# This file specifies the players for the MS-DOS version.  All players use
# filebased communication.
#
# Apart from comment lines starting with #, and blank lines, each of the
# lines should have the form:
#
#   b|s|e  [-options]   subdirectory   filename   [comments]
#
# Items are separated by whitespace except that 'comment' goes to \n.
# Column 1 must be b or s or e or # or \n.
#
# Buyers (b) and sellers (s) should be specified BEFORE 'eithers' (e);
# each 'either' is assigned to be a buyer or a seller according to
# which tends to balance the number of each so far (randomly if equal).
#
# The subdirectory is relative to the monitor's own directory.  E.g. 'playdir'
# (without any punctuation) means subdirectory playdir of the monitor's
# directory.  A single period '.' means the monitor's own directory.
# Other directory/drive specifications may also be used, with the usual
# MS-DOS directory specification rules, except that no notion of a current
# directory is maintained for other drives.  Thus "A:" means the root
# directory on drive A, "A:\dat\playdir" specifies a specific directory, and
# "A:playdir" is prohibited.
#
# 'options' if present must be a single string of options starting
#  with a '-'.  The only options useful with MS-DOS are:
#
#	h	human player.
#	t	player needs terminal for I/O.  Implied by -h.
#
# Some example entries follow.  All but two are commented out; the remaining
# two define a game between the supplied player.exe and human.exe.  You
# must give dmon and output file to use this; e.g.  "dmon outfile".

# Buyers:
#b		pascal		skeleton	Pascal skeleton

# Sellers:
#s	-h	playdir		human		Human interface

# Either:
e	-h	.		human		Human interface
e		.		player		C skeleton
#e		fortran		skeleton	Fortran skeleton
#e	-t	c		df		File C skeleton + display
#e		..\mydir	winner		Not a subdirectory
#e 		a:		player		In root directory of drive A
#e		a:\da		player
