! ! FNGETFLOW.B4S ! DEF fn.get.flow top = (((depth * (base.width + depth*bank.slope)) ^1.6667) * & (slope) ^0.5) bottom = (base.width + ((2*depth)*((bank.slope)^2 + 1)^0.5)) ^0.6667 ! fn.get.flow = (top / bottom) / coeff.rough FNEND