; ; SPEED.ODL THIS OVERLAY DESCRIPTION WILL BE USED ; TO OPTIMIZE THE SPELL PROGRAM FOR SPEED ; IF A OVERLAY IS NEEDED. ; (SEE ALSO SPACE.ODL) ; .ROOT MAIN-SPELL/LB:ROUT-*(A,B,C,D,E) MAIN: .FCTR SPELLM-lb:[1,1]f4pfcs/lb:$short-SPELL/LB:CLOSE-SPELL/LB:DABIO-MAIN1 MAIN1: .FCTR SPELL/LB:FIND-SPELL/LB:INIT-SPELL/LB:OFID-MAIN2 MAIN2: .FCTR SPELL/LB:PARSE-SPELL/LB:GETSIZ-MAIN3 MAIN3: .FCTR SPELL/LB:BIOCMP-SPELL/LB:IOFERR-SPELL/LB:PARM-LIB ;LIB: .FCTR LB:[1,1]SYSLIB/LB:$SHORT LIB: .FCTR LB:[1,1]F4PFCS/LB-lb:[1,1]syslib/lb A: .FCTR GETFIL-GETLOD-lib B: .FCTR FNDNOR-lib C: .FCTR INDXFL-lib D: .FCTR SORT-lib E: .FCTR GETWRD-CKLIST-CRCTLN-F F: .FCTR CKDICT-IRDBLK-GET-EXTRC-G G: .FCTR ADDLST-DISPLA-GETDCT-lib .END