# 2.11BSD#431 - /usr/src/games/trek/destruct.c

##### Functions

    destruct          X

       1: /*
       2:  * Copyright (c) 1980 Regents of the University of California.
       3:  * All rights reserved.  The Berkeley software License Agreement
       4:  * specifies the terms and conditions for redistribution.
       5:  */
       6:
       7: #ifndef lint
       8: static char sccsid[] = "@(#)destruct.c	5.1 (Berkeley) 5/30/85";
       9: #endif not lint
      10:
      11: # include   "trek.h"
      12:
      13: /*
      14: **  Self Destruct Sequence
      15: **
      16: **	The computer starts up the self destruct sequence.  Obviously,
      17: **	if the computer is out nothing can happen.  You get a countdown
      18: **	and a request for password.  This must match the password that
      19: **	you entered at the start of the game.
      20: **
      21: **	You get to destroy things when you blow up; hence, it is
      22: **	possible to win the game by destructing if you take the last
      23: **	Klingon with you.
      24: **
      25: **	By the way, the \032 in the message is a ^Z, which is because
      26: **	the terminal in my office is an ADM-3, which uses that char-
      27: **	acter to clear the screen.  I also stick in a \014 (form feed)
      28: **	because that clears some other screens.
      29: **
      30: **	Uses trace flag 41
      31: */
      32:
      33: destruct()
      34: {
      35:     char        checkpass[15];
      36:     register int    i, j;
      37:     double      zap;
      38:
      39:     if (damaged(COMPUTER))
      40:         return (out(COMPUTER));
      41:     printf("\n --- WORKING ---\n");
      42:     sleep(3);
      43:     /* output the count 10 9 8 7 6 */
      44:     for (i = 10; i > 5; i--)
      45:     {
      46:         for (j = 10;  j > i; j--)
      47:             printf("   ");
      48:         printf("%d\n", i);
      49:         sleep(1);
      50:     }
      51:     /* check for password on new line only */
      52:     skiptonl(0);
      53:     getstrpar("Enter password verification", checkpass, 14, 0);
      54:     sleep(2);
      55:     if (!sequal(checkpass, Game.passwd))
      56:         return (printf("Self destruct sequence aborted\n"));
      57:     printf("Password verified; self destruct sequence continues:\n");
      58:     sleep(2);
      59:     /* output count 5 4 3 2 1 0 */
      60:     for (i = 5; i >= 0; i--)
      61:     {
      62:         sleep(1);
      63:         for (j = 5; j > i; j--)
      64:             printf("   ");
      65:         printf("%d\n", i);
      66:     }
      67:     sleep(2);
      68:     printf("\032\014***** %s destroyed *****\n", Ship.shipname);
      69:     Game.killed = 1;
      70:     /* let's see what we can blow up!!!! */
      71:     zap = 20.0 * Ship.energy;
      72:     Game.deaths += Ship.crew;
      73:     for (i = 0; i < Etc.nkling; )
      74:     {
      75:         if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
      76:             killk(Etc.klingon[i].x, Etc.klingon[i].y);
      77:         else
      78:             i++;
      79:     }
      80:     /* if we didn't kill the last Klingon (detected by killk), */
      81:     /* then we lose.... */
      82:     lose(L_DSTRCT);
      83: }

#### Defined functions

destruct defined in line 33; used 2 times

- in /usr/src/games/trek/play.c line 26, 37

#### Defined variables

sccsid defined in line 8; never used

Last modified: 1985-05-30 Generated: 2016-12-26 | Generated by src2html V0.67 page hit count: 524 |