.TITLE MMOV MOVE A MATRIX TO ANOTHER MATRIX .IDENT /1.0/ ; 08/15/79 ;+ ++EXTSPC>> ;.NAME MMOV ;INDEX M3MOV ;INDEX MPMOV ;INDEX MMOVD ;INDEX M3MOVD ;INDEX MPMOVD ;.TITLE SUBROUTINE MMOV ; ; CALL MMOV (C,A,M,N) ; ; CALL M3MOV (C,A) ; ; CALL MPMOV (C,A,M,N,NRA,NRC) ; ; CALL MMOVD (C,A,M,N) ; ; CALL M3MOVD (C,A) ; ; CALL MPMOVD (C,A,M,N,NRA,NRC) ; ; VERSION: VECTOR / MATRIX ROUTINES S.A. MILLER REL 1.0 ; ; FUNCTION: ; ; MOVE A MATRIX TO ANOTHER MATRIX ; ; C = A ; ; ; LANGUAGE: MACRO-11 ; ; ; ARGUMENTS: ; ; C = OUTPUT MATRIX (RESULT IS STORED IN UPPER M X N SUBMATRIX) ; A = INPUT MATRIX ; M,N = UPPER M X N SUBMATRICES ARE USED ; NRA = NUMBER OF ROWS IN A ; NRC = NUMBER OF ROWS IN C ; ; ; COMMONS: ; ; (NONE) ; ; ; GENERAL DESCRIPTION: ; ; REAL ARGUMENTS: C,A ; INTEGER ARGUMENTS: M,N,NRA,NRC ; ; ; SINGLE PRECISION - MMOV FOR MXN MATRICES ; M3MOV FOR 3X3 MATRICES ; MPMOV FOR UPPER MXN SUBMATRICES ; ; DOUBLE PRECISION - MMOVD FOR MXN MATRICES ; M3MOVD FOR 3X3 MATRICES ; MPMOVD FOR UPPER MXN SUBMATRICES ; ; C AND A MUST NOT OVERLAP. ; ; ; PERIPHERAL INPUT/OUTPUT: ; ; (NONE) ; ; ; LOGICAL UNIT USAGE: ; ; (NONE) ; ; ; EXTERNAL ROUTINES CALLED: ; ; NAM$ ; $BOMB ; ;- --EXTSPC>> ; ; WRITTEN BY: ; ; S.A. MILLER 06/01/79 ; ; ; MODIFIED BY: ; ; ********** **DATE** ; **DETAIL** ; ;- --EXTSPC>> .PAGE .GLOBL MMOV, M3MOV, MPMOV .ENABL LSB ; F0=R0 ;DEFINE FLOATING REGISTER 0 M3MOV: CMP #2,(R5) ;CHECK FOR 2 ARGUMENTS BNE BOMB3 ;BOMB IF # OF ARGS. NE 2 MOV #3,R0 ;R0=M=3 MOV R0,R1 ;R1=N=3 BR 20$ MPMOV: CMP #6,(R5) ;ARE THERE 6 ARGUMENTS? BNE BOMBP ;BOMB IF # OF ARGS. NE 6 MOV @6(R5),R0 ;R0=M MOV @10(R5),R1 ;R1=N MOV R0,-(SP) ;MOVE M ON STACK MOV @12(R5),R2 ;GET NRA SUB R0,R2 ;NRA-M ASH #2,R2 ;R2=4*(NRA-M) MOV @14(R5),R3 ;GET NRC SUB R0,R3 ;NRC-M ASH #2,R3 ;R3=4*(NRC-M) BR 40$ MMOV: CMP #4,(R5) ;CHECK FOR 4 ARGUMENTS BNE BOMB ;BOMB IF # OF ARGS. NE 4 MOV @6(R5),R0 ;R0=M MOV @10(R5),R1 ;R1=N 20$: MOV R0,-(SP) ;MOVE M ON STACK MOV #0,R2 ;R2=4*(NRA-M)=0 MOV R2,R3 ;R3=4*(NRC-M)=0 40$: MOV 2(R5),R4 ;R4=ADDRESS OF C MOV 4(R5),R5 ;R5=ADDRESS OF A SETF ;SET FLOATING MODE BR 60$ ;LOOP TO MOVE MATRIX 50$: ADD R3,R4 ;GO TO START OF NEXT COLUMN OF C ADD R2,R5 ;GO TO START OF NEXT COLUMN OF A MOV (SP),R0 ;RESET M 60$: LDF (R5)+,F0 ;A(I) STF F0,(R4)+ ;C(I)=A(I) SOB R0,60$ ;DONE WITH THIS COLUMN? SOB R1,50$ ;DONE WITH ALL COLUMNS? ADD #2,SP ;RESTORE STACK RTS PC ;RETURN BOMBP: MOV #60460,-(SP) ;MOVE 2ND HALF OF NAME TO STACK MOV #51715,R4 ;MOVE 1ST HALF OF NAME TO R4 BR 70$ BOMB3: MOV #60460,-(SP) ;MOVE 2ND HALF OF NAME TO STACK MOV #53165,R4 ;MOVE 1ST HALF OF NAME TO R4 BR 70$ BOMB: MOV #104600,-(SP) ;MOVE 2ND HALF OF NAME TO STACK MOV #51527,R4 ;MOVE 1ST HALF OF NAME TO R4 70$: JSR R4,NAM$ ;SUBR TO PUT NAME IN WALKBACK JMP $BOMB ;ABORT, $BOMB DOES NOT EXIST .END