; ; SPEED.ODL THIS OVERLAY DESCRIPTION WILL BE USED ; TO OPTIMIZE THE SPELL PROGRAM FOR SPEED ; IF A OVERLAY IS NEEDED. ; (SEE ALSO SPACE.ODL) ; .ROOT MAIN-SPELL/LB:ROUT-*(A,B,C,D,E) MAIN: .FCTR SPELLM-SPELL/LB:CLOSE-SPELL/LB:DABIO-MAIN1 MAIN1: .FCTR SPELL/LB:FIND-SPELL/LB:INIT-SPELL/LB:OFID-MAIN2 MAIN2: .FCTR SPELL/LB:PARSE-SPELL/LB:GETSIZ-MAIN3 MAIN3: .FCTR SPELL/LB:BIOCMP-SPELL/LB:IOFERR-SPELL/LB:PARM-LIB LIB: .FCTR LB:[1,1]SYSLIB/LB:$SHORT ;LIB: .FCTR LB:[1,1]F4POTS/LB:$SHORT A: .FCTR GETFIL-GETLOD B: .FCTR FNDNOR C: .FCTR INDXFL D: .FCTR SORT E: .FCTR GETWRD-CKLIST-CRCTLN-F F: .FCTR CKDICT-IRDBLK-GET-EXTRC-G G: .FCTR ADDLST-DISPLA-GETDCT .END