# 2.11BSD#431 - /usr/src/games/sail/pl_2.c

##### Functions

    play              X

       1: /*
       2:  * Copyright (c) 1983 Regents of the University of California.
       3:  * All rights reserved.  The Berkeley software License Agreement
       4:  * specifies the terms and conditions for redistribution.
       5:  */
       6:
       7: #ifndef lint
       8: static char sccsid[] = "@(#)pl_2.c	5.1 (Berkeley) 5/29/85";
       9: #endif not lint
      10:
      11: #include "player.h"
      12:
      13: play()
      14: {
      15:     register struct ship *sp;
      16:
      17:     for (;;) {
      18:         switch (sgetch("~\b", (struct ship *)0, 0)) {
      19:         case 'm':
      20:             acceptmove();
      21:             break;
      22:         case 's':
      23:             acceptsignal();
      24:             break;
      25:         case 'g':
      26:             grapungrap();
      27:             break;
      28:         case 'u':
      29:             unfoulplayer();
      30:             break;
      31:         case 'v':
      32:             Signal("%s", (struct ship *)0, version);
      33:             break;
      34:         case 'b':
      35:             acceptboard();
      36:             break;
      37:         case 'f':
      38:             acceptcombat();
      39:             break;
      40:         case 'l':
      41:             loadplayer();
      42:             break;
      43:         case 'c':
      44:             changesail();
      45:             break;
      46:         case 'r':
      47:             repair();
      48:             break;
      49:         case 'B':
      50:             Signal("'Hands to stations!'", (struct ship *)0);
      51:             unboard(ms, ms, 1); /* cancel DBP's */
      52:             unboard(ms, ms, 0); /* cancel offense */
      53:             break;
      54:         case '\f':
      55:             centerview();
      56:             blockalarm();
      57:             draw_board();
      58:             draw_screen();
      59:             unblockalarm();
      60:             break;
      61:         case 'L':
      62:             mf->loadL = L_EMPTY;
      63:             mf->loadR = L_EMPTY;
      64:             mf->readyL = R_EMPTY;
      65:             mf->readyR = R_EMPTY;
      66:             Signal("Broadsides unloaded", (struct ship *)0);
      67:             break;
      68:         case 'q':
      69:             Signal("Type 'Q' to quit", (struct ship *)0);
      70:             break;
      71:         case 'Q':
      72:             leave(LEAVE_QUIT);
      73:             break;
      74:         case 'I':
      75:             foreachship(sp)
      76:                 if (sp != ms)
      77:                     eyeball(sp);
      78:             break;
      79:         case 'i':
      80:             if ((sp = closestenemy(ms, 0, 1)) == 0)
      81:                 Signal("No more ships left.");
      82:             else
      83:                 eyeball(sp);
      84:             break;
      85:         case 'C':
      86:             centerview();
      87:             blockalarm();
      88:             draw_view();
      89:             unblockalarm();
      90:             break;
      91:         case 'U':
      92:             upview();
      93:             blockalarm();
      94:             draw_view();
      95:             unblockalarm();
      96:             break;
      97:         case 'D':
      98:         case 'N':
      99:             downview();
     100:             blockalarm();
     101:             draw_view();
     102:             unblockalarm();
     103:             break;
     104:         case 'H':
     105:             leftview();
     106:             blockalarm();
     107:             draw_view();
     108:             unblockalarm();
     109:             break;
     110:         case 'J':
     111:             rightview();
     112:             blockalarm();
     113:             draw_view();
     114:             unblockalarm();
     115:             break;
     116:         case 'F':
     117:             lookout();
     118:             break;
     119:         case 'S':
     120:             dont_adjust = !dont_adjust;
     121:             blockalarm();
     122:             draw_turn();
     123:             unblockalarm();
     124:             break;
     125:         }
     126:     }
     127: }

#### Defined functions

play defined in line 13; used 1 times

- in /usr/src/games/sail/pl_main.c line 27

#### Defined variables

sccsid defined in line 8; never used

Last modified: 1985-05-30 Generated: 2016-12-26 | Generated by src2html V0.67 page hit count: 1000 |