# 2.11BSD#431 - /usr/src/games/sail/assorted.c

##### Functions

    Cleansnag         X
    strike            X
    table             X

       1: /*
       2:  * Copyright (c) 1983 Regents of the University of California.
       3:  * All rights reserved.  The Berkeley software License Agreement
       4:  * specifies the terms and conditions for redistribution.
       5:  */
       6:
       7: #ifndef lint
       8: static char sccsid[] = "@(#)assorted.c	5.1 (Berkeley) 5/29/85";
       9: #endif not lint
      10:
      11: #include "externs.h"
      12:
      13: table(rig, shot, hittable, on, from, roll)
      14: struct ship *on, *from;
      15: int rig, shot, hittable, roll;
      16: {
      17:     register int hhits = 0, chits = 0, ghits = 0, rhits = 0;
      18:     int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;
      19:     int guns, car, pc, hull;
      20:     int crew[3];
      21:     register int n;
      22:     int rigg[4];
      23:     char *message;
      24:     struct Tables *tp;
      25:
      26:     pc = on->file->pcrew;
      27:     hull = on->specs->hull;
      28:     crew[0] = on->specs->crew1;
      29:     crew[1] = on->specs->crew2;
      30:     crew[2] = on->specs->crew3;
      31:     rigg[0] = on->specs->rig1;
      32:     rigg[1] = on->specs->rig2;
      33:     rigg[2] = on->specs->rig3;
      34:     rigg[3] = on->specs->rig4;
      35:     if (shot == L_GRAPE)
      36:         Chit = chits = hittable;
      37:     else {
      38:         tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
      39:         Chit = chits = tp->C;
      40:         Rhit = rhits = tp->R;
      41:         Hhit = hhits = tp->H;
      42:         Ghit = ghits = tp->G;
      43:         if (on->file->FS)
      44:             rhits *= 2;
      45:         if (shot == L_CHAIN) {
      46:             Ghit = ghits = 0;
      47:             Hhit = hhits = 0;
      48:         }
      49:     }
      50:     if (on->file->captured != 0) {
      51:         pc -= (chits + 1) / 2;
      52:         chits /= 2;
      53:     }
      54:     for (n = 0; n < 3; n++)
      55:         if (chits > crew[n]) {
      56:             chits -= crew[n];
      57:             crew[n] = 0;
      58:         } else {
      59:             crew[n] -= chits;
      60:             chits = 0;
      61:         }
      62:     for (n = 0; n < 3; n++)
      63:         if (rhits > rigg[n]){
      64:             rhits -= rigg[n];
      65:             rigg[n] = 0;
      66:         } else {
      67:             rigg[n] -= rhits;
      68:             rhits = 0;
      69:         }
      70:     if (rigg[3] != -1 && rhits > rigg[3]) {
      71:         rhits -= rigg[3];
      72:         rigg[3] = 0;
      73:     } else if (rigg[3] != -1) {
      74:         rigg[3] -= rhits;
      75:     }
      76:     if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
      77:         makesignal(on, "dismasted!", (struct ship *)0);
      78:     if (portside(from, on, 0)) {
      79:         guns = on->specs->gunR;
      80:         car = on->specs->carR;
      81:     } else {
      82:         guns = on->specs->gunL;
      83:         car = on->specs->carL;
      84:     }
      85:     if (ghits > car) {
      86:         ghits -= car;
      87:         car = 0;
      88:     } else {
      89:         car -= ghits;
      90:         ghits = 0;
      91:     }
      92:     if (ghits > guns){
      93:         ghits -= guns;
      94:         guns = 0;
      95:     } else {
      96:         guns -= ghits;
      97:         ghits = 0;
      98:     }
      99:     hull -= ghits;
     100:     if (Ghit)
     101:         Write(portside(from, on, 0) ? W_GUNR : W_GUNL,
     102:             on, 0, guns, car, 0, 0);
     103:     hull -= hhits;
     104:     hull = hull < 0 ? 0 : hull;
     105:     if (on->file->captured != 0 && Chit)
     106:         Write(W_PCREW, on, 0, pc, 0, 0, 0);
     107:     if (Hhit)
     108:         Write(W_HULL, on, 0, hull, 0, 0, 0);
     109:     if (Chit)
     110:         Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0);
     111:     if (Rhit)
     112:         Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]);
     113:     switch (shot) {
     114:     case L_ROUND:
     115:         message = "firing round shot on %s (%c%c)";
     116:         break;
     117:     case L_GRAPE:
     118:         message = "firing grape shot on %s (%c%c)";
     119:         break;
     120:     case L_CHAIN:
     121:         message = "firing chain shot on %s (%c%c)";
     122:         break;
     123:     case L_DOUBLE:
     124:         message = "firing double shot on %s (%c%c)";
     125:         break;
     126:     case L_EXPLODE:
     127:         message = "exploding shot on %s (%c%c)";
     128:     }
     129:     makesignal(from, message, on);
     130:     if (roll == 6 && rig) {
     131:         switch(Rhit) {
     132:         case 0:
     133:             message = "fore topsail sheets parted";
     134:             break;
     135:         case 1:
     136:             message = "mizzen shrouds parted";
     137:             break;
     138:         case 2:
     139:             message = "main topsail yard shot away";
     140:             break;
     141:         case 4:
     142:             message = "fore topmast and foremast shrouds shot away";
     143:             break;
     144:         case 5:
     145:             message = "mizzen mast and yard shot through";
     146:             break;
     147:         case 6:
     148:             message = "foremast and spritsail yard shattered";
     149:             break;
     150:         case 7:
     151:             message = "main topmast and mizzen mast shattered";
     152:             break;
     153:         }
     154:         makesignal(on, message, (struct ship *)0);
     155:     } else if (roll == 6) {
     156:         switch (Hhit) {
     157:         case 0:
     158:             message = "anchor cables severed";
     159:             break;
     160:         case 1:
     161:             message = "two anchor stocks shot away";
     162:             break;
     163:         case 2:
     164:             message = "quarterdeck bulwarks damaged";
     165:             break;
     166:         case 3:
     167:             message = "three gun ports shot away";
     168:             break;
     169:         case 4:
     170:             message = "four guns dismounted";
     171:             break;
     172:         case 5:
     173:             message = "rudder cables shot through";
     174:             Write(W_TA, on, 0, 0, 0, 0, 0);
     175:             break;
     176:         case 6:
     177:             message = "shot holes below the water line";
     178:             break;
     179:         }
     180:         makesignal(on, message, (struct ship *)0);
     181:     }
     182:     /*
     183: 	if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
     184: 		on->specs->qual--;
     185: 		if (on->specs->qual <= 0) {
     186: 			makesignal(on, "crew mutinying!", (struct ship *)0);
     187: 			on->specs->qual = 5;
     188: 			Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);
     189: 		} else
     190: 			makesignal(on, "crew demoralized", (struct ship *)0);
     191: 		Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);
     192: 	}
     193: 	*/
     194:     if (!hull)
     195:         strike(on, from);
     196: }
     197:
     198: Cleansnag(from, to, all, flag)
     199: register struct ship *from, *to;
     200: char all, flag;
     201: {
     202:     if (flag & 1) {
     203:         Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0);
     204:         Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0);
     205:     }
     206:     if (flag & 2) {
     207:         Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0);
     208:         Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0);
     209:     }
     210:     if (!snagged2(from, to)) {
     211:         if (!snagged(from)) {
     212:             unboard(from, from, 1);     /* defense */
     213:             unboard(from, from, 0);     /* defense */
     214:         } else
     215:             unboard(from, to, 0);       /* offense */
     216:         if (!snagged(to)) {
     217:             unboard(to, to, 1);     /* defense */
     218:             unboard(to, to, 0);     /* defense */
     219:         } else
     220:             unboard(to, from, 0);       /* offense */
     221:     }
     222: }
     223:
     224: strike(ship, from)
     225: register struct ship *ship, *from;
     226: {
     227:     int points;
     228:
     229:     if (ship->file->struck)
     230:         return;
     231:     Write(W_STRUCK, ship, 0, 1, 0, 0, 0);
     232:     points = ship->specs->pts + from->file->points;
     233:     Write(W_POINTS, from, 0, points, 0, 0, 0);
     234:     unboard(ship, ship, 0);     /* all offense */
     235:     unboard(ship, ship, 1);     /* all defense */
     236:     switch (die()) {
     237:     case 3:
     238:     case 4:     /* ship may sink */
     239:         Write(W_SINK, ship, 0, 1, 0, 0, 0);
     240:         break;
     241:     case 5:
     242:     case 6:     /* ship may explode */
     243:         Write(W_EXPLODE, ship, 0, 1, 0, 0, 0);
     244:         break;
     245:     }
     246:     Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0);
     247: }

#### Defined functions

Cleansnag defined in line 198; used 3 times

- in /usr/src/games/sail/externs.h line 48-50(3)

strike defined in line 224; used 1 times

- in line 195

table defined in line 13; used 3 times

- in /usr/src/games/sail/dr_1.c line 353
- in /usr/src/games/sail/dr_2.c line 68
- in /usr/src/games/sail/pl_3.c line 161

#### Defined variables

sccsid defined in line 8; never used

Last modified: 1985-05-30 Generated: 2016-12-26 | Generated by src2html V0.67 page hit count: 1177 |