributed by Broderbund Software.
For more information, see Telarium Corporation.

Mask of the Sun
Type: BG/MUSIC (some animations)
Written 1982 (rereleased 1984 with music).

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64

Notes: Also available in German as Das Geheimnis der Aztekenmaske.  It
was originally released by Ultrasoft, later rereleased by 
Brderbund.
Comments: The search for an Aztek artifact known as Mask of the Sun
has  the player exploring Mexican pyramids and more. You also had a 
sidekick named Raoul, who dies towards the end of the  game---and you
hardly care!


----------------------------------------------------------------------
The Serpent's Star
Type: BG/MUSIC
Written 1983 (rereleased 1985) by Scott Shumway.

Runs on:
 * Apple II
 * Atari 8-bit
 * Commodore 64

Notes: Sequel to Mask of the Sun.  It was originally released by
Ultrasoft, later rereleased by 
Brderbund.
Comments: Indiana Jones-like hero hunts three ancient scrolls in
Tibet.



======================================================================



Ultrasoft (SL)

Worked together with Slovakian magazine BAJT.


Chrobak Truhlik
Written 1991 by Sybilasoft (Michal Hlavac).

Runs on:
 *
Spectrum[48K]

Notes: In Slovakian. The title can be translated as "Dung Beetle
Scuttle", where Scuttle is name of this bug and means something like
"lubber", "tomnoody" or "nit" in Czech and Slovakian language .


----------------------------------------------------------------------
Dokonala Vrazda 1
Type: TO
Written 1987 by Ludovit Wittek.

Runs on:
 *
Spectrum[48K]

Notes: In Slovakian. Title can be translated as "Perfect murder".


----------------------------------------------------------------------
Dokonala Vrazda 2: Bukapao
Written 1988 by Ludovit Wittek.

Runs on:
 *
Spectrum[48K]

Notes: In Slovakian. Sequel to Dokonala Vrazda 1.



======================================================================



Ultrasoft (DE)


Proteus
Written 1985.

Runs on:
 *
Spectrum[48K]

Notes: In German.



======================================================================



Union Logic


Teen Agent

Runs on:
 * Amiga
 * PC

Notes: The company for this might be called Union or Metropolis. It is
also available in Polish.
Comments: It is a normal adventure and in the beginning you have to do
sort  of a training to become a secret agent (you are a teenager of 
course). The training part of the game was available as a separate
demo.



======================================================================



Usbourne


The Mystery of Silver Mountain


----------------------------------------------------------------------
Island of Secrets
Written 1984.

Runs on:
 * Apple II
 *
BBC[32K]
 * Commodore 64
 * Electron
 *
Spectrum[48K]
 *
TRS-80[32K]
 *
VIC-20[16K]

Notes: Published as a book in listing form (ISBN 0860208230).  Will
also work on Commodore 16, but this machine is not listed on the book.
The book also includes a map.



======================================================================



US Gold Ltd

They also had a label called "Go!". They are now (1999) a part of 
Eidos Interactive. They also released games under the labels Americana
 Software Ltd, Go!, Kixx and Rainbow Arts.

They distribute Adventure Soft UK.
For more information, see All American Adventures.

Captain America
Written 1988 by Adventuresoft UK Ltd.

Runs on:
 *
Spectrum[48K]

Notes: Released on the Go! label.


----------------------------------------------------------------------
Touche


----------------------------------------------------------------------
Gunslinger
Written 1986 by Datasoft.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Killed Until Dead
Written 1987 by Artech Inc.

Runs on:
 *
Spectrum[48K]




======================================================================



Various companies

This section lists games that I haven't been able to figure out what
company they belong to yet.



----------------------------------------------------------------------
Aardvark
Type: TO
Notes: Non-commercial game for Unix.

Adventure Twinpack

Runs on:
 * Atari ST

Notes: I don't know what's in this.


----------------------------------------------------------------------
Another Fine Mess


----------------------------------------------------------------------
The Assault

Runs on:
 * Spectrum



----------------------------------------------------------------------
Atlantis

Runs on:
 * Atari 8-bit



----------------------------------------------------------------------
A To Snad Ne?!

Runs on:
 * Spectrum

Notes: Divided into two parts. In Czech.


----------------------------------------------------------------------
Aural Quest

Runs on:
 * Spectrum



----------------------------------------------------------------------
Bilbo (v2.0)
Type: G
Written 1989 by Nils Eng.

Runs on:
 * PC

Notes: Public domain game from Computer Club Sweden's PD library. It
is based on J.R.R. Tolkien's The Lord of the Rings. It is written in
Swedish. Available from ftp.gmd.de.
Comments: Not very good but quite different.


----------------------------------------------------------------------
Bugsy Malone


----------------------------------------------------------------------
C.I.A. Adventure
Type: TO
Written 1983 by Hugh Lambert and Martin Sprave.

Runs on:
 * Commodore 64
 * TRS-80

Comments: Recover a ruby from a secret government project.


----------------------------------------------------------------------
The Curse


----------------------------------------------------------------------
Curses
Type: TO
Written by Graham Nelson
(nelson@vax.ox.ac.uk).

Runs on:
 * Inform

Notes: Available at ftp.gmd.de.


----------------------------------------------------------------------
Dare to Dream
Type: G

Runs on:
 * PC



----------------------------------------------------------------------
The Dark Tower
Type: G
Written 1984 or before.

Runs on:
 * Apple II

Comments: Text/crude graphics adventure (cruder than Mystery House)
and in black and white. The idea was to enter a castle and work your
way upstairs to the tower. There were tons of rooms like The Jester's
Room (where a jester asks you what you say to a two headed dragon, and
if you didn't type "Hello, hello" in the most parser-perfect syntax,
he throws you out the window), the Ivy Room (where ivy tries to
strangle you), and a room where you find a monster taking a bath! 
 It
was probably produced by a company that was affiliated with Microsoft
(Microzone or Softzone maybe, or even Scholastic).


----------------------------------------------------------------------
Darth Vader Adventure
Type: TO
Written 1978-1979 or earlier in Basic.

Runs on:
 * Commodore 64
 * TRS-80

Notes: The source code lists no author.
Comments: It had a very primitive two-word parser, stole a small
amount of plot from Star Wars, and featured an object called a
turboencabulator.


----------------------------------------------------------------------
Dr. Avaloe
Notes: Probably for TRS-80.


----------------------------------------------------------------------
Dracula's Castle


----------------------------------------------------------------------
Dragonsbane


----------------------------------------------------------------------
Escape from Prison Planet
Type: TO
Written by Peter Clark in PAW.

Runs on:
 *
Spectrum[48k]



----------------------------------------------------------------------
Eye of Zolton


----------------------------------------------------------------------
Eryus

Runs on:
 * Atari 8-bit



----------------------------------------------------------------------
Giant World


----------------------------------------------------------------------
Goblin Towers
Type: TO

Runs on:
 * Commodore 64

Comments: Above-average treasure hunt inspired by Zork and Colossal
Adv.


----------------------------------------------------------------------
Gordon Saga


----------------------------------------------------------------------
The Great Archaeological Race


----------------------------------------------------------------------
The Very Big Cave Adventure
Type: TO

Runs on:
 * Amstrad PCW

Comments: This is very similar to the Adventure! now widely available,
but with differences: there's a UFO room near the Hall of Mountain
King at the start, and I'm pretty sure Gotham City and Alice in
Wonderland are involved somewhere.


----------------------------------------------------------------------
Greedy Dwarf


----------------------------------------------------------------------
Grottan
Notes: In Swedish.
Comments: Humorous but perhaps more a maze than an adventure.


----------------------------------------------------------------------
Hired to Kill
Type: TO
Written 1983 by Tom Powell.

Runs on:
 * Spectrum



----------------------------------------------------------------------
Hounds of Hell
Type: TO
Written 1991 by Peter Clark in PAW.

Runs on:
 *
Spectrum[128k]



----------------------------------------------------------------------
Fruity Frank

Runs on:
 * Amstrad



----------------------------------------------------------------------
hastur.rlyeh.net
Written in DNS (Yes, Domain Name Server).
Notes: This must be one of the most bizarre implementations of an
adventure games ever created. It is implemented in TXT records in DNS,
the system that is normally used to convert computer names to IP
addresses. It's really a choose-your-path book but with an extremely
weird implementation.
 A sample session:
pooh:~ :-) nslookup - hastur.rlyeh.net
> set
querytype=txt
> set
domain=adventure
> 1 Server:  hastur.rlyeh.net Address:  193.215.252.2  1.adventure    
text
= "You are walking along a country road, you
\ spot a pizza lying in the middle of the road.
\ You are ravenous with hunger. Do you (2) walk
\ past, or (3) attack the poor helpless pizza?" adventure      
nameserver
= hastur.rlyeh.net hastur.rlyeh.net        internet address
= 193.215.252.2
> 3 ... 


----------------------------------------------------------------------
Horror Hotel
Type: TO
Written 1988 by John Vander Aert.

Runs on:
 * PC

Notes: Written in Dutch.
Comments: About a hotel with vampires.


----------------------------------------------------------------------
Ice and Fire
Written around 1989.

Runs on:
 * Amiga



----------------------------------------------------------------------
Infinite Inferno
Type: G
Written by S. Hugemark and P. Henningsohn.

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Jerusalem 2


----------------------------------------------------------------------
Klartz and the Dark Forces
Type: TO/G
Written 1984.

Runs on:
 * Commodore
64[Graphics; In two
parts.]
 *
Dragon[Text
only]
 *
Spectrum[Graphics;
48K]

Comments: Destroy the evil Klartz who travels through time and space
corrupting the very fabric of the universe... You must assemble the
relics of his victims under the power of light. In theory, this should
radiate enough power to destroy Klartz... You must travel through five
different time zones: early solar, mid-solar, late solar, far space
and outer galaxy.


----------------------------------------------------------------------
Last in Amsterdam
Type: G
Written 1992 by John Vanderaart.

Runs on:
 * PC

Notes: This was for a contest in the Dutch computer magazine
"Computer! Totaal". Written in Dutch.
Comments: About a guy searching for his brither and sister in
Amsterdam.


----------------------------------------------------------------------
Lord of the Rings
Type: TO
Written 1981.

Runs on:
 * TRS-80
 * Video Genie



----------------------------------------------------------------------
Lord of the Rings
Type: TO
Written 1984?.

Runs on:
 * Microbee

Notes: The publishers of this game did not have any rights from the
Tolkien estate.


----------------------------------------------------------------------
Mindbender
Written by Paul Styles.

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Mormonoids from the Deep
Written by Robert Carr in World Builder.

Runs on:
 * Macintosh

Comments: You're in Mormonville, on the ninth day of a bender,
sobering up,  with one sixpack left and a car that's out of gas. Your
weapons  are a suitcase-sized nuclear device, a Colt 45, two fists,
and two feet. Arrayed against you are the 'townsfolk.' There's the
Angel  Moroni, the Holy Ghost, and little Molly Mormon, plus others
whose  zenophobia makes them truly a force to be reckoned with. Kinky 
Marie, for instance, is Marie Osmond's psychotic twin sister, who  has
been locked in a closet for the last seventeen years and in  naturally
eager to get out. Meanwhile, Beowulf Hernandez, an El  Salvadorian
death squad leader and CIA hitman, wants to speak to  you about that
beer truck you wrecked ten miles out of town on your  desperate search
for booze. In order to survive, you have to battle  these bozos while
searching for gas so that after you arm the  suitcase nuke, you can
drive your car out of town to escape the  blast, as Mormonville is
reduced to rubble.


----------------------------------------------------------------------
Oh Shxx!
Written by Dominic Morris in GAC.

Runs on:
 * Spectrum

Comments: Imagine...you're sleeping off a heavy night and suddenly you
sense a movement from deep in your bowels, you dash to the outside
loo, sit down feel thoroughly relieved, and go to stand up ... you're
stuck! Your posterior is firmly superglued to the porcelain god....


----------------------------------------------------------------------
The Paradox Effect
Notes: A straightforward text adventure with a very simple parser.
Comments: Based on time travel, although I didn't see any time-based 
puzzles.


----------------------------------------------------------------------
The Pen and the Dark
Type: TO
Written by Keith Campbell.

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Phantom of the Opera

Runs on:
 * PC



----------------------------------------------------------------------
Pharaoh's Tomb


----------------------------------------------------------------------
Presumed Guilty
Type: G/MUSIC
Written 1991?.
Comments: It is similar to Infocom's A Mind Forever Voyaging (but not
nearly as good). You play an AI computer who's framed for murder and
must solve the crime.  It's almost all menus.


----------------------------------------------------------------------
Quantum Gate
Written 1994.

Runs on:
 * PC



----------------------------------------------------------------------
Quest of Garnath
Type: TO
Written in Basic.

Runs on:
 * Commodore 64

Comments: A sorcerer must travel through a world filled with magic to
find  the treasure of late Lord Garnath.


----------------------------------------------------------------------
Robots


----------------------------------------------------------------------
Runefall

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Sagan om ringen (The Lord of the Rings)
Type: TO
Written 1984.

Runs on:
 * Commodore 64

Notes: Third prize winner in "Swedish Adventure Game Championship",
held  by a Swedish computer magazine. The game was completely finished
 but never released.


----------------------------------------------------------------------
Shifting Sands
Type: TO
Written by David R. Moffatt in AdventureWriter.

Runs on:
 * Commodore 64

Notes: Might be PD.
Comments: You have magically been transported to Egypt and must
explore a  pyramid.


----------------------------------------------------------------------
Skyland
Type: TO

Star Saga

They were these really, REALLY well written text-based space
adventures. They were a bit strange in that the computer was only used
for making choices and movements, and the actual text was in a series
of books that came with the game. The plot behind the game was perhaps
the most incredible, thoughtful, and dramatic treatment of a space
game that I have ever seen.
 *
1
Type: TO

 *
2
Type: TO

 *
3
Type: TO


----------------------------------------------------------------------
Success, Inc.
Written about 1989.
Notes: This is supposed to have been released by Virgin, Melbourne
House, or Mastertronic.


----------------------------------------------------------------------
The Tebbit
Type: TO
Written by the author of Dennis through the Drinking Glass.
Notes: Not released.
Comments: A parody on The Hobbit. It was supposed to have a
'political'  spoof slant. Just before it was due to be released, there
was a  bombing of the conservative party conference in Brighton (early
 eighties), and the game was not released because it was thought  to
be in 'bad taste'.


----------------------------------------------------------------------
Theseus and the Minotaur
Type: TO
Written by Anthony Collins in Graphic Adventure Creator.

Runs on:
 * Commodore 64

Comments: According to the Greek legend, you must seek out and kill
the  Minotaur in this two-parter. Along the way, you must also prove 
your heritage to your father, the king of Athens.


----------------------------------------------------------------------
Thief's Adventure


----------------------------------------------------------------------
Tomb of Xeiops
Type: TO

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Top Secret

Runs on:
 * Atari ST



----------------------------------------------------------------------
Tripods


----------------------------------------------------------------------
Troops

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Uppsj
Type: TO
Written around 1985 in Basic.

Runs on:
 * ABC80

Comments: It was a rather simple treasure hunt game with a verb-noun
parser that only understood a handful of words.


----------------------------------------------------------------------
Virus

Runs on:
 * VIC-20

Notes: In Swedish


----------------------------------------------------------------------
Wild West

Runs on:
 * Commodore 64



----------------------------------------------------------------------
Witch Hunt
Type: TO
Written 1987 by Jack Lockerby in The Quill.

Runs on:
 * Commodore 64

Comments: An evil witch abducts you from your cosy cottage to a
mysterious  world. How can you return?


----------------------------------------------------------------------
World
Type: TO
Written by Doug McDonald.
Notes: Public domain.


----------------------------------------------------------------------
Zakil Wood

Runs on:
 * MSX



----------------------------------------------------------------------
Zauberland
Written 1985 by Phillip Koehn.
Notes: Public domain game. In German. Available from ftp.gmd.de.


----------------------------------------------------------------------
Zenos

Runs on:
 * TRS-80

Comments: About being in a ghost town that was taken over by aliens.



======================================================================



Viacom New Media


Beavis and Butthead in Virtual Stupidity
Written 1995.

Runs on:
 * PC

Notes: Based on the MTV animated series.
Comments: Good game in spite of the material.



======================================================================



Victory Software Corporation

They are distributed by Mogul Software.


----------------------------------------------------------------------
Grave Robbers
Type: G

Runs on:
 * Commodore 64
 * VIC-20

Notes: This game claims to be the first graphic adventure written for 
the VIC-20.

Adventure Pack I
 *
Moon Base Alpha
Type: TO

Runs on:
 * Commodore 64
 * VIC-20


 *
Computer Adventure
Type: TO

Runs on:
 * Commodore 64
 * VIC-20


 *
Big Bad Wolf
Type: TO

Runs on:
 * Commodore 64
 * VIC-20


Adventure Pack II
 *
African Escape
Type: TO
Written 1983.

Runs on:
 * Commodore 64
 * VIC-20


 *
Hospital Adventure
Type: TO
Written 1983.

Runs on:
 * Commodore 64
 * VIC-20

Notes: Written by a medical doctor.

 *
Bomb Threat
Type: TO
Written 1983.

Runs on:
 * Commodore 64
 * VIC-20




======================================================================



Videofex


Los Misterois del Gusano
Type: TO
Written 1993.

Runs on:
 *
Spectrum[48K]

Notes: In Spanish, in two parts.



======================================================================



Virgin Games

The Virgin Group was founded by Richard Branson who is also the 
owner. In mid-1987, Virgin bought about half of Mastertronic from an
investment  group. The rest of the company was acquired from the
original  founders in 1988. One of the reasons for Virgin to buy 
Mastertronic was probably to get at the Sega distribution that 
Mastertronic had.  Virgin Games is now owned by Titus.

They distribute Melbourne House, Trilobyte, Inc and Westwood Studios.
For more information, see Mastertronic.

The Atlas Assignment
Type: TO
Written 1983 by Martyn Charles Davis.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Ghost Town
Type: TO
Written 1983 by John Pickford in Basic.

Runs on:
 *
Spectrum[48K]

Comments: A Wild West text-based adventure game set in a deserted 
American town after the California Gold Rush. You get line  maps of
streets and buildings.


----------------------------------------------------------------------
The Island
Type: TO
Written 1983 by Martyn Charles Davis.

Runs on:
 *
Spectrum[48K]

Notes: Used the Currah uSpeech.


----------------------------------------------------------------------
Circle of Blood
Written 1996.

Runs on:
 * PC



----------------------------------------------------------------------
Broken Sword
Written 1998.

Runs on:
 * PC

Notes: This is the Sequel to Circle of Blood.



======================================================================



Volker Lanz


The Crime of Music
Type: G

Runs on:
 * Amiga

Notes: In German.



======================================================================



Weinstein, Jacob

Email:
jacobw@phoenix.princeton.edu.

Modernism
Type: TO
Written by Jacob Weinstein in TADS.

Runs on:
 * TADS

Notes: A tiny adventure version of Waiting for Godot by Samuel
Beckett.


----------------------------------------------------------------------
Save Princeton v1.99
Type: TO
Written 1991 by Jacob Weinstein
[story], Karine Schaefer
[story] and Jacob Weinstein
[programming] in TADS.

Runs on:
 * TADS

Notes: Shareware
$10.



======================================================================



Warner Interactive Entertainment

They distribute Imagination Pilots.



======================================================================



Weltenschmiede

Die Kathedrale and Hexuma are a bit buggy: sometimes you get 
descriptions for the wrong room; some commands sometimes claim that 
objects from your inventory don't exist while others work on them.


Das Stundenglas
Type: G
Written circa 1988.

Runs on:
 * Amiga
 * PC

Notes: In German.


----------------------------------------------------------------------
Die Kathedrale
Type: G
Written circa 1990.

Runs on:
 * Amiga
 * PC

Notes: Hint book available separately.  Inspired by Umberto Eco's
_The Name of the
Rose_. In German.
Comments: The puzzles are very hard and clues are very hard to find:
you  have to examine each and every noun mentioned in all the long
descriptions given everywhere; this is the only way to get a new
description which may contain a noun that gives another description
that may lead to a vital clue not available otherwise.   Other clues
are hidden in a 50 pages long, complicated history of the cathedral,
which you have to learn more or less by heart to  get the right
associations when you come upon something in the  game.


----------------------------------------------------------------------
Hexuma
Type: G
Written 1992 or 1993.

Runs on:
 * Amiga
 * PC

Notes: Hint book available. In German.


----------------------------------------------------------------------
(CD)
Notes: Contains Das Stundenglas, Die Kathedrale and Hexuma.



======================================================================



Westwood Studios

They are located at 2400 North Tenaya Way, Las Vegas, NV 89128-0420,
USA. They were sold to Virgin.

Homepage: http://www.westwood.com/
They are distributed by Virgin Games.
For more information, see Infocom.

Fables and Fiends Trilogy
 *
Legend of Kyrandia
Type: IG

Runs on:
 * Amiga
 * PC

Comments: In this you play Brandon.

 *
Legend of Kyrandia 2: Hand of Fate
Type: IG

Runs on:
 * PC

Comments: In this you play Xanthia, a female potion mixer.

 *
Legend of Kyrandia 3: Malcolm's Revenge
Type: IG

Runs on:
 * PC

Comments: In this you play Malcolm, the evil court jester who was
stopped from destroying Kyrandia in the first two parts.


----------------------------------------------------------------------
Circuit's Edge
Type: 3D
Written 1989.
Notes: This game was also worked on by Infocom.
Comments: Cyberpunk 1st person game.

Blade Runner
Type: IG

Runs on:
 * PC

Package blurb: Los Angeles November, 2019
 Armed with your
investigative skills and the tools of the Blade Runner trade, you'll
be immersed in a world that lives and breathes around you with
breakthrough lighting and visual effects. Your ability to survive will
be put ot the test in the richest game environment ever created for
your PC.


----------------------------------------------------------------------
Lands of Lore: The Throne of Chaos

Runs on:
 * PC




======================================================================



Whalkira Software


Johny Melabo
Written 1987 by Manuel Gonzalez.

Runs on:
 *
Spectrum[128K]

Notes: In Spanish.



======================================================================



Windham Classics

For more information, see Telarium Corporation.



======================================================================



Wintersoft


Juxtaposition
Type: G

Runs on:
 * Dragon



----------------------------------------------------------------------
The Ring of Darkness
Written 1983 by J.F. Humphreys and D.A. Briskham.

Runs on:
 *
Spectrum[48K]




======================================================================



Wolf


Taran im Abenteurland
Type: G

Runs on:
 * Amiga

Notes: In German.



======================================================================



Wrightchoice Software



----------------------------------------------------------------------
The Lost Ruby
Type: DG
Written 1987.

Runs on:
 *
Spectrum[48K]

Notes: In 1891 Queen Victoria hid a ruby somewhere on the Isle of
Wight, and  though hundreds of people searched the island, the jewel
was never discovered.  When the Queen died, ten years later, the
secret of the ruby's location died  with her.

The Crown - Journey
Written 1987 by Andrew J. Wright.

Runs on:
 *
Spectrum[48K]


Operation series

A series of spy story adventures. It was a trilogy and offered a
prize of
500  to the first one to solve all three.
 *
Operation Stallion
Written 1987 by Andrew J. Wright.

Runs on:
 *
Spectrum[48K]


 *
Operation Berlin
Written 1987 by Andrew J. Wright.

Runs on:
 *
Spectrum[48K]




======================================================================



Xenon


Bajke
Type: DG
Written 1985.

Runs on:
 *
Spectrum[48K]

Notes: In Bosnian.


----------------------------------------------------------------------
Smrkci
Type: DG
Written by Ales B. Ivanko, Matej Gasperic and Ales Jaklic.

Runs on:
 *
Spectrum[48K]

Notes: In Czech. Features the Smurfs.


----------------------------------------------------------------------
Strumpfovi
Type: DG
Written 1986 by Ales B. Ivanko, Matej Gasperic and Ales Jaklic.

Runs on:
 *
Spectrum[48K]

Notes: In Bosnian. Probably a translation of Smrkci.



======================================================================



Yosemite Entertainment

Yosemite Entertainment was started as a spinoff of the original
development portion of Sierra On-Line. It was originally killed off in
1999, but was later purchased by Codemasters and is still going
strong.

For more information, see Sierra On-Line, Inc and Codemasters.



======================================================================



Zafiro Software


Legend
Type: DG
Written by Phantasy.

Runs on:
 *
Spectrum[48K]

Notes: In Spanish, in five parts.



======================================================================



Zenobi Software

Zenobi Software was started by John Wilson (aka the Rochdale Balrog)
in late 1982, first as a part-time job, but since early 1986 it became
his full time job. The company was operational from 1982 to 1997, but
John Wilson is still (2001) selling the Zenobi Adventures CD for
5 as well as selling out the old stock. They were located at 26
Spotland Tops, Cutgate, Rochdale, Lancashire, OL12 7NX, UK.

Homepage: http://www.zenobi.co.uk
Email: .

Alien Research Center
Written 1990 by Shaun McClure and Ian Smith.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Apprentice
Written by Jeremy Piper.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
April 7th
Written 1992 by Geoff Lynas.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Arnold the Adventurer 1
Written 1991 by Delbert the Hamster Software.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Arnold the Adventurer 2
Written 1992 by Delbert the Hamster Software.

Runs on:
 *
Spectrum[48K]

Notes: Had Arnold the Adventurer on side B.


----------------------------------------------------------------------
Arnold the Adventurer 3
Written 1992 by Delbert the Hamster Software.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Aurascope
Written by Square Peg.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
The Balrog and the Cat
Type: TO
Written 1988 by The Balrog (aka John Wilson) and George E. Hoyle.

Runs on:
 *
Spectrum[48K]

Notes: Has The Goblin's Gazette on side B.


----------------------------------------------------------------------
The Bardic Rites
Written by Jamie Murphy.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Bart Bear 2
Written 1988.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Beginning of the End
Written by Jonathan Scott.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Behind Closed Doors
Type: TO
Written 1988 by The Balrog (aka John Wilson).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Behind Closed Doors 2: The Sequel
Type: TO
Written 1988 by The Balrog (aka John Wilson).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Behind Closed Doors 3: Revenge of the Ants
Type: TO
Written 1989 by The Balrog (aka John Wilson).

Runs on:
 *
Spectrum[48K]

Notes: aka. The Ants' Revenge
Comments: There's a bonus game on the B side, "A Stroll In The Bleak
Forest", an Ultimate-style 3D arcade adventure.


----------------------------------------------------------------------
Behind Closed Doors 4: Balrog's D...
Written 1989 by The Balrog (aka John Wilson) and George E. Hoyle.

Runs on:
 *
Spectrum[48K]

Comments: The full name of the game is a closeley guarded secret (Ok,
I couldn't find it!).


----------------------------------------------------------------------
Behold Atlantis
Written 1991 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Bermuda Triangle
Written 1991 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Beyond El Dorado
Written 1995 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Black Tower 1
Written 1984 by Diane Rice.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Black Tower 2: A Serpentine Tale
Written by Diane Rice.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Boyd File
Type: TO
Written by Alex Williams.

Runs on:
 *
Spectrum[48K]

Comments: Alex Williams also wrote "Matt Lucas" for Players Premier
Software.


----------------------------------------------------------------------
Brian: The Novice Barbarian
Written 1994 by George E. Hoyle.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Bulbo and the Lizard-King
Written 1987 by The Balrog (aka John Wilson) and Sean Doran.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Civil Service
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Corporal Stone
Written by James Taylor.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Crystals of Kings
Written by Keith Burnard.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Curse of Calutha
Written 1991 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Curse of Nimue
Written 1995 by Karen Tyers.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Dark Tower
Type: TO
Written 1992 by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Darkest Road 1
Written 1991 by Clive Wilson.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Darkest Road 2: 't was a Time of Dread
Written 1991 by Clive Wilson.

Runs on:
 *
Spectrum[48K]

Notes: Silent Song trilogy - part 3


----------------------------------------------------------------------
Darkest Road 3: The Unborn One
Written 1991 by Clive Wilson.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Davy Jones Locker
Type: TO
Written 1987 by Jack Lockerby in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Deek's Deeds
Written 1991 by Jason McHale.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Demigod
Written 1989 by Clive Wilson.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Desert Island
Written 1991 by Walter Pooley in The Quill.

Runs on:
 *
Spectrum[48K]

Notes: Also published by GI Games in the same year.


----------------------------------------------------------------------
Diarmid
Written by Dennis Francombe.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Dragon Quest
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Dungeon of Maldor
Written by Alan Devey.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
A Dungeon Romp
Written by Karl Bunyan.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Eclipse
Written 1991 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Elfin Wars

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Emerald Elf
Written by George E. Hoyle.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The End is Nigh
Written by Jonathan Scott and Stephen Boyd.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Escape from Hodgkin's Manor
Written by Jonathan Scott.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Escaping Habit
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Everyday Tale of a Seeker of Gold
Written by The Balrog (aka John Wilson) and Sean Doran.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Final Chorus
Written by Jamie Murphy.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
The Fisher King
Written by Dennis Francombe.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
A Fistful of Necronomicons
Written 1995 by George E. Hoyle.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Flameout
Written 1994 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
For Pete's Sake
Written by Jonathan Scott and Stephen Boyd.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
From Out of a Dark Night Sky
Written 1989 by The Balrog (aka John Wilson) in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Fuddo & Slam
Written 1988 by The Balrog (aka John Wilson) in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Goblin Gazette 1

Runs on:
 *
Spectrum[48K]

Comments: More of an on-screen magazine really.


----------------------------------------------------------------------
Goblin Gazette 2

Runs on:
 *
Spectrum[48K]

Comments: More of an on-screen magazine really.


----------------------------------------------------------------------
The Golden Pyramid
Written 1991 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Golden Sword of Bhakhor
Written 1991 by Dennis Francombe.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Hamster Droppings

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
A Handful of Hamsters
Written 1993 by Delbert the Hamster.

Runs on:
 *
Spectrum[48K]

Comments: Delbert the Hamster collection containing: Aunt Velma,
Raymond Pringle, Desmond and Gertrude, The Dishonest Politician, Larry
the Lemming, Snow Joke and Brian, Star Flaws.


----------------------------------------------------------------------
Hit
Written by Shaun McClure and Ian Smith.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Hob's Hoard
Written 1991 by Dennis Francombe.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Hospital

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The House on the Tor
Written by Alan Davis.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The House
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Impact
Written 1992 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Jester's Jaunt
Written 1991 by June Rowe and P. Cardin.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Khangrin Plans
Written by Jamie Murphy.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Kidnapped
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Knight Life
Written by Stephen Boyd and Jonathan Scott.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Kobyashi Ag'Kwo
Type: TO
Written 1991 by Clive Wilson.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Labour Pains
Written by Jonathan Scott and Stephen Boyd.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Labours of Hercules
Type: TO
Written 1987 by Terry Taylor in The Quill.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Laskar's Crystals
Written 1992 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Laskar's Return
Written 1992 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
A Legacy for Alaric
Written 1989 by Palmer P. Edritch.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Legacy for Alaric 2: The Magic Isle
Written 1990 by Palmer P. Edritch.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Legacy
Written 1990 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Leopold the Minstrel
Written by Jamie Murphy.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Lightmare
Written 1989 by Scott Johnson.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Little Wandering Guru
Written by Clive Wilson.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Loose Ends
Written by Jonathan Scott.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Lost in Time
Written 1993 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Lost Temple
Written 1990 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Lycanthropy
Written by Jonathan Scott.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Marooned
Written 1992 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Meltdown
Written 1993 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Mines of Lithiad
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Miser
Type: TO
Written 1990 by Jack Lockerby in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Mission X
Written 1991 by Walter Pooley.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Mummy's Crypt
Written 1992 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Murder - He Said
Type: TO
Written 1993 by Jack Lockerby.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Murder Mystery Weekend
Written by Jonathan Scott.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Norman's Lament
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Number Six in the Village
Type: TO
Written 1987 by Philip Richmond.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
One of our Wombats is Missing
Type: TO
Written 1990 by Mike Gerrard and Kez Gray.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Oppressed Land
Written by Mark Walker.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Out of the Limelight
Written by Jonathan Scott and Stephen Boyd.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Pawns of War
Written 1989 by Leslie Floyd.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Pawns of War 2: Infiltrator
Written 1989 by Leslie Floyd.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Pendant of Logryn
Written 1989 by Jamie Murphy.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Perseus
Written by Dennis Francombe.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Phoenix
Type: TO
Written 1991 by Traveller in Black.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Phoenix 2: Violator of Voodoo
Written 1991 by Traveller in Black.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Phoenix 3: Aztec Assault
Written 1992 by Traveller in Black.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Phoenix 4: Celtic Carnage
Written 1993 by Traveller in Black.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Project Nova
Written 1987 by Mark Cantrell.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Quest for the Holy Something
Written 1992 by Craig Davies.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Radiomania
Written by Keith Burnard.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Red Alert
Written by Jonathan Scott.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Retarded Creatures and Caverns
Type: TO
Written 1989 by The Balrog in PAW.

Runs on:
 *
Spectrum[48K]

Notes: Has "A Legacy For Alaric" on side B.


----------------------------------------------------------------------
Rhyme Cryme
Written 1996 by Karen Tyers.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Sam's Un-Excellent Adventure
Written by Ian Osborne.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Secret of Little Hodcome
Written 1987 by The Balrog (aka John Wilson) and Sean Doran.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Se-Kaa of Assiah
Written 1984 by Clive Wilson and Les Hogarth.

Runs on:
 *
Spectrum[48K]

Notes: Also released by Mastertronic Ltd


----------------------------------------------------------------------
Sherlock Holmes: The Case of the Beheaded Smuggler
Written 1988 by Patrick Walsh.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Sherlock Holmes: Lamberley Mystery
Written 1991 in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Silverwolf
Written 1992 by St. Bride's School.

Runs on:
 *
Spectrum[48K]

Notes: In two parts.


----------------------------------------------------------------------
Slaughter Caves
Written 1990 by Mike Jessop.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Snow Dogs Trilogy part 1: Crack City
Type: DG
Written 1989 by Garry Cappuccini in PAW.

Runs on:
 *
Spectrum[48K]

Comments: What happened to the other two parts?


----------------------------------------------------------------------
Snow Joke!
Written 1991 by Delbert the Hamster Software.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Song of Taliesen
Written by Dennis Francombe.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Staff of Power
Written by Sue Medley.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Stalker
Written 1990 by A. Woods and P. Page.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Stranded
Written by Dave Hawkins.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
The Tales of Mathematica
Written by Karl Bunyan.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Taxman Cometh
Written 1991 by Steve J. Clay.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Taxman Cometh: Tax Returns
Written 1991 by Steve J. Clay.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Taxman Cometh: The Final Demand
Written 1991 by Steve J. Clay.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Teacher Trouble
Written 1989 by The Guild in PAW.

Runs on:
 *
Spectrum[48K]

Notes: Also released by Pegasus Software.


----------------------------------------------------------------------
Tears of the Moon
Written 1992 by Clive Wilson.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Teenage Emergency
Written by Alan Devey.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Ten Green Bottles
Written 1995 by Karen Tyers.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Theme Park U.K.
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Theme Park U.S.A.
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
There's a Bomb Under Parliament
Written 1991 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Thirty-Nine Steps
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Time Warrior

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Traveller's Tales

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Treasure of the Santa Maria
Written 1991 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Trouble With Trolls
Written 1996 by George E. Hoyle.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Well of Zol
Written 1994 by Laurence Creighton.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The White Feather Cloak
Written 1992 by St. Bride's School.

Runs on:
 *
Spectrum[48K]

Notes: In two parts.


----------------------------------------------------------------------
Why is the World Round Anyway
Written by Jonathan Scott and Stephen Boyd.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Witch Hunt
Type: TO
Written 1987 by Jack Lockerby in PAW.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Wizard of Oz
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Wizard Quest
Written by Sean Vennard.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Wizard's Skull
Written 1992.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Zen Quest
Type: TO
Written by Jack Lockerby.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Amulet of Darath
Written by Macsoft (M.S. Walker, Trevor Taylor).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Bog of Brit
Written 1990 by Stormbringer Software (Ian S. Brown).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Elfindor
Written 1990 by Sigmasoft (K. Maddocks).

Runs on:
 *
Spectrum[48K]

Notes: K. Maddocks may have been one of the programmers behind P.A.W


----------------------------------------------------------------------
Game Without a Name
Written by Dented Designs (Zippy).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Gods of War
Written 1990 by Nebula Design Software (Mark Cantrell, Ted King).

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Jester Quest
Written 1988 by Nebula Design Software (Louise Cantrell, Mark
Cantrell).

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
The Lost Twilight
Written 1992 by Northern Underground (Kane Conway).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Man About the House
Written by Electric Storm Productions (Gareth Pitchford).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
The Menagerie
Written 1990 by Stormbringer Software (Ian S. Brown).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Murder Hunt
Written 1986 by Moonchild Software (Craig Davies).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Murder Hunt (Remake)
Written 1992 by Craig Davies.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Murder Hunt 2
Written 1992 by Craig Davies.

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Murder He Said
Type: TO
Written 1993 by Jack Lockerby.

Runs on:
 *
Spectrum[128K]



----------------------------------------------------------------------
Nightwing
Written 1989 by Softel (Clive Wilson).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Search for the Nether Regions
Written 1993 by Electric Storm Productions (Gareth Pitchford).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Theseus and the Minotaur
Type: DG
Written 1990 by The Guild, Anthony Collins
[programming], Anthony Collins
[design] and Peter Collins
[graphics] in PAW.

Runs on:
 *
Spectrum[48K]

Notes: Also released by The Guild.


----------------------------------------------------------------------
Twelve Days
Written 1993 by Moonstone (Diane Rice).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Urban
Written 1991 by Bass-On (Jason McHale).

Runs on:
 *
Spectrum[48K]



----------------------------------------------------------------------
Zenobi Adventure CD
Written by John Wilson.

Runs on:
 * Spectrum

Notes: A compilation of every Zenobi game published.



======================================================================



ZXIF

Started as a side project to the ZX Spectrum maagazin ZXF.

Homepage: http://www.zxf.cjb.net/

Blink
Type: TO
Written 2003 by Colin Woodcock in PAW.

Runs on:
 * Spectrum

Notes: Sold for
1.99
Package blurb: It starts with a bull in a china shop.  Sort of.  A
souvenir shop,
actually, in sunny Bostagel, home of the tourist in
North Cornwall.  When I
take the little decorative post office, the
bull makes a run at me.  Time
stops.  Over to you.

