*A
If the cloaking device has been activated, the 'A' command deactivates it.
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*FA
'FA' activates the cloaking device if the ship is not currently cloaked.
While cloaked, other ships' sensors will not find the cloaked ship, nor will
homing torpedoes find the ship.  If a cloaked ship fires a weapon, that ship
becomes visible during the firing sequence, then cloaks again.
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*LS
'LS' locates any given starship other than yourself.  The command will prompt
you for the ship to scan for.  The target ship must be in the same universe
as the ship doing the scanning.  Not allowed if scanners are damaged.
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*LB
'LB' locates the nearest friendly starbase for you in the current universe,
giving an intercept course and distance to the base.  Not allowed if scanners
are damaged.
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*LE
'LE' locates the nearest enemy starbase in the current universe, giving an
intercept course and distance to the base.  Not allowed if scanners are
damaged.
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*LF
'LF' locates the freighter belonging to the ship in the current universe,
provided the owner has launched a freighter.  The distance from and course to
the freighter are given.
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*E
This command allows the user to get the status of all active starbases in the
current universe.  The information given includes the base number, the X and
Y coordinates of the base, and the shield energy remaining for the base.
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*TR
The 'TR' command invokes the tractor beams on the ship prompted for.  The
target ship must be in the same universe as the ship doing the tractoring.
If the target ship fades, tractor beams become ineffective.  Issuing a second
TR command if tractor beams are active deactivates tractor beams.
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*FR
The 'FR' command launches a freighter from a starbase in the current universe
to another starbase in the same universe.  A freighter is used to carry a
specified shield load from the launching base to the destination base.  Only
one freighter per player may be active in each universe.
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*C
'C' allows you to input or change the current course of your ship.  If homing
is active, 'C' will deactivate and override it.
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*W
'W' allows you to input or change the current warp speed of your ship.  If the
warp engines take more than 50% damage, maximum speed will be that of impulse
engines, or warp .2.
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*H
The 'H' command allows the user to change the default hyperspace port number
and universe setting for his ship.
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*TO
'TO' fires a photon torpedo, according to the course entered in response to the
COURSE: prompt.
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*K
'K' fires a homing torpedo, according to the number of the ship input in 
response to the FREQUENCY prompt.  The target ship must not be cloaked, and
it must be in the same universe as the ship which fires the torpedo.
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*Z
'Z' launches the anti-matter pod carried by your ship.  The course is prompted
for.  Anti-matter pods may be used to destroy black holes.
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*N
'N' freezes (stops travel of) an anti-matter pod launched by you.
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*X
'X' explodes any active anti-matter pod launched by you.
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*P
'P' fires the ship's phasers, according to a course prompted for.
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*D
The 'D' command is used to direct a specified amount of phaser energy along
a specified course.  This command may be used to destroy a ship, a starbase,
or a black hole.
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*O
'O' activates the homing device in your ship, allowing your ship to follow any
other ship.  Note that this causes energy to be depleted more rapidly than just
normal travel.  The ship being homed on must not be cloaked, and must be in the
same universe as the homing ship.  Entering 'O' when homing is active causes
homing to be deactivated.
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*M
'M' allows you to send a message to any other ship.  You will be prompted first
for the ship to send to, then the message to send.  Sending a message to ship
number 9 causes the message to be broadcast to all active ships.
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*J
The 'J' command is used to jump instantly from one universe to another.  This
uses a great deal of energy, and is dangerous--if the ship comes out on an
object in the destination universe, it may be damaged or, more likely, de-
stroyed.  The outcomes of collisions between the ship and other objects are:
 
		OBJECT				RESULTS

	Other ship, freighter		Both ships destroyed
	Starbase, star			Ship destroyed
	Torpedo, homer			Damage taken from hit
	Black hole			Ship destroyed
	Hyperspace port			Randomly relocated in some universe
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*S
'S' allows you to adjust the energy directed to your ship's shields.  Any pos-
itive number adds energy to the shields, and negative number takes energy from
the shields.
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*R
'R' causes the display to be repainted.
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*Q
'Q' asks you if you really want to quit.  If so, bye-bye.  If not, you will
continue playing.
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