; ***** README.1ST FOR ADVENTURE *****
This version of ADVENTURE is the same as the one on an earlier
New Orleans Spring 1979 [307,7] DECUS Symposium tape.
This has been converted to upper/lower case, so the messages are
more tasteful (a la DUNGEON), some minor bugs have been fixed,
it has SAVE/RESTORE, so you can interrupt a game to continue
later, and it has pre-loaded data files, so it doesn't
have to go thru a long initialization phase when you start up.

The internal data files are accessed read-only, and are:
	PB0:[300,375]ATEXT.DAT &
	PB0:[300,375]AINDX.DAT

Despite the instructions in the ADVENT.DOC file, you can cause
them to be re-created form the ATEXT.TXT file by just
deleting the old ones and running the game. If it can't open
the old ones, it will give an error message and create new ones
on the default device/UFD.
Just copy them to PB0:[300,375]. If you wish to change where they are, 
change the file-spec in AINIT.FOR & ASUSP.FOR

The SAVE/RESTORE file is ASAVE.DAT;1 in the default device/UFD. This
will allow everyone to have their own save file.

To make it for RSX-11M, just type "@MAKADV". You might want to put
back in the LIBR=FCSRES line. The task-image (without FCSRES) is 
included here, and should be runnable. It should compile on either
FOR or F4P, and you might have to change the library reference
in the ODL file for your system.

This copy has a random-number genererator in MACRO-11.
This version **DOES NOT** use any floating-point or long integers.

If you have problems, you may call me:

	Ray Van Tassle
	Motorola
	1301 E. Algonquin Rd.
	Room 4135
	Schaumburg, Ill.
	(312)-576-6017
