To: Adventure Players From: Adventure Maintenance Date: 1-Feb-94 Subj: Game Information I. Adventure, Release 4 Adventure, Release 4, is a maintenance release of Adventure. The release kit contains the following files: -advent.f main program. -ainit.f initialization. -amain.f game. -asubr.f subroutines. -aparam.for parameters. -advent.doc documentation file. -atext.txt game data base file. The primary changes incorporated in Release 4 are the following: -Longer length vocabulary (8 letter words). -Elimination of disk-based database file. -Portability for UNIX. II. History This version of Adventure is based on two previous versions: -A Fortran-10 version done by Willie Crowther and Don Woods. -A Fortran-IV-Plus version done by Kent Blackett. -A Fortran-IV version done by Bob Supnik. In altering the program to compile under Fortran-IV, the following were made: -Magic mode (maintenance mode) was removed. -Section 12 of the data base (magic texts) was removed. -The HOURS command was removed. III. Installation Instructions (OpenVMS) To create an executable image, issue the following commands: $ FORTRAN/NOCHECK ADVENT.F(cr) $ FORTRAN/NOCHECK AMAIN.F(cr) $ FORTRAN/NOCHECK AINIT.F(cr) $ FORTRAN/NOCHECK ASUBR.F(cr) $ LINK ADVENT,AMAIN,AINIT,ASUBR(cr) The linked program can be executed with the command: $ RUN ADVENT(cr) The program will print a short initialization message and start running. It no longer creates any working files. IV. Installation Instructions (OSF/1) To create an executable image, issue the following commands: % f77 -vms -align dcommons *.f -o advent(cr) The linked program can be executed with the command: % advent(cr) The program will print a short initialization message and start running. It no longer creates any working files. Abstract of Informational Printouts-- SUMMARY ------- Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with commands of 1 or 2 words. I should warn you that I look at only the first eight letters of each word. (Should you get stuck, type "HELP" for some general hints. For infor- mation on how to end your adventure, etc., type "INFO".) - - - This program was originally developed by Willie Crowther. Most of the features of the current program were added by Don Woods (DON @ SU-AI). The current version was done by Kent Blackett and Bob Supnik. - - - Bug reports and other correspondence should be sent to: Digital Equipment Computer Users Society One Iron Way, MR2-3/E55 Marlboro, Mass. 01752 Attn: Adventure Maintenance HELP ---- I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words like "FOREST", "DOWNSTREAM", "ENTER", "EAST", "WEST", "NORTH", "SOUTH", "UP", or "DOWN". I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the action words that I know. Usually you will need to give both the object and action words (in either order), but sometimes I can infer the object from the verb alone. Some objects also imply verbs; in particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to give you a list of what you're carrying. The objects have side effects; for instance, the rod scares the bird. Usually people having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack. To speed the game you can sometimes move long distances with a single word. For example, "BUILDING" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a room to the north does not guarantee entering the next from the south. Good luck! INFO ---- If you want to end your adventure early, say "QUIT". To suspend your adventure such that you can continue later, say "SUSPEND" (or "PAUSE" or "SAVE"). To see what hours the cave is normally open, say "HOURS". To see how well you're doing, say "SCORE". To get full credit for a treasure, you must leave it safely in the building, though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting DOES happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section. I may occasionally offer hints if you seem to be having trouble. If I do, I'll warn you in advance how much it will affect your score to accept the hints. Finally, to save paper, you may specify "BRIEF", which tells me never to repeat the full description of a place unless you explicitly ask me to.