This account contains an enhanced M/M+ version of M-trek from the Miami
RSX tape (Fall 81, I believe) which was written for IAS.
This is a "must have" for those of you who haven't seen it yet. If you
liked startrek, you'll love M-trek! No more fighting nameless Klingons &
Romulans, now you can destroy your friends (if you're fast enough).
M-trek is a real-time shoot'em up where your enemies are the other
players. It's got lots of weapons & strategy, but you'd better learn to
use them instinctively because the game goes on whether you do anything
or not.
Even if you've got the Miami (or later) version, this one is probably
worth taking a look at. The enhancements make play significantly
different (and faster). In addition to some general restructuring and
bug fixes, this version:
- runs on RSX 11-M or M+ (tested on M v3.2,4.0 & M+ v2.0,2.1)
- allows named ships so you know who you're fighting
- includes an "auto-default mode" which eases wear & tear on your <CR>
finger
- includes keypad navigation from the VT100 numeric pad
- flashes the VT100 screen when you get hit
- has a few new commands (including "plot torpedo intercept course")
M-trek is written in RATFIV, a structured FORTRAN, but the FORTRAN
source is also included in case you don't have the RATFIV preprocessor
(which is available on several of the RSX tapes). Task images are also
included so you may be able to run it as is. To compile & taskbuild it
use MTREK.CMD; to start it up use MTREKUP.CMD. The taskbuild and
command files have been tested on M+ v2.0, but as usual you may want to
look at them to be sure they're right for your system. See MTREK.DOC for
rules & commands.
George Whittlesey
Chevron Research Co.
576 Standard Ave
Richmond, CA 94802
(415) 620-3126