# 2.11BSD#431 - /usr/src/games/battlestar/externs.h

##### Variables

    CUMBER            X
    Time              X
    WEIGHT            X
    ahead             X
    ate               X
    back              X
    beenthere         X
    carrying          X
    clock             X
    dayfile           X
    dayobjs           X
    direction         X
    ego               X
    encumber          X
    followfight       X
    followgod         X
    fuel              X
    godready          X
    hashtab           X
    injuries          X
    inven             X
    left              X
    location          X
    loved             X
    matchcount        X
    matchlight        X
    meetgirl          X
    nightfile         X
    nightobjs         X
    notes             X
    objcumber         X
    objdes            X
    objsht            X
    objwt             X
    ouch              X
    pleasure          X
    position          X
    power             X
    right             X
    rythmn            X
    snooze            X
    tempwiz           X
    torps             X
    uname             X
    wear              X
    win               X
    wintime           X
    wiz               X
    wlist             X
    wordcount         X
    wordnumber        X
    words             X
    wordtype          X
    wordvalue         X

##### Macros

    ADJS              X
    AHEAD             X
    AMULET            X
    AND               X
    ARM               X
    BACK              X
    BAR               X
    BATHGOD           X
    BATTLESTRINGS     X
    BITS              X
    BLOCK             X
    BODY              X
    BOMB              X
    BRACELET          X
    BROAD             X
    BURY              X
    CANTLAUNCH        X
    CANTMOVE          X
    CANTSEE           X
    CAR               X
    CHAIN             X
    CHAR              X
    CLEAVER           X
    COCONUTS          X
    COINS             X
    COMPASS           X
    CONJ              X
    CRASH             X
    CYCLE             X
    CYLON             X
    DARK              X
    DEADGOD           X
    DEADNATIVE        X
    DEADTIME          X
    DEADWOOD          X
    DIG               X
    DOCK              X
    DOOR              X
    DOWN              X
    DRAW              X
    DRINK             X
    DRIVE             X
    DROP              X
    DUG               X
    EAST              X
    EAT               X
    ELF               X
    EVERYTHING        X
    FINAL             X
    FOLLOW            X
    FOOT              X
    GARDEN            X
    GIRL              X
    GIRLTALK          X
    GIVE              X
    GRENADE           X
    HALBERD           X
    HASHMASK          X
    HASHMUL           X
    HASHSIZE          X
    HELM              X
    HORSE             X
    INCISE            X
    INVEN             X
    JINXED            X
    JUMP              X
    KICK              X
    KILL              X
    KISS              X
    KIWI              X
    KNIFE             X
    LAMPON            X
    LAND              X
    LANDIT            X
    LASER             X
    LAUNCH            X
    LAUNCHED          X
    LEFT              X
    LEVIS             X
    LIGHT             X
    LINELENGTH        X
    LOOK              X
    LOVE              X
    MACE              X
    MAID              X
    MAIL              X
    MALLET            X
    MAN               X
    MANGO             X
    MATCHES           X
    MAXCUMBER         X
    MAXWEIGHT         X
    MEDALION          X
    NATIVE            X
    NECK              X
    NORMGOD           X
    NORTH             X
    NOUNS             X
    NUMOFINJURIES     X
    NUMOFNOTES        X
    NUMOFOBJECTS      X
    NUMOFROOMS        X
    NUMOFWORDS        X
    NWORD             X
    OBJECT            X
    OFF               X
    ON                X
    OUTSIDE           X
    PAJAMAS           X
    PAPAYAS           X
    PATH              X
    PINEAPPLE         X
    POOLS             X
    POT               X
    POTION            X
    PREPS             X
    PUT               X
    PUTON             X
    QUIT              X
    RAVAGE            X
    RIBS              X
    RIDE              X
    RIGHT             X
    RING              X
    ROBE              X
    ROPE              X
    SAVE              X
    SCORE             X
    SHIELD            X
    SHOES             X
    SHOOT             X
    SHOVEL            X
    SKULL             X
    SLEEP             X
    SMITE             X
    SOUTH             X
    SPINE             X
    SU                X
    SWIM              X
    SWORD             X
    TAKE              X
    TAKEOFF           X
    TALISMAN          X
    TANKFULL          X
    THROW             X
    TIME              X
    TIMER             X
    TODAY             X
    TONIGHT           X
    TORPEDOES         X
    TWO_HANDED        X
    UNDRESS           X
    UP                X
    USE               X
    VERB              X
    VIPER             X
    WEARIT            X
    WEST              X
    WOODSMAN          X
    access            X
    clearbit          X
    down              X
    east              X
    flyhere           X
    logfile           X
    max               X
    north             X
    rnd               X
    setbit            X
    south             X
    testbit           X
    up                X
    west              X

##### struct's

    objs              X
    room              X
    wlist             X

       1: /*
       2:  * Copyright (c) 1983 Regents of the University of California,
       3:  * All rights reserved.  Redistribution permitted subject to
       4:  * the terms of the Berkeley Software License Agreement.
       5:  */
       6:
       7: /* @(#)externs.h	1.3.1 1996/10/26 */
       8:
       9: #include <sys/signal.h>
      10: #include <stdio.h>
      11:
      12: #define PATH(x)     "/usr/games/lib/x"
      13: #define logfile     PATH(battlestar.log)
      14: #define BATTLESTRINGS   PATH(battle_strings)
      15:
      16: #define BITS (8 * sizeof (int))
      17:
      18: #define OUTSIDE     (position > 68 && position < 246 && position != 218)
      19: #define rnd(x)      (rand() % (x))
      20: #define max(a,b)    ((a) < (b) ? (b) : (a))
      21: #define testbit(array, index)   (array[index/BITS] & (1 << (index % BITS)))
      22: #define setbit(array, index)    (array[index/BITS] |= (1 << (index % BITS)))
      23: #define clearbit(array, index)  (array[index/BITS] &= ~(1 << (index % BITS)))
      24:
      25:     /* well known rooms */
      26: #define FINAL   275
      27: #define GARDEN  197
      28: #define POOLS   126
      29: #define DOCK    93
      30:
      31:     /* word types */
      32: #define VERB    0
      33: #define OBJECT  1
      34: #define NOUNS   2
      35: #define PREPS   3
      36: #define ADJS    4
      37: #define CONJ    5
      38:
      39:     /* words numbers */
      40: #define KNIFE       0
      41: #define SWORD       1
      42: #define LAND        2
      43: #define WOODSMAN    3
      44: #define TWO_HANDED  4
      45: #define CLEAVER     5
      46: #define BROAD       6
      47: #define MAIL        7
      48: #define HELM        8
      49: #define SHIELD      9
      50: #define MAID        10
      51: #define BODY        10
      52: #define VIPER       11
      53: #define LAMPON      12
      54: #define SHOES       13
      55: #define CYLON       14
      56: #define PAJAMAS     15
      57: #define ROBE        16
      58: #define AMULET      17
      59: #define MEDALION    18
      60: #define TALISMAN    19
      61: #define DEADWOOD    20
      62: #define MALLET      21
      63: #define LASER       22
      64: #define BATHGOD     23
      65: #define NORMGOD     24
      66: #define GRENADE     25
      67: #define CHAIN       26
      68: #define ROPE        27
      69: #define LEVIS       28
      70: #define MACE        29
      71: #define SHOVEL      30
      72: #define HALBERD     31
      73: #define COMPASS     32
      74: #define CRASH       33
      75: #define ELF     34
      76: #define FOOT        35
      77: #define COINS       36
      78: #define MATCHES     37
      79: #define MAN     38
      80: #define PAPAYAS     39
      81: #define PINEAPPLE   40
      82: #define KIWI        41
      83: #define COCONUTS    42
      84: #define MANGO       43
      85: #define RING        44
      86: #define POTION      45
      87: #define BRACELET    46
      88: #define GIRL        47
      89: #define GIRLTALK    48
      90: #define DARK        49
      91: #define TIMER       50
      92: #define CHAR        53
      93: #define BOMB        54
      94: #define DEADGOD     55
      95: #define DEADTIME    56
      96: #define DEADNATIVE  57
      97: #define NATIVE      58
      98: #define HORSE       59
      99: #define CAR     60
     100: #define POT     61
     101: #define BAR     62
     102: #define BLOCK       63
     103: #define NUMOFOBJECTS    64
     104:     /* non-objects below */
     105: #define UP  1000
     106: #define DOWN    1001
     107: #define AHEAD   1002
     108: #define BACK    1003
     109: #define RIGHT   1004
     110: #define LEFT    1005
     111: #define TAKE    1006
     112: #define USE 1007
     113: #define LOOK    1008
     114: #define QUIT    1009
     115: #define NORTH   1010
     116: #define SOUTH   1011
     117: #define EAST    1012
     118: #define WEST    1013
     119: #define SU      1014
     120: #define DROP    1015
     121: #define TAKEOFF 1016
     122: #define DRAW    1017
     123: #define PUTON   1018
     124: #define WEARIT  1019
     125: #define PUT 1020
     126: #define INVEN   1021
     127: #define EVERYTHING 1022
     128: #define AND 1023
     129: #define KILL    1024
     130: #define RAVAGE  1025
     131: #define UNDRESS 1026
     132: #define THROW   1027
     133: #define LAUNCH  1028
     134: #define LANDIT  1029
     135: #define LIGHT   1030
     136: #define FOLLOW  1031
     137: #define KISS    1032
     138: #define LOVE    1033
     139: #define GIVE    1034
     140: #define SMITE   1035
     141: #define SHOOT   1036
     142: #define ON  1037
     143: #define OFF 1038
     144: #define TIME    1039
     145: #define SLEEP   1040
     146: #define DIG 1041
     147: #define EAT 1042
     148: #define SWIM    1043
     149: #define DRINK   1044
     150: #define DOOR    1045
     151: #define SAVE    1046
     152: #define RIDE    1047
     153: #define DRIVE   1048
     154: #define SCORE   1049
     155: #define BURY    1050
     156: #define JUMP    1051
     157: #define KICK    1052
     158:
     159:     /* injuries */
     160: #define ARM 6       /* broken arm */
     161: #define RIBS    7       /* broken ribs */
     162: #define SPINE   9       /* broken back */
     163: #define SKULL   11      /* fractured skull */
     164: #define INCISE  10      /* deep incisions */
     165: #define NECK    12      /* broken NECK */
     166: #define NUMOFINJURIES 13
     167:
     168:     /* notes */
     169: #define CANTLAUNCH  0
     170: #define LAUNCHED    1
     171: #define CANTSEE     2
     172: #define CANTMOVE    3
     173: #define JINXED      4
     174: #define DUG     5
     175: #define NUMOFNOTES  6
     176:
     177:     /* fundamental constants */
     178: #define NUMOFROOMS  275
     179: #define NUMOFWORDS  ((NUMOFOBJECTS + BITS - 1) / BITS)
     180: #define LINELENGTH  81
     181:
     182: #define TODAY       0
     183: #define TONIGHT     1
     184: #define CYCLE       100
     185:
     186:     /* initial variable values */
     187: #define TANKFULL    250
     188: #define TORPEDOES   10
     189: #define MAXWEIGHT   60
     190: #define MAXCUMBER   10
     191:
     192: struct room {
     193: #ifdef pdp11
     194:     unsigned name;
     195: #else
     196:     char *name;
     197: #endif
     198:     int link[8];
     199: #define north   link[0]
     200: #define south   link[1]
     201: #define east    link[2]
     202: #define west    link[3]
     203: #define up  link[4]
     204: #define access  link[5]
     205: #define down    link[6]
     206: #define flyhere link[7]
     207: #ifdef pdp11
     208:     unsigned desc;
     209: #else
     210:     char *desc;
     211: #endif
     212:     unsigned int objects[NUMOFWORDS];
     213: };
     214: struct room dayfile[];
     215: struct room nightfile[];
     216: struct room *location;
     217:
     218:     /* object characteristics */
     219: #ifdef pdp11
     220: unsigned objdes[NUMOFOBJECTS];
     221: #else
     222: char *objdes[NUMOFOBJECTS];
     223: #endif
     224: char *objsht[NUMOFOBJECTS];
     225: char *ouch[NUMOFINJURIES];
     226: int objwt[NUMOFOBJECTS];
     227: int objcumber[NUMOFOBJECTS];
     228:
     229:     /* current input line */
     230: #define NWORD   20          /* words per line */
     231: char words[NWORD][15];
     232: int wordvalue[NWORD];
     233: int wordtype[NWORD];
     234: int wordcount, wordnumber;
     235:
     236: char *truedirec(), *rate();
     237: char *getcom(), *getword();
     238:
     239:     /* state of the game */
     240: int Time;
     241: int position;
     242: int direction;
     243: int left, right, ahead, back;
     244: int clock, fuel, torps;
     245: int carrying, encumber;
     246: int rythmn;
     247: int followfight;
     248: int ate;
     249: int snooze;
     250: int meetgirl;
     251: int followgod;
     252: int godready;
     253: int win;
     254: int wintime;
     255: int wiz;
     256: int tempwiz;
     257: int matchlight, matchcount;
     258: int loved;
     259: int pleasure, power, ego;
     260: int WEIGHT;
     261: int CUMBER;
     262: int notes[NUMOFNOTES];
     263: unsigned int inven[NUMOFWORDS];
     264: unsigned int wear[NUMOFWORDS];
     265: char beenthere[NUMOFROOMS+1];
     266: char injuries[NUMOFINJURIES];
     267:
     268: char uname[9];
     269:
     270: struct wlist {
     271:     char *string;
     272:     int value, article;
     273:     struct wlist *next;
     274: };
     275: #define HASHSIZE    256
     276: #define HASHMUL     81
     277: #define HASHMASK    (HASHSIZE - 1)
     278: struct wlist *hashtab[HASHSIZE];
     279: struct wlist wlist[];
     280:
     281: struct objs {
     282:     short room;
     283:     short obj;
     284: };
     285: struct objs dayobjs[];
     286: struct objs nightobjs[];

#### Defined variables

CUMBER defined in line 261; used 14 times

- in /usr/src/games/battlestar/com1.c line 188-192(2), 199
- in /usr/src/games/battlestar/com3.c line 149
- in /usr/src/games/battlestar/com4.c line 32
- in /usr/src/games/battlestar/com5.c line 70
- in /usr/src/games/battlestar/cypher.c line 211, 271-274(2)
- in /usr/src/games/battlestar/init.c line 93
- in /usr/src/games/battlestar/save.c line 30(2), 86(2)

Time defined in line 240; used 63 times

- in /usr/src/games/battlestar/com1.c line 21, 64, 70-81(5), 89, 96(2), 145-154(3), 224
- in /usr/src/games/battlestar/com2.c line 57, 105, 115, 201, 248, 258
- in /usr/src/games/battlestar/com3.c line 17, 152, 175, 190
- in /usr/src/games/battlestar/com4.c line 37, 141, 261, 327-336(4)
- in /usr/src/games/battlestar/com5.c line 76, 88, 101-110(7), 153-154(2), 178, 235, 264
- in /usr/src/games/battlestar/com6.c line 20, 41, 138, 173
- in /usr/src/games/battlestar/com7.c line 24-32(4), 162, 207
- in /usr/src/games/battlestar/cypher.c line 259-262(2), 300
- in /usr/src/games/battlestar/init.c line 30
- in /usr/src/games/battlestar/save.c line 44(2), 100(2)

WEIGHT defined in line 260; used 20 times

- in /usr/src/games/battlestar/com1.c line 182-185(3), 196-199(2)
- in /usr/src/games/battlestar/com3.c line 148
- in /usr/src/games/battlestar/com4.c line 31
- in /usr/src/games/battlestar/com5.c line 69
- in /usr/src/games/battlestar/com7.c line 45
- in /usr/src/games/battlestar/cypher.c line 210(2), 229(2), 275-278(2)
- in /usr/src/games/battlestar/init.c line 94
- in /usr/src/games/battlestar/save.c line 29(2), 85(2)

ahead defined in line 243; used 12 times

- in /usr/src/games/battlestar/com2.c line 224-226(3)
- in /usr/src/games/battlestar/com4.c line 169
- in /usr/src/games/battlestar/com7.c line 175-176(3)
- in /usr/src/games/battlestar/cypher.c line 57
- in /usr/src/games/battlestar/room.c line 113, 120, 127, 134

ate defined in line 248; used 8 times

- in /usr/src/games/battlestar/com4.c line 327-336(4)
- in /usr/src/games/battlestar/save.c line 51(2), 107(2)

back defined in line 243; used 12 times

- in /usr/src/games/battlestar/com2.c line 227-229(3)
- in /usr/src/games/battlestar/com4.c line 173
- in /usr/src/games/battlestar/com7.c line 173-174(3)
- in /usr/src/games/battlestar/cypher.c line 63
- in /usr/src/games/battlestar/room.c line 114, 121, 128, 135

beenthere defined in line 265; used 8 times

- in /usr/src/games/battlestar/battlestar.c line 35
- in /usr/src/games/battlestar/com1.c line 150
- in /usr/src/games/battlestar/com6.c line 153
- in /usr/src/games/battlestar/cypher.c line 241, 301(2)
- in /usr/src/games/battlestar/room.c line 32, 80

carrying defined in line 245; used 19 times

- in /usr/src/games/battlestar/com1.c line 199
- in /usr/src/games/battlestar/com2.c line 55
- in /usr/src/games/battlestar/com3.c line 71, 118
- in /usr/src/games/battlestar/com4.c line 31-35(2), 251, 329
- in /usr/src/games/battlestar/com5.c line 129
- in /usr/src/games/battlestar/com7.c line 45, 154, 196
- in /usr/src/games/battlestar/cypher.c line 210(3)
- in /usr/src/games/battlestar/save.c line 47(2), 103(2)

clock defined in line 244; used 11 times

- in /usr/src/games/battlestar/com1.c line 162
- in /usr/src/games/battlestar/cypher.c line 279-282(2)
- in /usr/src/games/battlestar/fly.c line 144, 233, 243
- in /usr/src/games/battlestar/init.c line 95
- in /usr/src/games/battlestar/save.c line 31(2), 87(2)

dayfile defined in line 214; used 7 times

- in /usr/src/games/battlestar/com1.c line 45, 52-55(3)
- in /usr/src/games/battlestar/init.c line 28
- in /usr/src/games/battlestar/save.c line 33, 88

dayobjs defined in line 285; used 1 times

- in /usr/src/games/battlestar/init.c line 36

direction defined in line 242; used 23 times

- in /usr/src/games/battlestar/init.c line 29
- in /usr/src/games/battlestar/room.c line 108, 149, 161, 173, 185, 205-216(4), 223-229(3), 236-242(3), 249-255(3)
- in /usr/src/games/battlestar/save.c line 42(2), 98(2)

ego defined in line 259; used 19 times

- in /usr/src/games/battlestar/com2.c line 208, 219
- in /usr/src/games/battlestar/com3.c line 104, 128, 227, 236, 249, 270
- in /usr/src/games/battlestar/com5.c line 64, 236-240(2), 246-251(2)
- in /usr/src/games/battlestar/com6.c line 98
- in /usr/src/games/battlestar/cypher.c line 299
- in /usr/src/games/battlestar/save.c line 63(2), 119(2)

encumber defined in line 245; used 18 times

- in /usr/src/games/battlestar/com1.c line 199
- in /usr/src/games/battlestar/com2.c line 56
- in /usr/src/games/battlestar/com3.c line 72, 119
- in /usr/src/games/battlestar/com4.c line 32-36(2), 252, 330
- in /usr/src/games/battlestar/com5.c line 130
- in /usr/src/games/battlestar/com7.c line 45-49(2), 155, 197
- in /usr/src/games/battlestar/cypher.c line 211
- in /usr/src/games/battlestar/save.c line 48(2), 104(2)

followfight defined in line 247; used 6 times

- in /usr/src/games/battlestar/com2.c line 248
- in /usr/src/games/battlestar/com7.c line 162
- in /usr/src/games/battlestar/save.c line 50(2), 106(2)

followgod defined in line 251; used 6 times

- in /usr/src/games/battlestar/com2.c line 258
- in /usr/src/games/battlestar/com4.c line 141
- in /usr/src/games/battlestar/save.c line 54(2), 110(2)

fuel defined in line 244; used 26 times

- in /usr/src/games/battlestar/com1.c line 17, 209-210(2)
- in /usr/src/games/battlestar/com5.c line 110
- in /usr/src/games/battlestar/com6.c line 16-21(2), 40
- in /usr/src/games/battlestar/cypher.c line 263-266(2)
- in /usr/src/games/battlestar/fly.c line 63, 69-79(3), 85, 91, 97, 103, 219-225(3), 241
- in /usr/src/games/battlestar/init.c line 34
- in /usr/src/games/battlestar/save.c line 45(2), 101(2)

godready defined in line 252; used 9 times

- in /usr/src/games/battlestar/com2.c line 210
- in /usr/src/games/battlestar/com5.c line 21, 59, 225, 247
- in /usr/src/games/battlestar/save.c line 55(2), 111(2)

hashtab defined in line 278; used 3 times

- in /usr/src/games/battlestar/parse.c line 40, 53-54(2)

injuries defined in line 266; used 42 times

- in /usr/src/games/battlestar/com1.c line 167, 175-181(5), 187-197(6), 229-232(4)
- in /usr/src/games/battlestar/com3.c line 65(4), 151
- in /usr/src/games/battlestar/com5.c line 65-68(2)
- in /usr/src/games/battlestar/com6.c line 137(4)
- in /usr/src/games/battlestar/com7.c line 43-47(3), 161, 230-236(5)
- in /usr/src/games/battlestar/cypher.c line 224-227(2)
- in /usr/src/games/battlestar/save.c line 40(2), 96(2)

inven defined in line 263; used 65 times

- in /usr/src/games/battlestar/battlestar.c line 42
- in /usr/src/games/battlestar/com1.c line 99(3)
- in /usr/src/games/battlestar/com2.c line 52-53(2), 97-99(2), 120, 135
- in /usr/src/games/battlestar/com3.c line 15, 67-68(2), 80, 87-95(5), 114-117(3), 143-147(2), 164
- in /usr/src/games/battlestar/com4.c line 33-34(2), 46, 134, 249-250(2), 327-328(3), 338
- in /usr/src/games/battlestar/com5.c line 122-126(3)
- in /usr/src/games/battlestar/com6.c line 171
- in /usr/src/games/battlestar/com7.c line 42-46(8), 144-146(2), 152-153(2), 187, 194, 226
- in /usr/src/games/battlestar/cypher.c line 100, 116, 173, 188, 205-208(2), 240
- in /usr/src/games/battlestar/save.c line 38(2), 94(2)

left defined in line 243; used 12 times

- in /usr/src/games/battlestar/com2.c line 230-232(3)
- in /usr/src/games/battlestar/com4.c line 177
- in /usr/src/games/battlestar/com7.c line 177-178(3)
- in /usr/src/games/battlestar/cypher.c line 45
- in /usr/src/games/battlestar/room.c line 111, 118, 125, 132

location defined in line 216; used 184 times

- in /usr/src/games/battlestar/battlestar.c line 43-48(2)
- in /usr/src/games/battlestar/com1.c line 17, 26, 48, 55, 79, 88, 103, 111, 119, 143-160(10), 173, 210-223(6)
- in /usr/src/games/battlestar/com2.c line 102-103(2), 144-153(6), 161-164(3), 170-173(3), 179, 200, 224-235(12), 254-255(2), 262
- in /usr/src/games/battlestar/com3.c line 21-24(4), 69, 83-95(6), 114, 121, 173-174(2), 198-205(5), 220-234(6), 246-257(4), 265-268(3)
- in /usr/src/games/battlestar/com4.c line 108, 119, 127, 134, 142-143(2), 185-189(3), 196-217(9), 223, 258, 270, 296
- in /usr/src/games/battlestar/com5.c line 16, 57, 74, 111-112(2), 128, 136-139(2), 224, 233-234(2), 263
- in /usr/src/games/battlestar/com6.c line 15-18(3), 36-39(4), 132-136(3), 149-162(11)
- in /usr/src/games/battlestar/com7.c line 160, 182, 195, 219
- in /usr/src/games/battlestar/cypher.c line 26-29(3), 39, 71, 85-87(2), 93, 117, 159, 240
- in /usr/src/games/battlestar/init.c line 28, 37, 96-99(4)
- in /usr/src/games/battlestar/room.c line 29-34(2), 49, 79-82(2), 95
- in /usr/src/games/battlestar/save.c line 33-36(5), 88-92(5)

loved defined in line 258; used 7 times

- in /usr/src/games/battlestar/com5.c line 58, 73-75(2)
- in /usr/src/games/battlestar/save.c line 60(2), 116(2)

matchcount defined in line 257; used 6 times

- in /usr/src/games/battlestar/com6.c line 171-175(2)
- in /usr/src/games/battlestar/save.c line 59(2), 115(2)

matchlight defined in line 257; used 10 times

- in /usr/src/games/battlestar/battlestar.c line 38-40(2)
- in /usr/src/games/battlestar/com6.c line 174
- in /usr/src/games/battlestar/cypher.c line 240-246(3)
- in /usr/src/games/battlestar/save.c line 58(2), 114(2)

meetgirl defined in line 250; used 8 times

- in /usr/src/games/battlestar/com1.c line 144-145(2), 154-158(2)
- in /usr/src/games/battlestar/save.c line 53(2), 109(2)

nightfile defined in line 215; used 6 times

- in /usr/src/games/battlestar/com1.c line 45-52(4), 79
- in /usr/src/games/battlestar/save.c line 33

nightobjs defined in line 286; used 2 times

- in /usr/src/games/battlestar/com1.c line 46, 53

notes defined in line 262; used 35 times

- in /usr/src/games/battlestar/battlestar.c line 36, 42
- in /usr/src/games/battlestar/com1.c line 17(3), 29(2), 133, 140, 200-202(2), 222
- in /usr/src/games/battlestar/com2.c line 149, 155, 166, 175, 263
- in /usr/src/games/battlestar/com3.c line 20-25(2), 228, 237, 250, 271
- in /usr/src/games/battlestar/com5.c line 109, 116
- in /usr/src/games/battlestar/com6.c line 15-19(2), 36-37(2)
- in /usr/src/games/battlestar/com7.c line 221
- in /usr/src/games/battlestar/cypher.c line 240
- in /usr/src/games/battlestar/save.c line 41(2), 97(2)

objcumber defined in line 227; used 9 times

- in /usr/src/games/battlestar/com2.c line 56
- in /usr/src/games/battlestar/com3.c line 119
- in /usr/src/games/battlestar/com4.c line 32-36(2), 252, 330
- in /usr/src/games/battlestar/com5.c line 130
- in /usr/src/games/battlestar/com7.c line 155, 197

objdes defined in line 222; used 8 times

- in /usr/src/games/battlestar/com1.c line 107, 115, 123
- in /usr/src/games/battlestar/room.c line 55-56(2), 67, 100-101(2)

objsht defined in line 224; used 41 times

- in /usr/src/games/battlestar/com2.c line 22, 30(2), 58-63(4), 139, 192
- in /usr/src/games/battlestar/com3.c line 129, 171-181(6), 279
- in /usr/src/games/battlestar/com4.c line 29-30(2), 47-53(7), 248, 269, 309, 317(2), 326, 341
- in /usr/src/games/battlestar/com7.c line 189, 216
- in /usr/src/games/battlestar/cypher.c line 71, 85, 117, 159, 209, 220

objwt defined in line 226; used 9 times

- in /usr/src/games/battlestar/com2.c line 55
- in /usr/src/games/battlestar/com3.c line 118
- in /usr/src/games/battlestar/com4.c line 31-35(2), 251, 329
- in /usr/src/games/battlestar/com5.c line 129
- in /usr/src/games/battlestar/com7.c line 154, 196

ouch defined in line 225; used 5 times

- in /usr/src/games/battlestar/com1.c line 170, 233(2)
- in /usr/src/games/battlestar/com7.c line 232
- in /usr/src/games/battlestar/cypher.c line 228

pleasure defined in line 259; used 14 times

- in /usr/src/games/battlestar/com2.c line 207, 218
- in /usr/src/games/battlestar/com4.c line 140
- in /usr/src/games/battlestar/com5.c line 17, 46, 63, 86
- in /usr/src/games/battlestar/com6.c line 98-99(2)
- in /usr/src/games/battlestar/cypher.c line 299
- in /usr/src/games/battlestar/save.c line 61(2), 117(2)

position defined in line 241; used 189 times

- in line 18(3)
- in /usr/src/games/battlestar/battlestar.c line 35, 43-48(2)
- in /usr/src/games/battlestar/com1.c line 17-19(2), 26, 64, 70, 103, 111, 119, 127, 143, 150(2), 160, 173, 210-223(7)
- in /usr/src/games/battlestar/com2.c line 97-103(4), 111-118(4), 144-153(6), 161-164(3), 170-173(3), 179, 200, 252-255(3), 261-262(2)
- in /usr/src/games/battlestar/com3.c line 18-24(5), 41, 47, 53-62(4), 69, 83-95(6), 114(2), 121, 173-174(2), 194, 200-205(2), 220-234(5), 246-257(4), 265-268(3)
- in /usr/src/games/battlestar/com4.c line 108, 119, 127, 134, 142-143(2), 185-189(4), 196-197(2), 206-207(2), 223, 258, 270, 296
- in /usr/src/games/battlestar/com5.c line 16, 57, 74, 111-112(3), 128, 136-139(2), 224, 233-234(2), 263
- in /usr/src/games/battlestar/com6.c line 15-18(4), 36-39(5), 132-136(3), 149-162(17), 176
- in /usr/src/games/battlestar/com7.c line 160, 173-182(5), 195, 219
- in /usr/src/games/battlestar/cypher.c line 26-29(3), 39, 71, 85-87(2), 93, 117, 159, 240-241(2), 255-258(2)
- in /usr/src/games/battlestar/init.c line 32
- in /usr/src/games/battlestar/room.c line 29-34(3), 49, 79-82(3), 95, 197
- in /usr/src/games/battlestar/save.c line 43(2), 99(2)

power defined in line 259; used 22 times

- in /usr/src/games/battlestar/com2.c line 148, 154, 165, 174, 206, 217
- in /usr/src/games/battlestar/com3.c line 103, 226, 235, 248, 269
- in /usr/src/games/battlestar/com5.c line 62, 85, 252
- in /usr/src/games/battlestar/com6.c line 98, 108
- in /usr/src/games/battlestar/com7.c line 220
- in /usr/src/games/battlestar/cypher.c line 299
- in /usr/src/games/battlestar/save.c line 62(2), 118(2)

right defined in line 243; used 12 times

- in /usr/src/games/battlestar/com2.c line 233-235(3)
- in /usr/src/games/battlestar/com4.c line 181
- in /usr/src/games/battlestar/com7.c line 179-180(3)
- in /usr/src/games/battlestar/cypher.c line 51
- in /usr/src/games/battlestar/room.c line 112, 119, 126, 133

rythmn defined in line 246; used 8 times

- in /usr/src/games/battlestar/com1.c line 78-81(2), 89, 96
- in /usr/src/games/battlestar/save.c line 49(2), 105(2)

snooze defined in line 249; used 15 times

- in /usr/src/games/battlestar/com1.c line 72-76(2)
- in /usr/src/games/battlestar/com4.c line 332
- in /usr/src/games/battlestar/com5.c line 102-108(3)
- in /usr/src/games/battlestar/com7.c line 25-32(4)
- in /usr/src/games/battlestar/init.c line 31
- in /usr/src/games/battlestar/save.c line 52(2), 108(2)

tempwiz defined in line 256; used 9 times

- in /usr/src/games/battlestar/com1.c line 98-100(2)
- in /usr/src/games/battlestar/com4.c line 33, 260
- in /usr/src/games/battlestar/com6.c line 84
- in /usr/src/games/battlestar/cypher.c line 26, 254, 283-288(2)

torps defined in line 244; used 11 times

- in /usr/src/games/battlestar/cypher.c line 267-270(2)
- in /usr/src/games/battlestar/fly.c line 117-118(2), 197, 239
- in /usr/src/games/battlestar/init.c line 35
- in /usr/src/games/battlestar/save.c line 46(2), 102(2)

uname defined in line 268; used 15 times

- in /usr/src/games/battlestar/com6.c line 81
- in /usr/src/games/battlestar/init.c line 24-25(2), 43-49(3), 71-92(9)

wear defined in line 264; used 26 times

- in /usr/src/games/battlestar/com1.c line 99(3)
- in /usr/src/games/battlestar/com2.c line 54, 60, 91
- in /usr/src/games/battlestar/com4.c line 134, 290
- in /usr/src/games/battlestar/com7.c line 43, 144-146(2), 158, 226-227(5)
- in /usr/src/games/battlestar/cypher.c line 129, 144, 216-219(2)
- in /usr/src/games/battlestar/init.c line 33
- in /usr/src/games/battlestar/save.c line 39(2), 95(2)

win defined in line 253; used 8 times

- in /usr/src/games/battlestar/com2.c line 212
- in /usr/src/games/battlestar/com4.c line 44
- in /usr/src/games/battlestar/com5.c line 250-253(2)
- in /usr/src/games/battlestar/save.c line 56(2), 112(2)

wintime defined in line 254; used 7 times

- in /usr/src/games/battlestar/com2.c line 156
- in /usr/src/games/battlestar/com3.c line 238
- in /usr/src/games/battlestar/com5.c line 264
- in /usr/src/games/battlestar/save.c line 57(2), 113(2)

wiz defined in line 255; used 8 times

- in /usr/src/games/battlestar/com1.c line 98
- in /usr/src/games/battlestar/com4.c line 33
- in /usr/src/games/battlestar/com6.c line 82
- in /usr/src/games/battlestar/cypher.c line 26, 254, 283-288(2)
- in /usr/src/games/battlestar/init.c line 25

wlist defined in line 279; used 1 times

- in /usr/src/games/battlestar/parse.c line 17

wordcount defined in line 234; used 39 times

- in /usr/src/games/battlestar/battlestar.c line 52-53(4)
- in /usr/src/games/battlestar/com2.c line 20, 64, 96, 199
- in /usr/src/games/battlestar/com3.c line 81, 169, 182, 189
- in /usr/src/games/battlestar/com4.c line 20, 27, 54, 62, 194, 227, 246, 279, 307, 342
- in /usr/src/games/battlestar/com5.c line 15, 56, 210-211(2), 218
- in /usr/src/games/battlestar/cypher.c line 22, 69, 83, 98, 114, 127, 142, 157, 171, 186, 398
- in /usr/src/games/battlestar/parse.c line 65

wordnumber defined in line 234; used 197 times

- in /usr/src/games/battlestar/com1.c line 16
- in /usr/src/games/battlestar/com2.c line 18-21(4), 64-65(3), 76-81(4), 96-97(3), 120-124(3), 140-141(2), 189-192(2), 199-202(5), 209, 220
- in /usr/src/games/battlestar/com3.c line 81-86(6), 108, 114, 167-170(5), 182-183(3), 189-191(3), 279
- in /usr/src/games/battlestar/com4.c line 19-28(9), 54-55(3), 62-102(18), 115, 123, 130, 164-166(2), 192-195(4), 227-228(3), 243-247(6), 279-280(3), 290, 296, 305-308(4), 342-343(3)
- in /usr/src/games/battlestar/com5.c line 15-19(5), 56-58(5), 83, 209-223(18), 295
- in /usr/src/games/battlestar/com7.c line 38
- in /usr/src/games/battlestar/cypher.c line 20-23(4), 69-76(6), 83-90(6), 98-105(6), 114-133(12), 142-148(5), 157-163(5), 171-177(5), 186-192(5), 398(2)
- in /usr/src/games/battlestar/parse.c line 64

words defined in line 231; used 4 times

- in /usr/src/games/battlestar/battlestar.c line 53
- in /usr/src/games/battlestar/com7.c line 36
- in /usr/src/games/battlestar/cypher.c line 398
- in /usr/src/games/battlestar/parse.c line 66

wordtype defined in line 233; used 45 times

- in /usr/src/games/battlestar/com2.c line 19, 96, 140, 189, 199-200(2)
- in /usr/src/games/battlestar/com3.c line 81-86(4), 108, 114, 168-169(2), 189
- in /usr/src/games/battlestar/com4.c line 26-27(2), 62-76(4), 82-102(5), 115, 123, 130, 193, 244-246(3), 306
- in /usr/src/games/battlestar/com5.c line 15-16(2), 56-57(2), 210-219(4)
- in /usr/src/games/battlestar/cypher.c line 20
- in /usr/src/games/battlestar/parse.c line 68-71(2)

wordvalue defined in line 232; used 73 times

- in /usr/src/games/battlestar/com2.c line 21, 64, 76-81(4), 97, 120-124(3), 141, 192, 200-202(2)
- in /usr/src/games/battlestar/com3.c line 82, 170, 182, 191, 279
- in /usr/src/games/battlestar/com4.c line 20-22(2), 28, 54, 63, 71-75(2), 81-101(5), 166, 195, 227, 247, 279, 308, 342
- in /usr/src/games/battlestar/com5.c line 16-19(2), 57-58(2), 83, 210-212(4), 218-220(2)
- in /usr/src/games/battlestar/com7.c line 38
- in /usr/src/games/battlestar/cypher.c line 23, 69-72(2), 83-86(2), 98-101(2), 114-130(6), 142-145(2), 157-160(2), 171-174(2), 186-189(2)
- in /usr/src/games/battlestar/parse.c line 67-70(2)

#### Defined struct's

objs defined in line 281; used 12 times

- in line 285-286(4)
- in /usr/src/games/battlestar/com1.c line 39(2)
- in /usr/src/games/battlestar/dayobjs.c line 13(2)
- in /usr/src/games/battlestar/init.c line 17(2)
- in /usr/src/games/battlestar/nightobjs.c line 13(2)

room defined in line 192; used 12 times

- in line 214-216(6)
- in /usr/src/games/battlestar/dayfile.c line 15(2)
- in /usr/src/games/battlestar/nightfile.c line 15(2)
- in /usr/src/games/battlestar/room.c line 106(2)

wlist defined in line 270; used 18 times

- in line 273-279(6)
- in /usr/src/games/battlestar/parse.c line 15(2), 34-38(4), 47(2), 61(2)
- in /usr/src/games/battlestar/words.c line 13(2)

#### Defined macros

ADJS defined in line 36; used 26 times

- in /usr/src/games/battlestar/com2.c line 19, 96, 140
- in /usr/src/games/battlestar/com3.c line 168
- in /usr/src/games/battlestar/com4.c line 26, 193, 244, 306
- in /usr/src/games/battlestar/cypher.c line 20
- in /usr/src/games/battlestar/words.c line 161-177(17)

AHEAD defined in line 107; used 7 times

- in /usr/src/games/battlestar/com7.c line 176, 182
- in /usr/src/games/battlestar/cypher.c line 29, 39, 57
- in /usr/src/games/battlestar/words.c line 86-87(2)

AMULET defined in line 58; used 24 times

- in /usr/src/games/battlestar/com1.c line 99(2)
- in /usr/src/games/battlestar/com2.c line 97(2), 124, 255
- in /usr/src/games/battlestar/com4.c line 108, 134(2), 257
- in /usr/src/games/battlestar/com5.c line 127, 210, 233, 249
- in /usr/src/games/battlestar/com7.c line 144(2), 152-158(5), 227
- in /usr/src/games/battlestar/dayobjs.c line 76
- in /usr/src/games/battlestar/words.c line 34

AND defined in line 128; used 7 times

- in /usr/src/games/battlestar/com2.c line 64
- in /usr/src/games/battlestar/com3.c line 182
- in /usr/src/games/battlestar/com4.c line 54, 227, 279, 342
- in /usr/src/games/battlestar/words.c line 116

ARM defined in line 160; used 2 times

- in /usr/src/games/battlestar/com1.c line 187-189(2)

BACK defined in line 108; used 4 times

- in /usr/src/games/battlestar/com7.c line 174
- in /usr/src/games/battlestar/cypher.c line 63
- in /usr/src/games/battlestar/words.c line 88-89(2)

BAR defined in line 101; used 2 times

- in /usr/src/games/battlestar/dayobjs.c line 17
- in /usr/src/games/battlestar/words.c line 79

BATHGOD defined in line 64; used 9 times

- in /usr/src/games/battlestar/com1.c line 88
- in /usr/src/games/battlestar/com2.c line 144-146(2)
- in /usr/src/games/battlestar/com3.c line 220-224(2)
- in /usr/src/games/battlestar/com4.c line 134, 142-143(2)
- in /usr/src/games/battlestar/dayobjs.c line 78

BATTLESTRINGS defined in line 14; used 1 times

- in /usr/src/games/battlestar/room.c line 27

BITS defined in line 16; used 8 times

- in line 21-23(6), 179(2)

BLOCK defined in line 102; used 3 times

- in /usr/src/games/battlestar/dayobjs.c line 18
- in /usr/src/games/battlestar/words.c line 80-81(2)

BODY defined in line 51; used 2 times

- in /usr/src/games/battlestar/com3.c line 83
- in /usr/src/games/battlestar/words.c line 27

BOMB defined in line 93; used 5 times

- in /usr/src/games/battlestar/com3.c line 177
- in /usr/src/games/battlestar/com4.c line 253
- in /usr/src/games/battlestar/dayobjs.c line 27
- in /usr/src/games/battlestar/words.c line 69-70(2)

BRACELET defined in line 87; used 4 times

- in /usr/src/games/battlestar/com5.c line 225, 243
- in /usr/src/games/battlestar/dayobjs.c line 107
- in /usr/src/games/battlestar/words.c line 67

BROAD defined in line 46; used 5 times

- in /usr/src/games/battlestar/com2.c line 135
- in /usr/src/games/battlestar/com4.c line 75
- in /usr/src/games/battlestar/com7.c line 44
- in /usr/src/games/battlestar/dayobjs.c line 66
- in /usr/src/games/battlestar/words.c line 20

BURY defined in line 155; used 1 times

- in /usr/src/games/battlestar/words.c line 158

CANTLAUNCH defined in line 169; used 1 times

- in /usr/src/games/battlestar/com6.c line 15

CANTMOVE defined in line 172; used 4 times

- in /usr/src/games/battlestar/com1.c line 17, 29, 200-202(2)

CANTSEE defined in line 171; used 5 times

- in /usr/src/games/battlestar/battlestar.c line 42
- in /usr/src/games/battlestar/com1.c line 133, 140
- in /usr/src/games/battlestar/com2.c line 263
- in /usr/src/games/battlestar/cypher.c line 240

CAR defined in line 99; used 5 times

- in /usr/src/games/battlestar/com6.c line 132-135(2)
- in /usr/src/games/battlestar/dayobjs.c line 15
- in /usr/src/games/battlestar/words.c line 75-76(2)

CHAIN defined in line 67; used 4 times

- in /usr/src/games/battlestar/com2.c line 135
- in /usr/src/games/battlestar/com7.c line 46
- in /usr/src/games/battlestar/dayobjs.c line 81
- in /usr/src/games/battlestar/words.c line 46

CHAR defined in line 92; used 1 times

- in /usr/src/games/battlestar/com4.c line 204

CLEAVER defined in line 45; used 3 times

- in /usr/src/games/battlestar/com2.c line 135
- in /usr/src/games/battlestar/dayobjs.c line 31
- in /usr/src/games/battlestar/words.c line 19

COCONUTS defined in line 83; used 11 times

- in /usr/src/games/battlestar/dayobjs.c line 96-105(10)
- in /usr/src/games/battlestar/words.c line 63

COINS defined in line 77; used 4 times

- in /usr/src/games/battlestar/com5.c line 269
- in /usr/src/games/battlestar/dayobjs.c line 19, 86
- in /usr/src/games/battlestar/words.c line 55

COMPASS defined in line 73; used 6 times

- in /usr/src/games/battlestar/com2.c line 120-122(3)
- in /usr/src/games/battlestar/com3.c line 22
- in /usr/src/games/battlestar/dayobjs.c line 82
- in /usr/src/games/battlestar/words.c line 53

CONJ defined in line 37; used 1 times

- in /usr/src/games/battlestar/words.c line 116

CRASH defined in line 74; used 2 times

- in /usr/src/games/battlestar/com1.c line 223
- in /usr/src/games/battlestar/com6.c line 136

CYCLE defined in line 184; used 21 times

- in /usr/src/games/battlestar/com1.c line 78-81(2), 89, 96, 145-154(3), 224
- in /usr/src/games/battlestar/com4.c line 327-336(4)
- in /usr/src/games/battlestar/com5.c line 102-103(2), 153-154(3), 178(2)
- in /usr/src/games/battlestar/com7.c line 27
- in /usr/src/games/battlestar/init.c line 31

CYLON defined in line 55; used 6 times

- in /usr/src/games/battlestar/com1.c line 160, 173
- in /usr/src/games/battlestar/dayobjs.c line 72-74(3)
- in /usr/src/games/battlestar/nightobjs.c line 67

DARK defined in line 90; used 10 times

- in /usr/src/games/battlestar/com1.c line 111-117(4)
- in /usr/src/games/battlestar/com2.c line 253
- in /usr/src/games/battlestar/com7.c line 142, 160, 217
- in /usr/src/games/battlestar/dayobjs.c line 20
- in /usr/src/games/battlestar/init.c line 98

DEADGOD defined in line 94; used 9 times

- in /usr/src/games/battlestar/com2.c line 147, 153
- in /usr/src/games/battlestar/com3.c line 91-92(3), 225, 234
- in /usr/src/games/battlestar/com4.c line 95-96(2)

DEADNATIVE defined in line 96; used 7 times

- in /usr/src/games/battlestar/com2.c line 173
- in /usr/src/games/battlestar/com3.c line 95-96(3), 268
- in /usr/src/games/battlestar/com4.c line 90-91(2)

DEADTIME defined in line 95; used 6 times

- in /usr/src/games/battlestar/com2.c line 164
- in /usr/src/games/battlestar/com3.c line 93-94(3), 252
- in /usr/src/games/battlestar/com4.c line 101

DEADWOOD defined in line 61; used 17 times

- in /usr/src/games/battlestar/com2.c line 225-234(4)
- in /usr/src/games/battlestar/com3.c line 21, 89-90(3)
- in /usr/src/games/battlestar/com4.c line 85-86(2)
- in /usr/src/games/battlestar/com5.c line 136
- in /usr/src/games/battlestar/dayobjs.c line 59
- in /usr/src/games/battlestar/nightobjs.c line 26-32(3)
- in /usr/src/games/battlestar/words.c line 37-38(2)

DIG defined in line 146; used 1 times

- in /usr/src/games/battlestar/words.c line 146

DOCK defined in line 29; used 3 times

- in /usr/src/games/battlestar/com1.c line 150-152(3)

DOOR defined in line 150; used 1 times

- in /usr/src/games/battlestar/words.c line 150

DOWN defined in line 106; used 3 times

- in /usr/src/games/battlestar/com2.c line 80
- in /usr/src/games/battlestar/words.c line 84-85(2)

DRAW defined in line 122; used 3 times

- in /usr/src/games/battlestar/words.c line 103-105(3)

DRINK defined in line 149; used 1 times

- in /usr/src/games/battlestar/words.c line 149

DRIVE defined in line 153; used 2 times

- in /usr/src/games/battlestar/words.c line 154-155(2)

DROP defined in line 120; used 2 times

- in /usr/src/games/battlestar/com2.c line 81
- in /usr/src/games/battlestar/words.c line 102

DUG defined in line 174; used 2 times

- in /usr/src/games/battlestar/com3.c line 20-25(2)

EAST defined in line 117; used 3 times

- in /usr/src/games/battlestar/room.c line 213, 223, 255

EAT defined in line 147; used 1 times

- in /usr/src/games/battlestar/words.c line 147

ELF defined in line 75; used 20 times

- in /usr/src/games/battlestar/com1.c line 103-109(4)
- in /usr/src/games/battlestar/com5.c line 133
- in /usr/src/games/battlestar/com7.c line 217
- in /usr/src/games/battlestar/dayobjs.c line 61
- in /usr/src/games/battlestar/init.c line 99
- in /usr/src/games/battlestar/nightobjs.c line 36-66(11)
- in /usr/src/games/battlestar/words.c line 54

EVERYTHING defined in line 127; used 12 times

- in /usr/src/games/battlestar/com5.c line 213
- in /usr/src/games/battlestar/cypher.c line 69, 83, 98, 114, 127, 142, 157, 171, 186
- in /usr/src/games/battlestar/words.c line 114-115(2)

FINAL defined in line 26; used 5 times

- in /usr/src/games/battlestar/com2.c line 97, 118, 252
- in /usr/src/games/battlestar/com4.c line 185, 206

FOLLOW defined in line 136; used 2 times

- in /usr/src/games/battlestar/words.c line 127-128(2)

FOOT defined in line 76; used 2 times

- in /usr/src/games/battlestar/nightobjs.c line 69-70(2)

GARDEN defined in line 27; used 6 times

- in /usr/src/games/battlestar/com1.c line 146-148(3), 155-157(3)

GIRL defined in line 88; used 3 times

- in /usr/src/games/battlestar/com1.c line 143, 151
- in /usr/src/games/battlestar/dayobjs.c line 108

GIRLTALK defined in line 89; used 2 times

- in /usr/src/games/battlestar/com1.c line 146, 155

GIVE defined in line 139; used 1 times

- in /usr/src/games/battlestar/words.c line 132

GRENADE defined in line 66; used 5 times

- in /usr/src/games/battlestar/com4.c line 198, 223
- in /usr/src/games/battlestar/dayobjs.c line 79-80(2)
- in /usr/src/games/battlestar/words.c line 45

HALBERD defined in line 72; used 16 times

- in /usr/src/games/battlestar/com2.c line 135
- in /usr/src/games/battlestar/com5.c line 139
- in /usr/src/games/battlestar/com7.c line 46
- in /usr/src/games/battlestar/dayobjs.c line 62
- in /usr/src/games/battlestar/nightobjs.c line 35-65(11)
- in /usr/src/games/battlestar/words.c line 52

HASHMASK defined in line 277; used 1 times

- in /usr/src/games/battlestar/parse.c line 29

HASHMUL defined in line 276; used 1 times

- in /usr/src/games/battlestar/parse.c line 28

HASHSIZE defined in line 275; used 2 times

- in line 277-278(2)

HELM defined in line 48; used 3 times

- in /usr/src/games/battlestar/com7.c line 226
- in /usr/src/games/battlestar/dayobjs.c line 68
- in /usr/src/games/battlestar/words.c line 23

HORSE defined in line 98; used 6 times

- in /usr/src/games/battlestar/com6.c line 149-154(3)
- in /usr/src/games/battlestar/dayobjs.c line 14
- in /usr/src/games/battlestar/words.c line 73-74(2)

INCISE defined in line 164; used 2 times

- in /usr/src/games/battlestar/com1.c line 175
- in /usr/src/games/battlestar/com7.c line 236

INVEN defined in line 126; used 2 times

- in /usr/src/games/battlestar/words.c line 112-113(2)

JINXED defined in line 173; used 9 times

- in /usr/src/games/battlestar/com2.c line 149, 155, 166, 175
- in /usr/src/games/battlestar/com3.c line 228, 237, 250, 271
- in /usr/src/games/battlestar/com7.c line 221

JUMP defined in line 156; used 1 times

- in /usr/src/games/battlestar/words.c line 159

KICK defined in line 157; used 3 times

- in /usr/src/games/battlestar/cypher.c line 119-123(2)
- in /usr/src/games/battlestar/words.c line 160

KILL defined in line 129; used 2 times

- in /usr/src/games/battlestar/words.c line 117-118(2)

KISS defined in line 137; used 1 times

- in /usr/src/games/battlestar/words.c line 129

KIWI defined in line 82; used 3 times

- in /usr/src/games/battlestar/dayobjs.c line 94
- in /usr/src/games/battlestar/nightobjs.c line 18
- in /usr/src/games/battlestar/words.c line 62

KNIFE defined in line 40; used 8 times

- in /usr/src/games/battlestar/com2.c line 135
- in /usr/src/games/battlestar/com3.c line 23
- in /usr/src/games/battlestar/com4.c line 327, 338
- in /usr/src/games/battlestar/com7.c line 46
- in /usr/src/games/battlestar/dayobjs.c line 29-30(2)
- in /usr/src/games/battlestar/words.c line 14

LAMPON defined in line 53; used 12 times

- in /usr/src/games/battlestar/battlestar.c line 42-43(2)
- in /usr/src/games/battlestar/com1.c line 147, 156
- in /usr/src/games/battlestar/cypher.c line 240(2)
- in /usr/src/games/battlestar/dayobjs.c line 109
- in /usr/src/games/battlestar/nightobjs.c line 22-24(3)
- in /usr/src/games/battlestar/words.c line 29-30(2)

LAND defined in line 42; used 28 times

- in /usr/src/games/battlestar/com1.c line 17, 210
- in /usr/src/games/battlestar/com6.c line 36
- in /usr/src/games/battlestar/dayobjs.c line 33-57(25)

LANDIT defined in line 134; used 1 times

- in /usr/src/games/battlestar/words.c line 124

LASER defined in line 63; used 11 times

- in /usr/src/games/battlestar/com3.c line 164
- in /usr/src/games/battlestar/com7.c line 187, 194-197(4)
- in /usr/src/games/battlestar/dayobjs.c line 77
- in /usr/src/games/battlestar/words.c line 40-43(4)

LAUNCH defined in line 133; used 1 times

- in /usr/src/games/battlestar/words.c line 123

LAUNCHED defined in line 170; used 10 times

- in /usr/src/games/battlestar/battlestar.c line 36
- in /usr/src/games/battlestar/com1.c line 17(2), 29, 222
- in /usr/src/games/battlestar/com5.c line 109, 116
- in /usr/src/games/battlestar/com6.c line 19, 36-37(2)

LEFT defined in line 110; used 4 times

- in /usr/src/games/battlestar/com7.c line 178
- in /usr/src/games/battlestar/cypher.c line 45
- in /usr/src/games/battlestar/words.c line 92-93(2)

LEVIS defined in line 69; used 3 times

- in /usr/src/games/battlestar/dayobjs.c line 83
- in /usr/src/games/battlestar/words.c line 48-49(2)

LIGHT defined in line 135; used 2 times

- in /usr/src/games/battlestar/words.c line 125-126(2)

LINELENGTH defined in line 180; used 3 times

- in /usr/src/games/battlestar/battlestar.c line 24
- in /usr/src/games/battlestar/com7.c line 18, 34

LOOK defined in line 113; used 2 times

- in /usr/src/games/battlestar/words.c line 97-98(2)

LOVE defined in line 138; used 2 times

- in /usr/src/games/battlestar/words.c line 130-131(2)

MACE defined in line 70; used 5 times

- in /usr/src/games/battlestar/com2.c line 135
- in /usr/src/games/battlestar/com3.c line 24
- in /usr/src/games/battlestar/com7.c line 46
- in /usr/src/games/battlestar/dayobjs.c line 84
- in /usr/src/games/battlestar/words.c line 50

MAID defined in line 50; used 8 times

- in /usr/src/games/battlestar/com3.c line 87-88(3)
- in /usr/src/games/battlestar/com4.c line 80-81(2)
- in /usr/src/games/battlestar/dayobjs.c line 69
- in /usr/src/games/battlestar/words.c line 25-26(2)

MAIL defined in line 47; used 4 times

- in /usr/src/games/battlestar/com7.c line 226
- in /usr/src/games/battlestar/dayobjs.c line 67
- in /usr/src/games/battlestar/words.c line 21-22(2)

MALLET defined in line 62; used 10 times

- in /usr/src/games/battlestar/com2.c line 226-235(4)
- in /usr/src/games/battlestar/com7.c line 46
- in /usr/src/games/battlestar/dayobjs.c line 60
- in /usr/src/games/battlestar/nightobjs.c line 27-33(3)
- in /usr/src/games/battlestar/words.c line 39

MAN defined in line 79; used 6 times

- in /usr/src/games/battlestar/com1.c line 152
- in /usr/src/games/battlestar/com2.c line 179
- in /usr/src/games/battlestar/com3.c line 257
- in /usr/src/games/battlestar/dayobjs.c line 89
- in /usr/src/games/battlestar/nightobjs.c line 21
- in /usr/src/games/battlestar/words.c line 59

MANGO defined in line 84; used 3 times

- in /usr/src/games/battlestar/dayobjs.c line 95
- in /usr/src/games/battlestar/nightobjs.c line 19
- in /usr/src/games/battlestar/words.c line 64

MATCHES defined in line 78; used 6 times

- in /usr/src/games/battlestar/com6.c line 171
- in /usr/src/games/battlestar/dayobjs.c line 87-88(2)
- in /usr/src/games/battlestar/words.c line 56-58(3)

MAXCUMBER defined in line 190; used 3 times

- in /usr/src/games/battlestar/com3.c line 149
- in /usr/src/games/battlestar/com5.c line 70
- in /usr/src/games/battlestar/globals.c line 16

MAXWEIGHT defined in line 189; used 3 times

- in /usr/src/games/battlestar/com3.c line 148
- in /usr/src/games/battlestar/com5.c line 69
- in /usr/src/games/battlestar/globals.c line 15

MEDALION defined in line 59; used 16 times

- in /usr/src/games/battlestar/com1.c line 99(2)
- in /usr/src/games/battlestar/com2.c line 99
- in /usr/src/games/battlestar/com4.c line 43, 119, 257
- in /usr/src/games/battlestar/com5.c line 74, 127, 210, 233, 249, 263
- in /usr/src/games/battlestar/com7.c line 146(2), 227
- in /usr/src/games/battlestar/words.c line 35

NATIVE defined in line 97; used 10 times

- in /usr/src/games/battlestar/com2.c line 170-172(2)
- in /usr/src/games/battlestar/com3.c line 265-267(2)
- in /usr/src/games/battlestar/com5.c line 83
- in /usr/src/games/battlestar/dayobjs.c line 28
- in /usr/src/games/battlestar/nightobjs.c line 15-20(2)
- in /usr/src/games/battlestar/words.c line 71-72(2)

NECK defined in line 165; used 2 times

- in /usr/src/games/battlestar/com1.c line 175
- in /usr/src/games/battlestar/com7.c line 236

NORMGOD defined in line 65; used 8 times

- in /usr/src/games/battlestar/com2.c line 150-152(2), 262
- in /usr/src/games/battlestar/com3.c line 229-233(2)
- in /usr/src/games/battlestar/com5.c line 58, 225
- in /usr/src/games/battlestar/words.c line 44

NORTH defined in line 115; used 7 times

- in /usr/src/games/battlestar/com2.c line 121
- in /usr/src/games/battlestar/init.c line 29
- in /usr/src/games/battlestar/room.c line 33, 81, 229, 236, 252

NOUNS defined in line 34; used 25 times

- in /usr/src/games/battlestar/com2.c line 189, 199-200(2)
- in /usr/src/games/battlestar/com3.c line 81-83(2), 189
- in /usr/src/games/battlestar/com4.c line 62, 246
- in /usr/src/games/battlestar/com5.c line 15-16(2), 56-57(2), 218-219(2)
- in /usr/src/games/battlestar/words.c line 15, 27, 34-36(3), 44, 59, 68-72(3), 150

NUMOFINJURIES defined in line 166; used 18 times

- in line 225, 266
- in /usr/src/games/battlestar/com1.c line 166, 179, 227-228(2)
- in /usr/src/games/battlestar/com3.c line 150
- in /usr/src/games/battlestar/com5.c line 65-67(2)
- in /usr/src/games/battlestar/com7.c line 43-47(3), 226-229(3)
- in /usr/src/games/battlestar/cypher.c line 224-226(2)
- in /usr/src/games/battlestar/globals.c line 157

NUMOFNOTES defined in line 175; used 1 times

- in line 262

NUMOFOBJECTS defined in line 103; used 30 times

- in line 179, 220-227(5)
- in /usr/src/games/battlestar/com2.c line 135-136(2)
- in /usr/src/games/battlestar/com3.c line 66
- in /usr/src/games/battlestar/com5.c line 123-125(2)
- in /usr/src/games/battlestar/cypher.c line 70, 84, 99, 115, 128, 143, 158, 172, 187, 207, 218
- in /usr/src/games/battlestar/globals.c line 19-21(2), 90, 173, 184
- in /usr/src/games/battlestar/misc.c line 31
- in /usr/src/games/battlestar/room.c line 54, 99

NUMOFROOMS defined in line 178; used 10 times

- in line 265
- in /usr/src/games/battlestar/com1.c line 43, 50
- in /usr/src/games/battlestar/com6.c line 153
- in /usr/src/games/battlestar/cypher.c line 301(4)
- in /usr/src/games/battlestar/save.c line 34, 90

NUMOFWORDS defined in line 179; used 6 times

- in line 212, 263-264(2)
- in /usr/src/games/battlestar/com1.c line 44, 51
- in /usr/src/games/battlestar/com4.c line 202

NWORD defined in line 230; used 3 times

- in line 231-233(3)

OBJECT defined in line 33; used 79 times

- in /usr/src/games/battlestar/com3.c line 81-86(2), 108, 114, 169
- in /usr/src/games/battlestar/com4.c line 27, 67-76(3), 82-102(5), 115, 123, 130, 246
- in /usr/src/games/battlestar/com5.c line 210
- in /usr/src/games/battlestar/words.c line 14-81(58), 114-115(2)

OFF defined in line 143; used 2 times

- in /usr/src/games/battlestar/com4.c line 20
- in /usr/src/games/battlestar/words.c line 143

ON defined in line 142; used 2 times

- in /usr/src/games/battlestar/com2.c line 76
- in /usr/src/games/battlestar/words.c line 142

OUTSIDE defined in line 18; used 6 times

- in /usr/src/games/battlestar/com1.c line 81, 89
- in /usr/src/games/battlestar/com5.c line 118, 153, 177
- in /usr/src/games/battlestar/com6.c line 153

PAJAMAS defined in line 56; used 3 times

- in /usr/src/games/battlestar/init.c line 33
- in /usr/src/games/battlestar/nightobjs.c line 14
- in /usr/src/games/battlestar/words.c line 32

PAPAYAS defined in line 80; used 4 times

- in /usr/src/games/battlestar/dayobjs.c line 90
- in /usr/src/games/battlestar/nightobjs.c line 16, 71
- in /usr/src/games/battlestar/words.c line 60

PATH defined in line 12; used 2 times

- in line 13-14(2)

PINEAPPLE defined in line 81; used 5 times

- in /usr/src/games/battlestar/dayobjs.c line 91-93(3)
- in /usr/src/games/battlestar/nightobjs.c line 17
- in /usr/src/games/battlestar/words.c line 61

POOLS defined in line 28; used 1 times

- in /usr/src/games/battlestar/com1.c line 88

POT defined in line 100; used 3 times

- in /usr/src/games/battlestar/dayobjs.c line 16
- in /usr/src/games/battlestar/words.c line 77-78(2)

POTION defined in line 86; used 4 times

- in /usr/src/games/battlestar/com3.c line 143-147(2)
- in /usr/src/games/battlestar/dayobjs.c line 65
- in /usr/src/games/battlestar/words.c line 66

PREPS defined in line 35; used 2 times

- in /usr/src/games/battlestar/words.c line 142-143(2)

PUT defined in line 125; used 4 times

- in /usr/src/games/battlestar/words.c line 108-111(4)

PUTON defined in line 123; used 1 times

- in /usr/src/games/battlestar/com2.c line 77

QUIT defined in line 114; used 2 times

- in /usr/src/games/battlestar/words.c line 99-100(2)

RAVAGE defined in line 130; used 2 times

- in /usr/src/games/battlestar/words.c line 119-120(2)

RIBS defined in line 161; used 2 times

- in /usr/src/games/battlestar/com1.c line 191-193(2)

RIDE defined in line 152; used 2 times

- in /usr/src/games/battlestar/words.c line 152-153(2)

RIGHT defined in line 109; used 4 times

- in /usr/src/games/battlestar/com7.c line 180
- in /usr/src/games/battlestar/cypher.c line 51
- in /usr/src/games/battlestar/words.c line 90-91(2)

RING defined in line 85; used 4 times

- in /usr/src/games/battlestar/com5.c line 225, 243
- in /usr/src/games/battlestar/dayobjs.c line 106
- in /usr/src/games/battlestar/words.c line 65

ROBE defined in line 57; used 2 times

- in /usr/src/games/battlestar/dayobjs.c line 75
- in /usr/src/games/battlestar/words.c line 33

ROPE defined in line 68; used 4 times

- in /usr/src/games/battlestar/com1.c line 148, 157
- in /usr/src/games/battlestar/com4.c line 206
- in /usr/src/games/battlestar/words.c line 47

SAVE defined in line 151; used 1 times

- in /usr/src/games/battlestar/words.c line 151

SCORE defined in line 154; used 2 times

- in /usr/src/games/battlestar/words.c line 156-157(2)

SHIELD defined in line 49; used 14 times

- in /usr/src/games/battlestar/com7.c line 226
- in /usr/src/games/battlestar/dayobjs.c line 63
- in /usr/src/games/battlestar/nightobjs.c line 34-64(11)
- in /usr/src/games/battlestar/words.c line 24

SHOES defined in line 54; used 2 times

- in /usr/src/games/battlestar/dayobjs.c line 71
- in /usr/src/games/battlestar/words.c line 31

SHOOT defined in line 141; used 2 times

- in /usr/src/games/battlestar/words.c line 140-141(2)

SHOVEL defined in line 71; used 6 times

- in /usr/src/games/battlestar/com2.c line 135
- in /usr/src/games/battlestar/com3.c line 15, 80
- in /usr/src/games/battlestar/dayobjs.c line 85
- in /usr/src/games/battlestar/nightobjs.c line 68
- in /usr/src/games/battlestar/words.c line 51

SKULL defined in line 163; used 3 times

- in /usr/src/games/battlestar/com1.c line 175
- in /usr/src/games/battlestar/com7.c line 161, 236

SLEEP defined in line 145; used 1 times

- in /usr/src/games/battlestar/words.c line 145

SMITE defined in line 140; used 7 times

- in /usr/src/games/battlestar/words.c line 133-139(7)

SOUTH defined in line 116; used 3 times

- in /usr/src/games/battlestar/room.c line 216, 239, 249

SPINE defined in line 162; used 2 times

- in /usr/src/games/battlestar/com1.c line 195-197(2)

SU defined in line 119; used 1 times

- in /usr/src/games/battlestar/words.c line 101

SWIM defined in line 148; used 1 times

- in /usr/src/games/battlestar/words.c line 148

SWORD defined in line 41; used 7 times

- in /usr/src/games/battlestar/com2.c line 135
- in /usr/src/games/battlestar/com4.c line 66
- in /usr/src/games/battlestar/com7.c line 44
- in /usr/src/games/battlestar/dayobjs.c line 32
- in /usr/src/games/battlestar/words.c line 15-17(3)

TAKE defined in line 111; used 2 times

- in /usr/src/games/battlestar/words.c line 94-95(2)

TAKEOFF defined in line 121; used 1 times

- in /usr/src/games/battlestar/com4.c line 22

TALISMAN defined in line 60; used 11 times

- in /usr/src/games/battlestar/com1.c line 99(2)
- in /usr/src/games/battlestar/com2.c line 254
- in /usr/src/games/battlestar/com4.c line 127, 257
- in /usr/src/games/battlestar/com5.c line 127, 210, 233, 249
- in /usr/src/games/battlestar/com7.c line 227
- in /usr/src/games/battlestar/words.c line 36

TANKFULL defined in line 187; used 1 times

- in /usr/src/games/battlestar/init.c line 34

THROW defined in line 132; used 1 times

- in /usr/src/games/battlestar/words.c line 122

TIME defined in line 144; used 1 times

- in /usr/src/games/battlestar/words.c line 144

TIMER defined in line 91; used 6 times

- in /usr/src/games/battlestar/com2.c line 161-163(2)
- in /usr/src/games/battlestar/com3.c line 246-251(2)
- in /usr/src/games/battlestar/dayobjs.c line 21
- in /usr/src/games/battlestar/words.c line 68

TODAY defined in line 182; used 1 times

- in /usr/src/games/battlestar/com1.c line 80

TONIGHT defined in line 183; used 2 times

- in /usr/src/games/battlestar/com1.c line 42, 87

TORPEDOES defined in line 188; used 1 times

- in /usr/src/games/battlestar/init.c line 35

TWO_HANDED defined in line 44; used 6 times

- in /usr/src/games/battlestar/com2.c line 135
- in /usr/src/games/battlestar/com4.c line 70-71(2)
- in /usr/src/games/battlestar/com7.c line 42
- in /usr/src/games/battlestar/dayobjs.c line 64
- in /usr/src/games/battlestar/words.c line 18

UNDRESS defined in line 131; used 1 times

- in /usr/src/games/battlestar/words.c line 121

UP defined in line 105; used 3 times

- in /usr/src/games/battlestar/fly.c line 12
- in /usr/src/games/battlestar/words.c line 82-83(2)

USE defined in line 112; used 1 times

- in /usr/src/games/battlestar/words.c line 96

VERB defined in line 32; used 73 times

- in /usr/src/games/battlestar/words.c line 82-160(73)

VIPER defined in line 52; used 5 times

- in /usr/src/games/battlestar/com6.c line 15-17(2), 39
- in /usr/src/games/battlestar/dayobjs.c line 70
- in /usr/src/games/battlestar/words.c line 28

WEARIT defined in line 124; used 2 times

- in /usr/src/games/battlestar/words.c line 106-107(2)

WEST defined in line 118; used 3 times

- in /usr/src/games/battlestar/room.c line 210, 226, 242

WOODSMAN defined in line 43; used 14 times

- in /usr/src/games/battlestar/com1.c line 119-125(4)
- in /usr/src/games/battlestar/com2.c line 224-233(4)
- in /usr/src/games/battlestar/dayobjs.c line 58
- in /usr/src/games/battlestar/init.c line 96-97(2)
- in /usr/src/games/battlestar/nightobjs.c line 25-31(3)

access defined in line 204; used 4 times

- in /usr/src/games/battlestar/com4.c line 185, 207
- in /usr/src/games/battlestar/cypher.c line 26-27(2)

clearbit defined in line 23; used 38 times

- in /usr/src/games/battlestar/com1.c line 54, 88, 151-157(5), 173
- in /usr/src/games/battlestar/com2.c line 53, 146, 152, 163, 172
- in /usr/src/games/battlestar/com3.c line 68, 117-121(2), 147, 174, 224, 233, 251, 267
- in /usr/src/games/battlestar/com4.c line 42, 142, 197, 250, 328
- in /usr/src/games/battlestar/com5.c line 126, 234, 263
- in /usr/src/games/battlestar/com6.c line 17, 135, 152
- in /usr/src/games/battlestar/com7.c line 153-160(3), 194, 219

down defined in line 205; used 10 times

- in /usr/src/games/battlestar/com1.c line 215-220(2)
- in /usr/src/games/battlestar/com2.c line 102
- in /usr/src/games/battlestar/com4.c line 189
- in /usr/src/games/battlestar/com5.c line 111-112(2)
- in /usr/src/games/battlestar/com6.c line 36-38(2)
- in /usr/src/games/battlestar/com7.c line 182
- in /usr/src/games/battlestar/cypher.c line 39

east defined in line 201; used 6 times

- in /usr/src/games/battlestar/com6.c line 159-160(2)
- in /usr/src/games/battlestar/room.c line 112, 118, 127, 135

flyhere defined in line 206; used 3 times

- in /usr/src/games/battlestar/com1.c line 210-211(2)
- in /usr/src/games/battlestar/com6.c line 153

logfile defined in line 13; used 2 times

- in /usr/src/games/battlestar/com6.c line 80, 89

max defined in line 20; used 4 times

- in /usr/src/games/battlestar/com4.c line 331
- in /usr/src/games/battlestar/com5.c line 295
- in /usr/src/games/battlestar/com6.c line 98(2)

north defined in line 199; used 8 times

- in /usr/src/games/battlestar/com3.c line 198
- in /usr/src/games/battlestar/com4.c line 212
- in /usr/src/games/battlestar/com6.c line 155-156(2)
- in /usr/src/games/battlestar/room.c line 113, 121-125(2), 133

rnd defined in line 19; used 30 times

- in /usr/src/games/battlestar/com1.c line 109, 166, 224-228(3)
- in /usr/src/games/battlestar/com2.c line 222
- in /usr/src/games/battlestar/com5.c line 118-125(4)
- in /usr/src/games/battlestar/com6.c line 153
- in /usr/src/games/battlestar/com7.c line 43-51(5), 64, 78, 92-94(2), 106, 123, 226
- in /usr/src/games/battlestar/fly.c line 54-55(2), 157-160(3), 230-231(2)

setbit defined in line 22; used 52 times

- in /usr/src/games/battlestar/com1.c line 47, 146-148(3), 223
- in /usr/src/games/battlestar/com2.c line 54, 147, 153, 164, 173, 224-235(12), 254-255(2), 262
- in /usr/src/games/battlestar/com3.c line 21-24(4), 69, 225, 234, 252, 268
- in /usr/src/games/battlestar/com4.c line 34, 199-204(2), 258
- in /usr/src/games/battlestar/com5.c line 74, 128, 136-139(2)
- in /usr/src/games/battlestar/com6.c line 39, 136, 154
- in /usr/src/games/battlestar/com7.c line 195
- in /usr/src/games/battlestar/init.c line 33-37(2), 96-99(4)

south defined in line 200; used 8 times

- in /usr/src/games/battlestar/com3.c line 199
- in /usr/src/games/battlestar/com4.c line 213
- in /usr/src/games/battlestar/com6.c line 157-158(2)
- in /usr/src/games/battlestar/room.c line 114, 120, 126, 132

testbit defined in line 21; used 123 times

- in /usr/src/games/battlestar/battlestar.c line 42-43(2)
- in /usr/src/games/battlestar/com1.c line 17, 99-103(7), 111, 119, 143, 160, 210
- in /usr/src/games/battlestar/com2.c line 52, 60, 97-99(2), 120, 135, 144, 150, 161, 170, 179, 200
- in /usr/src/games/battlestar/com3.c line 15, 67, 80-95(12), 114-116(3), 143, 164, 173, 220, 229, 246, 257, 265
- in /usr/src/games/battlestar/com4.c line 33-38(3), 46, 66-70(2), 80-95(4), 108, 119, 127, 134(3), 143, 196, 223, 249, 270, 327(2), 338
- in /usr/src/games/battlestar/com5.c line 16, 57, 124, 224, 233
- in /usr/src/games/battlestar/com6.c line 15, 36, 132, 149, 171
- in /usr/src/games/battlestar/com7.c line 42-46(8), 144-146(4), 152, 187, 226-227(6)
- in /usr/src/games/battlestar/cypher.c line 71, 85, 100, 116-117(2), 129, 144, 159, 173, 188, 208, 219, 240(2)
- in /usr/src/games/battlestar/misc.c line 32
- in /usr/src/games/battlestar/room.c line 55, 100

up defined in line 203; used 3 times

- in /usr/src/games/battlestar/com4.c line 185
- in /usr/src/games/battlestar/com6.c line 18
- in /usr/src/games/battlestar/cypher.c line 29

west defined in line 202; used 7 times

- in /usr/src/games/battlestar/com3.c line 204
- in /usr/src/games/battlestar/com4.c line 217
- in /usr/src/games/battlestar/com6.c line 162
- in /usr/src/games/battlestar/room.c line 111, 119, 128, 134

#### Usage of this include

externs.h used 21 times

- in /usr/src/games/battlestar/battlestar.c line 18
- in /usr/src/games/battlestar/com1.c line 11
- in /usr/src/games/battlestar/com2.c line 11
- in /usr/src/games/battlestar/com3.c line 11
- in /usr/src/games/battlestar/com4.c line 11
- in /usr/src/games/battlestar/com5.c line 11
- in /usr/src/games/battlestar/com6.c line 11
- in /usr/src/games/battlestar/com7.c line 11
- in /usr/src/games/battlestar/cypher.c line 11
- in /usr/src/games/battlestar/dayfile.c line 11
- in /usr/src/games/battlestar/dayobjs.c line 11
- in /usr/src/games/battlestar/fly.c line 11
- in /usr/src/games/battlestar/globals.c line 11
- in /usr/src/games/battlestar/init.c line 11
- in /usr/src/games/battlestar/misc.c line 11
- in /usr/src/games/battlestar/nightfile.c line 11
- in /usr/src/games/battlestar/nightobjs.c line 11
- in /usr/src/games/battlestar/parse.c line 11
- in /usr/src/games/battlestar/room.c line 11
- in /usr/src/games/battlestar/save.c line 11
- in /usr/src/games/battlestar/words.c line 11

Last modified: 1996-10-27 Generated: 2016-12-26 | Generated by src2html V0.67 page hit count: 4052 |