# 2.11BSD#431 - /usr/src/games/trek/ram.c

##### Functions

    ram               X

       1: /*
       2:  * Copyright (c) 1980 Regents of the University of California.
       3:  * All rights reserved.  The Berkeley software License Agreement
       4:  * specifies the terms and conditions for redistribution.
       5:  */
       6:
       7: #ifndef lint
       8: static char sccsid[] = "@(#)ram.c	5.1 (Berkeley) 5/30/85";
       9: #endif not lint
      10:
      11: # include   "trek.h"
      12:
      13: /*
      14: **  RAM SOME OBJECT
      15: **
      16: **	You have run into some sort of object.  It may be a Klingon,
      17: **	a star, or a starbase.  If you run into a star, you are really
      18: **	stupid, because there is no hope for you.
      19: **
      20: **	If you run into something else, you destroy that object.  You
      21: **	also rack up incredible damages.
      22: */
      23:
      24: ram(ix, iy)
      25: int ix, iy;
      26: {
      27:     register int        i;
      28:     register char       c;
      29:
      30:     printf("RED ALERT: collision imminent\n");
      31:     c = Sect[ix][iy];
      32:     switch (c)
      33:     {
      34:
      35:       case KLINGON:
      36:         printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
      37:         killk(ix, iy);
      38:         break;
      39:
      40:       case STAR:
      41:       case INHABIT:
      42:         printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
      43:         sleep(2);
      44:         printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
      45:         lose(L_STAR);
      46:
      47:       case BASE:
      48:         printf("You ran into the starbase at %d,%d\n", ix, iy);
      49:         killb(Ship.quadx, Ship.quady);
      50:         /* don't penalize the captain if it wasn't his fault */
      51:         if (!damaged(SINS))
      52:             Game.killb += 1;
      53:         break;
      54:     }
      55:     sleep(2);
      56:     printf("%s heavily damaged\n", Ship.shipname);
      57:
      58:     /* select the number of deaths to occur */
      59:     i = 10 + ranf(20 * Game.skill);
      60:     Game.deaths += i;
      61:     Ship.crew -= i;
      62:     printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
      63:
      64:     /* damage devices with an 80% probability */
      65:     for (i = 0; i < NDEV; i++)
      66:     {
      67:         if (ranf(100) < 20)
      68:             continue;
      69:         damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
      70:     }
      71:
      72:     /* no chance that your shields remained up in all that */
      73:     Ship.shldup = 0;
      74: }

#### Defined functions

ram defined in line 24; used 1 times

- in /usr/src/games/trek/move.c line 185

#### Defined variables

sccsid defined in line 8; never used

Last modified: 1985-05-30 Generated: 2016-12-26 | Generated by src2html V0.67 page hit count: 456 |